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      1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //    http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 // Context.h: Defines the Context class, managing all GL state and performing
     16 // rendering operations. It is the GLES2 specific implementation of EGLContext.
     17 
     18 #ifndef LIBGLESV2_CONTEXT_H_
     19 #define LIBGLESV2_CONTEXT_H_
     20 
     21 #include "ResourceManager.h"
     22 #include "Buffer.h"
     23 #include "libEGL/Context.hpp"
     24 #include "common/NameSpace.hpp"
     25 #include "common/Object.hpp"
     26 #include "common/Image.hpp"
     27 #include "Renderer/Sampler.hpp"
     28 
     29 #include <GLES2/gl2.h>
     30 #include <GLES2/gl2ext.h>
     31 #include <GLES3/gl3.h>
     32 #include <EGL/egl.h>
     33 
     34 #include <map>
     35 #include <string>
     36 
     37 namespace egl
     38 {
     39 class Display;
     40 class Config;
     41 }
     42 
     43 namespace es2
     44 {
     45 struct TranslatedAttribute;
     46 struct TranslatedIndexData;
     47 
     48 class Device;
     49 class Shader;
     50 class Program;
     51 class Texture;
     52 class Texture2D;
     53 class Texture3D;
     54 class Texture2DArray;
     55 class TextureCubeMap;
     56 class Texture2DRect;
     57 class TextureExternal;
     58 class Framebuffer;
     59 class Renderbuffer;
     60 class RenderbufferStorage;
     61 class Colorbuffer;
     62 class Depthbuffer;
     63 class StreamingIndexBuffer;
     64 class Stencilbuffer;
     65 class DepthStencilbuffer;
     66 class VertexDataManager;
     67 class IndexDataManager;
     68 class Fence;
     69 class FenceSync;
     70 class Query;
     71 class Sampler;
     72 class VertexArray;
     73 class TransformFeedback;
     74 
     75 enum
     76 {
     77 	MAX_VERTEX_ATTRIBS = sw::MAX_VERTEX_INPUTS,
     78 	MAX_UNIFORM_VECTORS = 256,   // Device limit
     79 	MAX_VERTEX_UNIFORM_VECTORS = sw::VERTEX_UNIFORM_VECTORS - 3,   // Reserve space for gl_DepthRange
     80 	MAX_VARYING_VECTORS = MIN(sw::MAX_FRAGMENT_INPUTS, sw::MAX_VERTEX_OUTPUTS),
     81 	MAX_TEXTURE_IMAGE_UNITS = sw::TEXTURE_IMAGE_UNITS,
     82 	MAX_VERTEX_TEXTURE_IMAGE_UNITS = sw::VERTEX_TEXTURE_IMAGE_UNITS,
     83 	MAX_COMBINED_TEXTURE_IMAGE_UNITS = MAX_TEXTURE_IMAGE_UNITS + MAX_VERTEX_TEXTURE_IMAGE_UNITS,
     84 	MAX_FRAGMENT_UNIFORM_VECTORS = sw::FRAGMENT_UNIFORM_VECTORS - 3,    // Reserve space for gl_DepthRange
     85 	MAX_ELEMENT_INDEX = 0x7FFFFFFF,
     86 	MAX_ELEMENTS_INDICES = 0x7FFFFFFF,
     87 	MAX_ELEMENTS_VERTICES = 0x7FFFFFFF,
     88 	MAX_VERTEX_OUTPUT_VECTORS = 16,
     89 	MAX_FRAGMENT_INPUT_VECTORS = 15,
     90 	MIN_PROGRAM_TEXEL_OFFSET = sw::MIN_PROGRAM_TEXEL_OFFSET,
     91 	MAX_PROGRAM_TEXEL_OFFSET = sw::MAX_PROGRAM_TEXEL_OFFSET,
     92 	MAX_TEXTURE_LOD_BIAS = sw::MAX_TEXTURE_LOD,
     93 	MAX_DRAW_BUFFERS = sw::RENDERTARGETS,
     94 	MAX_COLOR_ATTACHMENTS = MAX(MAX_DRAW_BUFFERS, 8),
     95 	MAX_FRAGMENT_UNIFORM_BLOCKS = sw::MAX_FRAGMENT_UNIFORM_BLOCKS,
     96 	MAX_VERTEX_UNIFORM_BLOCKS = sw::MAX_VERTEX_UNIFORM_BLOCKS,
     97 	MAX_FRAGMENT_UNIFORM_COMPONENTS = sw::FRAGMENT_UNIFORM_VECTORS * 4,
     98 	MAX_VERTEX_UNIFORM_COMPONENTS = sw::VERTEX_UNIFORM_VECTORS * 4,
     99 	MAX_UNIFORM_BLOCK_SIZE = sw::MAX_UNIFORM_BLOCK_SIZE,
    100 	MAX_FRAGMENT_UNIFORM_BLOCKS_COMPONENTS = sw::MAX_FRAGMENT_UNIFORM_BLOCKS * MAX_UNIFORM_BLOCK_SIZE / 4,
    101 	MAX_VERTEX_UNIFORM_BLOCKS_COMPONENTS = MAX_VERTEX_UNIFORM_BLOCKS * MAX_UNIFORM_BLOCK_SIZE / 4,
    102 	MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = MAX_FRAGMENT_UNIFORM_BLOCKS_COMPONENTS + MAX_FRAGMENT_UNIFORM_COMPONENTS,
    103 	MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = MAX_VERTEX_UNIFORM_BLOCKS_COMPONENTS + MAX_VERTEX_UNIFORM_COMPONENTS,
    104 	MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 4,
    105 	MAX_UNIFORM_BUFFER_BINDINGS = sw::MAX_UNIFORM_BUFFER_BINDINGS,
    106 	UNIFORM_BUFFER_OFFSET_ALIGNMENT = 4,
    107 	NUM_PROGRAM_BINARY_FORMATS = 0,
    108 };
    109 
    110 const GLenum compressedTextureFormats[] =
    111 {
    112 	GL_ETC1_RGB8_OES,
    113 	GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
    114 	GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,
    115 	GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE,
    116 	GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE,
    117 #if (GL_ES_VERSION_3_0)
    118 	GL_COMPRESSED_R11_EAC,
    119 	GL_COMPRESSED_SIGNED_R11_EAC,
    120 	GL_COMPRESSED_RG11_EAC,
    121 	GL_COMPRESSED_SIGNED_RG11_EAC,
    122 	GL_COMPRESSED_RGB8_ETC2,
    123 	GL_COMPRESSED_SRGB8_ETC2,
    124 	GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,
    125 	GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,
    126 	GL_COMPRESSED_RGBA8_ETC2_EAC,
    127 	GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,
    128 #if (ASTC_SUPPORT)
    129 	GL_COMPRESSED_RGBA_ASTC_4x4_KHR,
    130 	GL_COMPRESSED_RGBA_ASTC_5x4_KHR,
    131 	GL_COMPRESSED_RGBA_ASTC_5x5_KHR,
    132 	GL_COMPRESSED_RGBA_ASTC_6x5_KHR,
    133 	GL_COMPRESSED_RGBA_ASTC_6x6_KHR,
    134 	GL_COMPRESSED_RGBA_ASTC_8x5_KHR,
    135 	GL_COMPRESSED_RGBA_ASTC_8x6_KHR,
    136 	GL_COMPRESSED_RGBA_ASTC_8x8_KHR,
    137 	GL_COMPRESSED_RGBA_ASTC_10x5_KHR,
    138 	GL_COMPRESSED_RGBA_ASTC_10x6_KHR,
    139 	GL_COMPRESSED_RGBA_ASTC_10x8_KHR,
    140 	GL_COMPRESSED_RGBA_ASTC_10x10_KHR,
    141 	GL_COMPRESSED_RGBA_ASTC_12x10_KHR,
    142 	GL_COMPRESSED_RGBA_ASTC_12x12_KHR,
    143 	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR,
    144 	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR,
    145 	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR,
    146 	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR,
    147 	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR,
    148 	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR,
    149 	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR,
    150 	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR,
    151 	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR,
    152 	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR,
    153 	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR,
    154 	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR,
    155 	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR,
    156 	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR,
    157 #endif // ASTC_SUPPORT
    158 #endif // GL_ES_VERSION_3_0
    159 };
    160 
    161 const GLenum GL_TEXTURE_FILTERING_HINT_CHROMIUM = 0x8AF0;
    162 
    163 const GLint NUM_COMPRESSED_TEXTURE_FORMATS = sizeof(compressedTextureFormats) / sizeof(compressedTextureFormats[0]);
    164 
    165 const GLint multisampleCount[] = {4, 2, 1};
    166 const GLint NUM_MULTISAMPLE_COUNTS = sizeof(multisampleCount) / sizeof(multisampleCount[0]);
    167 const GLint IMPLEMENTATION_MAX_SAMPLES = multisampleCount[0];
    168 
    169 const float ALIASED_LINE_WIDTH_RANGE_MIN = 1.0f;
    170 const float ALIASED_LINE_WIDTH_RANGE_MAX = 1.0f;
    171 const float ALIASED_POINT_SIZE_RANGE_MIN = 0.125f;
    172 const float ALIASED_POINT_SIZE_RANGE_MAX = 8192.0f;
    173 const float MAX_TEXTURE_MAX_ANISOTROPY = 16.0f;
    174 
    175 enum QueryType
    176 {
    177 	QUERY_ANY_SAMPLES_PASSED,
    178 	QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE,
    179 	QUERY_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,
    180 
    181 	QUERY_TYPE_COUNT
    182 };
    183 
    184 struct Color
    185 {
    186 	float red;
    187 	float green;
    188 	float blue;
    189 	float alpha;
    190 };
    191 
    192 // Helper structure describing a single vertex attribute
    193 class VertexAttribute
    194 {
    195 public:
    196 	VertexAttribute() : mType(GL_FLOAT), mSize(4), mNormalized(false), mPureInteger(false), mStride(0), mDivisor(0), mPointer(nullptr), mArrayEnabled(false)
    197 	{
    198 		mCurrentValue[0].f = 0.0f;
    199 		mCurrentValue[1].f = 0.0f;
    200 		mCurrentValue[2].f = 0.0f;
    201 		mCurrentValue[3].f = 1.0f;
    202 		mCurrentValueType = GL_FLOAT;
    203 	}
    204 
    205 	int typeSize() const
    206 	{
    207 		switch(mType)
    208 		{
    209 		case GL_BYTE:           return mSize * sizeof(GLbyte);
    210 		case GL_UNSIGNED_BYTE:  return mSize * sizeof(GLubyte);
    211 		case GL_SHORT:          return mSize * sizeof(GLshort);
    212 		case GL_UNSIGNED_SHORT: return mSize * sizeof(GLushort);
    213 		case GL_INT:            return mSize * sizeof(GLint);
    214 		case GL_UNSIGNED_INT:   return mSize * sizeof(GLuint);
    215 		case GL_FIXED:          return mSize * sizeof(GLfixed);
    216 		case GL_FLOAT:          return mSize * sizeof(GLfloat);
    217 		case GL_HALF_FLOAT_OES:
    218 		case GL_HALF_FLOAT:     return mSize * sizeof(GLhalf);
    219 		case GL_INT_2_10_10_10_REV:          return sizeof(GLint);
    220 		case GL_UNSIGNED_INT_2_10_10_10_REV: return sizeof(GLuint);
    221 		default: UNREACHABLE(mType); return mSize * sizeof(GLfloat);
    222 		}
    223 	}
    224 
    225 	GLenum currentValueType() const
    226 	{
    227 		return mCurrentValueType;
    228 	}
    229 
    230 	GLsizei stride() const
    231 	{
    232 		return mStride ? mStride : typeSize();
    233 	}
    234 
    235 	inline float getCurrentValueBitsAsFloat(int i) const
    236 	{
    237 		return mCurrentValue[i].f;
    238 	}
    239 
    240 	inline float getCurrentValueF(int i) const
    241 	{
    242 		switch(mCurrentValueType)
    243 		{
    244 		case GL_FLOAT:        return mCurrentValue[i].f;
    245 		case GL_INT:          return static_cast<float>(mCurrentValue[i].i);
    246 		case GL_UNSIGNED_INT: return static_cast<float>(mCurrentValue[i].ui);
    247 		default: UNREACHABLE(mCurrentValueType); return mCurrentValue[i].f;
    248 		}
    249 	}
    250 
    251 	inline GLint getCurrentValueI(int i) const
    252 	{
    253 		switch(mCurrentValueType)
    254 		{
    255 		case GL_FLOAT:        return static_cast<GLint>(mCurrentValue[i].f);
    256 		case GL_INT:          return mCurrentValue[i].i;
    257 		case GL_UNSIGNED_INT: return static_cast<GLint>(mCurrentValue[i].ui);
    258 		default: UNREACHABLE(mCurrentValueType); return mCurrentValue[i].i;
    259 		}
    260 	}
    261 
    262 	inline GLuint getCurrentValueUI(int i) const
    263 	{
    264 		switch(mCurrentValueType)
    265 		{
    266 		case GL_FLOAT:        return static_cast<GLuint>(mCurrentValue[i].f);
    267 		case GL_INT:          return static_cast<GLuint>(mCurrentValue[i].i);
    268 		case GL_UNSIGNED_INT: return mCurrentValue[i].ui;
    269 		default: UNREACHABLE(mCurrentValueType); return mCurrentValue[i].ui;
    270 		}
    271 	}
    272 
    273 	inline void setCurrentValue(const GLfloat *values)
    274 	{
    275 		mCurrentValue[0].f = values[0];
    276 		mCurrentValue[1].f = values[1];
    277 		mCurrentValue[2].f = values[2];
    278 		mCurrentValue[3].f = values[3];
    279 		mCurrentValueType = GL_FLOAT;
    280 	}
    281 
    282 	inline void setCurrentValue(const GLint *values)
    283 	{
    284 		mCurrentValue[0].i = values[0];
    285 		mCurrentValue[1].i = values[1];
    286 		mCurrentValue[2].i = values[2];
    287 		mCurrentValue[3].i = values[3];
    288 		mCurrentValueType = GL_INT;
    289 	}
    290 
    291 	inline void setCurrentValue(const GLuint *values)
    292 	{
    293 		mCurrentValue[0].ui = values[0];
    294 		mCurrentValue[1].ui = values[1];
    295 		mCurrentValue[2].ui = values[2];
    296 		mCurrentValue[3].ui = values[3];
    297 		mCurrentValueType = GL_UNSIGNED_INT;
    298 	}
    299 
    300 	// From glVertexAttribPointer
    301 	GLenum mType;
    302 	GLint mSize;
    303 	bool mNormalized;
    304 	bool mPureInteger;
    305 	GLsizei mStride;   // 0 means natural stride
    306 	GLuint mDivisor;   // From glVertexAttribDivisor
    307 
    308 	union
    309 	{
    310 		const void *mPointer;
    311 		intptr_t mOffset;
    312 	};
    313 
    314 	gl::BindingPointer<Buffer> mBoundBuffer;   // Captured when glVertexAttribPointer is called.
    315 
    316 	bool mArrayEnabled;   // From glEnable/DisableVertexAttribArray
    317 
    318 private:
    319 	union ValueUnion
    320 	{
    321 		float f;
    322 		GLint i;
    323 		GLuint ui;
    324 	};
    325 
    326 	ValueUnion mCurrentValue[4];   // From glVertexAttrib
    327 	GLenum mCurrentValueType;
    328 };
    329 
    330 typedef VertexAttribute VertexAttributeArray[MAX_VERTEX_ATTRIBS];
    331 
    332 // Helper structure to store all raw state
    333 struct State
    334 {
    335 	Color colorClearValue;
    336 	GLclampf depthClearValue;
    337 	int stencilClearValue;
    338 
    339 	bool cullFaceEnabled;
    340 	GLenum cullMode;
    341 	GLenum frontFace;
    342 	bool depthTestEnabled;
    343 	GLenum depthFunc;
    344 	bool blendEnabled;
    345 	GLenum sourceBlendRGB;
    346 	GLenum destBlendRGB;
    347 	GLenum sourceBlendAlpha;
    348 	GLenum destBlendAlpha;
    349 	GLenum blendEquationRGB;
    350 	GLenum blendEquationAlpha;
    351 	Color blendColor;
    352 	bool stencilTestEnabled;
    353 	GLenum stencilFunc;
    354 	GLint stencilRef;
    355 	GLuint stencilMask;
    356 	GLenum stencilFail;
    357 	GLenum stencilPassDepthFail;
    358 	GLenum stencilPassDepthPass;
    359 	GLuint stencilWritemask;
    360 	GLenum stencilBackFunc;
    361 	GLint stencilBackRef;
    362 	GLuint stencilBackMask;
    363 	GLenum stencilBackFail;
    364 	GLenum stencilBackPassDepthFail;
    365 	GLenum stencilBackPassDepthPass;
    366 	GLuint stencilBackWritemask;
    367 	bool polygonOffsetFillEnabled;
    368 	GLfloat polygonOffsetFactor;
    369 	GLfloat polygonOffsetUnits;
    370 	bool sampleAlphaToCoverageEnabled;
    371 	bool sampleCoverageEnabled;
    372 	GLclampf sampleCoverageValue;
    373 	bool sampleCoverageInvert;
    374 	bool scissorTestEnabled;
    375 	bool ditherEnabled;
    376 	bool primitiveRestartFixedIndexEnabled;
    377 	bool rasterizerDiscardEnabled;
    378 	bool colorLogicOpEnabled;
    379 	GLenum logicalOperation;
    380 
    381 	GLfloat lineWidth;
    382 
    383 	GLenum generateMipmapHint;
    384 	GLenum fragmentShaderDerivativeHint;
    385 	GLenum textureFilteringHint;
    386 
    387 	GLint viewportX;
    388 	GLint viewportY;
    389 	GLsizei viewportWidth;
    390 	GLsizei viewportHeight;
    391 	float zNear;
    392 	float zFar;
    393 
    394 	GLint scissorX;
    395 	GLint scissorY;
    396 	GLsizei scissorWidth;
    397 	GLsizei scissorHeight;
    398 
    399 	bool colorMaskRed;
    400 	bool colorMaskGreen;
    401 	bool colorMaskBlue;
    402 	bool colorMaskAlpha;
    403 	bool depthMask;
    404 
    405 	unsigned int activeSampler;   // Active texture unit selector - GL_TEXTURE0
    406 	gl::BindingPointer<Buffer> arrayBuffer;
    407 	gl::BindingPointer<Buffer> copyReadBuffer;
    408 	gl::BindingPointer<Buffer> copyWriteBuffer;
    409 	gl::BindingPointer<Buffer> pixelPackBuffer;
    410 	gl::BindingPointer<Buffer> pixelUnpackBuffer;
    411 	gl::BindingPointer<Buffer> genericUniformBuffer;
    412 	BufferBinding uniformBuffers[MAX_UNIFORM_BUFFER_BINDINGS];
    413 
    414 	GLuint readFramebuffer;
    415 	GLuint drawFramebuffer;
    416 	gl::BindingPointer<Renderbuffer> renderbuffer;
    417 	GLuint currentProgram;
    418 	GLuint vertexArray;
    419 	GLuint transformFeedback;
    420 	gl::BindingPointer<Sampler> sampler[MAX_COMBINED_TEXTURE_IMAGE_UNITS];
    421 
    422 	VertexAttribute vertexAttribute[MAX_VERTEX_ATTRIBS];
    423 	gl::BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][MAX_COMBINED_TEXTURE_IMAGE_UNITS];
    424 	gl::BindingPointer<Query> activeQuery[QUERY_TYPE_COUNT];
    425 
    426 	gl::PixelStorageModes unpackParameters;
    427 	gl::PixelStorageModes packParameters;
    428 };
    429 
    430 class [[clang::lto_visibility_public]] Context : public egl::Context
    431 {
    432 public:
    433 	Context(egl::Display *display, const Context *shareContext, EGLint clientVersion, const egl::Config *config);
    434 
    435 	void makeCurrent(gl::Surface *surface) override;
    436 	EGLint getClientVersion() const override;
    437 	EGLint getConfigID() const override;
    438 
    439 	void markAllStateDirty();
    440 
    441 	// State manipulation
    442 	void setClearColor(float red, float green, float blue, float alpha);
    443 	void setClearDepth(float depth);
    444 	void setClearStencil(int stencil);
    445 
    446 	void setCullFaceEnabled(bool enabled);
    447 	bool isCullFaceEnabled() const;
    448 	void setCullMode(GLenum mode);
    449 	void setFrontFace(GLenum front);
    450 
    451 	void setDepthTestEnabled(bool enabled);
    452 	bool isDepthTestEnabled() const;
    453 	void setDepthFunc(GLenum depthFunc);
    454 	void setDepthRange(float zNear, float zFar);
    455 
    456 	void setBlendEnabled(bool enabled);
    457 	bool isBlendEnabled() const;
    458 	void setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha);
    459 	void setBlendColor(float red, float green, float blue, float alpha);
    460 	void setBlendEquation(GLenum rgbEquation, GLenum alphaEquation);
    461 
    462 	void setStencilTestEnabled(bool enabled);
    463 	bool isStencilTestEnabled() const;
    464 	void setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask);
    465 	void setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask);
    466 	void setStencilWritemask(GLuint stencilWritemask);
    467 	void setStencilBackWritemask(GLuint stencilBackWritemask);
    468 	void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass);
    469 	void setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass);
    470 
    471 	void setPolygonOffsetFillEnabled(bool enabled);
    472 	bool isPolygonOffsetFillEnabled() const;
    473 	void setPolygonOffsetParams(GLfloat factor, GLfloat units);
    474 
    475 	void setSampleAlphaToCoverageEnabled(bool enabled);
    476 	bool isSampleAlphaToCoverageEnabled() const;
    477 	void setSampleCoverageEnabled(bool enabled);
    478 	bool isSampleCoverageEnabled() const;
    479 	void setSampleCoverageParams(GLclampf value, bool invert);
    480 
    481 	void setDitherEnabled(bool enabled);
    482 	bool isDitherEnabled() const;
    483 
    484 	void setPrimitiveRestartFixedIndexEnabled(bool enabled);
    485 	bool isPrimitiveRestartFixedIndexEnabled() const;
    486 
    487 	void setRasterizerDiscardEnabled(bool enabled);
    488 	bool isRasterizerDiscardEnabled() const;
    489 
    490 	void setLineWidth(GLfloat width);
    491 
    492 	void setGenerateMipmapHint(GLenum hint);
    493 	void setFragmentShaderDerivativeHint(GLenum hint);
    494 	void setTextureFilteringHint(GLenum hint);
    495 
    496 	void setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height);
    497 
    498 	void setScissorTestEnabled(bool enabled);
    499 	bool isScissorTestEnabled() const;
    500 	void setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height);
    501 
    502 	void setColorMask(bool red, bool green, bool blue, bool alpha);
    503 	unsigned int getColorMask() const;
    504 	void setDepthMask(bool mask);
    505 
    506 	void setActiveSampler(unsigned int active);
    507 
    508 	GLuint getReadFramebufferName() const;
    509 	GLuint getDrawFramebufferName() const;
    510 	GLuint getRenderbufferName() const;
    511 
    512 	void setFramebufferReadBuffer(GLenum buf);
    513 	void setFramebufferDrawBuffers(GLsizei n, const GLenum *bufs);
    514 
    515 	GLuint getActiveQuery(GLenum target) const;
    516 
    517 	GLuint getArrayBufferName() const;
    518 	GLuint getElementArrayBufferName() const;
    519 
    520 	void setVertexAttribArrayEnabled(unsigned int attribNum, bool enabled);
    521 	void setVertexAttribDivisor(unsigned int attribNum, GLuint divisor);
    522 	const VertexAttribute &getVertexAttribState(unsigned int attribNum) const;
    523 	void setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type,
    524 	                          bool normalized, bool pureInteger, GLsizei stride, const void *pointer);
    525 	const void *getVertexAttribPointer(unsigned int attribNum) const;
    526 
    527 	const VertexAttributeArray &getVertexArrayAttributes();
    528 	// Context attribute current values can be queried independently from VAO current values
    529 	const VertexAttributeArray &getCurrentVertexAttributes();
    530 
    531 	void setUnpackAlignment(GLint alignment);
    532 	void setUnpackRowLength(GLint rowLength);
    533 	void setUnpackImageHeight(GLint imageHeight);
    534 	void setUnpackSkipPixels(GLint skipPixels);
    535 	void setUnpackSkipRows(GLint skipRows);
    536 	void setUnpackSkipImages(GLint skipImages);
    537 	const gl::PixelStorageModes &getUnpackParameters() const;
    538 
    539 	void setPackAlignment(GLint alignment);
    540 	void setPackRowLength(GLint rowLength);
    541 	void setPackSkipPixels(GLint skipPixels);
    542 	void setPackSkipRows(GLint skipRows);
    543 
    544 	// These create and destroy methods are merely pass-throughs to
    545 	// ResourceManager, which owns these object types
    546 	GLuint createBuffer();
    547 	GLuint createShader(GLenum type);
    548 	GLuint createProgram();
    549 	GLuint createTexture();
    550 	GLuint createRenderbuffer();
    551 	GLuint createSampler();
    552 	GLsync createFenceSync(GLenum condition, GLbitfield flags);
    553 
    554 	void deleteBuffer(GLuint buffer);
    555 	void deleteShader(GLuint shader);
    556 	void deleteProgram(GLuint program);
    557 	void deleteTexture(GLuint texture);
    558 	void deleteRenderbuffer(GLuint renderbuffer);
    559 	void deleteSampler(GLuint sampler);
    560 	void deleteFenceSync(GLsync fenceSync);
    561 
    562 	// Framebuffers are owned by the Context, so these methods do not pass through
    563 	GLuint createFramebuffer();
    564 	void deleteFramebuffer(GLuint framebuffer);
    565 
    566 	// Fences are owned by the Context
    567 	GLuint createFence();
    568 	void deleteFence(GLuint fence);
    569 
    570 	// Queries are owned by the Context
    571 	GLuint createQuery();
    572 	void deleteQuery(GLuint query);
    573 
    574 	// Vertex arrays are owned by the Context
    575 	GLuint createVertexArray();
    576 	void deleteVertexArray(GLuint array);
    577 
    578 	// Transform feedbacks are owned by the Context
    579 	GLuint createTransformFeedback();
    580 	void deleteTransformFeedback(GLuint transformFeedback);
    581 
    582 	void bindArrayBuffer(GLuint buffer);
    583 	void bindElementArrayBuffer(GLuint buffer);
    584 	void bindCopyReadBuffer(GLuint buffer);
    585 	void bindCopyWriteBuffer(GLuint buffer);
    586 	void bindPixelPackBuffer(GLuint buffer);
    587 	void bindPixelUnpackBuffer(GLuint buffer);
    588 	void bindTransformFeedbackBuffer(GLuint buffer);
    589 	void bindTexture(TextureType type, GLuint texture);
    590 	void bindReadFramebuffer(GLuint framebuffer);
    591 	void bindDrawFramebuffer(GLuint framebuffer);
    592 	void bindRenderbuffer(GLuint renderbuffer);
    593 	void bindVertexArray(GLuint array);
    594 	void bindGenericUniformBuffer(GLuint buffer);
    595 	void bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size);
    596 	void bindGenericTransformFeedbackBuffer(GLuint buffer);
    597 	void bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size);
    598 	void bindTransformFeedback(GLuint transformFeedback);
    599 	bool bindSampler(GLuint unit, GLuint sampler);
    600 	void useProgram(GLuint program);
    601 
    602 	void beginQuery(GLenum target, GLuint query);
    603 	void endQuery(GLenum target);
    604 
    605 	void setFramebufferZero(Framebuffer *framebuffer);
    606 
    607 	void setRenderbufferStorage(RenderbufferStorage *renderbuffer);
    608 
    609 	void setVertexAttrib(GLuint index, const GLfloat *values);
    610 	void setVertexAttrib(GLuint index, const GLint *values);
    611 	void setVertexAttrib(GLuint index, const GLuint *values);
    612 
    613 	Buffer *getBuffer(GLuint handle) const;
    614 	Fence *getFence(GLuint handle) const;
    615 	FenceSync *getFenceSync(GLsync handle) const;
    616 	Shader *getShader(GLuint handle) const;
    617 	Program *getProgram(GLuint handle) const;
    618 	virtual Texture *getTexture(GLuint handle) const;
    619 	Framebuffer *getFramebuffer(GLuint handle) const;
    620 	virtual Renderbuffer *getRenderbuffer(GLuint handle) const;
    621 	Query *getQuery(GLuint handle) const;
    622 	VertexArray *getVertexArray(GLuint array) const;
    623 	VertexArray *getCurrentVertexArray() const;
    624 	bool isVertexArray(GLuint array) const;
    625 	TransformFeedback *getTransformFeedback(GLuint transformFeedback) const;
    626 	bool isTransformFeedback(GLuint transformFeedback) const;
    627 	TransformFeedback *getTransformFeedback() const;
    628 	Sampler *getSampler(GLuint sampler) const;
    629 	bool isSampler(GLuint sampler) const;
    630 
    631 	Buffer *getArrayBuffer() const;
    632 	Buffer *getElementArrayBuffer() const;
    633 	Buffer *getCopyReadBuffer() const;
    634 	Buffer *getCopyWriteBuffer() const;
    635 	Buffer *getPixelPackBuffer() const;
    636 	Buffer *getPixelUnpackBuffer() const;
    637 	Buffer *getGenericUniformBuffer() const;
    638 	GLsizei getRequiredBufferSize(GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type) const;
    639 	GLenum getPixels(const GLvoid **data, GLenum type, GLsizei imageSize) const;
    640 	bool getBuffer(GLenum target, es2::Buffer **buffer) const;
    641 	Program *getCurrentProgram() const;
    642 	Texture2D *getTexture2D() const;
    643 	Texture2D *getTexture2D(GLenum target) const;
    644 	Texture3D *getTexture3D() const;
    645 	Texture2DArray *getTexture2DArray() const;
    646 	TextureCubeMap *getTextureCubeMap() const;
    647 	Texture2DRect *getTexture2DRect() const;
    648 	TextureExternal *getTextureExternal() const;
    649 	Texture *getSamplerTexture(unsigned int sampler, TextureType type) const;
    650 	Framebuffer *getReadFramebuffer() const;
    651 	Framebuffer *getDrawFramebuffer() const;
    652 
    653 	bool getFloatv(GLenum pname, GLfloat *params) const;
    654 	template<typename T> bool getIntegerv(GLenum pname, T *params) const;
    655 	bool getBooleanv(GLenum pname, GLboolean *params) const;
    656 	template<typename T> bool getTransformFeedbackiv(GLuint index, GLenum pname, T *param) const;
    657 	template<typename T> bool getUniformBufferiv(GLuint index, GLenum pname, T *param) const;
    658 	void samplerParameteri(GLuint sampler, GLenum pname, GLint param);
    659 	void samplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
    660 	GLint getSamplerParameteri(GLuint sampler, GLenum pname);
    661 	GLfloat getSamplerParameterf(GLuint sampler, GLenum pname);
    662 
    663 	bool getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams) const;
    664 
    665 	bool hasZeroDivisor() const;
    666 
    667 	void drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount = 1);
    668 	void drawElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount = 1);
    669 	void blit(sw::Surface *source, const sw::SliceRect &sRect, sw::Surface *dest, const sw::SliceRect &dRect) override;
    670 	void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei *bufSize, void* pixels);
    671 	void clear(GLbitfield mask);
    672 	void clearColorBuffer(GLint drawbuffer, const GLint *value);
    673 	void clearColorBuffer(GLint drawbuffer, const GLuint *value);
    674 	void clearColorBuffer(GLint drawbuffer, const GLfloat *value);
    675 	void clearDepthBuffer(const GLfloat value);
    676 	void clearStencilBuffer(const GLint value);
    677 	void finish() override;
    678 	void flush();
    679 
    680 	void recordInvalidEnum();
    681 	void recordInvalidValue();
    682 	void recordInvalidOperation();
    683 	void recordOutOfMemory();
    684 	void recordInvalidFramebufferOperation();
    685 
    686 	GLenum getError();
    687 
    688 	static int getSupportedMultisampleCount(int requested);
    689 
    690 	void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
    691 	                     GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
    692 	                     GLbitfield mask, bool filter, bool allowPartialDepthStencilBlit);
    693 
    694 	void bindTexImage(gl::Surface *surface) override;
    695 	EGLenum validateSharedImage(EGLenum target, GLuint name, GLuint textureLevel) override;
    696 	egl::Image *createSharedImage(EGLenum target, GLuint name, GLuint textureLevel) override;
    697 	egl::Image *getSharedImage(GLeglImageOES image);
    698 
    699 	Device *getDevice();
    700 
    701 	const GLubyte *getExtensions(GLuint index, GLuint *numExt = nullptr) const;
    702 
    703 private:
    704 	~Context() override;
    705 
    706 	void applyScissor(int width, int height);
    707 	bool applyRenderTarget();
    708 	void applyState(GLenum drawMode);
    709 	GLenum applyVertexBuffer(GLint base, GLint first, GLsizei count, GLsizei instanceId);
    710 	GLenum applyIndexBuffer(const void *indices, GLuint start, GLuint end, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo);
    711 	void applyShaders();
    712 	void applyTextures();
    713 	void applyTextures(sw::SamplerType type);
    714 	void applyTexture(sw::SamplerType type, int sampler, Texture *texture);
    715 	void clearColorBuffer(GLint drawbuffer, void *value, sw::Format format);
    716 
    717 	void detachBuffer(GLuint buffer);
    718 	void detachTexture(GLuint texture);
    719 	void detachFramebuffer(GLuint framebuffer);
    720 	void detachRenderbuffer(GLuint renderbuffer);
    721 	void detachSampler(GLuint sampler);
    722 
    723 	bool cullSkipsDraw(GLenum drawMode);
    724 	bool isTriangleMode(GLenum drawMode);
    725 
    726 	Query *createQuery(GLuint handle, GLenum type);
    727 
    728 	const EGLint clientVersion;
    729 	const egl::Config *const config;
    730 
    731 	State mState;
    732 
    733 	gl::BindingPointer<Texture2D> mTexture2DZero;
    734 	gl::BindingPointer<Texture3D> mTexture3DZero;
    735 	gl::BindingPointer<Texture2DArray> mTexture2DArrayZero;
    736 	gl::BindingPointer<TextureCubeMap> mTextureCubeMapZero;
    737 	gl::BindingPointer<Texture2DRect> mTexture2DRectZero;
    738 	gl::BindingPointer<TextureExternal> mTextureExternalZero;
    739 
    740 	gl::NameSpace<Framebuffer> mFramebufferNameSpace;
    741 	gl::NameSpace<Fence, 0> mFenceNameSpace;
    742 	gl::NameSpace<Query> mQueryNameSpace;
    743 	gl::NameSpace<VertexArray> mVertexArrayNameSpace;
    744 	gl::NameSpace<TransformFeedback> mTransformFeedbackNameSpace;
    745 
    746 	VertexDataManager *mVertexDataManager;
    747 	IndexDataManager *mIndexDataManager;
    748 
    749 	// Recorded errors
    750 	bool mInvalidEnum;
    751 	bool mInvalidValue;
    752 	bool mInvalidOperation;
    753 	bool mOutOfMemory;
    754 	bool mInvalidFramebufferOperation;
    755 
    756 	bool mHasBeenCurrent;
    757 
    758 	unsigned int mAppliedProgramSerial;
    759 
    760 	// state caching flags
    761 	bool mDepthStateDirty;
    762 	bool mMaskStateDirty;
    763 	bool mBlendStateDirty;
    764 	bool mStencilStateDirty;
    765 	bool mPolygonOffsetStateDirty;
    766 	bool mSampleStateDirty;
    767 	bool mFrontFaceDirty;
    768 	bool mDitherStateDirty;
    769 
    770 	Device *device;
    771 	ResourceManager *mResourceManager;
    772 };
    773 }
    774 
    775 #endif   // INCLUDE_CONTEXT_H_
    776