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    Searched refs:MAX_UNIFORM_BUFFER_BINDINGS (Results 1 - 12 of 12) sorted by null

  /external/swiftshader/src/Main/
Config.hpp 90 MAX_UNIFORM_BUFFER_BINDINGS = MAX_FRAGMENT_UNIFORM_BLOCKS + MAX_VERTEX_UNIFORM_BLOCKS, // Limited to 127 by SourceParameter.bufferIndex in Shader.hpp
  /external/swiftshader/src/Renderer/
Renderer.hpp 126 byte* u[MAX_UNIFORM_BUFFER_BINDINGS];
140 byte* u[MAX_UNIFORM_BUFFER_BINDINGS];
231 Resource* pUniformBuffers[MAX_UNIFORM_BUFFER_BINDINGS];
232 Resource* vUniformBuffers[MAX_UNIFORM_BUFFER_BINDINGS];
VertexProcessor.hpp 308 UniformBufferInfo uniformBufferInfo[MAX_UNIFORM_BUFFER_BINDINGS];
PixelProcessor.hpp 330 UniformBufferInfo uniformBufferInfo[MAX_UNIFORM_BUFFER_BINDINGS];
Renderer.cpp 398 for(int i = 0; i < MAX_UNIFORM_BUFFER_BINDINGS; i++)
466 for(int i = 0; i < MAX_UNIFORM_BUFFER_BINDINGS; i++)
1037 for(int i = 0; i < MAX_UNIFORM_BUFFER_BINDINGS; i++)
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VertexProcessor.cpp 187 for(int i = 0; i < MAX_UNIFORM_BUFFER_BINDINGS; ++i)
PixelProcessor.cpp 155 for(int i = 0; i < MAX_UNIFORM_BUFFER_BINDINGS; ++i)
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  /external/swiftshader/src/OpenGL/libGLESv2/
Context.h 105 MAX_UNIFORM_BUFFER_BINDINGS = sw::MAX_UNIFORM_BUFFER_BINDINGS,
412 BufferBinding uniformBuffers[MAX_UNIFORM_BUFFER_BINDINGS];
Program.h 290 GLuint uniformBlockBindings[MAX_UNIFORM_BUFFER_BINDINGS];
Program.cpp 515 for(unsigned int blockId = 0; blockId < MAX_UNIFORM_BUFFER_BINDINGS; blockId++)
1190 GLint vertexUniformBuffers[MAX_UNIFORM_BUFFER_BINDINGS];
1191 GLint fragmentUniformBuffers[MAX_UNIFORM_BUFFER_BINDINGS];
1193 for(unsigned int bufferBindingIndex = 0; bufferBindingIndex < MAX_UNIFORM_BUFFER_BINDINGS; bufferBindingIndex++)
1198 for(unsigned int bufferBindingIndex = 0; bufferBindingIndex < MAX_UNIFORM_BUFFER_BINDINGS; bufferBindingIndex++)
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Context.cpp 242 for(int i = 0; i < MAX_UNIFORM_BUFFER_BINDINGS; i++) {
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libGLESv3.cpp     [all...]

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