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    Searched refs:mBoundBuffer (Results 1 - 13 of 13) sorted by null

  /external/swiftshader/src/OpenGL/libGLESv2/
VertexArray.cpp 28 mVertexAttributes[i].mBoundBuffer = nullptr;
37 if(mVertexAttributes[attribute].mBoundBuffer.name() == bufferName)
39 mVertexAttributes[attribute].mBoundBuffer = nullptr;
71 mVertexAttributes[attributeIndex].mBoundBuffer = boundBuffer;
VertexDataManager.cpp 61 Buffer *buffer = attribute.mBoundBuffer;
130 if(!attrib.mBoundBuffer)
154 Buffer *buffer = attrib.mBoundBuffer;
Context.h 314 gl::BindingPointer<Buffer> mBoundBuffer; // Captured when glVertexAttribPointer is called.
Context.cpp 227 mState.vertexAttribute[i].mBoundBuffer = nullptr;
    [all...]
libGLESv3.cpp     [all...]
libGLESv2.cpp     [all...]
  /external/swiftshader/src/OpenGL/libGL/
VertexDataManager.cpp 61 Buffer *buffer = attribute.mBoundBuffer;
131 if(!attribs[i].mBoundBuffer)
148 Buffer *buffer = attribs[i].mBoundBuffer;
Context.cpp 241 mState.vertexAttribute[i].mBoundBuffer = nullptr;
740 mState.vertexAttribute[attribNum].mBoundBuffer = boundBuffer;
    [all...]
Context.h 410 BindingPointer<Buffer> mBoundBuffer; // Captured when glVertexAttribPointer is called.
libGL.cpp     [all...]
  /external/swiftshader/src/OpenGL/libGLES_CM/
VertexDataManager.cpp 62 Buffer *buffer = attribute.mBoundBuffer;
129 if(!attribs[i].mBoundBuffer)
143 Buffer *buffer = attribs[i].mBoundBuffer;
Context.cpp 272 mState.vertexAttribute[i].mBoundBuffer = nullptr;
894 mState.vertexAttribute[attribNum].mBoundBuffer = boundBuffer;
    [all...]
Context.h 188 gl::BindingPointer<Buffer> mBoundBuffer; // Captured when glVertexAttribPointer is called.

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