/external/deqp/external/openglcts/modules/gl/ |
gl4cPostDepthCoverageTests.cpp | 442 gl.stencilFunc(GL_ALWAYS, 1, 0xFF); 455 gl.stencilFunc(GL_NOTEQUAL, 1, 0xFF);
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
esextcTessellationShaderPrimitiveCoverage.cpp | 633 gl.stencilFunc(GL_NEVER /* func */, 1 /* ref */, 0xFF /* mask */); 660 gl.stencilFunc(GL_NOTEQUAL /* func */, 1 /* ref */, 0xFF /* mask */);
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/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 105 gl->stencilFunc = &glStencilFunc;
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glwInitES20.inl | 105 gl->stencilFunc = (glStencilFuncFunc) loader->get("glStencilFunc");
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glwInitES30Direct.inl | 181 gl->stencilFunc = &glStencilFunc;
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glwInitES31Direct.inl | 242 gl->stencilFunc = &glStencilFunc;
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/external/deqp/modules/gles2/functional/ |
es2fFboRenderTest.cpp | [all...] |
es2fDepthStencilTests.cpp | 838 for (int stencilFunc = 0; stencilFunc < DE_LENGTH_OF_ARRAY(compareFuncs)+1; stencilFunc++) 845 bool hasStencilFunc = de::inBounds(stencilFunc, 0, DE_LENGTH_OF_ARRAY(compareFuncs)); 849 name << "stencil_" << compareFuncs[stencilFunc].name << "_"; 873 params.stencil[visible].function = hasStencilFunc ? compareFuncs[stencilFunc].func : 0; [all...] |
es2fStencilTests.cpp | 241 context.stencilFunc(op.stencilTest, op.stencil, op.stencilMask); 269 context.stencilFunc(GL_EQUAL, value, 0xffffffffu);
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/external/deqp/modules/gles3/functional/ |
es3fDepthStencilTests.cpp | 838 for (int stencilFunc = 0; stencilFunc < DE_LENGTH_OF_ARRAY(compareFuncs)+1; stencilFunc++) 845 bool hasStencilFunc = de::inBounds(stencilFunc, 0, DE_LENGTH_OF_ARRAY(compareFuncs)); 849 name << "stencil_" << compareFuncs[stencilFunc].name << "_"; 873 params.stencil[visible].function = hasStencilFunc ? compareFuncs[stencilFunc].func : 0; [all...] |
es3fStencilTests.cpp | 244 context.stencilFunc(op.stencilTest, op.stencil, op.stencilMask); 272 context.stencilFunc(GL_EQUAL, value, 0xffffffffu);
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es3fFboRenderTest.cpp | 576 context.stencilFunc(GL_EQUAL, 1, 0xffu); 582 context.stencilFunc(GL_EQUAL, 2, 0xffu); 714 context.stencilFunc(GL_EQUAL, 1, 0xffu); 942 context.stencilFunc(GL_EQUAL, 0, 0xffu); [all...] |
/external/swiftshader/src/OpenGL/libGLES_CM/ |
Context.h | 236 GLenum stencilFunc; 332 void setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask);
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Context.cpp | 71 mState.stencilFunc = GL_ALWAYS; 493 void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask) 495 if(mState.stencilFunc != stencilFunc || 499 mState.stencilFunc = stencilFunc; 1224 case GL_STENCIL_FUNC: *params = mState.stencilFunc; break; [all...] |
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/ |
GLState.java | 176 IGLProperty stencilFunc = new GLEnumProperty(GLStateType.STENCIL_FUNC, GLEnum.GL_ALWAYS); 198 stencilTest, stencilFunc,
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/external/deqp/framework/opengl/ |
gluES3PlusWrapperFuncs.inl | 242 dst->stencilFunc = src.stencilFunc;
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/external/deqp/modules/gles2/performance/ |
es2pStateChangeTests.cpp | 262 gl.stencilFunc(GL_LEQUAL, 0, 0); 986 gl.stencilFunc(GL_LEQUAL, 0, 0); [all...] |
es2pRedundantStateChangeTests.cpp | 243 gl.stencilFunc(GL_LEQUAL, 0, 0); 887 gl.stencilFunc(GL_LEQUAL, 0, 0); 946 gl.stencilFunc(GL_LEQUAL, 0, 0xFF); [all...] |
/external/deqp/modules/gles3/performance/ |
es3pStateChangeTests.cpp | 262 gl.stencilFunc(GL_LEQUAL, 0, 0); [all...] |
es3pRedundantStateChangeTests.cpp | 243 gl.stencilFunc(GL_LEQUAL, 0, 0); [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrContext.hpp | 113 virtual void stencilFunc (deUint32 func, int ref, deUint32 mask) = DE_NULL;
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sglrContextWrapper.cpp | 306 m_curCtx->stencilFunc(func, ref, mask);
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sglrGLContext.hpp | 125 virtual void stencilFunc (deUint32 func, int ref, deUint32 mask);
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/external/swiftshader/src/OpenGL/libGL/ |
Context.cpp | 74 mState.stencilFunc = GL_ALWAYS; 463 void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask) 465 if(mState.stencilFunc != stencilFunc || 469 mState.stencilFunc = stencilFunc; [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
Context.cpp | 76 mState.stencilFunc = GL_ALWAYS; 482 void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask) 484 if(mState.stencilFunc != stencilFunc || 488 mState.stencilFunc = stencilFunc; [all...] |