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  /external/deqp/external/openglcts/modules/gl/
gl4cPostDepthCoverageTests.cpp 442 gl.stencilFunc(GL_ALWAYS, 1, 0xFF);
455 gl.stencilFunc(GL_NOTEQUAL, 1, 0xFF);
  /external/deqp/external/openglcts/modules/glesext/tessellation_shader/
esextcTessellationShaderPrimitiveCoverage.cpp 633 gl.stencilFunc(GL_NEVER /* func */, 1 /* ref */, 0xFF /* mask */);
660 gl.stencilFunc(GL_NOTEQUAL /* func */, 1 /* ref */, 0xFF /* mask */);
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 105 gl->stencilFunc = &glStencilFunc;
glwInitES20.inl 105 gl->stencilFunc = (glStencilFuncFunc) loader->get("glStencilFunc");
glwInitES30Direct.inl 181 gl->stencilFunc = &glStencilFunc;
glwInitES31Direct.inl 242 gl->stencilFunc = &glStencilFunc;
  /external/deqp/modules/gles2/functional/
es2fFboRenderTest.cpp     [all...]
es2fDepthStencilTests.cpp 838 for (int stencilFunc = 0; stencilFunc < DE_LENGTH_OF_ARRAY(compareFuncs)+1; stencilFunc++)
845 bool hasStencilFunc = de::inBounds(stencilFunc, 0, DE_LENGTH_OF_ARRAY(compareFuncs));
849 name << "stencil_" << compareFuncs[stencilFunc].name << "_";
873 params.stencil[visible].function = hasStencilFunc ? compareFuncs[stencilFunc].func : 0;
    [all...]
es2fStencilTests.cpp 241 context.stencilFunc(op.stencilTest, op.stencil, op.stencilMask);
269 context.stencilFunc(GL_EQUAL, value, 0xffffffffu);
  /external/deqp/modules/gles3/functional/
es3fDepthStencilTests.cpp 838 for (int stencilFunc = 0; stencilFunc < DE_LENGTH_OF_ARRAY(compareFuncs)+1; stencilFunc++)
845 bool hasStencilFunc = de::inBounds(stencilFunc, 0, DE_LENGTH_OF_ARRAY(compareFuncs));
849 name << "stencil_" << compareFuncs[stencilFunc].name << "_";
873 params.stencil[visible].function = hasStencilFunc ? compareFuncs[stencilFunc].func : 0;
    [all...]
es3fStencilTests.cpp 244 context.stencilFunc(op.stencilTest, op.stencil, op.stencilMask);
272 context.stencilFunc(GL_EQUAL, value, 0xffffffffu);
es3fFboRenderTest.cpp 576 context.stencilFunc(GL_EQUAL, 1, 0xffu);
582 context.stencilFunc(GL_EQUAL, 2, 0xffu);
714 context.stencilFunc(GL_EQUAL, 1, 0xffu);
942 context.stencilFunc(GL_EQUAL, 0, 0xffu);
    [all...]
  /external/swiftshader/src/OpenGL/libGLES_CM/
Context.h 236 GLenum stencilFunc;
332 void setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask);
Context.cpp 71 mState.stencilFunc = GL_ALWAYS;
493 void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
495 if(mState.stencilFunc != stencilFunc ||
499 mState.stencilFunc = stencilFunc;
1224 case GL_STENCIL_FUNC: *params = mState.stencilFunc; break;
    [all...]
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLState.java 176 IGLProperty stencilFunc = new GLEnumProperty(GLStateType.STENCIL_FUNC, GLEnum.GL_ALWAYS);
198 stencilTest, stencilFunc,
  /external/deqp/framework/opengl/
gluES3PlusWrapperFuncs.inl 242 dst->stencilFunc = src.stencilFunc;
  /external/deqp/modules/gles2/performance/
es2pStateChangeTests.cpp 262 gl.stencilFunc(GL_LEQUAL, 0, 0);
986 gl.stencilFunc(GL_LEQUAL, 0, 0);
    [all...]
es2pRedundantStateChangeTests.cpp 243 gl.stencilFunc(GL_LEQUAL, 0, 0);
887 gl.stencilFunc(GL_LEQUAL, 0, 0);
946 gl.stencilFunc(GL_LEQUAL, 0, 0xFF);
    [all...]
  /external/deqp/modules/gles3/performance/
es3pStateChangeTests.cpp 262 gl.stencilFunc(GL_LEQUAL, 0, 0);
    [all...]
es3pRedundantStateChangeTests.cpp 243 gl.stencilFunc(GL_LEQUAL, 0, 0);
    [all...]
  /external/deqp/framework/opengl/simplereference/
sglrContext.hpp 113 virtual void stencilFunc (deUint32 func, int ref, deUint32 mask) = DE_NULL;
sglrContextWrapper.cpp 306 m_curCtx->stencilFunc(func, ref, mask);
sglrGLContext.hpp 125 virtual void stencilFunc (deUint32 func, int ref, deUint32 mask);
  /external/swiftshader/src/OpenGL/libGL/
Context.cpp 74 mState.stencilFunc = GL_ALWAYS;
463 void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
465 if(mState.stencilFunc != stencilFunc ||
469 mState.stencilFunc = stencilFunc;
    [all...]
  /external/swiftshader/src/OpenGL/libGLESv2/
Context.cpp 76 mState.stencilFunc = GL_ALWAYS;
482 void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
484 if(mState.stencilFunc != stencilFunc ||
488 mState.stencilFunc = stencilFunc;
    [all...]

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