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      1 /* WARNING: This is auto-generated file. Do not modify, since changes will
      2  * be lost! Modify the generating script instead.
      3  *
      4  * Generated from Khronos GL API description (gl.xml) revision a3ee0ed08111d44ac3cb863d9e3e81a7c28f9d90.
      5  */
      6 gl->activeShaderProgram					= &glActiveShaderProgram;
      7 gl->activeTexture						= &glActiveTexture;
      8 gl->attachShader						= &glAttachShader;
      9 gl->beginQuery							= &glBeginQuery;
     10 gl->beginTransformFeedback				= &glBeginTransformFeedback;
     11 gl->bindAttribLocation					= &glBindAttribLocation;
     12 gl->bindBuffer							= &glBindBuffer;
     13 gl->bindBufferBase						= &glBindBufferBase;
     14 gl->bindBufferRange						= &glBindBufferRange;
     15 gl->bindFramebuffer						= &glBindFramebuffer;
     16 gl->bindImageTexture					= &glBindImageTexture;
     17 gl->bindProgramPipeline					= &glBindProgramPipeline;
     18 gl->bindRenderbuffer					= &glBindRenderbuffer;
     19 gl->bindSampler							= &glBindSampler;
     20 gl->bindTexture							= &glBindTexture;
     21 gl->bindTransformFeedback				= &glBindTransformFeedback;
     22 gl->bindVertexArray						= &glBindVertexArray;
     23 gl->bindVertexBuffer					= &glBindVertexBuffer;
     24 gl->blendColor							= &glBlendColor;
     25 gl->blendEquation						= &glBlendEquation;
     26 gl->blendEquationSeparate				= &glBlendEquationSeparate;
     27 gl->blendFunc							= &glBlendFunc;
     28 gl->blendFuncSeparate					= &glBlendFuncSeparate;
     29 gl->blitFramebuffer						= &glBlitFramebuffer;
     30 gl->bufferData							= &glBufferData;
     31 gl->bufferSubData						= &glBufferSubData;
     32 gl->checkFramebufferStatus				= &glCheckFramebufferStatus;
     33 gl->clear								= &glClear;
     34 gl->clearBufferfi						= &glClearBufferfi;
     35 gl->clearBufferfv						= &glClearBufferfv;
     36 gl->clearBufferiv						= &glClearBufferiv;
     37 gl->clearBufferuiv						= &glClearBufferuiv;
     38 gl->clearColor							= &glClearColor;
     39 gl->clearDepthf							= &glClearDepthf;
     40 gl->clearStencil						= &glClearStencil;
     41 gl->clientWaitSync						= &glClientWaitSync;
     42 gl->colorMask							= &glColorMask;
     43 gl->compileShader						= &glCompileShader;
     44 gl->compressedTexImage2D				= &glCompressedTexImage2D;
     45 gl->compressedTexImage3D				= &glCompressedTexImage3D;
     46 gl->compressedTexSubImage2D				= &glCompressedTexSubImage2D;
     47 gl->compressedTexSubImage3D				= &glCompressedTexSubImage3D;
     48 gl->copyBufferSubData					= &glCopyBufferSubData;
     49 gl->copyTexImage2D						= &glCopyTexImage2D;
     50 gl->copyTexSubImage2D					= &glCopyTexSubImage2D;
     51 gl->copyTexSubImage3D					= &glCopyTexSubImage3D;
     52 gl->createProgram						= &glCreateProgram;
     53 gl->createShader						= &glCreateShader;
     54 gl->createShaderProgramv				= &glCreateShaderProgramv;
     55 gl->cullFace							= &glCullFace;
     56 gl->deleteBuffers						= &glDeleteBuffers;
     57 gl->deleteFramebuffers					= &glDeleteFramebuffers;
     58 gl->deleteProgram						= &glDeleteProgram;
     59 gl->deleteProgramPipelines				= &glDeleteProgramPipelines;
     60 gl->deleteQueries						= &glDeleteQueries;
     61 gl->deleteRenderbuffers					= &glDeleteRenderbuffers;
     62 gl->deleteSamplers						= &glDeleteSamplers;
     63 gl->deleteShader						= &glDeleteShader;
     64 gl->deleteSync							= &glDeleteSync;
     65 gl->deleteTextures						= &glDeleteTextures;
     66 gl->deleteTransformFeedbacks			= &glDeleteTransformFeedbacks;
     67 gl->deleteVertexArrays					= &glDeleteVertexArrays;
     68 gl->depthFunc							= &glDepthFunc;
     69 gl->depthMask							= &glDepthMask;
     70 gl->depthRangef							= &glDepthRangef;
     71 gl->detachShader						= &glDetachShader;
     72 gl->disable								= &glDisable;
     73 gl->disableVertexAttribArray			= &glDisableVertexAttribArray;
     74 gl->dispatchCompute						= &glDispatchCompute;
     75 gl->dispatchComputeIndirect				= &glDispatchComputeIndirect;
     76 gl->drawArrays							= &glDrawArrays;
     77 gl->drawArraysIndirect					= &glDrawArraysIndirect;
     78 gl->drawArraysInstanced					= &glDrawArraysInstanced;
     79 gl->drawBuffers							= &glDrawBuffers;
     80 gl->drawElements						= &glDrawElements;
     81 gl->drawElementsIndirect				= &glDrawElementsIndirect;
     82 gl->drawElementsInstanced				= &glDrawElementsInstanced;
     83 gl->drawRangeElements					= &glDrawRangeElements;
     84 gl->enable								= &glEnable;
     85 gl->enableVertexAttribArray				= &glEnableVertexAttribArray;
     86 gl->endQuery							= &glEndQuery;
     87 gl->endTransformFeedback				= &glEndTransformFeedback;
     88 gl->fenceSync							= &glFenceSync;
     89 gl->finish								= &glFinish;
     90 gl->flush								= &glFlush;
     91 gl->flushMappedBufferRange				= &glFlushMappedBufferRange;
     92 gl->framebufferParameteri				= &glFramebufferParameteri;
     93 gl->framebufferRenderbuffer				= &glFramebufferRenderbuffer;
     94 gl->framebufferTexture2D				= &glFramebufferTexture2D;
     95 gl->framebufferTextureLayer				= &glFramebufferTextureLayer;
     96 gl->frontFace							= &glFrontFace;
     97 gl->genBuffers							= &glGenBuffers;
     98 gl->genFramebuffers						= &glGenFramebuffers;
     99 gl->genProgramPipelines					= &glGenProgramPipelines;
    100 gl->genQueries							= &glGenQueries;
    101 gl->genRenderbuffers					= &glGenRenderbuffers;
    102 gl->genSamplers							= &glGenSamplers;
    103 gl->genTextures							= &glGenTextures;
    104 gl->genTransformFeedbacks				= &glGenTransformFeedbacks;
    105 gl->genVertexArrays						= &glGenVertexArrays;
    106 gl->generateMipmap						= &glGenerateMipmap;
    107 gl->getActiveAttrib						= &glGetActiveAttrib;
    108 gl->getActiveUniform					= &glGetActiveUniform;
    109 gl->getActiveUniformBlockName			= &glGetActiveUniformBlockName;
    110 gl->getActiveUniformBlockiv				= &glGetActiveUniformBlockiv;
    111 gl->getActiveUniformsiv					= &glGetActiveUniformsiv;
    112 gl->getAttachedShaders					= &glGetAttachedShaders;
    113 gl->getAttribLocation					= &glGetAttribLocation;
    114 gl->getBooleani_v						= &glGetBooleani_v;
    115 gl->getBooleanv							= &glGetBooleanv;
    116 gl->getBufferParameteri64v				= &glGetBufferParameteri64v;
    117 gl->getBufferParameteriv				= &glGetBufferParameteriv;
    118 gl->getBufferPointerv					= &glGetBufferPointerv;
    119 gl->getError							= &glGetError;
    120 gl->getFloatv							= &glGetFloatv;
    121 gl->getFragDataLocation					= &glGetFragDataLocation;
    122 gl->getFramebufferAttachmentParameteriv	= &glGetFramebufferAttachmentParameteriv;
    123 gl->getFramebufferParameteriv			= &glGetFramebufferParameteriv;
    124 gl->getInteger64i_v						= &glGetInteger64i_v;
    125 gl->getInteger64v						= &glGetInteger64v;
    126 gl->getIntegeri_v						= &glGetIntegeri_v;
    127 gl->getIntegerv							= &glGetIntegerv;
    128 gl->getInternalformativ					= &glGetInternalformativ;
    129 gl->getMultisamplefv					= &glGetMultisamplefv;
    130 gl->getProgramBinary					= &glGetProgramBinary;
    131 gl->getProgramInfoLog					= &glGetProgramInfoLog;
    132 gl->getProgramInterfaceiv				= &glGetProgramInterfaceiv;
    133 gl->getProgramPipelineInfoLog			= &glGetProgramPipelineInfoLog;
    134 gl->getProgramPipelineiv				= &glGetProgramPipelineiv;
    135 gl->getProgramResourceIndex				= &glGetProgramResourceIndex;
    136 gl->getProgramResourceLocation			= &glGetProgramResourceLocation;
    137 gl->getProgramResourceName				= &glGetProgramResourceName;
    138 gl->getProgramResourceiv				= &glGetProgramResourceiv;
    139 gl->getProgramiv						= &glGetProgramiv;
    140 gl->getQueryObjectuiv					= &glGetQueryObjectuiv;
    141 gl->getQueryiv							= &glGetQueryiv;
    142 gl->getRenderbufferParameteriv			= &glGetRenderbufferParameteriv;
    143 gl->getSamplerParameterfv				= &glGetSamplerParameterfv;
    144 gl->getSamplerParameteriv				= &glGetSamplerParameteriv;
    145 gl->getShaderInfoLog					= &glGetShaderInfoLog;
    146 gl->getShaderPrecisionFormat			= &glGetShaderPrecisionFormat;
    147 gl->getShaderSource						= &glGetShaderSource;
    148 gl->getShaderiv							= &glGetShaderiv;
    149 gl->getString							= &glGetString;
    150 gl->getStringi							= &glGetStringi;
    151 gl->getSynciv							= &glGetSynciv;
    152 gl->getTexLevelParameterfv				= &glGetTexLevelParameterfv;
    153 gl->getTexLevelParameteriv				= &glGetTexLevelParameteriv;
    154 gl->getTexParameterfv					= &glGetTexParameterfv;
    155 gl->getTexParameteriv					= &glGetTexParameteriv;
    156 gl->getTransformFeedbackVarying			= &glGetTransformFeedbackVarying;
    157 gl->getUniformBlockIndex				= &glGetUniformBlockIndex;
    158 gl->getUniformIndices					= &glGetUniformIndices;
    159 gl->getUniformLocation					= &glGetUniformLocation;
    160 gl->getUniformfv						= &glGetUniformfv;
    161 gl->getUniformiv						= &glGetUniformiv;
    162 gl->getUniformuiv						= &glGetUniformuiv;
    163 gl->getVertexAttribIiv					= &glGetVertexAttribIiv;
    164 gl->getVertexAttribIuiv					= &glGetVertexAttribIuiv;
    165 gl->getVertexAttribPointerv				= &glGetVertexAttribPointerv;
    166 gl->getVertexAttribfv					= &glGetVertexAttribfv;
    167 gl->getVertexAttribiv					= &glGetVertexAttribiv;
    168 gl->hint								= &glHint;
    169 gl->invalidateFramebuffer				= &glInvalidateFramebuffer;
    170 gl->invalidateSubFramebuffer			= &glInvalidateSubFramebuffer;
    171 gl->isBuffer							= &glIsBuffer;
    172 gl->isEnabled							= &glIsEnabled;
    173 gl->isFramebuffer						= &glIsFramebuffer;
    174 gl->isProgram							= &glIsProgram;
    175 gl->isProgramPipeline					= &glIsProgramPipeline;
    176 gl->isQuery								= &glIsQuery;
    177 gl->isRenderbuffer						= &glIsRenderbuffer;
    178 gl->isSampler							= &glIsSampler;
    179 gl->isShader							= &glIsShader;
    180 gl->isSync								= &glIsSync;
    181 gl->isTexture							= &glIsTexture;
    182 gl->isTransformFeedback					= &glIsTransformFeedback;
    183 gl->isVertexArray						= &glIsVertexArray;
    184 gl->lineWidth							= &glLineWidth;
    185 gl->linkProgram							= &glLinkProgram;
    186 gl->mapBufferRange						= &glMapBufferRange;
    187 gl->memoryBarrier						= &glMemoryBarrier;
    188 gl->memoryBarrierByRegion				= &glMemoryBarrierByRegion;
    189 gl->pauseTransformFeedback				= &glPauseTransformFeedback;
    190 gl->pixelStorei							= &glPixelStorei;
    191 gl->polygonOffset						= &glPolygonOffset;
    192 gl->programBinary						= &glProgramBinary;
    193 gl->programParameteri					= &glProgramParameteri;
    194 gl->programUniform1f					= &glProgramUniform1f;
    195 gl->programUniform1fv					= &glProgramUniform1fv;
    196 gl->programUniform1i					= &glProgramUniform1i;
    197 gl->programUniform1iv					= &glProgramUniform1iv;
    198 gl->programUniform1ui					= &glProgramUniform1ui;
    199 gl->programUniform1uiv					= &glProgramUniform1uiv;
    200 gl->programUniform2f					= &glProgramUniform2f;
    201 gl->programUniform2fv					= &glProgramUniform2fv;
    202 gl->programUniform2i					= &glProgramUniform2i;
    203 gl->programUniform2iv					= &glProgramUniform2iv;
    204 gl->programUniform2ui					= &glProgramUniform2ui;
    205 gl->programUniform2uiv					= &glProgramUniform2uiv;
    206 gl->programUniform3f					= &glProgramUniform3f;
    207 gl->programUniform3fv					= &glProgramUniform3fv;
    208 gl->programUniform3i					= &glProgramUniform3i;
    209 gl->programUniform3iv					= &glProgramUniform3iv;
    210 gl->programUniform3ui					= &glProgramUniform3ui;
    211 gl->programUniform3uiv					= &glProgramUniform3uiv;
    212 gl->programUniform4f					= &glProgramUniform4f;
    213 gl->programUniform4fv					= &glProgramUniform4fv;
    214 gl->programUniform4i					= &glProgramUniform4i;
    215 gl->programUniform4iv					= &glProgramUniform4iv;
    216 gl->programUniform4ui					= &glProgramUniform4ui;
    217 gl->programUniform4uiv					= &glProgramUniform4uiv;
    218 gl->programUniformMatrix2fv				= &glProgramUniformMatrix2fv;
    219 gl->programUniformMatrix2x3fv			= &glProgramUniformMatrix2x3fv;
    220 gl->programUniformMatrix2x4fv			= &glProgramUniformMatrix2x4fv;
    221 gl->programUniformMatrix3fv				= &glProgramUniformMatrix3fv;
    222 gl->programUniformMatrix3x2fv			= &glProgramUniformMatrix3x2fv;
    223 gl->programUniformMatrix3x4fv			= &glProgramUniformMatrix3x4fv;
    224 gl->programUniformMatrix4fv				= &glProgramUniformMatrix4fv;
    225 gl->programUniformMatrix4x2fv			= &glProgramUniformMatrix4x2fv;
    226 gl->programUniformMatrix4x3fv			= &glProgramUniformMatrix4x3fv;
    227 gl->readBuffer							= &glReadBuffer;
    228 gl->readPixels							= &glReadPixels;
    229 gl->releaseShaderCompiler				= &glReleaseShaderCompiler;
    230 gl->renderbufferStorage					= &glRenderbufferStorage;
    231 gl->renderbufferStorageMultisample		= &glRenderbufferStorageMultisample;
    232 gl->resumeTransformFeedback				= &glResumeTransformFeedback;
    233 gl->sampleCoverage						= &glSampleCoverage;
    234 gl->sampleMaski							= &glSampleMaski;
    235 gl->samplerParameterf					= &glSamplerParameterf;
    236 gl->samplerParameterfv					= &glSamplerParameterfv;
    237 gl->samplerParameteri					= &glSamplerParameteri;
    238 gl->samplerParameteriv					= &glSamplerParameteriv;
    239 gl->scissor								= &glScissor;
    240 gl->shaderBinary						= &glShaderBinary;
    241 gl->shaderSource						= (glShaderSourceFunc)&glShaderSource;
    242 gl->stencilFunc							= &glStencilFunc;
    243 gl->stencilFuncSeparate					= &glStencilFuncSeparate;
    244 gl->stencilMask							= &glStencilMask;
    245 gl->stencilMaskSeparate					= &glStencilMaskSeparate;
    246 gl->stencilOp							= &glStencilOp;
    247 gl->stencilOpSeparate					= &glStencilOpSeparate;
    248 gl->texImage2D							= &glTexImage2D;
    249 gl->texImage3D							= &glTexImage3D;
    250 gl->texParameterf						= &glTexParameterf;
    251 gl->texParameterfv						= &glTexParameterfv;
    252 gl->texParameteri						= &glTexParameteri;
    253 gl->texParameteriv						= &glTexParameteriv;
    254 gl->texStorage2D						= &glTexStorage2D;
    255 gl->texStorage2DMultisample				= &glTexStorage2DMultisample;
    256 gl->texStorage3D						= &glTexStorage3D;
    257 gl->texSubImage2D						= &glTexSubImage2D;
    258 gl->texSubImage3D						= &glTexSubImage3D;
    259 gl->transformFeedbackVaryings			= &glTransformFeedbackVaryings;
    260 gl->uniform1f							= &glUniform1f;
    261 gl->uniform1fv							= &glUniform1fv;
    262 gl->uniform1i							= &glUniform1i;
    263 gl->uniform1iv							= &glUniform1iv;
    264 gl->uniform1ui							= &glUniform1ui;
    265 gl->uniform1uiv							= &glUniform1uiv;
    266 gl->uniform2f							= &glUniform2f;
    267 gl->uniform2fv							= &glUniform2fv;
    268 gl->uniform2i							= &glUniform2i;
    269 gl->uniform2iv							= &glUniform2iv;
    270 gl->uniform2ui							= &glUniform2ui;
    271 gl->uniform2uiv							= &glUniform2uiv;
    272 gl->uniform3f							= &glUniform3f;
    273 gl->uniform3fv							= &glUniform3fv;
    274 gl->uniform3i							= &glUniform3i;
    275 gl->uniform3iv							= &glUniform3iv;
    276 gl->uniform3ui							= &glUniform3ui;
    277 gl->uniform3uiv							= &glUniform3uiv;
    278 gl->uniform4f							= &glUniform4f;
    279 gl->uniform4fv							= &glUniform4fv;
    280 gl->uniform4i							= &glUniform4i;
    281 gl->uniform4iv							= &glUniform4iv;
    282 gl->uniform4ui							= &glUniform4ui;
    283 gl->uniform4uiv							= &glUniform4uiv;
    284 gl->uniformBlockBinding					= &glUniformBlockBinding;
    285 gl->uniformMatrix2fv					= &glUniformMatrix2fv;
    286 gl->uniformMatrix2x3fv					= &glUniformMatrix2x3fv;
    287 gl->uniformMatrix2x4fv					= &glUniformMatrix2x4fv;
    288 gl->uniformMatrix3fv					= &glUniformMatrix3fv;
    289 gl->uniformMatrix3x2fv					= &glUniformMatrix3x2fv;
    290 gl->uniformMatrix3x4fv					= &glUniformMatrix3x4fv;
    291 gl->uniformMatrix4fv					= &glUniformMatrix4fv;
    292 gl->uniformMatrix4x2fv					= &glUniformMatrix4x2fv;
    293 gl->uniformMatrix4x3fv					= &glUniformMatrix4x3fv;
    294 gl->unmapBuffer							= &glUnmapBuffer;
    295 gl->useProgram							= &glUseProgram;
    296 gl->useProgramStages					= &glUseProgramStages;
    297 gl->validateProgram						= &glValidateProgram;
    298 gl->validateProgramPipeline				= &glValidateProgramPipeline;
    299 gl->vertexAttrib1f						= &glVertexAttrib1f;
    300 gl->vertexAttrib1fv						= &glVertexAttrib1fv;
    301 gl->vertexAttrib2f						= &glVertexAttrib2f;
    302 gl->vertexAttrib2fv						= &glVertexAttrib2fv;
    303 gl->vertexAttrib3f						= &glVertexAttrib3f;
    304 gl->vertexAttrib3fv						= &glVertexAttrib3fv;
    305 gl->vertexAttrib4f						= &glVertexAttrib4f;
    306 gl->vertexAttrib4fv						= &glVertexAttrib4fv;
    307 gl->vertexAttribBinding					= &glVertexAttribBinding;
    308 gl->vertexAttribDivisor					= &glVertexAttribDivisor;
    309 gl->vertexAttribFormat					= &glVertexAttribFormat;
    310 gl->vertexAttribI4i						= &glVertexAttribI4i;
    311 gl->vertexAttribI4iv					= &glVertexAttribI4iv;
    312 gl->vertexAttribI4ui					= &glVertexAttribI4ui;
    313 gl->vertexAttribI4uiv					= &glVertexAttribI4uiv;
    314 gl->vertexAttribIFormat					= &glVertexAttribIFormat;
    315 gl->vertexAttribIPointer				= &glVertexAttribIPointer;
    316 gl->vertexAttribPointer					= &glVertexAttribPointer;
    317 gl->vertexBindingDivisor				= &glVertexBindingDivisor;
    318 gl->viewport							= &glViewport;
    319 gl->waitSync							= &glWaitSync;
    320