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    Searched refs:stencilFail (Results 1 - 7 of 7) sorted by null

  /external/swiftshader/src/OpenGL/libGLES_CM/
Context.h 239 GLenum stencilFail;
334 void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass);
Context.cpp 75 mState.stencilFail = GL_KEEP;
515 void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
517 if(mState.stencilFail != stencilFail ||
521 mState.stencilFail = stencilFail;
1227 case GL_STENCIL_FAIL: *params = mState.stencilFail; break;
    [all...]
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLState.java 181 IGLProperty stencilFail = new GLEnumProperty(GLStateType.STENCIL_FAIL, GLEnum.GL_KEEP);
199 stencilMask, stencilRef, stencilFail,
  /external/swiftshader/src/OpenGL/libGL/
Context.cpp 82 mState.stencilFail = GL_KEEP;
507 void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
509 if(mState.stencilFail != stencilFail ||
513 mState.stencilFail = stencilFail;
    [all...]
Context.h 442 GLenum stencilFail;
542 void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass);
  /external/swiftshader/src/OpenGL/libGLESv2/
Context.cpp 84 mState.stencilFail = GL_KEEP;
526 void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
528 if(mState.stencilFail != stencilFail ||
532 mState.stencilFail = stencilFail;
    [all...]
Context.h 356 GLenum stencilFail;
468 void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass);

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