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    Searched refs:stencilPassDepthFail (Results 1 - 7 of 7) sorted by null

  /external/swiftshader/src/OpenGL/libGLES_CM/
Context.h 240 GLenum stencilPassDepthFail;
334 void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass);
Context.cpp 76 mState.stencilPassDepthFail = GL_KEEP;
515 void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
518 mState.stencilPassDepthFail != stencilPassDepthFail ||
522 mState.stencilPassDepthFail = stencilPassDepthFail;
1228 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.stencilPassDepthFail; break;
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  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLState.java 182 IGLProperty stencilPassDepthFail = new GLEnumProperty(GLStateType.STENCIL_PASS_DEPTH_FAIL,
200 stencilPassDepthFail, stencilPassDepthPass,
  /external/swiftshader/src/OpenGL/libGL/
Context.cpp 83 mState.stencilPassDepthFail = GL_KEEP;
507 void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
510 mState.stencilPassDepthFail != stencilPassDepthFail ||
514 mState.stencilPassDepthFail = stencilPassDepthFail;
    [all...]
Context.h 443 GLenum stencilPassDepthFail;
542 void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass);
  /external/swiftshader/src/OpenGL/libGLESv2/
Context.cpp 85 mState.stencilPassDepthFail = GL_KEEP;
526 void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
529 mState.stencilPassDepthFail != stencilPassDepthFail ||
533 mState.stencilPassDepthFail = stencilPassDepthFail;
    [all...]
Context.h 357 GLenum stencilPassDepthFail;
468 void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass);

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