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Searched
refs:samplerTexture
(Results
1 - 6
of
6
) sorted by null
/external/swiftshader/src/OpenGL/libGLESv2/
Context.cpp
221
mState.
samplerTexture
[type][sampler] = nullptr;
1180
mState.
samplerTexture
[type][mState.activeSampler] = getTexture(texture);
[
all
...]
Context.h
423
gl::BindingPointer<Texture>
samplerTexture
[TEXTURE_TYPE_COUNT][MAX_COMBINED_TEXTURE_IMAGE_UNITS];
/external/swiftshader/src/OpenGL/libGL/
Context.cpp
235
mState.
samplerTexture
[type][sampler] = nullptr;
945
mState.
samplerTexture
[TEXTURE_2D][mState.activeSampler] = getTexture(texture);
952
mState.
samplerTexture
[TEXTURE_CUBE][mState.activeSampler] = getTexture(texture);
1170
GLuint texid = mState.
samplerTexture
[type][sampler].name();
1183
return mState.
samplerTexture
[type][sampler];
[
all
...]
Context.h
497
BindingPointer<Texture>
samplerTexture
[TEXTURE_TYPE_COUNT][MAX_COMBINED_TEXTURE_IMAGE_UNITS];
/external/swiftshader/src/OpenGL/libGLES_CM/
Context.cpp
266
mState.
samplerTexture
[type][sampler] = nullptr;
1024
mState.
samplerTexture
[type][mState.activeSampler] = getTexture(texture);
1083
GLuint texid = mState.
samplerTexture
[type][sampler].name();
1095
return mState.
samplerTexture
[type][sampler];
[
all
...]
Context.h
285
gl::BindingPointer<Texture>
samplerTexture
[TEXTURE_TYPE_COUNT][MAX_TEXTURE_UNITS];
Completed in 56 milliseconds