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    Searched refs:samplerTexture (Results 1 - 6 of 6) sorted by null

  /external/swiftshader/src/OpenGL/libGLESv2/
Context.cpp 221 mState.samplerTexture[type][sampler] = nullptr;
1180 mState.samplerTexture[type][mState.activeSampler] = getTexture(texture);
    [all...]
Context.h 423 gl::BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][MAX_COMBINED_TEXTURE_IMAGE_UNITS];
  /external/swiftshader/src/OpenGL/libGL/
Context.cpp 235 mState.samplerTexture[type][sampler] = nullptr;
945 mState.samplerTexture[TEXTURE_2D][mState.activeSampler] = getTexture(texture);
952 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler] = getTexture(texture);
1170 GLuint texid = mState.samplerTexture[type][sampler].name();
1183 return mState.samplerTexture[type][sampler];
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Context.h 497 BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][MAX_COMBINED_TEXTURE_IMAGE_UNITS];
  /external/swiftshader/src/OpenGL/libGLES_CM/
Context.cpp 266 mState.samplerTexture[type][sampler] = nullptr;
1024 mState.samplerTexture[type][mState.activeSampler] = getTexture(texture);
1083 GLuint texid = mState.samplerTexture[type][sampler].name();
1095 return mState.samplerTexture[type][sampler];
    [all...]
Context.h 285 gl::BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][MAX_TEXTURE_UNITS];

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