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      1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //    http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 #ifndef sw_VertexShader_hpp
     16 #define sw_VertexShader_hpp
     17 
     18 #include "Shader.hpp"
     19 #include "Main/Config.hpp"
     20 
     21 namespace sw
     22 {
     23 	class VertexShader : public Shader
     24 	{
     25 	public:
     26 		enum AttribType : unsigned char
     27 		{
     28 			ATTRIBTYPE_FLOAT,
     29 			ATTRIBTYPE_INT,
     30 			ATTRIBTYPE_UINT,
     31 
     32 			ATTRIBTYPE_LAST = ATTRIBTYPE_UINT
     33 		};
     34 
     35 		explicit VertexShader(const VertexShader *vs = 0);
     36 		explicit VertexShader(const unsigned long *token);
     37 
     38 		virtual ~VertexShader();
     39 
     40 		static int validate(const unsigned long *const token);   // Returns number of instructions if valid
     41 		bool containsTextureSampling() const;
     42 
     43 		void setInput(int inputIdx, const Semantic& semantic, AttribType attribType = ATTRIBTYPE_FLOAT);
     44 		void setOutput(int outputIdx, int nbComponents, const Semantic& semantic);
     45 		void setPositionRegister(int posReg);
     46 		void setPointSizeRegister(int ptSizeReg);
     47 		void declareInstanceId() { instanceIdDeclared = true; }
     48 		void declareVertexId() { vertexIdDeclared = true; }
     49 
     50 		const Semantic& getInput(int inputIdx) const;
     51 		const Semantic& getOutput(int outputIdx, int component) const;
     52 		AttribType getAttribType(int inputIndex) const;
     53 		int getPositionRegister() const { return positionRegister; }
     54 		int getPointSizeRegister() const { return pointSizeRegister; }
     55 		bool isInstanceIdDeclared() const { return instanceIdDeclared; }
     56 		bool isVertexIdDeclared() const { return vertexIdDeclared; }
     57 
     58 	private:
     59 		void analyze();
     60 		void analyzeInput();
     61 		void analyzeOutput();
     62 		void analyzeTextureSampling();
     63 
     64 		Semantic input[MAX_VERTEX_INPUTS];
     65 		Semantic output[MAX_VERTEX_OUTPUTS][4];
     66 
     67 		AttribType attribType[MAX_VERTEX_INPUTS];
     68 
     69 		int positionRegister;
     70 		int pointSizeRegister;
     71 
     72 		bool instanceIdDeclared;
     73 		bool vertexIdDeclared;
     74 		bool textureSampling;
     75 	};
     76 }
     77 
     78 #endif   // sw_VertexShader_hpp
     79