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    Searched defs:fLightRadius (Results 1 - 6 of 6) sorted by null

  /external/skia/src/core/
SkDrawShadowInfo.h 22 SkScalar fLightRadius;
  /external/skqp/src/core/
SkDrawShadowInfo.h 22 SkScalar fLightRadius;
  /external/skqp/src/utils/
SkShadowUtils.cpp 130 SkScalar fLightRadius;
135 fLightRadius != that.fLightRadius || fOccluderType != that.fOccluderType) {
165 fDevLightPos, fLightRadius, transparent);
176 centerLightPos, fLightRadius, transparent);
530 rec.fLightRadius = lightRadius;
557 float lightRadius = rec.fLightRadius;
618 factory.fLightRadius = lightRadius;
SkShadowTessellator.cpp 760 return fLightRadius*zRatio;
764 SkScalar fLightRadius;
789 , fLightRadius(lightRadius)
799 fLightRadius *= (fLightZ + fZOffset) / fLightZ;
    [all...]
  /external/skia/src/utils/
SkShadowUtils.cpp 131 SkScalar fLightRadius;
136 fLightRadius != that.fLightRadius || fOccluderType != that.fOccluderType) {
166 fDevLightPos, fLightRadius, transparent);
177 centerLightPos, fLightRadius, transparent);
533 rec.fLightRadius = lightRadius;
543 SkScalarIsFinite(rec.fLightRadius);
569 float lightRadius = rec.fLightRadius;
675 factory.fLightRadius = lightRadius;
SkShadowTessellator.cpp 773 return fLightRadius*zRatio;
777 SkScalar fLightRadius;
802 , fLightRadius(lightRadius)
817 fLightRadius *= (fLightZ + fZOffset) / fLightZ;
    [all...]

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