Home | History | Annotate | Download | only in core
      1 /*
      2  * Copyright 2017 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #ifndef SkDrawShadowInfo_DEFINED
      9 #define SkDrawShadowInfo_DEFINED
     10 
     11 #include "SkColor.h"
     12 #include "SkPoint.h"
     13 #include "SkPoint3.h"
     14 
     15 class SkMatrix;
     16 class SkPath;
     17 struct SkRect;
     18 
     19 struct SkDrawShadowRec {
     20     SkPoint3    fZPlaneParams;
     21     SkPoint3    fLightPos;
     22     SkScalar    fLightRadius;
     23     SkColor     fAmbientColor;
     24     SkColor     fSpotColor;
     25     uint32_t    fFlags;
     26 };
     27 
     28 namespace SkDrawShadowMetrics {
     29 
     30 static constexpr auto kAmbientHeightFactor = 1.0f / 128.0f;
     31 static constexpr auto kAmbientGeomFactor = 64.0f;
     32 
     33 inline SkScalar AmbientBlurRadius(SkScalar height) {
     34     return height*kAmbientHeightFactor*kAmbientGeomFactor;
     35 }
     36 
     37 inline SkScalar AmbientRecipAlpha(SkScalar height) {
     38     return 1.0f + SkTMax(height*kAmbientHeightFactor, 0.0f);
     39 }
     40 
     41 inline SkScalar SpotBlurRadius(SkScalar occluderZ, SkScalar lightZ, SkScalar lightRadius) {
     42     return lightRadius*SkTPin(occluderZ / (lightZ - occluderZ), 0.0f, 0.95f);
     43 }
     44 
     45 inline void GetSpotParams(SkScalar occluderZ, SkScalar lightX, SkScalar lightY, SkScalar lightZ,
     46                           SkScalar lightRadius,
     47                           SkScalar* blurRadius, SkScalar* scale, SkVector* translate) {
     48     SkScalar zRatio = SkTPin(occluderZ / (lightZ - occluderZ), 0.0f, 0.95f);
     49     *blurRadius = lightRadius*zRatio;
     50     *scale = SkTMax(lightZ / (lightZ - occluderZ), 1.0f);
     51     *translate = SkVector::Make(-zRatio * lightX, -zRatio * lightY);
     52 }
     53 
     54 // get bounds prior to the ctm being applied
     55 void GetLocalBounds(const SkPath&, const SkDrawShadowRec&, const SkMatrix& ctm, SkRect* bounds);
     56 
     57 }
     58 
     59 #endif
     60