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      1 /*
      2  * Copyright (C) 2016 Google, Inc.
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *     http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef GAME_H
     18 #define GAME_H
     19 
     20 #include <chrono>
     21 #include <iostream>
     22 #include <string>
     23 #include <vector>
     24 
     25 class Shell;
     26 
     27 class Game {
     28    public:
     29     Game(const Game &game) = delete;
     30     Game &operator=(const Game &game) = delete;
     31     virtual ~Game() {}
     32 
     33     struct Settings {
     34         std::string name;
     35         int initial_width;
     36         int initial_height;
     37         int queue_count;
     38         int back_buffer_count;
     39         int ticks_per_second;
     40         bool vsync;
     41         bool animate;
     42 
     43         bool validate;
     44         bool validate_verbose;
     45 
     46         bool no_tick;
     47         bool no_render;
     48         bool no_present;
     49 
     50         // Whether or not to use VkFlushMappedMemoryRanges
     51         bool flush_buffers;
     52 
     53         int max_frame_count;
     54     };
     55     const Settings &settings() const { return settings_; }
     56 
     57     virtual void attach_shell(Shell &shell) { shell_ = &shell; }
     58     virtual void detach_shell() { shell_ = nullptr; }
     59 
     60     virtual void attach_swapchain() {}
     61     virtual void detach_swapchain() {}
     62 
     63     enum Key {
     64         // virtual keys
     65         KEY_SHUTDOWN,
     66         // physical keys
     67         KEY_UNKNOWN,
     68         KEY_ESC,
     69         KEY_UP,
     70         KEY_DOWN,
     71         KEY_SPACE,
     72     };
     73     virtual void on_key(Key key) {}
     74     virtual void on_tick() {}
     75 
     76     virtual void on_frame(float frame_pred) {}
     77 
     78     void print_stats();
     79     void quit();
     80 
     81    protected:
     82     int frame_count;
     83     std::chrono::time_point<std::chrono::system_clock> start_time;
     84 
     85     Game(const std::string &name, const std::vector<std::string> &args) : settings_(), shell_(nullptr) {
     86         settings_.name = name;
     87         settings_.initial_width = 1280;
     88         settings_.initial_height = 1024;
     89         settings_.queue_count = 1;
     90         settings_.back_buffer_count = 1;
     91         settings_.ticks_per_second = 30;
     92         settings_.vsync = true;
     93         settings_.animate = true;
     94 
     95         settings_.validate = false;
     96         settings_.validate_verbose = false;
     97 
     98         settings_.no_tick = false;
     99         settings_.no_render = false;
    100         settings_.no_present = false;
    101 
    102         settings_.flush_buffers = false;
    103 
    104         settings_.max_frame_count = -1;
    105 
    106         parse_args(args);
    107 
    108         frame_count = 0;
    109         // Record start time for printing stats later
    110         start_time = std::chrono::system_clock::now();
    111     }
    112 
    113     Settings settings_;
    114     Shell *shell_;
    115 
    116    private:
    117     void parse_args(const std::vector<std::string> &args) {
    118         for (auto it = args.begin(); it != args.end(); ++it) {
    119             if (*it == "--b") {
    120                 settings_.vsync = false;
    121             } else if (*it == "--w") {
    122                 ++it;
    123                 settings_.initial_width = std::stoi(*it);
    124             } else if (*it == "--h") {
    125                 ++it;
    126                 settings_.initial_height = std::stoi(*it);
    127             } else if (*it == "--v") {
    128                 settings_.validate = true;
    129             } else if (*it == "--validate") {
    130                 settings_.validate = true;
    131             } else if (*it == "--vv") {
    132                 settings_.validate = true;
    133                 settings_.validate_verbose = true;
    134             } else if (*it == "--nt") {
    135                 settings_.no_tick = true;
    136             } else if (*it == "--nr") {
    137                 settings_.no_render = true;
    138             } else if (*it == "--np") {
    139                 settings_.no_present = true;
    140             } else if (*it == "--flush") {
    141                 settings_.flush_buffers = true;
    142             } else if (*it == "--c") {
    143                 ++it;
    144                 settings_.max_frame_count = std::stoi(*it);
    145             }
    146         }
    147     }
    148 };
    149 
    150 #endif  // GAME_H
    151