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      1 /**************************************************************************
      2  *
      3  * Copyright 2008 VMware, Inc.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 
     29 #include "draw/draw_context.h"
     30 #include "os/os_misc.h"
     31 #include "util/u_format.h"
     32 #include "util/u_format_s3tc.h"
     33 #include "util/u_inlines.h"
     34 #include "util/u_memory.h"
     35 #include "util/u_string.h"
     36 
     37 #include "i915_reg.h"
     38 #include "i915_debug.h"
     39 #include "i915_context.h"
     40 #include "i915_screen.h"
     41 #include "i915_resource.h"
     42 #include "i915_winsys.h"
     43 #include "i915_public.h"
     44 
     45 
     46 /*
     47  * Probe functions
     48  */
     49 
     50 
     51 static const char *
     52 i915_get_vendor(struct pipe_screen *screen)
     53 {
     54    return "Mesa Project";
     55 }
     56 
     57 static const char *
     58 i915_get_device_vendor(struct pipe_screen *screen)
     59 {
     60    return "Intel";
     61 }
     62 
     63 static const char *
     64 i915_get_name(struct pipe_screen *screen)
     65 {
     66    static char buffer[128];
     67    const char *chipset;
     68 
     69    switch (i915_screen(screen)->iws->pci_id) {
     70    case PCI_CHIP_I915_G:
     71       chipset = "915G";
     72       break;
     73    case PCI_CHIP_I915_GM:
     74       chipset = "915GM";
     75       break;
     76    case PCI_CHIP_I945_G:
     77       chipset = "945G";
     78       break;
     79    case PCI_CHIP_I945_GM:
     80       chipset = "945GM";
     81       break;
     82    case PCI_CHIP_I945_GME:
     83       chipset = "945GME";
     84       break;
     85    case PCI_CHIP_G33_G:
     86       chipset = "G33";
     87       break;
     88    case PCI_CHIP_Q35_G:
     89       chipset = "Q35";
     90       break;
     91    case PCI_CHIP_Q33_G:
     92       chipset = "Q33";
     93       break;
     94    case PCI_CHIP_PINEVIEW_G:
     95       chipset = "Pineview G";
     96       break;
     97    case PCI_CHIP_PINEVIEW_M:
     98       chipset = "Pineview M";
     99       break;
    100    default:
    101       chipset = "unknown";
    102       break;
    103    }
    104 
    105    util_snprintf(buffer, sizeof(buffer), "i915 (chipset: %s)", chipset);
    106    return buffer;
    107 }
    108 
    109 static int
    110 i915_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap cap)
    111 {
    112    switch(shader) {
    113    case PIPE_SHADER_VERTEX:
    114       switch (cap) {
    115       case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
    116       case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
    117          if (debug_get_bool_option("DRAW_USE_LLVM", TRUE))
    118             return PIPE_MAX_SAMPLERS;
    119          else
    120             return 0;
    121        default:
    122          return draw_get_shader_param(shader, cap);
    123       }
    124    case PIPE_SHADER_FRAGMENT:
    125       /* XXX: some of these are just shader model 2.0 values, fix this! */
    126       switch(cap) {
    127       case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
    128          return I915_MAX_ALU_INSN + I915_MAX_TEX_INSN;
    129       case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
    130          return I915_MAX_ALU_INSN;
    131       case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
    132          return I915_MAX_TEX_INSN;
    133       case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
    134          return 8;
    135       case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
    136          return 0;
    137       case PIPE_SHADER_CAP_MAX_INPUTS:
    138          return 10;
    139       case PIPE_SHADER_CAP_MAX_OUTPUTS:
    140          return 1;
    141       case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
    142          return 32 * sizeof(float[4]);
    143       case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
    144          return 1;
    145       case PIPE_SHADER_CAP_MAX_TEMPS:
    146          return 12; /* XXX: 12 -> 32 ? */
    147       case PIPE_SHADER_CAP_MAX_PREDS:
    148          return 0;
    149       case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
    150       case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
    151          return 0;
    152       case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
    153       case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
    154       case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
    155       case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
    156          return 1;
    157       case PIPE_SHADER_CAP_SUBROUTINES:
    158          return 0;
    159       case PIPE_SHADER_CAP_INTEGERS:
    160          return 0;
    161       case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
    162       case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
    163          return I915_TEX_UNITS;
    164       case PIPE_SHADER_CAP_DOUBLES:
    165       case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
    166       case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
    167       case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
    168       case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
    169          return 0;
    170       case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
    171          return 32;
    172       default:
    173          debug_printf("%s: Unknown cap %u.\n", __FUNCTION__, cap);
    174          return 0;
    175       }
    176       break;
    177    default:
    178       return 0;
    179    }
    180 
    181 }
    182 
    183 static int
    184 i915_get_param(struct pipe_screen *screen, enum pipe_cap cap)
    185 {
    186    struct i915_screen *is = i915_screen(screen);
    187 
    188    switch (cap) {
    189    /* Supported features (boolean caps). */
    190    case PIPE_CAP_ANISOTROPIC_FILTER:
    191    case PIPE_CAP_NPOT_TEXTURES:
    192    case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
    193    case PIPE_CAP_POINT_SPRITE:
    194    case PIPE_CAP_PRIMITIVE_RESTART: /* draw module */
    195    case PIPE_CAP_TEXTURE_SHADOW_MAP:
    196    case PIPE_CAP_TWO_SIDED_STENCIL:
    197    case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
    198    case PIPE_CAP_BLEND_EQUATION_SEPARATE:
    199    case PIPE_CAP_TGSI_INSTANCEID:
    200    case PIPE_CAP_VERTEX_COLOR_CLAMPED:
    201    case PIPE_CAP_USER_VERTEX_BUFFERS:
    202    case PIPE_CAP_USER_INDEX_BUFFERS:
    203    case PIPE_CAP_USER_CONSTANT_BUFFERS:
    204    case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
    205       return 1;
    206 
    207    /* Unsupported features (boolean caps). */
    208    case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
    209    case PIPE_CAP_DEPTH_CLIP_DISABLE:
    210    case PIPE_CAP_INDEP_BLEND_ENABLE:
    211    case PIPE_CAP_INDEP_BLEND_FUNC:
    212    case PIPE_CAP_SHADER_STENCIL_EXPORT:
    213    case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
    214    case PIPE_CAP_TEXTURE_SWIZZLE:
    215    case PIPE_CAP_QUERY_TIME_ELAPSED:
    216    case PIPE_CAP_SM3:
    217    case PIPE_CAP_SEAMLESS_CUBE_MAP:
    218    case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
    219    case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
    220    case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
    221    case PIPE_CAP_CONDITIONAL_RENDER:
    222    case PIPE_CAP_TEXTURE_BARRIER:
    223    case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
    224    case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
    225    case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
    226    case PIPE_CAP_START_INSTANCE:
    227    case PIPE_CAP_QUERY_TIMESTAMP:
    228    case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
    229    case PIPE_CAP_TEXTURE_MULTISAMPLE:
    230    case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
    231    case PIPE_CAP_CUBE_MAP_ARRAY:
    232    case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
    233    case PIPE_CAP_TGSI_TEXCOORD:
    234    case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
    235    case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
    236    case PIPE_CAP_TEXTURE_GATHER_SM5:
    237    case PIPE_CAP_FAKE_SW_MSAA:
    238    case PIPE_CAP_TEXTURE_QUERY_LOD:
    239    case PIPE_CAP_SAMPLE_SHADING:
    240    case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
    241    case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
    242    case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
    243    case PIPE_CAP_CLIP_HALFZ:
    244    case PIPE_CAP_VERTEXID_NOBASE:
    245    case PIPE_CAP_POLYGON_OFFSET_CLAMP:
    246    case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
    247    case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
    248    case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
    249    case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
    250    case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
    251    case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
    252    case PIPE_CAP_DEPTH_BOUNDS_TEST:
    253    case PIPE_CAP_TGSI_TXQS:
    254    case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
    255    case PIPE_CAP_SHAREABLE_SHADERS:
    256    case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
    257    case PIPE_CAP_CLEAR_TEXTURE:
    258    case PIPE_CAP_DRAW_PARAMETERS:
    259    case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
    260    case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
    261    case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
    262    case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
    263    case PIPE_CAP_INVALIDATE_BUFFER:
    264    case PIPE_CAP_GENERATE_MIPMAP:
    265    case PIPE_CAP_STRING_MARKER:
    266    case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
    267    case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
    268    case PIPE_CAP_QUERY_MEMORY_INFO:
    269    case PIPE_CAP_PCI_GROUP:
    270    case PIPE_CAP_PCI_BUS:
    271    case PIPE_CAP_PCI_DEVICE:
    272    case PIPE_CAP_PCI_FUNCTION:
    273    case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
    274    case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
    275    case PIPE_CAP_CULL_DISTANCE:
    276    case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
    277    case PIPE_CAP_TGSI_VOTE:
    278    case PIPE_CAP_MAX_WINDOW_RECTANGLES:
    279    case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
    280    case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
    281       return 0;
    282 
    283    case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
    284    case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
    285    case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
    286    case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
    287    case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
    288    case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
    289    case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
    290    case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
    291    case PIPE_CAP_DRAW_INDIRECT:
    292    case PIPE_CAP_MULTI_DRAW_INDIRECT:
    293    case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
    294    case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
    295    case PIPE_CAP_SAMPLER_VIEW_TARGET:
    296    case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
    297    case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
    298    case PIPE_CAP_NATIVE_FENCE_FD:
    299    case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
    300    case PIPE_CAP_TGSI_FS_FBFETCH:
    301       return 0;
    302 
    303    case PIPE_CAP_MAX_VIEWPORTS:
    304       return 1;
    305 
    306    case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
    307       return 64;
    308 
    309    case PIPE_CAP_GLSL_FEATURE_LEVEL:
    310       return 120;
    311 
    312    case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
    313       return 16;
    314 
    315    /* Features we can lie about (boolean caps). */
    316    case PIPE_CAP_OCCLUSION_QUERY:
    317       return is->debug.lie ? 1 : 0;
    318 
    319    /* Texturing. */
    320    case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
    321       return I915_MAX_TEXTURE_2D_LEVELS;
    322    case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
    323       return I915_MAX_TEXTURE_3D_LEVELS;
    324    case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
    325       return I915_MAX_TEXTURE_2D_LEVELS;
    326    case PIPE_CAP_MIN_TEXEL_OFFSET:
    327    case PIPE_CAP_MAX_TEXEL_OFFSET:
    328    case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
    329    case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
    330    case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
    331    case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
    332    case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
    333       return 0;
    334 
    335    /* Render targets. */
    336    case PIPE_CAP_MAX_RENDER_TARGETS:
    337       return 1;
    338 
    339    /* Geometry shader output, unsupported. */
    340    case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
    341    case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
    342    case PIPE_CAP_MAX_VERTEX_STREAMS:
    343       return 0;
    344 
    345    case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
    346       return 2048;
    347 
    348    /* Fragment coordinate conventions. */
    349    case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
    350    case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
    351       return 1;
    352    case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
    353    case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
    354       return 0;
    355    case PIPE_CAP_ENDIANNESS:
    356       return PIPE_ENDIAN_LITTLE;
    357 
    358    case PIPE_CAP_VENDOR_ID:
    359       return 0x8086;
    360    case PIPE_CAP_DEVICE_ID:
    361       return is->iws->pci_id;
    362    case PIPE_CAP_ACCELERATED:
    363       return 1;
    364    case PIPE_CAP_VIDEO_MEMORY: {
    365       /* Once a batch uses more than 75% of the maximum mappable size, we
    366        * assume that there's some fragmentation, and we start doing extra
    367        * flushing, etc.  That's the big cliff apps will care about.
    368        */
    369       const int gpu_mappable_megabytes = is->iws->aperture_size(is->iws) * 3 / 4;
    370       uint64_t system_memory;
    371 
    372       if (!os_get_total_physical_memory(&system_memory))
    373          return 0;
    374 
    375       return MIN2(gpu_mappable_megabytes, (int)(system_memory >> 20));
    376    }
    377    case PIPE_CAP_UMA:
    378       return 1;
    379 
    380    default:
    381       debug_printf("%s: Unknown cap %u.\n", __FUNCTION__, cap);
    382       return 0;
    383    }
    384 }
    385 
    386 static float
    387 i915_get_paramf(struct pipe_screen *screen, enum pipe_capf cap)
    388 {
    389    switch(cap) {
    390    case PIPE_CAPF_MAX_LINE_WIDTH:
    391       /* fall-through */
    392    case PIPE_CAPF_MAX_LINE_WIDTH_AA:
    393       return 7.5;
    394 
    395    case PIPE_CAPF_MAX_POINT_WIDTH:
    396       /* fall-through */
    397    case PIPE_CAPF_MAX_POINT_WIDTH_AA:
    398       return 255.0;
    399 
    400    case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
    401       return 4.0;
    402 
    403    case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
    404       return 16.0;
    405 
    406    default:
    407       debug_printf("%s: Unknown cap %u.\n", __FUNCTION__, cap);
    408       return 0;
    409    }
    410 }
    411 
    412 boolean
    413 i915_is_format_supported(struct pipe_screen *screen,
    414                          enum pipe_format format,
    415                          enum pipe_texture_target target,
    416                          unsigned sample_count,
    417                          unsigned tex_usage)
    418 {
    419    static const enum pipe_format tex_supported[] = {
    420       PIPE_FORMAT_B8G8R8A8_UNORM,
    421       PIPE_FORMAT_B8G8R8A8_SRGB,
    422       PIPE_FORMAT_B8G8R8X8_UNORM,
    423       PIPE_FORMAT_R8G8B8A8_UNORM,
    424       PIPE_FORMAT_R8G8B8X8_UNORM,
    425       PIPE_FORMAT_B4G4R4A4_UNORM,
    426       PIPE_FORMAT_B5G6R5_UNORM,
    427       PIPE_FORMAT_B5G5R5A1_UNORM,
    428       PIPE_FORMAT_B10G10R10A2_UNORM,
    429       PIPE_FORMAT_L8_UNORM,
    430       PIPE_FORMAT_A8_UNORM,
    431       PIPE_FORMAT_I8_UNORM,
    432       PIPE_FORMAT_L8A8_UNORM,
    433       PIPE_FORMAT_UYVY,
    434       PIPE_FORMAT_YUYV,
    435       /* XXX why not?
    436       PIPE_FORMAT_Z16_UNORM, */
    437       PIPE_FORMAT_DXT1_RGB,
    438       PIPE_FORMAT_DXT1_RGBA,
    439       PIPE_FORMAT_DXT3_RGBA,
    440       PIPE_FORMAT_DXT5_RGBA,
    441       PIPE_FORMAT_Z24X8_UNORM,
    442       PIPE_FORMAT_Z24_UNORM_S8_UINT,
    443       PIPE_FORMAT_NONE  /* list terminator */
    444    };
    445    static const enum pipe_format render_supported[] = {
    446       PIPE_FORMAT_B8G8R8A8_UNORM,
    447       PIPE_FORMAT_B8G8R8X8_UNORM,
    448       PIPE_FORMAT_R8G8B8A8_UNORM,
    449       PIPE_FORMAT_R8G8B8X8_UNORM,
    450       PIPE_FORMAT_B5G6R5_UNORM,
    451       PIPE_FORMAT_B5G5R5A1_UNORM,
    452       PIPE_FORMAT_B4G4R4A4_UNORM,
    453       PIPE_FORMAT_B10G10R10A2_UNORM,
    454       PIPE_FORMAT_L8_UNORM,
    455       PIPE_FORMAT_A8_UNORM,
    456       PIPE_FORMAT_I8_UNORM,
    457       PIPE_FORMAT_NONE  /* list terminator */
    458    };
    459    static const enum pipe_format depth_supported[] = {
    460       /* XXX why not?
    461       PIPE_FORMAT_Z16_UNORM, */
    462       PIPE_FORMAT_Z24X8_UNORM,
    463       PIPE_FORMAT_Z24_UNORM_S8_UINT,
    464       PIPE_FORMAT_NONE  /* list terminator */
    465    };
    466    const enum pipe_format *list;
    467    uint i;
    468 
    469    if (!util_format_is_supported(format, tex_usage))
    470       return FALSE;
    471 
    472    if (sample_count > 1)
    473       return FALSE;
    474 
    475    if(tex_usage & PIPE_BIND_DEPTH_STENCIL)
    476       list = depth_supported;
    477    else if (tex_usage & PIPE_BIND_RENDER_TARGET)
    478       list = render_supported;
    479    else if (tex_usage & PIPE_BIND_SAMPLER_VIEW)
    480       list = tex_supported;
    481    else
    482       return TRUE; /* PIPE_BIND_{VERTEX,INDEX}_BUFFER */
    483 
    484    for (i = 0; list[i] != PIPE_FORMAT_NONE; i++) {
    485       if (list[i] == format)
    486          return TRUE;
    487    }
    488 
    489    return FALSE;
    490 }
    491 
    492 
    493 /*
    494  * Fence functions
    495  */
    496 
    497 
    498 static void
    499 i915_fence_reference(struct pipe_screen *screen,
    500                      struct pipe_fence_handle **ptr,
    501                      struct pipe_fence_handle *fence)
    502 {
    503    struct i915_screen *is = i915_screen(screen);
    504 
    505    is->iws->fence_reference(is->iws, ptr, fence);
    506 }
    507 
    508 static boolean
    509 i915_fence_finish(struct pipe_screen *screen,
    510                   struct pipe_context *ctx,
    511                   struct pipe_fence_handle *fence,
    512                   uint64_t timeout)
    513 {
    514    struct i915_screen *is = i915_screen(screen);
    515 
    516    if (!timeout)
    517       return is->iws->fence_signalled(is->iws, fence) == 1;
    518 
    519    return is->iws->fence_finish(is->iws, fence) == 1;
    520 }
    521 
    522 
    523 /*
    524  * Generic functions
    525  */
    526 
    527 
    528 static void
    529 i915_flush_frontbuffer(struct pipe_screen *screen,
    530                        struct pipe_resource *resource,
    531                        unsigned level, unsigned layer,
    532                        void *winsys_drawable_handle,
    533                        struct pipe_box *sub_box)
    534 {
    535    /* XXX: Dummy right now. */
    536    (void)screen;
    537    (void)resource;
    538    (void)level;
    539    (void)layer;
    540    (void)winsys_drawable_handle;
    541    (void)sub_box;
    542 }
    543 
    544 static void
    545 i915_destroy_screen(struct pipe_screen *screen)
    546 {
    547    struct i915_screen *is = i915_screen(screen);
    548 
    549    if (is->iws)
    550       is->iws->destroy(is->iws);
    551 
    552    FREE(is);
    553 }
    554 
    555 /**
    556  * Create a new i915_screen object
    557  */
    558 struct pipe_screen *
    559 i915_screen_create(struct i915_winsys *iws)
    560 {
    561    struct i915_screen *is = CALLOC_STRUCT(i915_screen);
    562 
    563    if (!is)
    564       return NULL;
    565 
    566    switch (iws->pci_id) {
    567    case PCI_CHIP_I915_G:
    568    case PCI_CHIP_I915_GM:
    569       is->is_i945 = FALSE;
    570       break;
    571 
    572    case PCI_CHIP_I945_G:
    573    case PCI_CHIP_I945_GM:
    574    case PCI_CHIP_I945_GME:
    575    case PCI_CHIP_G33_G:
    576    case PCI_CHIP_Q33_G:
    577    case PCI_CHIP_Q35_G:
    578    case PCI_CHIP_PINEVIEW_G:
    579    case PCI_CHIP_PINEVIEW_M:
    580       is->is_i945 = TRUE;
    581       break;
    582 
    583    default:
    584       debug_printf("%s: unknown pci id 0x%x, cannot create screen\n",
    585                    __FUNCTION__, iws->pci_id);
    586       FREE(is);
    587       return NULL;
    588    }
    589 
    590    is->iws = iws;
    591 
    592    is->base.destroy = i915_destroy_screen;
    593    is->base.flush_frontbuffer = i915_flush_frontbuffer;
    594 
    595    is->base.get_name = i915_get_name;
    596    is->base.get_vendor = i915_get_vendor;
    597    is->base.get_device_vendor = i915_get_device_vendor;
    598    is->base.get_param = i915_get_param;
    599    is->base.get_shader_param = i915_get_shader_param;
    600    is->base.get_paramf = i915_get_paramf;
    601    is->base.is_format_supported = i915_is_format_supported;
    602 
    603    is->base.context_create = i915_create_context;
    604 
    605    is->base.fence_reference = i915_fence_reference;
    606    is->base.fence_finish = i915_fence_finish;
    607 
    608    i915_init_screen_resource_functions(is);
    609 
    610    i915_debug_init(is);
    611 
    612    util_format_s3tc_init();
    613 
    614    return &is->base;
    615 }
    616