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      1 /**************************************************************************
      2  *
      3  * Copyright 2013 VMware, Inc.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 #include "draw_prim_assembler.h"
     29 
     30 #include "draw_fs.h"
     31 #include "draw_gs.h"
     32 
     33 #include "util/u_debug.h"
     34 #include "util/u_memory.h"
     35 #include "util/u_prim.h"
     36 
     37 #include "pipe/p_defines.h"
     38 
     39 struct draw_assembler
     40 {
     41    struct draw_context *draw;
     42 
     43    struct draw_prim_info *output_prims;
     44    struct draw_vertex_info *output_verts;
     45 
     46    const struct draw_prim_info *input_prims;
     47    const struct draw_vertex_info *input_verts;
     48 
     49    boolean needs_primid;
     50    int primid_slot;
     51    unsigned primid;
     52 
     53    unsigned num_prims;
     54 };
     55 
     56 
     57 static boolean
     58 needs_primid(const struct draw_context *draw)
     59 {
     60    const struct draw_fragment_shader *fs = draw->fs.fragment_shader;
     61    const struct draw_geometry_shader *gs = draw->gs.geometry_shader;
     62    if (fs && fs->info.uses_primid) {
     63       return !gs || !gs->info.uses_primid;
     64    }
     65    return FALSE;
     66 }
     67 
     68 boolean
     69 draw_prim_assembler_is_required(const struct draw_context *draw,
     70                                 const struct draw_prim_info *prim_info,
     71                                 const struct draw_vertex_info *vert_info)
     72 {
     73    switch (prim_info->prim) {
     74    case PIPE_PRIM_LINES_ADJACENCY:
     75    case PIPE_PRIM_LINE_STRIP_ADJACENCY:
     76    case PIPE_PRIM_TRIANGLES_ADJACENCY:
     77    case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
     78       return TRUE;
     79    default:
     80       return needs_primid(draw);
     81    }
     82 }
     83 
     84 /*
     85  * Copy the vertex header along with its data from the current
     86  * vertex buffer into a buffer holding vertices arranged
     87  * into decomposed primitives (i.e. buffer without the
     88  * adjacency vertices)
     89  */
     90 static void
     91 copy_verts(struct draw_assembler *asmblr,
     92            unsigned *indices, unsigned num_indices)
     93 {
     94    unsigned i;
     95 
     96    char *output = (char*)asmblr->output_verts->verts;
     97    const char *input = (const char*)asmblr->input_verts->verts;
     98 
     99    for (i = 0; i < num_indices; ++i) {
    100       unsigned idx = indices[i];
    101       unsigned output_offset =
    102          asmblr->output_verts->count * asmblr->output_verts->stride;
    103       unsigned input_offset = asmblr->input_verts->stride * idx;
    104       memcpy(output + output_offset, input + input_offset,
    105              asmblr->input_verts->vertex_size);
    106       asmblr->output_verts->count += 1;
    107    }
    108    ++asmblr->num_prims;
    109 }
    110 
    111 
    112 static void
    113 inject_primid(struct draw_assembler *asmblr,
    114               unsigned idx,
    115               unsigned primid)
    116 {
    117    int slot = asmblr->primid_slot;
    118    char *input = (char*)asmblr->input_verts->verts;
    119    unsigned input_offset = asmblr->input_verts->stride * idx;
    120    struct vertex_header *v = (struct vertex_header*)(input + input_offset);
    121 
    122    /* In case the backend doesn't care about it */
    123    if (slot < 0) {
    124       return;
    125    }
    126 
    127    memcpy(&v->data[slot][0], &primid, sizeof(primid));
    128    memcpy(&v->data[slot][1], &primid, sizeof(primid));
    129    memcpy(&v->data[slot][2], &primid, sizeof(primid));
    130    memcpy(&v->data[slot][3], &primid, sizeof(primid));
    131 }
    132 
    133 
    134 static void
    135 prim_point(struct draw_assembler *asmblr,
    136            unsigned idx)
    137 {
    138    unsigned indices[1];
    139 
    140    if (asmblr->needs_primid) {
    141       inject_primid(asmblr, idx, asmblr->primid++);
    142    }
    143    indices[0] = idx;
    144 
    145    copy_verts(asmblr, indices, 1);
    146 }
    147 
    148 static void
    149 prim_line(struct draw_assembler *asmblr,
    150           unsigned i0, unsigned i1)
    151 {
    152    unsigned indices[2];
    153 
    154    if (asmblr->needs_primid) {
    155       inject_primid(asmblr, i0, asmblr->primid);
    156       inject_primid(asmblr, i1, asmblr->primid++);
    157    }
    158    indices[0] = i0;
    159    indices[1] = i1;
    160 
    161    copy_verts(asmblr, indices, 2);
    162 }
    163 
    164 static void
    165 prim_tri(struct draw_assembler *asmblr,
    166          unsigned i0, unsigned i1, unsigned i2)
    167 {
    168    unsigned indices[3];
    169 
    170    if (asmblr->needs_primid) {
    171       inject_primid(asmblr, i0, asmblr->primid);
    172       inject_primid(asmblr, i1, asmblr->primid);
    173       inject_primid(asmblr, i2, asmblr->primid++);
    174    }
    175    indices[0] = i0;
    176    indices[1] = i1;
    177    indices[2] = i2;
    178 
    179    copy_verts(asmblr, indices, 3);
    180 }
    181 
    182 void
    183 draw_prim_assembler_prepare_outputs(struct draw_assembler *ia)
    184 {
    185    struct draw_context *draw = ia->draw;
    186    if (needs_primid(draw)) {
    187       ia->primid_slot = draw_alloc_extra_vertex_attrib(
    188          ia->draw, TGSI_SEMANTIC_PRIMID, 0);
    189    } else {
    190       ia->primid_slot = -1;
    191    }
    192 }
    193 
    194 
    195 #define FUNC assembler_run_linear
    196 #define GET_ELT(idx) (start + (idx))
    197 #include "draw_prim_assembler_tmp.h"
    198 
    199 #define FUNC assembler_run_elts
    200 #define LOCAL_VARS   const ushort *elts = input_prims->elts;
    201 #define GET_ELT(idx) (elts[start + (idx)])
    202 #include "draw_prim_assembler_tmp.h"
    203 
    204 
    205 
    206 /*
    207  * Primitive assembler breaks up adjacency primitives and assembles
    208  * the base primitives they represent, e.g. vertices forming
    209  * PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY
    210  * become vertices forming PIPE_PRIM_TRIANGLES
    211  * This is needed because specification says that the adjacency
    212  * primitives are only visible in the geometry shader so we need
    213  * to get rid of them so that the rest of the pipeline can
    214  * process the inputs.
    215  */
    216 void
    217 draw_prim_assembler_run(struct draw_context *draw,
    218                         const struct draw_prim_info *input_prims,
    219                         const struct draw_vertex_info *input_verts,
    220                         struct draw_prim_info *output_prims,
    221                         struct draw_vertex_info *output_verts)
    222 {
    223    struct draw_assembler *asmblr = draw->ia;
    224    unsigned start, i;
    225    unsigned assembled_prim = u_reduced_prim(input_prims->prim);
    226    unsigned max_primitives = u_decomposed_prims_for_vertices(
    227       input_prims->prim, input_prims->count);
    228    unsigned max_verts = u_vertices_per_prim(assembled_prim) * max_primitives;
    229 
    230    asmblr->output_prims = output_prims;
    231    asmblr->output_verts = output_verts;
    232    asmblr->input_prims = input_prims;
    233    asmblr->input_verts = input_verts;
    234    asmblr->needs_primid = needs_primid(asmblr->draw);
    235    asmblr->num_prims = 0;
    236 
    237    output_prims->linear = TRUE;
    238    output_prims->elts = NULL;
    239    output_prims->start = 0;
    240    output_prims->prim = assembled_prim;
    241    output_prims->flags = 0x0;
    242    output_prims->primitive_lengths = MALLOC(sizeof(unsigned));
    243    output_prims->primitive_lengths[0] = 0;
    244    output_prims->primitive_count = 1;
    245 
    246    output_verts->vertex_size = input_verts->vertex_size;
    247    output_verts->stride = input_verts->stride;
    248    output_verts->verts = (struct vertex_header*)MALLOC(
    249       input_verts->vertex_size * max_verts);
    250    output_verts->count = 0;
    251 
    252 
    253    for (start = i = 0; i < input_prims->primitive_count;
    254         start += input_prims->primitive_lengths[i], i++)
    255    {
    256       unsigned count = input_prims->primitive_lengths[i];
    257       if (input_prims->linear) {
    258          assembler_run_linear(asmblr, input_prims, input_verts,
    259                               start, count);
    260       } else {
    261          assembler_run_elts(asmblr, input_prims, input_verts,
    262                             start, count);
    263       }
    264    }
    265 
    266    output_prims->primitive_lengths[0] = output_verts->count;
    267    output_prims->count = output_verts->count;
    268 }
    269 
    270 struct draw_assembler *
    271 draw_prim_assembler_create(struct draw_context *draw)
    272 {
    273    struct draw_assembler *ia = CALLOC_STRUCT( draw_assembler );
    274 
    275    ia->draw = draw;
    276 
    277    return ia;
    278 }
    279 
    280 void
    281 draw_prim_assembler_destroy(struct draw_assembler *ia)
    282 {
    283    FREE(ia);
    284 }
    285 
    286 
    287 /*
    288  * Called at the very begin of the draw call with a new instance
    289  * Used to reset state that should persist between primitive restart.
    290  */
    291 void
    292 draw_prim_assembler_new_instance(struct draw_assembler *asmblr)
    293 {
    294    asmblr->primid = 0;
    295 }
    296