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      1 /**************************************************************************
      2  *
      3  * Copyright 2009 VMware, Inc.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 #ifndef DRAW_GS_H
     29 #define DRAW_GS_H
     30 
     31 #include "draw_context.h"
     32 #include "tgsi/tgsi_exec.h"
     33 #include "draw_private.h"
     34 
     35 #define MAX_TGSI_PRIMITIVES 4
     36 
     37 struct draw_context;
     38 
     39 #ifdef HAVE_LLVM
     40 struct draw_gs_jit_context;
     41 struct draw_gs_llvm_variant;
     42 
     43 /**
     44  * Structure holding the inputs to the geometry shader. It uses SOA layout.
     45  * The dimensions are as follows:
     46  * - maximum number of vertices for a geometry shader input primitive
     47  *   (6 for triangle_adjacency)
     48  * - maximum number of attributes for each vertex
     49  * - four channels per each attribute (x,y,z,w)
     50  * - number of input primitives equal to the SOA vector length
     51  */
     52 struct draw_gs_inputs {
     53    float data[6][PIPE_MAX_SHADER_INPUTS][TGSI_NUM_CHANNELS][TGSI_NUM_CHANNELS];
     54 };
     55 #endif
     56 
     57 /**
     58  * Private version of the compiled geometry shader
     59  */
     60 struct draw_geometry_shader {
     61    struct draw_context *draw;
     62 
     63    struct tgsi_exec_machine *machine;
     64 
     65    /* This member will disappear shortly:*/
     66    struct pipe_shader_state state;
     67 
     68    struct tgsi_shader_info info;
     69    unsigned position_output;
     70    unsigned viewport_index_output;
     71    unsigned ccdistance_output[PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT];
     72 
     73    unsigned max_output_vertices;
     74    unsigned primitive_boundary;
     75    unsigned input_primitive;
     76    unsigned output_primitive;
     77 
     78    unsigned *primitive_lengths;
     79    unsigned emitted_vertices;
     80    unsigned emitted_primitives;
     81 
     82    float (*tmp_output)[4];
     83    unsigned vertex_size;
     84 
     85    unsigned in_prim_idx;
     86    unsigned input_vertex_stride;
     87    unsigned fetched_prim_count;
     88    const float (*input)[4];
     89    const struct tgsi_shader_info *input_info;
     90    unsigned vector_length;
     91    unsigned max_out_prims;
     92 
     93    unsigned num_invocations;
     94    unsigned invocation_id;
     95 #ifdef HAVE_LLVM
     96    struct draw_gs_inputs *gs_input;
     97    struct draw_gs_jit_context *jit_context;
     98    struct draw_gs_llvm_variant *current_variant;
     99    struct vertex_header *gs_output;
    100 
    101    int **llvm_prim_lengths;
    102    int *llvm_emitted_primitives;
    103    int *llvm_emitted_vertices;
    104    int *llvm_prim_ids;
    105 #endif
    106 
    107    void (*fetch_inputs)(struct draw_geometry_shader *shader,
    108                         unsigned *indices,
    109                         unsigned num_vertices,
    110                         unsigned prim_idx);
    111    void (*fetch_outputs)(struct draw_geometry_shader *shader,
    112                          unsigned num_primitives,
    113                          float (**p_output)[4]);
    114 
    115    void     (*prepare)(struct draw_geometry_shader *shader,
    116                        const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
    117                        const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS]);
    118    unsigned (*run)(struct draw_geometry_shader *shader,
    119                    unsigned input_primitives);
    120 };
    121 
    122 void draw_geometry_shader_new_instance(struct draw_geometry_shader *gs);
    123 
    124 /*
    125  * Returns the number of vertices emitted.
    126  * The vertex shader can emit any number of vertices as long as it's
    127  * smaller than the GS_MAX_OUTPUT_VERTICES shader property.
    128  */
    129 int draw_geometry_shader_run(struct draw_geometry_shader *shader,
    130                              const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
    131                              const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS],
    132                              const struct draw_vertex_info *input_verts,
    133                              const struct draw_prim_info *input_prim,
    134                              const struct tgsi_shader_info *input_info,
    135                              struct draw_vertex_info *output_verts,
    136                              struct draw_prim_info *output_prims );
    137 
    138 void draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
    139                                   struct draw_context *draw);
    140 
    141 int draw_gs_max_output_vertices(struct draw_geometry_shader *shader,
    142                                 unsigned pipe_prim);
    143 
    144 #ifdef HAVE_LLVM
    145 void draw_gs_set_current_variant(struct draw_geometry_shader *shader,
    146                                  struct draw_gs_llvm_variant *variant);
    147 #endif
    148 
    149 #endif
    150