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      1 /*
      2  * Copyright (C) 2017 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #pragma once
     18 
     19 #include <cutils/compiler.h>
     20 #include <memory>
     21 #include <mutex>
     22 #include <string>
     23 #include <vector>
     24 #include <GrContextOptions.h>
     25 
     26 namespace android {
     27 
     28 class BlobCache;
     29 class FileBlobCache;
     30 
     31 namespace uirenderer {
     32 namespace skiapipeline {
     33 
     34 class ShaderCache : public GrContextOptions::PersistentCache {
     35 public:
     36     /**
     37      * "get" returns a pointer to the singleton ShaderCache object.  This
     38      * singleton object will never be destroyed.
     39      */
     40     ANDROID_API static ShaderCache& get();
     41 
     42     /**
     43      * "initShaderDiskCache" loads the serialized cache contents from disk and puts the ShaderCache
     44      * into an initialized state, such that it is able to insert and retrieve entries from the
     45      * cache.  This should be called when HWUI pipeline is initialized.  When not in the initialized
     46      * state the load and store methods will return without performing any cache operations.
     47      */
     48     virtual void initShaderDiskCache();
     49 
     50     /**
     51      * "setFilename" sets the name of the file that should be used to store
     52      * cache contents from one program invocation to another. This function does not perform any
     53      * disk operation and it should be invoked before "initShaderCache".
     54      */
     55     virtual void setFilename(const char* filename);
     56 
     57     /**
     58      * "load" attempts to retrieve the value blob associated with a given key
     59      * blob from cache.  This will be called by Skia, when it needs to compile a new SKSL shader.
     60      */
     61     sk_sp<SkData> load(const SkData& key) override;
     62 
     63     /**
     64      * "store" attempts to insert a new key/value blob pair into the cache.
     65      * This will be called by Skia after it compiled a new SKSL shader
     66      */
     67     void store(const SkData& key, const SkData& data) override;
     68 
     69 private:
     70     // Creation and (the lack of) destruction is handled internally.
     71     ShaderCache();
     72 
     73     // Copying is disallowed.
     74     ShaderCache(const ShaderCache&) = delete;
     75     void operator=(const ShaderCache&) = delete;
     76 
     77     /**
     78      * "getBlobCacheLocked" returns the BlobCache object being used to store the
     79      * key/value blob pairs.  If the BlobCache object has not yet been created,
     80      * this will do so, loading the serialized cache contents from disk if
     81      * possible.
     82      */
     83     BlobCache* getBlobCacheLocked();
     84 
     85     /**
     86      * "mInitialized" indicates whether the ShaderCache is in the initialized
     87      * state.  It is initialized to false at construction time, and gets set to
     88      * true when initialize is called.
     89      * When in this state, the cache behaves as normal.  When not,
     90      * the load and store methods will return without performing any cache
     91      * operations.
     92      */
     93     bool mInitialized = false;
     94 
     95     /**
     96      * "mBlobCache" is the cache in which the key/value blob pairs are stored.  It
     97      * is initially NULL, and will be initialized by getBlobCacheLocked the
     98      * first time it's needed.
     99      * The blob cache contains the Android build number. We treat version mismatches as an empty
    100      * cache (logic implemented in BlobCache::unflatten).
    101      */
    102     std::unique_ptr<FileBlobCache> mBlobCache;
    103 
    104     /**
    105      * "mFilename" is the name of the file for storing cache contents in between
    106      * program invocations.  It is initialized to an empty string at
    107      * construction time, and can be set with the setCacheFilename method.  An
    108      * empty string indicates that the cache should not be saved to or restored
    109      * from disk.
    110      */
    111     std::string mFilename;
    112 
    113     /**
    114      * "mSavePending" indicates whether or not a deferred save operation is
    115      * pending.  Each time a key/value pair is inserted into the cache via
    116      * load, a deferred save is initiated if one is not already pending.
    117      * This will wait some amount of time and then trigger a save of the cache
    118      * contents to disk.
    119      */
    120     bool mSavePending = false;
    121 
    122     /**
    123      *  "mObservedBlobValueSize" is the maximum value size observed by the cache reading function.
    124      */
    125     size_t mObservedBlobValueSize = 20*1024;
    126 
    127     /**
    128      *  The time in seconds to wait before saving newly inserted cache entries.
    129      */
    130     unsigned int mDeferredSaveDelay = 4;
    131 
    132     /**
    133      * "mMutex" is the mutex used to prevent concurrent access to the member
    134      * variables. It must be locked whenever the member variables are accessed.
    135      */
    136     mutable std::mutex mMutex;
    137 
    138     /**
    139      * "sCache" is the singleton ShaderCache object.
    140      */
    141     static ShaderCache sCache;
    142 
    143     friend class ShaderCacheTestUtils; //used for unit testing
    144 };
    145 
    146 } /* namespace skiapipeline */
    147 } /* namespace uirenderer */
    148 } /* namespace android */
    149