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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_GUI_SURFACE_H
     18 #define ANDROID_GUI_SURFACE_H
     19 
     20 #include <gui/BufferQueueDefs.h>
     21 #include <gui/HdrMetadata.h>
     22 #include <gui/IGraphicBufferProducer.h>
     23 
     24 #include <ui/ANativeObjectBase.h>
     25 #include <ui/GraphicTypes.h>
     26 #include <ui/Region.h>
     27 
     28 #include <utils/Condition.h>
     29 #include <utils/Mutex.h>
     30 #include <utils/RefBase.h>
     31 
     32 #include <system/window.h>
     33 
     34 namespace android {
     35 
     36 class ISurfaceComposer;
     37 
     38 /*
     39  * An implementation of ANativeWindow that feeds graphics buffers into a
     40  * BufferQueue.
     41  *
     42  * This is typically used by programs that want to render frames through
     43  * some means (maybe OpenGL, a software renderer, or a hardware decoder)
     44  * and have the frames they create forwarded to SurfaceFlinger for
     45  * compositing.  For example, a video decoder could render a frame and call
     46  * eglSwapBuffers(), which invokes ANativeWindow callbacks defined by
     47  * Surface.  Surface then forwards the buffers through Binder IPC
     48  * to the BufferQueue's producer interface, providing the new frame to a
     49  * consumer such as GLConsumer.
     50  */
     51 class Surface
     52     : public ANativeObjectBase<ANativeWindow, Surface, RefBase>
     53 {
     54 public:
     55 
     56     /*
     57      * creates a Surface from the given IGraphicBufferProducer (which concrete
     58      * implementation is a BufferQueue).
     59      *
     60      * Surface is mainly state-less while it's disconnected, it can be
     61      * viewed as a glorified IGraphicBufferProducer holder. It's therefore
     62      * safe to create other Surfaces from the same IGraphicBufferProducer.
     63      *
     64      * However, once a Surface is connected, it'll prevent other Surfaces
     65      * referring to the same IGraphicBufferProducer to become connected and
     66      * therefore prevent them to be used as actual producers of buffers.
     67      *
     68      * the controlledByApp flag indicates that this Surface (producer) is
     69      * controlled by the application. This flag is used at connect time.
     70      */
     71     explicit Surface(const sp<IGraphicBufferProducer>& bufferProducer,
     72             bool controlledByApp = false);
     73 
     74     /* getIGraphicBufferProducer() returns the IGraphicBufferProducer this
     75      * Surface was created with. Usually it's an error to use the
     76      * IGraphicBufferProducer while the Surface is connected.
     77      */
     78     sp<IGraphicBufferProducer> getIGraphicBufferProducer() const;
     79 
     80     /* convenience function to check that the given surface is non NULL as
     81      * well as its IGraphicBufferProducer */
     82     static bool isValid(const sp<Surface>& surface) {
     83         return surface != NULL && surface->getIGraphicBufferProducer() != NULL;
     84     }
     85 
     86     /* Attaches a sideband buffer stream to the Surface's IGraphicBufferProducer.
     87      *
     88      * A sideband stream is a device-specific mechanism for passing buffers
     89      * from the producer to the consumer without using dequeueBuffer/
     90      * queueBuffer. If a sideband stream is present, the consumer can choose
     91      * whether to acquire buffers from the sideband stream or from the queued
     92      * buffers.
     93      *
     94      * Passing NULL or a different stream handle will detach the previous
     95      * handle if any.
     96      */
     97     void setSidebandStream(const sp<NativeHandle>& stream);
     98 
     99     /* Allocates buffers based on the current dimensions/format.
    100      *
    101      * This function will allocate up to the maximum number of buffers
    102      * permitted by the current BufferQueue configuration. It will use the
    103      * default format and dimensions. This is most useful to avoid an allocation
    104      * delay during dequeueBuffer. If there are already the maximum number of
    105      * buffers allocated, this function has no effect.
    106      */
    107     void allocateBuffers();
    108 
    109     /* Sets the generation number on the IGraphicBufferProducer and updates the
    110      * generation number on any buffers attached to the Surface after this call.
    111      * See IGBP::setGenerationNumber for more information. */
    112     status_t setGenerationNumber(uint32_t generationNumber);
    113 
    114     // See IGraphicBufferProducer::getConsumerName
    115     String8 getConsumerName() const;
    116 
    117     // See IGraphicBufferProducer::getNextFrameNumber
    118     uint64_t getNextFrameNumber() const;
    119 
    120     /* Set the scaling mode to be used with a Surface.
    121      * See NATIVE_WINDOW_SET_SCALING_MODE and its parameters
    122      * in <system/window.h>. */
    123     int setScalingMode(int mode);
    124 
    125     // See IGraphicBufferProducer::setDequeueTimeout
    126     status_t setDequeueTimeout(nsecs_t timeout);
    127 
    128     /*
    129      * Wait for frame number to increase past lastFrame for at most
    130      * timeoutNs. Useful for one thread to wait for another unknown
    131      * thread to queue a buffer.
    132      */
    133     bool waitForNextFrame(uint64_t lastFrame, nsecs_t timeout);
    134 
    135     // See IGraphicBufferProducer::getLastQueuedBuffer
    136     // See GLConsumer::getTransformMatrix for outTransformMatrix format
    137     status_t getLastQueuedBuffer(sp<GraphicBuffer>* outBuffer,
    138             sp<Fence>* outFence, float outTransformMatrix[16]);
    139 
    140     status_t getDisplayRefreshCycleDuration(nsecs_t* outRefreshDuration);
    141 
    142     /* Enables or disables frame timestamp tracking. It is disabled by default
    143      * to avoid overhead during queue and dequeue for applications that don't
    144      * need the feature. If disabled, calls to getFrameTimestamps will fail.
    145      */
    146     void enableFrameTimestamps(bool enable);
    147 
    148     status_t getCompositorTiming(
    149             nsecs_t* compositeDeadline, nsecs_t* compositeInterval,
    150             nsecs_t* compositeToPresentLatency);
    151 
    152     // See IGraphicBufferProducer::getFrameTimestamps
    153     status_t getFrameTimestamps(uint64_t frameNumber,
    154             nsecs_t* outRequestedPresentTime, nsecs_t* outAcquireTime,
    155             nsecs_t* outLatchTime, nsecs_t* outFirstRefreshStartTime,
    156             nsecs_t* outLastRefreshStartTime, nsecs_t* outGlCompositionDoneTime,
    157             nsecs_t* outDisplayPresentTime, nsecs_t* outDequeueReadyTime,
    158             nsecs_t* outReleaseTime);
    159 
    160     status_t getWideColorSupport(bool* supported);
    161     status_t getHdrSupport(bool* supported);
    162 
    163     status_t getUniqueId(uint64_t* outId) const;
    164     status_t getConsumerUsage(uint64_t* outUsage) const;
    165 
    166     // Returns the CLOCK_MONOTONIC start time of the last dequeueBuffer call
    167     nsecs_t getLastDequeueStartTime() const;
    168 
    169 protected:
    170     virtual ~Surface();
    171 
    172     // Virtual for testing.
    173     virtual sp<ISurfaceComposer> composerService() const;
    174     virtual nsecs_t now() const;
    175 
    176 private:
    177     // can't be copied
    178     Surface& operator = (const Surface& rhs);
    179     Surface(const Surface& rhs);
    180 
    181     // ANativeWindow hooks
    182     static int hook_cancelBuffer(ANativeWindow* window,
    183             ANativeWindowBuffer* buffer, int fenceFd);
    184     static int hook_dequeueBuffer(ANativeWindow* window,
    185             ANativeWindowBuffer** buffer, int* fenceFd);
    186     static int hook_perform(ANativeWindow* window, int operation, ...);
    187     static int hook_query(const ANativeWindow* window, int what, int* value);
    188     static int hook_queueBuffer(ANativeWindow* window,
    189             ANativeWindowBuffer* buffer, int fenceFd);
    190     static int hook_setSwapInterval(ANativeWindow* window, int interval);
    191 
    192     static int hook_cancelBuffer_DEPRECATED(ANativeWindow* window,
    193             ANativeWindowBuffer* buffer);
    194     static int hook_dequeueBuffer_DEPRECATED(ANativeWindow* window,
    195             ANativeWindowBuffer** buffer);
    196     static int hook_lockBuffer_DEPRECATED(ANativeWindow* window,
    197             ANativeWindowBuffer* buffer);
    198     static int hook_queueBuffer_DEPRECATED(ANativeWindow* window,
    199             ANativeWindowBuffer* buffer);
    200 
    201     int dispatchConnect(va_list args);
    202     int dispatchDisconnect(va_list args);
    203     int dispatchSetBufferCount(va_list args);
    204     int dispatchSetBuffersGeometry(va_list args);
    205     int dispatchSetBuffersDimensions(va_list args);
    206     int dispatchSetBuffersUserDimensions(va_list args);
    207     int dispatchSetBuffersFormat(va_list args);
    208     int dispatchSetScalingMode(va_list args);
    209     int dispatchSetBuffersTransform(va_list args);
    210     int dispatchSetBuffersStickyTransform(va_list args);
    211     int dispatchSetBuffersTimestamp(va_list args);
    212     int dispatchSetCrop(va_list args);
    213     int dispatchSetUsage(va_list args);
    214     int dispatchSetUsage64(va_list args);
    215     int dispatchLock(va_list args);
    216     int dispatchUnlockAndPost(va_list args);
    217     int dispatchSetSidebandStream(va_list args);
    218     int dispatchSetBuffersDataSpace(va_list args);
    219     int dispatchSetBuffersSmpte2086Metadata(va_list args);
    220     int dispatchSetBuffersCta8613Metadata(va_list args);
    221     int dispatchSetSurfaceDamage(va_list args);
    222     int dispatchSetSharedBufferMode(va_list args);
    223     int dispatchSetAutoRefresh(va_list args);
    224     int dispatchGetDisplayRefreshCycleDuration(va_list args);
    225     int dispatchGetNextFrameId(va_list args);
    226     int dispatchEnableFrameTimestamps(va_list args);
    227     int dispatchGetCompositorTiming(va_list args);
    228     int dispatchGetFrameTimestamps(va_list args);
    229     int dispatchGetWideColorSupport(va_list args);
    230     int dispatchGetHdrSupport(va_list args);
    231     int dispatchGetConsumerUsage64(va_list args);
    232 
    233 protected:
    234     virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd);
    235     virtual int cancelBuffer(ANativeWindowBuffer* buffer, int fenceFd);
    236     virtual int queueBuffer(ANativeWindowBuffer* buffer, int fenceFd);
    237     virtual int perform(int operation, va_list args);
    238     virtual int setSwapInterval(int interval);
    239 
    240     virtual int lockBuffer_DEPRECATED(ANativeWindowBuffer* buffer);
    241 
    242     virtual int connect(int api);
    243     virtual int setBufferCount(int bufferCount);
    244     virtual int setBuffersUserDimensions(uint32_t width, uint32_t height);
    245     virtual int setBuffersFormat(PixelFormat format);
    246     virtual int setBuffersTransform(uint32_t transform);
    247     virtual int setBuffersStickyTransform(uint32_t transform);
    248     virtual int setBuffersTimestamp(int64_t timestamp);
    249     virtual int setBuffersDataSpace(ui::Dataspace dataSpace);
    250     virtual int setBuffersSmpte2086Metadata(const android_smpte2086_metadata* metadata);
    251     virtual int setBuffersCta8613Metadata(const android_cta861_3_metadata* metadata);
    252     virtual int setCrop(Rect const* rect);
    253     virtual int setUsage(uint64_t reqUsage);
    254     virtual void setSurfaceDamage(android_native_rect_t* rects, size_t numRects);
    255 
    256 public:
    257     virtual int disconnect(int api,
    258             IGraphicBufferProducer::DisconnectMode mode =
    259                     IGraphicBufferProducer::DisconnectMode::Api);
    260 
    261     virtual int setMaxDequeuedBufferCount(int maxDequeuedBuffers);
    262     virtual int setAsyncMode(bool async);
    263     virtual int setSharedBufferMode(bool sharedBufferMode);
    264     virtual int setAutoRefresh(bool autoRefresh);
    265     virtual int setBuffersDimensions(uint32_t width, uint32_t height);
    266     virtual int lock(ANativeWindow_Buffer* outBuffer, ARect* inOutDirtyBounds);
    267     virtual int unlockAndPost();
    268     virtual int query(int what, int* value) const;
    269 
    270     virtual int connect(int api, const sp<IProducerListener>& listener);
    271 
    272     // When reportBufferRemoval is true, clients must call getAndFlushRemovedBuffers to fetch
    273     // GraphicBuffers removed from this surface after a dequeueBuffer, detachNextBuffer or
    274     // attachBuffer call. This allows clients with their own buffer caches to free up buffers no
    275     // longer in use by this surface.
    276     virtual int connect(
    277             int api, const sp<IProducerListener>& listener,
    278             bool reportBufferRemoval);
    279     virtual int detachNextBuffer(sp<GraphicBuffer>* outBuffer,
    280             sp<Fence>* outFence);
    281     virtual int attachBuffer(ANativeWindowBuffer*);
    282 
    283     // When client connects to Surface with reportBufferRemoval set to true, any buffers removed
    284     // from this Surface will be collected and returned here. Once this method returns, these
    285     // buffers will no longer be referenced by this Surface unless they are attached to this
    286     // Surface later. The list of removed buffers will only be stored until the next dequeueBuffer,
    287     // detachNextBuffer, or attachBuffer call.
    288     status_t getAndFlushRemovedBuffers(std::vector<sp<GraphicBuffer>>* out);
    289 
    290     ui::Dataspace getBuffersDataSpace();
    291 
    292     static status_t attachAndQueueBuffer(Surface* surface, sp<GraphicBuffer> buffer);
    293 
    294 protected:
    295     enum { NUM_BUFFER_SLOTS = BufferQueueDefs::NUM_BUFFER_SLOTS };
    296     enum { DEFAULT_FORMAT = PIXEL_FORMAT_RGBA_8888 };
    297 
    298     void querySupportedTimestampsLocked() const;
    299 
    300     void freeAllBuffers();
    301     int getSlotFromBufferLocked(android_native_buffer_t* buffer) const;
    302 
    303     struct BufferSlot {
    304         sp<GraphicBuffer> buffer;
    305         Region dirtyRegion;
    306     };
    307 
    308     // mSurfaceTexture is the interface to the surface texture server. All
    309     // operations on the surface texture client ultimately translate into
    310     // interactions with the server using this interface.
    311     // TODO: rename to mBufferProducer
    312     sp<IGraphicBufferProducer> mGraphicBufferProducer;
    313 
    314     // mSlots stores the buffers that have been allocated for each buffer slot.
    315     // It is initialized to null pointers, and gets filled in with the result of
    316     // IGraphicBufferProducer::requestBuffer when the client dequeues a buffer from a
    317     // slot that has not yet been used. The buffer allocated to a slot will also
    318     // be replaced if the requested buffer usage or geometry differs from that
    319     // of the buffer allocated to a slot.
    320     BufferSlot mSlots[NUM_BUFFER_SLOTS];
    321 
    322     // mReqWidth is the buffer width that will be requested at the next dequeue
    323     // operation. It is initialized to 1.
    324     uint32_t mReqWidth;
    325 
    326     // mReqHeight is the buffer height that will be requested at the next
    327     // dequeue operation. It is initialized to 1.
    328     uint32_t mReqHeight;
    329 
    330     // mReqFormat is the buffer pixel format that will be requested at the next
    331     // deuque operation. It is initialized to PIXEL_FORMAT_RGBA_8888.
    332     PixelFormat mReqFormat;
    333 
    334     // mReqUsage is the set of buffer usage flags that will be requested
    335     // at the next deuque operation. It is initialized to 0.
    336     uint64_t mReqUsage;
    337 
    338     // mTimestamp is the timestamp that will be used for the next buffer queue
    339     // operation. It defaults to NATIVE_WINDOW_TIMESTAMP_AUTO, which means that
    340     // a timestamp is auto-generated when queueBuffer is called.
    341     int64_t mTimestamp;
    342 
    343     // mDataSpace is the buffer dataSpace that will be used for the next buffer
    344     // queue operation. It defaults to Dataspace::UNKNOWN, which
    345     // means that the buffer contains some type of color data.
    346     ui::Dataspace mDataSpace;
    347 
    348     // mHdrMetadata is the HDR metadata that will be used for the next buffer
    349     // queue operation.  There is no HDR metadata by default.
    350     HdrMetadata mHdrMetadata;
    351 
    352     // mCrop is the crop rectangle that will be used for the next buffer
    353     // that gets queued. It is set by calling setCrop.
    354     Rect mCrop;
    355 
    356     // mScalingMode is the scaling mode that will be used for the next
    357     // buffers that get queued. It is set by calling setScalingMode.
    358     int mScalingMode;
    359 
    360     // mTransform is the transform identifier that will be used for the next
    361     // buffer that gets queued. It is set by calling setTransform.
    362     uint32_t mTransform;
    363 
    364     // mStickyTransform is a transform that is applied on top of mTransform
    365     // in each buffer that is queued.  This is typically used to force the
    366     // compositor to apply a transform, and will prevent the transform hint
    367     // from being set by the compositor.
    368     uint32_t mStickyTransform;
    369 
    370     // mDefaultWidth is default width of the buffers, regardless of the
    371     // native_window_set_buffers_dimensions call.
    372     uint32_t mDefaultWidth;
    373 
    374     // mDefaultHeight is default height of the buffers, regardless of the
    375     // native_window_set_buffers_dimensions call.
    376     uint32_t mDefaultHeight;
    377 
    378     // mUserWidth, if non-zero, is an application-specified override
    379     // of mDefaultWidth.  This is lower priority than the width set by
    380     // native_window_set_buffers_dimensions.
    381     uint32_t mUserWidth;
    382 
    383     // mUserHeight, if non-zero, is an application-specified override
    384     // of mDefaultHeight.  This is lower priority than the height set
    385     // by native_window_set_buffers_dimensions.
    386     uint32_t mUserHeight;
    387 
    388     // mTransformHint is the transform probably applied to buffers of this
    389     // window. this is only a hint, actual transform may differ.
    390     uint32_t mTransformHint;
    391 
    392     // mProducerControlledByApp whether this buffer producer is controlled
    393     // by the application
    394     bool mProducerControlledByApp;
    395 
    396     // mSwapIntervalZero set if we should drop buffers at queue() time to
    397     // achieve an asynchronous swap interval
    398     bool mSwapIntervalZero;
    399 
    400     // mConsumerRunningBehind whether the consumer is running more than
    401     // one buffer behind the producer.
    402     mutable bool mConsumerRunningBehind;
    403 
    404     // mMutex is the mutex used to prevent concurrent access to the member
    405     // variables of Surface objects. It must be locked whenever the
    406     // member variables are accessed.
    407     mutable Mutex mMutex;
    408 
    409     // must be used from the lock/unlock thread
    410     sp<GraphicBuffer>           mLockedBuffer;
    411     sp<GraphicBuffer>           mPostedBuffer;
    412     bool                        mConnectedToCpu;
    413 
    414     // When a CPU producer is attached, this reflects the region that the
    415     // producer wished to update as well as whether the Surface was able to copy
    416     // the previous buffer back to allow a partial update.
    417     //
    418     // When a non-CPU producer is attached, this reflects the surface damage
    419     // (the change since the previous frame) passed in by the producer.
    420     Region mDirtyRegion;
    421 
    422     // mBufferAge tracks the age of the contents of the most recently dequeued
    423     // buffer as the number of frames that have elapsed since it was last queued
    424     uint64_t mBufferAge;
    425 
    426     // Stores the current generation number. See setGenerationNumber and
    427     // IGraphicBufferProducer::setGenerationNumber for more information.
    428     uint32_t mGenerationNumber;
    429 
    430     // Caches the values that have been passed to the producer.
    431     bool mSharedBufferMode;
    432     bool mAutoRefresh;
    433 
    434     // If in shared buffer mode and auto refresh is enabled, store the shared
    435     // buffer slot and return it for all calls to queue/dequeue without going
    436     // over Binder.
    437     int mSharedBufferSlot;
    438 
    439     // This is true if the shared buffer has already been queued/canceled. It's
    440     // used to prevent a mismatch between the number of queue/dequeue calls.
    441     bool mSharedBufferHasBeenQueued;
    442 
    443     // These are used to satisfy the NATIVE_WINDOW_LAST_*_DURATION queries
    444     nsecs_t mLastDequeueDuration = 0;
    445     nsecs_t mLastQueueDuration = 0;
    446 
    447     // Stores the time right before we call IGBP::dequeueBuffer
    448     nsecs_t mLastDequeueStartTime = 0;
    449 
    450     Condition mQueueBufferCondition;
    451 
    452     uint64_t mNextFrameNumber = 1;
    453     uint64_t mLastFrameNumber = 0;
    454 
    455     // Mutable because ANativeWindow::query needs this class const.
    456     mutable bool mQueriedSupportedTimestamps;
    457     mutable bool mFrameTimestampsSupportsPresent;
    458 
    459     // A cached copy of the FrameEventHistory maintained by the consumer.
    460     bool mEnableFrameTimestamps = false;
    461     std::unique_ptr<ProducerFrameEventHistory> mFrameEventHistory;
    462 
    463     bool mReportRemovedBuffers = false;
    464     std::vector<sp<GraphicBuffer>> mRemovedBuffers;
    465 };
    466 
    467 } // namespace android
    468 
    469 #endif  // ANDROID_GUI_SURFACE_H
    470