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Searched
defs:no_spill
(Results
1 - 3
of
3
) sorted by null
/external/mesa3d/src/mesa/drivers/dri/i965/
brw_vec4_reg_allocate.cpp
382
vec4_visitor::evaluate_spill_costs(float *spill_costs, bool *
no_spill
)
391
no_spill
[i] = alloc.sizes[i] != 1 && alloc.sizes[i] != 2;
401
if (inst->src[i].file == VGRF && !
no_spill
[inst->src[i].nr]) {
411
no_spill
[inst->src[i].nr] = true;
421
no_spill
[inst->src[i].nr] = true;
431
no_spill
[inst->src[i].nr] = true;
435
if (inst->dst.file == VGRF && !
no_spill
[inst->dst.nr]) {
439
no_spill
[inst->dst.nr] = true;
448
no_spill
[inst->dst.nr] = true;
460
no_spill
[inst->dst.nr] = true
504
bool
no_spill
[this->alloc.count];
local
[
all
...]
brw_fs_reg_allocate.cpp
811
bool
no_spill
[this->alloc.count];
local
815
no_spill
[i] = false;
844
no_spill
[inst->src[0].nr] = true;
850
no_spill
[inst->dst.nr] = true;
859
if (!
no_spill
[i])
[
all
...]
brw_vec4.cpp
2658
bool
no_spill
[alloc.count];
local
[
all
...]
Completed in 165 milliseconds