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    Searched defs:no_spill (Results 1 - 3 of 3) sorted by null

  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_vec4_reg_allocate.cpp 382 vec4_visitor::evaluate_spill_costs(float *spill_costs, bool *no_spill)
391 no_spill[i] = alloc.sizes[i] != 1 && alloc.sizes[i] != 2;
401 if (inst->src[i].file == VGRF && !no_spill[inst->src[i].nr]) {
411 no_spill[inst->src[i].nr] = true;
421 no_spill[inst->src[i].nr] = true;
431 no_spill[inst->src[i].nr] = true;
435 if (inst->dst.file == VGRF && !no_spill[inst->dst.nr]) {
439 no_spill[inst->dst.nr] = true;
448 no_spill[inst->dst.nr] = true;
460 no_spill[inst->dst.nr] = true
504 bool no_spill[this->alloc.count]; local
    [all...]
brw_fs_reg_allocate.cpp 811 bool no_spill[this->alloc.count]; local
815 no_spill[i] = false;
844 no_spill[inst->src[0].nr] = true;
850 no_spill[inst->dst.nr] = true;
859 if (!no_spill[i])
    [all...]
brw_vec4.cpp 2658 bool no_spill[alloc.count]; local
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