1 /* 2 * Copyright 2010 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 * 23 * Authors: 24 * Eric Anholt <eric (at) anholt.net> 25 * 26 */ 27 28 #include "brw_eu.h" 29 #include "brw_fs.h" 30 #include "brw_cfg.h" 31 #include "util/register_allocate.h" 32 33 using namespace brw; 34 35 static void 36 assign_reg(unsigned *reg_hw_locations, fs_reg *reg) 37 { 38 if (reg->file == VGRF) { 39 reg->nr = reg_hw_locations[reg->nr] + reg->offset / REG_SIZE; 40 reg->offset %= REG_SIZE; 41 } 42 } 43 44 void 45 fs_visitor::assign_regs_trivial() 46 { 47 unsigned hw_reg_mapping[this->alloc.count + 1]; 48 unsigned i; 49 int reg_width = dispatch_width / 8; 50 51 /* Note that compressed instructions require alignment to 2 registers. */ 52 hw_reg_mapping[0] = ALIGN(this->first_non_payload_grf, reg_width); 53 for (i = 1; i <= this->alloc.count; i++) { 54 hw_reg_mapping[i] = (hw_reg_mapping[i - 1] + 55 this->alloc.sizes[i - 1]); 56 } 57 this->grf_used = hw_reg_mapping[this->alloc.count]; 58 59 foreach_block_and_inst(block, fs_inst, inst, cfg) { 60 assign_reg(hw_reg_mapping, &inst->dst); 61 for (i = 0; i < inst->sources; i++) { 62 assign_reg(hw_reg_mapping, &inst->src[i]); 63 } 64 } 65 66 if (this->grf_used >= max_grf) { 67 fail("Ran out of regs on trivial allocator (%d/%d)\n", 68 this->grf_used, max_grf); 69 } else { 70 this->alloc.count = this->grf_used; 71 } 72 73 } 74 75 static void 76 brw_alloc_reg_set(struct brw_compiler *compiler, int dispatch_width) 77 { 78 const struct gen_device_info *devinfo = compiler->devinfo; 79 int base_reg_count = BRW_MAX_GRF; 80 const int index = _mesa_logbase2(dispatch_width / 8); 81 82 if (dispatch_width > 8 && devinfo->gen >= 7) { 83 /* For IVB+, we don't need the PLN hacks or the even-reg alignment in 84 * SIMD16. Therefore, we can use the exact same register sets for 85 * SIMD16 as we do for SIMD8 and we don't need to recalculate them. 86 */ 87 compiler->fs_reg_sets[index] = compiler->fs_reg_sets[0]; 88 return; 89 } 90 91 /* The registers used to make up almost all values handled in the compiler 92 * are a scalar value occupying a single register (or 2 registers in the 93 * case of SIMD16, which is handled by dividing base_reg_count by 2 and 94 * multiplying allocated register numbers by 2). Things that were 95 * aggregates of scalar values at the GLSL level were split to scalar 96 * values by split_virtual_grfs(). 97 * 98 * However, texture SEND messages return a series of contiguous registers 99 * to write into. We currently always ask for 4 registers, but we may 100 * convert that to use less some day. 101 * 102 * Additionally, on gen5 we need aligned pairs of registers for the PLN 103 * instruction, and on gen4 we need 8 contiguous regs for workaround simd16 104 * texturing. 105 */ 106 const int class_count = MAX_VGRF_SIZE; 107 int class_sizes[MAX_VGRF_SIZE]; 108 for (unsigned i = 0; i < MAX_VGRF_SIZE; i++) 109 class_sizes[i] = i + 1; 110 111 memset(compiler->fs_reg_sets[index].class_to_ra_reg_range, 0, 112 sizeof(compiler->fs_reg_sets[index].class_to_ra_reg_range)); 113 int *class_to_ra_reg_range = compiler->fs_reg_sets[index].class_to_ra_reg_range; 114 115 /* Compute the total number of registers across all classes. */ 116 int ra_reg_count = 0; 117 for (int i = 0; i < class_count; i++) { 118 if (devinfo->gen <= 5 && dispatch_width >= 16) { 119 /* From the G45 PRM: 120 * 121 * In order to reduce the hardware complexity, the following 122 * rules and restrictions apply to the compressed instruction: 123 * ... 124 * * Operand Alignment Rule: With the exceptions listed below, a 125 * source/destination operand in general should be aligned to 126 * even 256-bit physical register with a region size equal to 127 * two 256-bit physical register 128 */ 129 ra_reg_count += (base_reg_count - (class_sizes[i] - 1)) / 2; 130 } else { 131 ra_reg_count += base_reg_count - (class_sizes[i] - 1); 132 } 133 /* Mark the last register. We'll fill in the beginnings later. */ 134 class_to_ra_reg_range[class_sizes[i]] = ra_reg_count; 135 } 136 137 /* Fill out the rest of the range markers */ 138 for (int i = 1; i < 17; ++i) { 139 if (class_to_ra_reg_range[i] == 0) 140 class_to_ra_reg_range[i] = class_to_ra_reg_range[i-1]; 141 } 142 143 uint8_t *ra_reg_to_grf = ralloc_array(compiler, uint8_t, ra_reg_count); 144 struct ra_regs *regs = ra_alloc_reg_set(compiler, ra_reg_count, false); 145 if (devinfo->gen >= 6) 146 ra_set_allocate_round_robin(regs); 147 int *classes = ralloc_array(compiler, int, class_count); 148 int aligned_pairs_class = -1; 149 150 /* Allocate space for q values. We allocate class_count + 1 because we 151 * want to leave room for the aligned pairs class if we have it. */ 152 unsigned int **q_values = ralloc_array(compiler, unsigned int *, 153 class_count + 1); 154 for (int i = 0; i < class_count + 1; ++i) 155 q_values[i] = ralloc_array(q_values, unsigned int, class_count + 1); 156 157 /* Now, add the registers to their classes, and add the conflicts 158 * between them and the base GRF registers (and also each other). 159 */ 160 int reg = 0; 161 int pairs_base_reg = 0; 162 int pairs_reg_count = 0; 163 for (int i = 0; i < class_count; i++) { 164 int class_reg_count; 165 if (devinfo->gen <= 5 && dispatch_width >= 16) { 166 class_reg_count = (base_reg_count - (class_sizes[i] - 1)) / 2; 167 168 /* See comment below. The only difference here is that we are 169 * dealing with pairs of registers instead of single registers. 170 * Registers of odd sizes simply get rounded up. */ 171 for (int j = 0; j < class_count; j++) 172 q_values[i][j] = (class_sizes[i] + 1) / 2 + 173 (class_sizes[j] + 1) / 2 - 1; 174 } else { 175 class_reg_count = base_reg_count - (class_sizes[i] - 1); 176 177 /* From register_allocate.c: 178 * 179 * q(B,C) (indexed by C, B is this register class) in 180 * Runeson/Nystrm paper. This is "how many registers of B could 181 * the worst choice register from C conflict with". 182 * 183 * If we just let the register allocation algorithm compute these 184 * values, is extremely expensive. However, since all of our 185 * registers are laid out, we can very easily compute them 186 * ourselves. View the register from C as fixed starting at GRF n 187 * somwhere in the middle, and the register from B as sliding back 188 * and forth. Then the first register to conflict from B is the 189 * one starting at n - class_size[B] + 1 and the last register to 190 * conflict will start at n + class_size[B] - 1. Therefore, the 191 * number of conflicts from B is class_size[B] + class_size[C] - 1. 192 * 193 * +-+-+-+-+-+-+ +-+-+-+-+-+-+ 194 * B | | | | | |n| --> | | | | | | | 195 * +-+-+-+-+-+-+ +-+-+-+-+-+-+ 196 * +-+-+-+-+-+ 197 * C |n| | | | | 198 * +-+-+-+-+-+ 199 */ 200 for (int j = 0; j < class_count; j++) 201 q_values[i][j] = class_sizes[i] + class_sizes[j] - 1; 202 } 203 classes[i] = ra_alloc_reg_class(regs); 204 205 /* Save this off for the aligned pair class at the end. */ 206 if (class_sizes[i] == 2) { 207 pairs_base_reg = reg; 208 pairs_reg_count = class_reg_count; 209 } 210 211 if (devinfo->gen <= 5 && dispatch_width >= 16) { 212 for (int j = 0; j < class_reg_count; j++) { 213 ra_class_add_reg(regs, classes[i], reg); 214 215 ra_reg_to_grf[reg] = j * 2; 216 217 for (int base_reg = j; 218 base_reg < j + (class_sizes[i] + 1) / 2; 219 base_reg++) { 220 ra_add_reg_conflict(regs, base_reg, reg); 221 } 222 223 reg++; 224 } 225 } else { 226 for (int j = 0; j < class_reg_count; j++) { 227 ra_class_add_reg(regs, classes[i], reg); 228 229 ra_reg_to_grf[reg] = j; 230 231 for (int base_reg = j; 232 base_reg < j + class_sizes[i]; 233 base_reg++) { 234 ra_add_reg_conflict(regs, base_reg, reg); 235 } 236 237 reg++; 238 } 239 } 240 } 241 assert(reg == ra_reg_count); 242 243 /* Applying transitivity to all of the base registers gives us the 244 * appropreate register conflict relationships everywhere. 245 */ 246 for (int reg = 0; reg < base_reg_count; reg++) 247 ra_make_reg_conflicts_transitive(regs, reg); 248 249 /* Add a special class for aligned pairs, which we'll put delta_xy 250 * in on Gen <= 6 so that we can do PLN. 251 */ 252 if (devinfo->has_pln && dispatch_width == 8 && devinfo->gen <= 6) { 253 aligned_pairs_class = ra_alloc_reg_class(regs); 254 255 for (int i = 0; i < pairs_reg_count; i++) { 256 if ((ra_reg_to_grf[pairs_base_reg + i] & 1) == 0) { 257 ra_class_add_reg(regs, aligned_pairs_class, pairs_base_reg + i); 258 } 259 } 260 261 for (int i = 0; i < class_count; i++) { 262 /* These are a little counter-intuitive because the pair registers 263 * are required to be aligned while the register they are 264 * potentially interferring with are not. In the case where the 265 * size is even, the worst-case is that the register is 266 * odd-aligned. In the odd-size case, it doesn't matter. 267 */ 268 q_values[class_count][i] = class_sizes[i] / 2 + 1; 269 q_values[i][class_count] = class_sizes[i] + 1; 270 } 271 q_values[class_count][class_count] = 1; 272 } 273 274 ra_set_finalize(regs, q_values); 275 276 ralloc_free(q_values); 277 278 compiler->fs_reg_sets[index].regs = regs; 279 for (unsigned i = 0; i < ARRAY_SIZE(compiler->fs_reg_sets[index].classes); i++) 280 compiler->fs_reg_sets[index].classes[i] = -1; 281 for (int i = 0; i < class_count; i++) 282 compiler->fs_reg_sets[index].classes[class_sizes[i] - 1] = classes[i]; 283 compiler->fs_reg_sets[index].ra_reg_to_grf = ra_reg_to_grf; 284 compiler->fs_reg_sets[index].aligned_pairs_class = aligned_pairs_class; 285 } 286 287 void 288 brw_fs_alloc_reg_sets(struct brw_compiler *compiler) 289 { 290 brw_alloc_reg_set(compiler, 8); 291 brw_alloc_reg_set(compiler, 16); 292 brw_alloc_reg_set(compiler, 32); 293 } 294 295 static int 296 count_to_loop_end(const bblock_t *block) 297 { 298 if (block->end()->opcode == BRW_OPCODE_WHILE) 299 return block->end_ip; 300 301 int depth = 1; 302 /* Skip the first block, since we don't want to count the do the calling 303 * function found. 304 */ 305 for (block = block->next(); 306 depth > 0; 307 block = block->next()) { 308 if (block->start()->opcode == BRW_OPCODE_DO) 309 depth++; 310 if (block->end()->opcode == BRW_OPCODE_WHILE) { 311 depth--; 312 if (depth == 0) 313 return block->end_ip; 314 } 315 } 316 unreachable("not reached"); 317 } 318 319 void fs_visitor::calculate_payload_ranges(int payload_node_count, 320 int *payload_last_use_ip) 321 { 322 int loop_depth = 0; 323 int loop_end_ip = 0; 324 325 for (int i = 0; i < payload_node_count; i++) 326 payload_last_use_ip[i] = -1; 327 328 int ip = 0; 329 foreach_block_and_inst(block, fs_inst, inst, cfg) { 330 switch (inst->opcode) { 331 case BRW_OPCODE_DO: 332 loop_depth++; 333 334 /* Since payload regs are deffed only at the start of the shader 335 * execution, any uses of the payload within a loop mean the live 336 * interval extends to the end of the outermost loop. Find the ip of 337 * the end now. 338 */ 339 if (loop_depth == 1) 340 loop_end_ip = count_to_loop_end(block); 341 break; 342 case BRW_OPCODE_WHILE: 343 loop_depth--; 344 break; 345 default: 346 break; 347 } 348 349 int use_ip; 350 if (loop_depth > 0) 351 use_ip = loop_end_ip; 352 else 353 use_ip = ip; 354 355 /* Note that UNIFORM args have been turned into FIXED_GRF by 356 * assign_curbe_setup(), and interpolation uses fixed hardware regs from 357 * the start (see interp_reg()). 358 */ 359 for (int i = 0; i < inst->sources; i++) { 360 if (inst->src[i].file == FIXED_GRF) { 361 int node_nr = inst->src[i].nr; 362 if (node_nr >= payload_node_count) 363 continue; 364 365 for (unsigned j = 0; j < regs_read(inst, i); j++) { 366 payload_last_use_ip[node_nr + j] = use_ip; 367 assert(node_nr + j < unsigned(payload_node_count)); 368 } 369 } 370 } 371 372 /* Special case instructions which have extra implied registers used. */ 373 switch (inst->opcode) { 374 case CS_OPCODE_CS_TERMINATE: 375 payload_last_use_ip[0] = use_ip; 376 break; 377 378 default: 379 if (inst->eot) { 380 /* We could omit this for the !inst->header_present case, except 381 * that the simulator apparently incorrectly reads from g0/g1 382 * instead of sideband. It also really freaks out driver 383 * developers to see g0 used in unusual places, so just always 384 * reserve it. 385 */ 386 payload_last_use_ip[0] = use_ip; 387 payload_last_use_ip[1] = use_ip; 388 } 389 break; 390 } 391 392 ip++; 393 } 394 } 395 396 397 /** 398 * Sets up interference between thread payload registers and the virtual GRFs 399 * to be allocated for program temporaries. 400 * 401 * We want to be able to reallocate the payload for our virtual GRFs, notably 402 * because the setup coefficients for a full set of 16 FS inputs takes up 8 of 403 * our 128 registers. 404 * 405 * The layout of the payload registers is: 406 * 407 * 0..payload.num_regs-1: fixed function setup (including bary coordinates). 408 * payload.num_regs..payload.num_regs+curb_read_lengh-1: uniform data 409 * payload.num_regs+curb_read_lengh..first_non_payload_grf-1: setup coefficients. 410 * 411 * And we have payload_node_count nodes covering these registers in order 412 * (note that in SIMD16, a node is two registers). 413 */ 414 void 415 fs_visitor::setup_payload_interference(struct ra_graph *g, 416 int payload_node_count, 417 int first_payload_node) 418 { 419 int payload_last_use_ip[payload_node_count]; 420 calculate_payload_ranges(payload_node_count, payload_last_use_ip); 421 422 for (int i = 0; i < payload_node_count; i++) { 423 if (payload_last_use_ip[i] == -1) 424 continue; 425 426 /* Mark the payload node as interfering with any virtual grf that is 427 * live between the start of the program and our last use of the payload 428 * node. 429 */ 430 for (unsigned j = 0; j < this->alloc.count; j++) { 431 /* Note that we use a <= comparison, unlike virtual_grf_interferes(), 432 * in order to not have to worry about the uniform issue described in 433 * calculate_live_intervals(). 434 */ 435 if (this->virtual_grf_start[j] <= payload_last_use_ip[i]) { 436 ra_add_node_interference(g, first_payload_node + i, j); 437 } 438 } 439 } 440 441 for (int i = 0; i < payload_node_count; i++) { 442 /* Mark each payload node as being allocated to its physical register. 443 * 444 * The alternative would be to have per-physical-register classes, which 445 * would just be silly. 446 */ 447 if (devinfo->gen <= 5 && dispatch_width >= 16) { 448 /* We have to divide by 2 here because we only have even numbered 449 * registers. Some of the payload registers will be odd, but 450 * that's ok because their physical register numbers have already 451 * been assigned. The only thing this is used for is interference. 452 */ 453 ra_set_node_reg(g, first_payload_node + i, i / 2); 454 } else { 455 ra_set_node_reg(g, first_payload_node + i, i); 456 } 457 } 458 } 459 460 /** 461 * Sets the mrf_used array to indicate which MRFs are used by the shader IR 462 * 463 * This is used in assign_regs() to decide which of the GRFs that we use as 464 * MRFs on gen7 get normally register allocated, and in register spilling to 465 * see if we can actually use MRFs to do spills without overwriting normal MRF 466 * contents. 467 */ 468 static void 469 get_used_mrfs(fs_visitor *v, bool *mrf_used) 470 { 471 int reg_width = v->dispatch_width / 8; 472 473 memset(mrf_used, 0, BRW_MAX_MRF(v->devinfo->gen) * sizeof(bool)); 474 475 foreach_block_and_inst(block, fs_inst, inst, v->cfg) { 476 if (inst->dst.file == MRF) { 477 int reg = inst->dst.nr & ~BRW_MRF_COMPR4; 478 mrf_used[reg] = true; 479 if (reg_width == 2) { 480 if (inst->dst.nr & BRW_MRF_COMPR4) { 481 mrf_used[reg + 4] = true; 482 } else { 483 mrf_used[reg + 1] = true; 484 } 485 } 486 } 487 488 if (inst->mlen > 0) { 489 for (int i = 0; i < v->implied_mrf_writes(inst); i++) { 490 mrf_used[inst->base_mrf + i] = true; 491 } 492 } 493 } 494 } 495 496 /** 497 * Sets interference between virtual GRFs and usage of the high GRFs for SEND 498 * messages (treated as MRFs in code generation). 499 */ 500 static void 501 setup_mrf_hack_interference(fs_visitor *v, struct ra_graph *g, 502 int first_mrf_node, int *first_used_mrf) 503 { 504 bool mrf_used[BRW_MAX_MRF(v->devinfo->gen)]; 505 get_used_mrfs(v, mrf_used); 506 507 *first_used_mrf = BRW_MAX_MRF(v->devinfo->gen); 508 for (int i = 0; i < BRW_MAX_MRF(v->devinfo->gen); i++) { 509 /* Mark each MRF reg node as being allocated to its physical register. 510 * 511 * The alternative would be to have per-physical-register classes, which 512 * would just be silly. 513 */ 514 ra_set_node_reg(g, first_mrf_node + i, GEN7_MRF_HACK_START + i); 515 516 /* Since we don't have any live/dead analysis on the MRFs, just mark all 517 * that are used as conflicting with all virtual GRFs. 518 */ 519 if (mrf_used[i]) { 520 if (i < *first_used_mrf) 521 *first_used_mrf = i; 522 523 for (unsigned j = 0; j < v->alloc.count; j++) { 524 ra_add_node_interference(g, first_mrf_node + i, j); 525 } 526 } 527 } 528 } 529 530 bool 531 fs_visitor::assign_regs(bool allow_spilling, bool spill_all) 532 { 533 /* Most of this allocation was written for a reg_width of 1 534 * (dispatch_width == 8). In extending to SIMD16, the code was 535 * left in place and it was converted to have the hardware 536 * registers it's allocating be contiguous physical pairs of regs 537 * for reg_width == 2. 538 */ 539 int reg_width = dispatch_width / 8; 540 unsigned hw_reg_mapping[this->alloc.count]; 541 int payload_node_count = ALIGN(this->first_non_payload_grf, reg_width); 542 int rsi = _mesa_logbase2(reg_width); /* Which compiler->fs_reg_sets[] to use */ 543 calculate_live_intervals(); 544 545 int node_count = this->alloc.count; 546 int first_payload_node = node_count; 547 node_count += payload_node_count; 548 int first_mrf_hack_node = node_count; 549 if (devinfo->gen >= 7) 550 node_count += BRW_MAX_GRF - GEN7_MRF_HACK_START; 551 struct ra_graph *g = 552 ra_alloc_interference_graph(compiler->fs_reg_sets[rsi].regs, node_count); 553 554 for (unsigned i = 0; i < this->alloc.count; i++) { 555 unsigned size = this->alloc.sizes[i]; 556 int c; 557 558 assert(size <= ARRAY_SIZE(compiler->fs_reg_sets[rsi].classes) && 559 "Register allocation relies on split_virtual_grfs()"); 560 c = compiler->fs_reg_sets[rsi].classes[size - 1]; 561 562 /* Special case: on pre-GEN6 hardware that supports PLN, the 563 * second operand of a PLN instruction needs to be an 564 * even-numbered register, so we have a special register class 565 * wm_aligned_pairs_class to handle this case. pre-GEN6 always 566 * uses this->delta_xy[BRW_BARYCENTRIC_PERSPECTIVE_PIXEL] as the 567 * second operand of a PLN instruction (since it doesn't support 568 * any other interpolation modes). So all we need to do is find 569 * that register and set it to the appropriate class. 570 */ 571 if (compiler->fs_reg_sets[rsi].aligned_pairs_class >= 0 && 572 this->delta_xy[BRW_BARYCENTRIC_PERSPECTIVE_PIXEL].file == VGRF && 573 this->delta_xy[BRW_BARYCENTRIC_PERSPECTIVE_PIXEL].nr == i) { 574 c = compiler->fs_reg_sets[rsi].aligned_pairs_class; 575 } 576 577 ra_set_node_class(g, i, c); 578 579 for (unsigned j = 0; j < i; j++) { 580 if (virtual_grf_interferes(i, j)) { 581 ra_add_node_interference(g, i, j); 582 } 583 } 584 } 585 586 /* Certain instructions can't safely use the same register for their 587 * sources and destination. Add interference. 588 */ 589 foreach_block_and_inst(block, fs_inst, inst, cfg) { 590 if (inst->dst.file == VGRF && inst->has_source_and_destination_hazard()) { 591 for (unsigned i = 0; i < 3; i++) { 592 if (inst->src[i].file == VGRF) { 593 ra_add_node_interference(g, inst->dst.nr, inst->src[i].nr); 594 } 595 } 596 } 597 } 598 599 setup_payload_interference(g, payload_node_count, first_payload_node); 600 if (devinfo->gen >= 7) { 601 int first_used_mrf = BRW_MAX_MRF(devinfo->gen); 602 setup_mrf_hack_interference(this, g, first_mrf_hack_node, 603 &first_used_mrf); 604 605 foreach_block_and_inst(block, fs_inst, inst, cfg) { 606 /* When we do send-from-GRF for FB writes, we need to ensure that 607 * the last write instruction sends from a high register. This is 608 * because the vertex fetcher wants to start filling the low 609 * payload registers while the pixel data port is still working on 610 * writing out the memory. If we don't do this, we get rendering 611 * artifacts. 612 * 613 * We could just do "something high". Instead, we just pick the 614 * highest register that works. 615 */ 616 if (inst->eot) { 617 int size = alloc.sizes[inst->src[0].nr]; 618 int reg = compiler->fs_reg_sets[rsi].class_to_ra_reg_range[size] - 1; 619 620 /* If something happened to spill, we want to push the EOT send 621 * register early enough in the register file that we don't 622 * conflict with any used MRF hack registers. 623 */ 624 reg -= BRW_MAX_MRF(devinfo->gen) - first_used_mrf; 625 626 ra_set_node_reg(g, inst->src[0].nr, reg); 627 break; 628 } 629 } 630 } 631 632 if (dispatch_width > 8) { 633 /* In 16-wide dispatch we have an issue where a compressed 634 * instruction is actually two instructions executed simultaneiously. 635 * It's actually ok to have the source and destination registers be 636 * the same. In this case, each instruction over-writes its own 637 * source and there's no problem. The real problem here is if the 638 * source and destination registers are off by one. Then you can end 639 * up in a scenario where the first instruction over-writes the 640 * source of the second instruction. Since the compiler doesn't know 641 * about this level of granularity, we simply make the source and 642 * destination interfere. 643 */ 644 foreach_block_and_inst(block, fs_inst, inst, cfg) { 645 if (inst->dst.file != VGRF) 646 continue; 647 648 for (int i = 0; i < inst->sources; ++i) { 649 if (inst->src[i].file == VGRF) { 650 ra_add_node_interference(g, inst->dst.nr, inst->src[i].nr); 651 } 652 } 653 } 654 } 655 656 /* Debug of register spilling: Go spill everything. */ 657 if (unlikely(spill_all)) { 658 int reg = choose_spill_reg(g); 659 660 if (reg != -1) { 661 spill_reg(reg); 662 ralloc_free(g); 663 return false; 664 } 665 } 666 667 if (!ra_allocate(g)) { 668 /* Failed to allocate registers. Spill a reg, and the caller will 669 * loop back into here to try again. 670 */ 671 int reg = choose_spill_reg(g); 672 673 if (reg == -1) { 674 fail("no register to spill:\n"); 675 dump_instructions(NULL); 676 } else if (allow_spilling) { 677 spill_reg(reg); 678 } 679 680 ralloc_free(g); 681 682 return false; 683 } 684 685 /* Get the chosen virtual registers for each node, and map virtual 686 * regs in the register classes back down to real hardware reg 687 * numbers. 688 */ 689 this->grf_used = payload_node_count; 690 for (unsigned i = 0; i < this->alloc.count; i++) { 691 int reg = ra_get_node_reg(g, i); 692 693 hw_reg_mapping[i] = compiler->fs_reg_sets[rsi].ra_reg_to_grf[reg]; 694 this->grf_used = MAX2(this->grf_used, 695 hw_reg_mapping[i] + this->alloc.sizes[i]); 696 } 697 698 foreach_block_and_inst(block, fs_inst, inst, cfg) { 699 assign_reg(hw_reg_mapping, &inst->dst); 700 for (int i = 0; i < inst->sources; i++) { 701 assign_reg(hw_reg_mapping, &inst->src[i]); 702 } 703 } 704 705 this->alloc.count = this->grf_used; 706 707 ralloc_free(g); 708 709 return true; 710 } 711 712 namespace { 713 /** 714 * Maximum spill block size we expect to encounter in 32B units. 715 * 716 * This is somewhat arbitrary and doesn't necessarily limit the maximum 717 * variable size that can be spilled -- A higher value will allow a 718 * variable of a given size to be spilled more efficiently with a smaller 719 * number of scratch messages, but will increase the likelihood of a 720 * collision between the MRFs reserved for spilling and other MRFs used by 721 * the program (and possibly increase GRF register pressure on platforms 722 * without hardware MRFs), what could cause register allocation to fail. 723 * 724 * For the moment reserve just enough space so a register of 32 bit 725 * component type and natural region width can be spilled without splitting 726 * into multiple (force_writemask_all) scratch messages. 727 */ 728 unsigned 729 spill_max_size(const backend_shader *s) 730 { 731 /* FINISHME - On Gen7+ it should be possible to avoid this limit 732 * altogether by spilling directly from the temporary GRF 733 * allocated to hold the result of the instruction (and the 734 * scratch write header). 735 */ 736 /* FINISHME - The shader's dispatch width probably belongs in 737 * backend_shader (or some nonexistent fs_shader class?) 738 * rather than in the visitor class. 739 */ 740 return static_cast<const fs_visitor *>(s)->dispatch_width / 8; 741 } 742 743 /** 744 * First MRF register available for spilling. 745 */ 746 unsigned 747 spill_base_mrf(const backend_shader *s) 748 { 749 return BRW_MAX_MRF(s->devinfo->gen) - spill_max_size(s) - 1; 750 } 751 } 752 753 static void 754 emit_unspill(const fs_builder &bld, fs_reg dst, 755 uint32_t spill_offset, unsigned count) 756 { 757 const gen_device_info *devinfo = bld.shader->devinfo; 758 const unsigned reg_size = dst.component_size(bld.dispatch_width()) / 759 REG_SIZE; 760 assert(count % reg_size == 0); 761 762 for (unsigned i = 0; i < count / reg_size; i++) { 763 /* The Gen7 descriptor-based offset is 12 bits of HWORD units. Because 764 * the Gen7-style scratch block read is hardwired to BTI 255, on Gen9+ 765 * it would cause the DC to do an IA-coherent read, what largely 766 * outweighs the slight advantage from not having to provide the address 767 * as part of the message header, so we're better off using plain old 768 * oword block reads. 769 */ 770 bool gen7_read = (devinfo->gen >= 7 && devinfo->gen < 9 && 771 spill_offset < (1 << 12) * REG_SIZE); 772 fs_inst *unspill_inst = bld.emit(gen7_read ? 773 SHADER_OPCODE_GEN7_SCRATCH_READ : 774 SHADER_OPCODE_GEN4_SCRATCH_READ, 775 dst); 776 unspill_inst->offset = spill_offset; 777 778 if (!gen7_read) { 779 unspill_inst->base_mrf = spill_base_mrf(bld.shader); 780 unspill_inst->mlen = 1; /* header contains offset */ 781 } 782 783 dst.offset += reg_size * REG_SIZE; 784 spill_offset += reg_size * REG_SIZE; 785 } 786 } 787 788 static void 789 emit_spill(const fs_builder &bld, fs_reg src, 790 uint32_t spill_offset, unsigned count) 791 { 792 const unsigned reg_size = src.component_size(bld.dispatch_width()) / 793 REG_SIZE; 794 assert(count % reg_size == 0); 795 796 for (unsigned i = 0; i < count / reg_size; i++) { 797 fs_inst *spill_inst = 798 bld.emit(SHADER_OPCODE_GEN4_SCRATCH_WRITE, bld.null_reg_f(), src); 799 src.offset += reg_size * REG_SIZE; 800 spill_inst->offset = spill_offset + i * reg_size * REG_SIZE; 801 spill_inst->mlen = 1 + reg_size; /* header, value */ 802 spill_inst->base_mrf = spill_base_mrf(bld.shader); 803 } 804 } 805 806 int 807 fs_visitor::choose_spill_reg(struct ra_graph *g) 808 { 809 float loop_scale = 1.0; 810 float spill_costs[this->alloc.count]; 811 bool no_spill[this->alloc.count]; 812 813 for (unsigned i = 0; i < this->alloc.count; i++) { 814 spill_costs[i] = 0.0; 815 no_spill[i] = false; 816 } 817 818 /* Calculate costs for spilling nodes. Call it a cost of 1 per 819 * spill/unspill we'll have to do, and guess that the insides of 820 * loops run 10 times. 821 */ 822 foreach_block_and_inst(block, fs_inst, inst, cfg) { 823 for (unsigned int i = 0; i < inst->sources; i++) { 824 if (inst->src[i].file == VGRF) 825 spill_costs[inst->src[i].nr] += loop_scale; 826 } 827 828 if (inst->dst.file == VGRF) 829 spill_costs[inst->dst.nr] += DIV_ROUND_UP(inst->size_written, REG_SIZE) 830 * loop_scale; 831 832 switch (inst->opcode) { 833 834 case BRW_OPCODE_DO: 835 loop_scale *= 10; 836 break; 837 838 case BRW_OPCODE_WHILE: 839 loop_scale /= 10; 840 break; 841 842 case SHADER_OPCODE_GEN4_SCRATCH_WRITE: 843 if (inst->src[0].file == VGRF) 844 no_spill[inst->src[0].nr] = true; 845 break; 846 847 case SHADER_OPCODE_GEN4_SCRATCH_READ: 848 case SHADER_OPCODE_GEN7_SCRATCH_READ: 849 if (inst->dst.file == VGRF) 850 no_spill[inst->dst.nr] = true; 851 break; 852 853 default: 854 break; 855 } 856 } 857 858 for (unsigned i = 0; i < this->alloc.count; i++) { 859 if (!no_spill[i]) 860 ra_set_node_spill_cost(g, i, spill_costs[i]); 861 } 862 863 return ra_get_best_spill_node(g); 864 } 865 866 void 867 fs_visitor::spill_reg(int spill_reg) 868 { 869 int size = alloc.sizes[spill_reg]; 870 unsigned int spill_offset = last_scratch; 871 assert(ALIGN(spill_offset, 16) == spill_offset); /* oword read/write req. */ 872 873 /* Spills may use MRFs 13-15 in the SIMD16 case. Our texturing is done 874 * using up to 11 MRFs starting from either m1 or m2, and fb writes can use 875 * up to m13 (gen6+ simd16: 2 header + 8 color + 2 src0alpha + 2 omask) or 876 * m15 (gen4-5 simd16: 2 header + 8 color + 1 aads + 2 src depth + 2 dst 877 * depth), starting from m1. In summary: We may not be able to spill in 878 * SIMD16 mode, because we'd stomp the FB writes. 879 */ 880 if (!spilled_any_registers) { 881 bool mrf_used[BRW_MAX_MRF(devinfo->gen)]; 882 get_used_mrfs(this, mrf_used); 883 884 for (int i = spill_base_mrf(this); i < BRW_MAX_MRF(devinfo->gen); i++) { 885 if (mrf_used[i]) { 886 fail("Register spilling not supported with m%d used", i); 887 return; 888 } 889 } 890 891 spilled_any_registers = true; 892 } 893 894 last_scratch += size * REG_SIZE; 895 896 /* Generate spill/unspill instructions for the objects being 897 * spilled. Right now, we spill or unspill the whole thing to a 898 * virtual grf of the same size. For most instructions, though, we 899 * could just spill/unspill the GRF being accessed. 900 */ 901 foreach_block_and_inst (block, fs_inst, inst, cfg) { 902 const fs_builder ibld = fs_builder(this, block, inst); 903 904 for (unsigned int i = 0; i < inst->sources; i++) { 905 if (inst->src[i].file == VGRF && 906 inst->src[i].nr == spill_reg) { 907 int count = regs_read(inst, i); 908 int subset_spill_offset = spill_offset + 909 ROUND_DOWN_TO(inst->src[i].offset, REG_SIZE); 910 fs_reg unspill_dst(VGRF, alloc.allocate(count)); 911 912 inst->src[i].nr = unspill_dst.nr; 913 inst->src[i].offset %= REG_SIZE; 914 915 /* We read the largest power-of-two divisor of the register count 916 * (because only POT scratch read blocks are allowed by the 917 * hardware) up to the maximum supported block size. 918 */ 919 const unsigned width = 920 MIN2(32, 1u << (ffs(MAX2(1, count) * 8) - 1)); 921 922 /* Set exec_all() on unspill messages under the (rather 923 * pessimistic) assumption that there is no one-to-one 924 * correspondence between channels of the spilled variable in 925 * scratch space and the scratch read message, which operates on 926 * 32 bit channels. It shouldn't hurt in any case because the 927 * unspill destination is a block-local temporary. 928 */ 929 emit_unspill(ibld.exec_all().group(width, 0), 930 unspill_dst, subset_spill_offset, count); 931 } 932 } 933 934 if (inst->dst.file == VGRF && 935 inst->dst.nr == spill_reg) { 936 int subset_spill_offset = spill_offset + 937 ROUND_DOWN_TO(inst->dst.offset, REG_SIZE); 938 fs_reg spill_src(VGRF, alloc.allocate(regs_written(inst))); 939 940 inst->dst.nr = spill_src.nr; 941 inst->dst.offset %= REG_SIZE; 942 943 /* If we're immediately spilling the register, we should not use 944 * destination dependency hints. Doing so will cause the GPU do 945 * try to read and write the register at the same time and may 946 * hang the GPU. 947 */ 948 inst->no_dd_clear = false; 949 inst->no_dd_check = false; 950 951 /* Calculate the execution width of the scratch messages (which work 952 * in terms of 32 bit components so we have a fixed number of eight 953 * channels per spilled register). We attempt to write one 954 * exec_size-wide component of the variable at a time without 955 * exceeding the maximum number of (fake) MRF registers reserved for 956 * spills. 957 */ 958 const unsigned width = 8 * MIN2( 959 DIV_ROUND_UP(inst->dst.component_size(inst->exec_size), REG_SIZE), 960 spill_max_size(this)); 961 962 /* Spills should only write data initialized by the instruction for 963 * whichever channels are enabled in the excution mask. If that's 964 * not possible we'll have to emit a matching unspill before the 965 * instruction and set force_writemask_all on the spill. 966 */ 967 const bool per_channel = 968 inst->dst.is_contiguous() && type_sz(inst->dst.type) == 4 && 969 inst->exec_size == width; 970 971 /* Builder used to emit the scratch messages. */ 972 const fs_builder ubld = ibld.exec_all(!per_channel).group(width, 0); 973 974 /* If our write is going to affect just part of the 975 * regs_written(inst), then we need to unspill the destination since 976 * we write back out all of the regs_written(). If the original 977 * instruction had force_writemask_all set and is not a partial 978 * write, there should be no need for the unspill since the 979 * instruction will be overwriting the whole destination in any case. 980 */ 981 if (inst->is_partial_write() || 982 (!inst->force_writemask_all && !per_channel)) 983 emit_unspill(ubld, spill_src, subset_spill_offset, 984 regs_written(inst)); 985 986 emit_spill(ubld.at(block, inst->next), spill_src, 987 subset_spill_offset, regs_written(inst)); 988 } 989 } 990 991 invalidate_live_intervals(); 992 } 993