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      1 /*
      2  * Copyright 2010 Christoph Bumiller
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice shall be included in
     12  * all copies or substantial portions of the Software.
     13  *
     14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     17  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
     18  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     19  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
     20  * OTHER DEALINGS IN THE SOFTWARE.
     21  */
     22 
     23 #define NVC0_PUSH_EXPLICIT_SPACE_CHECKING
     24 
     25 #include "pipe/p_context.h"
     26 #include "pipe/p_state.h"
     27 #include "util/u_inlines.h"
     28 #include "util/u_format.h"
     29 #include "translate/translate.h"
     30 
     31 #include "nvc0/nvc0_context.h"
     32 #include "nvc0/nvc0_query_hw.h"
     33 #include "nvc0/nvc0_resource.h"
     34 
     35 #include "nvc0/nvc0_3d.xml.h"
     36 
     37 void
     38 nvc0_vertex_state_delete(struct pipe_context *pipe,
     39                          void *hwcso)
     40 {
     41    struct nvc0_vertex_stateobj *so = hwcso;
     42 
     43    if (so->translate)
     44       so->translate->release(so->translate);
     45    FREE(hwcso);
     46 }
     47 
     48 void *
     49 nvc0_vertex_state_create(struct pipe_context *pipe,
     50                          unsigned num_elements,
     51                          const struct pipe_vertex_element *elements)
     52 {
     53     struct nvc0_vertex_stateobj *so;
     54     struct translate_key transkey;
     55     unsigned i;
     56     unsigned src_offset_max = 0;
     57 
     58     so = MALLOC(sizeof(*so) +
     59                 num_elements * sizeof(struct nvc0_vertex_element));
     60     if (!so)
     61         return NULL;
     62     so->num_elements = num_elements;
     63     so->instance_elts = 0;
     64     so->instance_bufs = 0;
     65     so->shared_slots = false;
     66     so->need_conversion = false;
     67 
     68     memset(so->vb_access_size, 0, sizeof(so->vb_access_size));
     69 
     70     for (i = 0; i < PIPE_MAX_ATTRIBS; ++i)
     71        so->min_instance_div[i] = 0xffffffff;
     72 
     73     transkey.nr_elements = 0;
     74     transkey.output_stride = 0;
     75 
     76     for (i = 0; i < num_elements; ++i) {
     77         const struct pipe_vertex_element *ve = &elements[i];
     78         const unsigned vbi = ve->vertex_buffer_index;
     79         unsigned size;
     80         enum pipe_format fmt = ve->src_format;
     81 
     82         so->element[i].pipe = elements[i];
     83         so->element[i].state = nvc0_vertex_format[fmt].vtx;
     84 
     85         if (!so->element[i].state) {
     86             switch (util_format_get_nr_components(fmt)) {
     87             case 1: fmt = PIPE_FORMAT_R32_FLOAT; break;
     88             case 2: fmt = PIPE_FORMAT_R32G32_FLOAT; break;
     89             case 3: fmt = PIPE_FORMAT_R32G32B32_FLOAT; break;
     90             case 4: fmt = PIPE_FORMAT_R32G32B32A32_FLOAT; break;
     91             default:
     92                 assert(0);
     93                 FREE(so);
     94                 return NULL;
     95             }
     96             so->element[i].state = nvc0_vertex_format[fmt].vtx;
     97             so->need_conversion = true;
     98             pipe_debug_message(&nouveau_context(pipe)->debug, FALLBACK,
     99                                "Converting vertex element %d, no hw format %s",
    100                                i, util_format_name(ve->src_format));
    101         }
    102         size = util_format_get_blocksize(fmt);
    103 
    104         src_offset_max = MAX2(src_offset_max, ve->src_offset);
    105 
    106         if (so->vb_access_size[vbi] < (ve->src_offset + size))
    107            so->vb_access_size[vbi] = ve->src_offset + size;
    108 
    109         if (unlikely(ve->instance_divisor)) {
    110            so->instance_elts |= 1 << i;
    111            so->instance_bufs |= 1 << vbi;
    112            if (ve->instance_divisor < so->min_instance_div[vbi])
    113               so->min_instance_div[vbi] = ve->instance_divisor;
    114         }
    115 
    116         if (1) {
    117             unsigned ca;
    118             unsigned j = transkey.nr_elements++;
    119 
    120             ca = util_format_description(fmt)->channel[0].size / 8;
    121             if (ca != 1 && ca != 2)
    122                ca = 4;
    123 
    124             transkey.element[j].type = TRANSLATE_ELEMENT_NORMAL;
    125             transkey.element[j].input_format = ve->src_format;
    126             transkey.element[j].input_buffer = vbi;
    127             transkey.element[j].input_offset = ve->src_offset;
    128             transkey.element[j].instance_divisor = ve->instance_divisor;
    129 
    130             transkey.output_stride = align(transkey.output_stride, ca);
    131             transkey.element[j].output_format = fmt;
    132             transkey.element[j].output_offset = transkey.output_stride;
    133             transkey.output_stride += size;
    134 
    135             so->element[i].state_alt = so->element[i].state;
    136             so->element[i].state_alt |= transkey.element[j].output_offset << 7;
    137         }
    138 
    139         so->element[i].state |= i << NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__SHIFT;
    140     }
    141     transkey.output_stride = align(transkey.output_stride, 4);
    142 
    143     so->size = transkey.output_stride;
    144     so->translate = translate_create(&transkey);
    145 
    146     if (so->instance_elts || src_offset_max >= (1 << 14))
    147        return so;
    148     so->shared_slots = true;
    149 
    150     for (i = 0; i < num_elements; ++i) {
    151        const unsigned b = elements[i].vertex_buffer_index;
    152        const unsigned s = elements[i].src_offset;
    153        so->element[i].state &= ~NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__MASK;
    154        so->element[i].state |= b << NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__SHIFT;
    155        so->element[i].state |= s << NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__SHIFT;
    156     }
    157     return so;
    158 }
    159 
    160 #define NVC0_3D_VERTEX_ATTRIB_INACTIVE                                       \
    161    NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT |                                 \
    162    NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32 | NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST
    163 
    164 #define VTX_ATTR(a, c, t, s)                            \
    165    ((NVC0_3D_VTX_ATTR_DEFINE_TYPE_##t) |                \
    166     (NVC0_3D_VTX_ATTR_DEFINE_SIZE_##s) |                \
    167     ((a) << NVC0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT) |      \
    168     ((c) << NVC0_3D_VTX_ATTR_DEFINE_COMP__SHIFT))
    169 
    170 static void
    171 nvc0_set_constant_vertex_attrib(struct nvc0_context *nvc0, const unsigned a)
    172 {
    173    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
    174    struct pipe_vertex_element *ve = &nvc0->vertex->element[a].pipe;
    175    struct pipe_vertex_buffer *vb = &nvc0->vtxbuf[ve->vertex_buffer_index];
    176    uint32_t mode;
    177    const struct util_format_description *desc;
    178    void *dst;
    179    const void *src = (const uint8_t *)vb->user_buffer + ve->src_offset;
    180    assert(!vb->buffer);
    181 
    182    desc = util_format_description(ve->src_format);
    183 
    184    PUSH_SPACE(push, 6);
    185    BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 5);
    186    dst = &push->cur[1];
    187    if (desc->channel[0].pure_integer) {
    188       if (desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED) {
    189          mode = VTX_ATTR(a, 4, SINT, 32);
    190          desc->unpack_rgba_sint(dst, 0, src, 0, 1, 1);
    191       } else {
    192          mode = VTX_ATTR(a, 4, UINT, 32);
    193          desc->unpack_rgba_uint(dst, 0, src, 0, 1, 1);
    194       }
    195    } else {
    196       mode = VTX_ATTR(a, 4, FLOAT, 32);
    197       desc->unpack_rgba_float(dst, 0, src, 0, 1, 1);
    198    }
    199    push->cur[0] = mode;
    200    push->cur += 5;
    201 }
    202 
    203 static inline void
    204 nvc0_user_vbuf_range(struct nvc0_context *nvc0, int vbi,
    205                      uint32_t *base, uint32_t *size)
    206 {
    207    if (unlikely(nvc0->vertex->instance_bufs & (1 << vbi))) {
    208       const uint32_t div = nvc0->vertex->min_instance_div[vbi];
    209       *base = nvc0->instance_off * nvc0->vtxbuf[vbi].stride;
    210       *size = (nvc0->instance_max / div) * nvc0->vtxbuf[vbi].stride +
    211          nvc0->vertex->vb_access_size[vbi];
    212    } else {
    213       /* NOTE: if there are user buffers, we *must* have index bounds */
    214       assert(nvc0->vb_elt_limit != ~0);
    215       *base = nvc0->vb_elt_first * nvc0->vtxbuf[vbi].stride;
    216       *size = nvc0->vb_elt_limit * nvc0->vtxbuf[vbi].stride +
    217          nvc0->vertex->vb_access_size[vbi];
    218    }
    219 }
    220 
    221 static inline void
    222 nvc0_release_user_vbufs(struct nvc0_context *nvc0)
    223 {
    224    if (nvc0->vbo_user) {
    225       nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_VTX_TMP);
    226       nouveau_scratch_done(&nvc0->base);
    227    }
    228 }
    229 
    230 static void
    231 nvc0_update_user_vbufs(struct nvc0_context *nvc0)
    232 {
    233    uint64_t address[PIPE_MAX_ATTRIBS];
    234    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
    235    int i;
    236    uint32_t written = 0;
    237 
    238    PUSH_SPACE(push, nvc0->vertex->num_elements * 8);
    239    for (i = 0; i < nvc0->vertex->num_elements; ++i) {
    240       struct pipe_vertex_element *ve = &nvc0->vertex->element[i].pipe;
    241       const unsigned b = ve->vertex_buffer_index;
    242       struct pipe_vertex_buffer *vb = &nvc0->vtxbuf[b];
    243       uint32_t base, size;
    244 
    245       if (!(nvc0->vbo_user & (1 << b)))
    246          continue;
    247       if (nvc0->constant_vbos & (1 << b)) {
    248          nvc0_set_constant_vertex_attrib(nvc0, i);
    249          continue;
    250       }
    251       nvc0_user_vbuf_range(nvc0, b, &base, &size);
    252 
    253       if (!(written & (1 << b))) {
    254          struct nouveau_bo *bo;
    255          const uint32_t bo_flags = NOUVEAU_BO_RD | NOUVEAU_BO_GART;
    256          written |= 1 << b;
    257          address[b] = nouveau_scratch_data(&nvc0->base, vb->user_buffer,
    258                                            base, size, &bo);
    259          if (bo)
    260             BCTX_REFN_bo(nvc0->bufctx_3d, 3D_VTX_TMP, bo_flags, bo);
    261 
    262          NOUVEAU_DRV_STAT(&nvc0->screen->base, user_buffer_upload_bytes, size);
    263       }
    264 
    265       BEGIN_1IC0(push, NVC0_3D(MACRO_VERTEX_ARRAY_SELECT), 5);
    266       PUSH_DATA (push, i);
    267       PUSH_DATAh(push, address[b] + base + size - 1);
    268       PUSH_DATA (push, address[b] + base + size - 1);
    269       PUSH_DATAh(push, address[b] + ve->src_offset);
    270       PUSH_DATA (push, address[b] + ve->src_offset);
    271    }
    272    nvc0->base.vbo_dirty = true;
    273 }
    274 
    275 static void
    276 nvc0_update_user_vbufs_shared(struct nvc0_context *nvc0)
    277 {
    278    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
    279    uint32_t mask = nvc0->vbo_user & ~nvc0->constant_vbos;
    280 
    281    PUSH_SPACE(push, nvc0->num_vtxbufs * 8);
    282    while (mask) {
    283       struct nouveau_bo *bo;
    284       const uint32_t bo_flags = NOUVEAU_BO_RD | NOUVEAU_BO_GART;
    285       uint64_t address;
    286       uint32_t base, size;
    287       const int b = ffs(mask) - 1;
    288       mask &= ~(1 << b);
    289 
    290       nvc0_user_vbuf_range(nvc0, b, &base, &size);
    291 
    292       address = nouveau_scratch_data(&nvc0->base, nvc0->vtxbuf[b].user_buffer,
    293                                      base, size, &bo);
    294       if (bo)
    295          BCTX_REFN_bo(nvc0->bufctx_3d, 3D_VTX_TMP, bo_flags, bo);
    296 
    297       BEGIN_1IC0(push, NVC0_3D(MACRO_VERTEX_ARRAY_SELECT), 5);
    298       PUSH_DATA (push, b);
    299       PUSH_DATAh(push, address + base + size - 1);
    300       PUSH_DATA (push, address + base + size - 1);
    301       PUSH_DATAh(push, address);
    302       PUSH_DATA (push, address);
    303 
    304       NOUVEAU_DRV_STAT(&nvc0->screen->base, user_buffer_upload_bytes, size);
    305    }
    306 
    307    mask = nvc0->state.constant_elts;
    308    while (mask) {
    309       int i = ffs(mask) - 1;
    310       mask &= ~(1 << i);
    311       nvc0_set_constant_vertex_attrib(nvc0, i);
    312    }
    313 }
    314 
    315 static void
    316 nvc0_validate_vertex_buffers(struct nvc0_context *nvc0)
    317 {
    318    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
    319    const struct nvc0_vertex_stateobj *vertex = nvc0->vertex;
    320    uint32_t refd = 0;
    321    unsigned i;
    322 
    323    PUSH_SPACE(push, vertex->num_elements * 8);
    324    for (i = 0; i < vertex->num_elements; ++i) {
    325       const struct nvc0_vertex_element *ve;
    326       const struct pipe_vertex_buffer *vb;
    327       struct nv04_resource *res;
    328       unsigned b;
    329       unsigned limit, offset;
    330 
    331       if (nvc0->state.constant_elts & (1 << i))
    332          continue;
    333       ve = &vertex->element[i];
    334       b = ve->pipe.vertex_buffer_index;
    335       vb = &nvc0->vtxbuf[b];
    336 
    337       if (nvc0->vbo_user & (1 << b)) {
    338          if (!(nvc0->constant_vbos & (1 << b))) {
    339             if (ve->pipe.instance_divisor) {
    340                BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_DIVISOR(i)), 1);
    341                PUSH_DATA (push, ve->pipe.instance_divisor);
    342             }
    343             BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 1);
    344             PUSH_DATA (push, (1 << 12) | vb->stride);
    345          }
    346          /* address/value set in nvc0_update_user_vbufs */
    347          continue;
    348       }
    349       res = nv04_resource(vb->buffer);
    350       offset = ve->pipe.src_offset + vb->buffer_offset;
    351       limit = vb->buffer->width0 - 1;
    352 
    353       if (unlikely(ve->pipe.instance_divisor)) {
    354          BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 4);
    355          PUSH_DATA (push, NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
    356          PUSH_DATAh(push, res->address + offset);
    357          PUSH_DATA (push, res->address + offset);
    358          PUSH_DATA (push, ve->pipe.instance_divisor);
    359       } else {
    360          BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 3);
    361          PUSH_DATA (push, NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
    362          PUSH_DATAh(push, res->address + offset);
    363          PUSH_DATA (push, res->address + offset);
    364       }
    365       BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2);
    366       PUSH_DATAh(push, res->address + limit);
    367       PUSH_DATA (push, res->address + limit);
    368 
    369       if (!(refd & (1 << b))) {
    370          refd |= 1 << b;
    371          BCTX_REFN(nvc0->bufctx_3d, 3D_VTX, res, RD);
    372       }
    373    }
    374    if (nvc0->vbo_user)
    375       nvc0_update_user_vbufs(nvc0);
    376 }
    377 
    378 static void
    379 nvc0_validate_vertex_buffers_shared(struct nvc0_context *nvc0)
    380 {
    381    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
    382    unsigned b;
    383    const uint32_t mask = nvc0->vbo_user;
    384 
    385    PUSH_SPACE(push, nvc0->num_vtxbufs * 8 + nvc0->vertex->num_elements);
    386    for (b = 0; b < nvc0->num_vtxbufs; ++b) {
    387       struct pipe_vertex_buffer *vb = &nvc0->vtxbuf[b];
    388       struct nv04_resource *buf;
    389       uint32_t offset, limit;
    390 
    391       if (mask & (1 << b)) {
    392          if (!(nvc0->constant_vbos & (1 << b))) {
    393             BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(b)), 1);
    394             PUSH_DATA (push, NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
    395          }
    396          /* address/value set in nvc0_update_user_vbufs_shared */
    397          continue;
    398       } else if (!vb->buffer) {
    399          /* there can be holes in the vertex buffer lists */
    400          IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(b)), 0);
    401          continue;
    402       }
    403       buf = nv04_resource(vb->buffer);
    404       offset = vb->buffer_offset;
    405       limit = buf->base.width0 - 1;
    406 
    407       BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(b)), 3);
    408       PUSH_DATA (push, NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
    409       PUSH_DATAh(push, buf->address + offset);
    410       PUSH_DATA (push, buf->address + offset);
    411       BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_LIMIT_HIGH(b)), 2);
    412       PUSH_DATAh(push, buf->address + limit);
    413       PUSH_DATA (push, buf->address + limit);
    414 
    415       BCTX_REFN(nvc0->bufctx_3d, 3D_VTX, buf, RD);
    416    }
    417    /* If there are more elements than buffers, we might not have unset
    418     * fetching on the later elements.
    419     */
    420    for (; b < nvc0->vertex->num_elements; ++b)
    421       IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(b)), 0);
    422 
    423    if (nvc0->vbo_user)
    424       nvc0_update_user_vbufs_shared(nvc0);
    425 }
    426 
    427 void
    428 nvc0_vertex_arrays_validate(struct nvc0_context *nvc0)
    429 {
    430    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
    431    struct nvc0_vertex_stateobj *vertex = nvc0->vertex;
    432    struct nvc0_vertex_element *ve;
    433    uint32_t const_vbos;
    434    unsigned i;
    435    uint8_t vbo_mode;
    436    bool update_vertex;
    437 
    438    nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_VTX);
    439 
    440    assert(vertex);
    441    if (unlikely(vertex->need_conversion) ||
    442        unlikely(nvc0->vertprog->vp.edgeflag < PIPE_MAX_ATTRIBS)) {
    443       vbo_mode = 3;
    444    } else if (nvc0->vbo_user & ~nvc0->constant_vbos) {
    445       vbo_mode = nvc0->vbo_push_hint ? 1 : 0;
    446    } else {
    447       vbo_mode = 0;
    448    }
    449    const_vbos = vbo_mode ? 0 : nvc0->constant_vbos;
    450 
    451    update_vertex = (nvc0->dirty_3d & NVC0_NEW_3D_VERTEX) ||
    452       (const_vbos != nvc0->state.constant_vbos) ||
    453       (vbo_mode != nvc0->state.vbo_mode);
    454 
    455    if (update_vertex) {
    456       const unsigned n = MAX2(vertex->num_elements, nvc0->state.num_vtxelts);
    457 
    458       nvc0->state.constant_vbos = const_vbos;
    459       nvc0->state.constant_elts = 0;
    460       nvc0->state.num_vtxelts = vertex->num_elements;
    461       nvc0->state.vbo_mode = vbo_mode;
    462 
    463       if (unlikely(vbo_mode)) {
    464          if (unlikely(nvc0->state.instance_elts & 3)) {
    465             /* translate mode uses only 2 vertex buffers */
    466             nvc0->state.instance_elts &= ~3;
    467             PUSH_SPACE(push, 3);
    468             BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_PER_INSTANCE(0)), 2);
    469             PUSH_DATA (push, 0);
    470             PUSH_DATA (push, 0);
    471          }
    472 
    473          PUSH_SPACE(push, n * 2 + 4);
    474 
    475          BEGIN_NVC0(push, NVC0_3D(VERTEX_ATTRIB_FORMAT(0)), n);
    476          for (i = 0; i < vertex->num_elements; ++i)
    477             PUSH_DATA(push, vertex->element[i].state_alt);
    478          for (; i < n; ++i)
    479             PUSH_DATA(push, NVC0_3D_VERTEX_ATTRIB_INACTIVE);
    480 
    481          BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(0)), 1);
    482          PUSH_DATA (push, (1 << 12) | vertex->size);
    483          for (i = 1; i < n; ++i)
    484             IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 0);
    485       } else {
    486          uint32_t *restrict data;
    487 
    488          if (unlikely(vertex->instance_elts != nvc0->state.instance_elts)) {
    489             nvc0->state.instance_elts = vertex->instance_elts;
    490             assert(n); /* if (n == 0), both masks should be 0 */
    491             PUSH_SPACE(push, 3);
    492             BEGIN_NVC0(push, NVC0_3D(MACRO_VERTEX_ARRAY_PER_INSTANCE), 2);
    493             PUSH_DATA (push, n);
    494             PUSH_DATA (push, vertex->instance_elts);
    495          }
    496 
    497          PUSH_SPACE(push, n * 2 + 1);
    498          BEGIN_NVC0(push, NVC0_3D(VERTEX_ATTRIB_FORMAT(0)), n);
    499          data = push->cur;
    500          push->cur += n;
    501          for (i = 0; i < vertex->num_elements; ++i) {
    502             ve = &vertex->element[i];
    503             data[i] = ve->state;
    504             if (unlikely(const_vbos & (1 << ve->pipe.vertex_buffer_index))) {
    505                nvc0->state.constant_elts |= 1 << i;
    506                data[i] |= NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST;
    507                IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 0);
    508             }
    509          }
    510          for (; i < n; ++i) {
    511             data[i] = NVC0_3D_VERTEX_ATTRIB_INACTIVE;
    512             IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 0);
    513          }
    514       }
    515    }
    516    if (nvc0->state.vbo_mode) /* using translate, don't set up arrays here */
    517       return;
    518 
    519    if (vertex->shared_slots)
    520       nvc0_validate_vertex_buffers_shared(nvc0);
    521    else
    522       nvc0_validate_vertex_buffers(nvc0);
    523 }
    524 
    525 void
    526 nvc0_idxbuf_validate(struct nvc0_context *nvc0)
    527 {
    528    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
    529    struct nv04_resource *buf = nv04_resource(nvc0->idxbuf.buffer);
    530 
    531    assert(buf);
    532    assert(nouveau_resource_mapped_by_gpu(&buf->base));
    533 
    534    PUSH_SPACE(push, 6);
    535    BEGIN_NVC0(push, NVC0_3D(INDEX_ARRAY_START_HIGH), 5);
    536    PUSH_DATAh(push, buf->address + nvc0->idxbuf.offset);
    537    PUSH_DATA (push, buf->address + nvc0->idxbuf.offset);
    538    PUSH_DATAh(push, buf->address + buf->base.width0 - 1);
    539    PUSH_DATA (push, buf->address + buf->base.width0 - 1);
    540    PUSH_DATA (push, nvc0->idxbuf.index_size >> 1);
    541 
    542    BCTX_REFN(nvc0->bufctx_3d, 3D_IDX, buf, RD);
    543 }
    544 
    545 #define NVC0_PRIM_GL_CASE(n) \
    546    case PIPE_PRIM_##n: return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_##n
    547 
    548 static inline unsigned
    549 nvc0_prim_gl(unsigned prim)
    550 {
    551    switch (prim) {
    552    NVC0_PRIM_GL_CASE(POINTS);
    553    NVC0_PRIM_GL_CASE(LINES);
    554    NVC0_PRIM_GL_CASE(LINE_LOOP);
    555    NVC0_PRIM_GL_CASE(LINE_STRIP);
    556    NVC0_PRIM_GL_CASE(TRIANGLES);
    557    NVC0_PRIM_GL_CASE(TRIANGLE_STRIP);
    558    NVC0_PRIM_GL_CASE(TRIANGLE_FAN);
    559    NVC0_PRIM_GL_CASE(QUADS);
    560    NVC0_PRIM_GL_CASE(QUAD_STRIP);
    561    NVC0_PRIM_GL_CASE(POLYGON);
    562    NVC0_PRIM_GL_CASE(LINES_ADJACENCY);
    563    NVC0_PRIM_GL_CASE(LINE_STRIP_ADJACENCY);
    564    NVC0_PRIM_GL_CASE(TRIANGLES_ADJACENCY);
    565    NVC0_PRIM_GL_CASE(TRIANGLE_STRIP_ADJACENCY);
    566    NVC0_PRIM_GL_CASE(PATCHES);
    567    default:
    568       return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS;
    569    }
    570 }
    571 
    572 static void
    573 nvc0_draw_vbo_kick_notify(struct nouveau_pushbuf *push)
    574 {
    575    struct nvc0_screen *screen = push->user_priv;
    576 
    577    nouveau_fence_update(&screen->base, true);
    578 
    579    NOUVEAU_DRV_STAT(&screen->base, pushbuf_count, 1);
    580 }
    581 
    582 static void
    583 nvc0_draw_arrays(struct nvc0_context *nvc0,
    584                  unsigned mode, unsigned start, unsigned count,
    585                  unsigned instance_count)
    586 {
    587    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
    588    unsigned prim;
    589 
    590    if (nvc0->state.index_bias) {
    591       /* index_bias is implied 0 if !info->indexed (really ?) */
    592       /* TODO: can we deactivate it for the VERTEX_BUFFER_FIRST command ? */
    593       PUSH_SPACE(push, 2);
    594       IMMED_NVC0(push, NVC0_3D(VB_ELEMENT_BASE), 0);
    595       IMMED_NVC0(push, NVC0_3D(VERTEX_ID_BASE), 0);
    596       nvc0->state.index_bias = 0;
    597    }
    598 
    599    prim = nvc0_prim_gl(mode);
    600 
    601    while (instance_count--) {
    602       PUSH_SPACE(push, 6);
    603       BEGIN_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), 1);
    604       PUSH_DATA (push, prim);
    605       BEGIN_NVC0(push, NVC0_3D(VERTEX_BUFFER_FIRST), 2);
    606       PUSH_DATA (push, start);
    607       PUSH_DATA (push, count);
    608       IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);
    609 
    610       prim |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
    611    }
    612    NOUVEAU_DRV_STAT(&nvc0->screen->base, draw_calls_array, 1);
    613 }
    614 
    615 static void
    616 nvc0_draw_elements_inline_u08(struct nouveau_pushbuf *push, const uint8_t *map,
    617                               unsigned start, unsigned count)
    618 {
    619    map += start;
    620 
    621    if (count & 3) {
    622       unsigned i;
    623       PUSH_SPACE(push, 4);
    624       BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U32), count & 3);
    625       for (i = 0; i < (count & 3); ++i)
    626          PUSH_DATA(push, *map++);
    627       count &= ~3;
    628    }
    629    while (count) {
    630       unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 4) / 4;
    631 
    632       PUSH_SPACE(push, nr + 1);
    633       BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U8), nr);
    634       for (i = 0; i < nr; ++i) {
    635          PUSH_DATA(push,
    636                   (map[3] << 24) | (map[2] << 16) | (map[1] << 8) | map[0]);
    637          map += 4;
    638       }
    639       count -= nr * 4;
    640    }
    641 }
    642 
    643 static void
    644 nvc0_draw_elements_inline_u16(struct nouveau_pushbuf *push, const uint16_t *map,
    645                               unsigned start, unsigned count)
    646 {
    647    map += start;
    648 
    649    if (count & 1) {
    650       count &= ~1;
    651       PUSH_SPACE(push, 2);
    652       BEGIN_NVC0(push, NVC0_3D(VB_ELEMENT_U32), 1);
    653       PUSH_DATA (push, *map++);
    654    }
    655    while (count) {
    656       unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
    657 
    658       PUSH_SPACE(push, nr + 1);
    659       BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U16), nr);
    660       for (i = 0; i < nr; ++i) {
    661          PUSH_DATA(push, (map[1] << 16) | map[0]);
    662          map += 2;
    663       }
    664       count -= nr * 2;
    665    }
    666 }
    667 
    668 static void
    669 nvc0_draw_elements_inline_u32(struct nouveau_pushbuf *push, const uint32_t *map,
    670                               unsigned start, unsigned count)
    671 {
    672    map += start;
    673 
    674    while (count) {
    675       const unsigned nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
    676 
    677       PUSH_SPACE(push, nr + 1);
    678       BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U32), nr);
    679       PUSH_DATAp(push, map, nr);
    680 
    681       map += nr;
    682       count -= nr;
    683    }
    684 }
    685 
    686 static void
    687 nvc0_draw_elements_inline_u32_short(struct nouveau_pushbuf *push,
    688                                     const uint32_t *map,
    689                                     unsigned start, unsigned count)
    690 {
    691    map += start;
    692 
    693    if (count & 1) {
    694       count--;
    695       PUSH_SPACE(push, 2);
    696       BEGIN_NVC0(push, NVC0_3D(VB_ELEMENT_U32), 1);
    697       PUSH_DATA (push, *map++);
    698    }
    699    while (count) {
    700       unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
    701 
    702       PUSH_SPACE(push, nr + 1);
    703       BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U16), nr);
    704       for (i = 0; i < nr; ++i) {
    705          PUSH_DATA(push, (map[1] << 16) | map[0]);
    706          map += 2;
    707       }
    708       count -= nr * 2;
    709    }
    710 }
    711 
    712 static void
    713 nvc0_draw_elements(struct nvc0_context *nvc0, bool shorten,
    714                    unsigned mode, unsigned start, unsigned count,
    715                    unsigned instance_count, int32_t index_bias)
    716 {
    717    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
    718    unsigned prim;
    719    const unsigned index_size = nvc0->idxbuf.index_size;
    720 
    721    prim = nvc0_prim_gl(mode);
    722 
    723    if (index_bias != nvc0->state.index_bias) {
    724       PUSH_SPACE(push, 4);
    725       BEGIN_NVC0(push, NVC0_3D(VB_ELEMENT_BASE), 1);
    726       PUSH_DATA (push, index_bias);
    727       BEGIN_NVC0(push, NVC0_3D(VERTEX_ID_BASE), 1);
    728       PUSH_DATA (push, index_bias);
    729       nvc0->state.index_bias = index_bias;
    730    }
    731 
    732    if (nvc0->idxbuf.buffer) {
    733       PUSH_SPACE(push, 1);
    734       IMMED_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), prim);
    735       do {
    736          PUSH_SPACE(push, 7);
    737          BEGIN_NVC0(push, NVC0_3D(INDEX_BATCH_FIRST), 2);
    738          PUSH_DATA (push, start);
    739          PUSH_DATA (push, count);
    740          if (--instance_count) {
    741             BEGIN_NVC0(push, NVC0_3D(VERTEX_END_GL), 2);
    742             PUSH_DATA (push, 0);
    743             PUSH_DATA (push, prim | NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT);
    744          }
    745       } while (instance_count);
    746       IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);
    747    } else {
    748       const void *data = nvc0->idxbuf.user_buffer;
    749 
    750       while (instance_count--) {
    751          PUSH_SPACE(push, 2);
    752          BEGIN_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), 1);
    753          PUSH_DATA (push, prim);
    754          switch (index_size) {
    755          case 1:
    756             nvc0_draw_elements_inline_u08(push, data, start, count);
    757             break;
    758          case 2:
    759             nvc0_draw_elements_inline_u16(push, data, start, count);
    760             break;
    761          case 4:
    762             if (shorten)
    763                nvc0_draw_elements_inline_u32_short(push, data, start, count);
    764             else
    765                nvc0_draw_elements_inline_u32(push, data, start, count);
    766             break;
    767          default:
    768             assert(0);
    769             return;
    770          }
    771          PUSH_SPACE(push, 1);
    772          IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);
    773 
    774          prim |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
    775       }
    776    }
    777    NOUVEAU_DRV_STAT(&nvc0->screen->base, draw_calls_indexed, 1);
    778 }
    779 
    780 static void
    781 nvc0_draw_stream_output(struct nvc0_context *nvc0,
    782                         const struct pipe_draw_info *info)
    783 {
    784    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
    785    struct nvc0_so_target *so = nvc0_so_target(info->count_from_stream_output);
    786    struct nv04_resource *res = nv04_resource(so->pipe.buffer);
    787    unsigned mode = nvc0_prim_gl(info->mode);
    788    unsigned num_instances = info->instance_count;
    789 
    790    if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
    791       res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
    792       PUSH_SPACE(push, 2);
    793       IMMED_NVC0(push, NVC0_3D(SERIALIZE), 0);
    794       nvc0_hw_query_fifo_wait(nvc0, nvc0_query(so->pq));
    795       if (nvc0->screen->eng3d->oclass < GM107_3D_CLASS)
    796          IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FLUSH), 0);
    797 
    798       NOUVEAU_DRV_STAT(&nvc0->screen->base, gpu_serialize_count, 1);
    799    }
    800 
    801    while (num_instances--) {
    802       nouveau_pushbuf_space(push, 16, 0, 1);
    803       BEGIN_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), 1);
    804       PUSH_DATA (push, mode);
    805       BEGIN_NVC0(push, NVC0_3D(DRAW_TFB_BASE), 1);
    806       PUSH_DATA (push, 0);
    807       BEGIN_NVC0(push, NVC0_3D(DRAW_TFB_STRIDE), 1);
    808       PUSH_DATA (push, so->stride);
    809       BEGIN_NVC0(push, NVC0_3D(DRAW_TFB_BYTES), 1);
    810       nvc0_hw_query_pushbuf_submit(push, nvc0_query(so->pq), 0x4);
    811       IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);
    812 
    813       mode |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
    814    }
    815 }
    816 
    817 static void
    818 nvc0_draw_indirect(struct nvc0_context *nvc0, const struct pipe_draw_info *info)
    819 {
    820    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
    821    struct nv04_resource *buf = nv04_resource(info->indirect);
    822    struct nv04_resource *buf_count = nv04_resource(info->indirect_params);
    823    unsigned size, macro, count = info->indirect_count, drawid = info->drawid;
    824    uint32_t offset = buf->offset + info->indirect_offset;
    825    struct nvc0_screen *screen = nvc0->screen;
    826 
    827    PUSH_SPACE(push, 7);
    828 
    829    /* must make FIFO wait for engines idle before continuing to process */
    830    if ((buf->fence_wr && !nouveau_fence_signalled(buf->fence_wr)) ||
    831        (buf_count && buf_count->fence_wr &&
    832         !nouveau_fence_signalled(buf_count->fence_wr))) {
    833       IMMED_NVC0(push, SUBC_3D(NV10_SUBCHAN_REF_CNT), 0);
    834    }
    835 
    836    /* Queue things up to let the macros write params to the driver constbuf */
    837    BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
    838    PUSH_DATA (push, NVC0_CB_AUX_SIZE);
    839    PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(0));
    840    PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(0));
    841    BEGIN_NVC0(push, NVC0_3D(CB_POS), 1);
    842    PUSH_DATA (push, NVC0_CB_AUX_DRAW_INFO);
    843 
    844    if (info->indexed) {
    845       assert(nvc0->idxbuf.buffer);
    846       assert(nouveau_resource_mapped_by_gpu(nvc0->idxbuf.buffer));
    847       size = 5;
    848       if (buf_count)
    849          macro = NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT_COUNT;
    850       else
    851          macro = NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT;
    852    } else {
    853       if (nvc0->state.index_bias) {
    854          /* index_bias is implied 0 if !info->indexed (really ?) */
    855          IMMED_NVC0(push, NVC0_3D(VB_ELEMENT_BASE), 0);
    856          IMMED_NVC0(push, NVC0_3D(VERTEX_ID_BASE), 0);
    857          nvc0->state.index_bias = 0;
    858       }
    859       size = 4;
    860       if (buf_count)
    861          macro = NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT_COUNT;
    862       else
    863          macro = NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT;
    864    }
    865 
    866    /* If the stride is not the natural stride, we have to stick a separate
    867     * push data reference for each draw. Otherwise it can all go in as one.
    868     * Of course there is a maximum packet size, so we have to break things up
    869     * along those borders as well.
    870     */
    871    while (count) {
    872       unsigned draws = count, pushes, i;
    873       if (info->indirect_stride == size * 4) {
    874          draws = MIN2(draws, (NV04_PFIFO_MAX_PACKET_LEN - 4) / size);
    875          pushes = 1;
    876       } else {
    877          draws = MIN2(draws, 32);
    878          pushes = draws;
    879       }
    880 
    881       nouveau_pushbuf_space(push, 16, 0, pushes + !!buf_count);
    882       PUSH_REFN(push, buf->bo, NOUVEAU_BO_RD | buf->domain);
    883       if (buf_count)
    884          PUSH_REFN(push, buf_count->bo, NOUVEAU_BO_RD | buf_count->domain);
    885       PUSH_DATA(push,
    886                 NVC0_FIFO_PKHDR_1I(0, macro, 3 + !!buf_count + draws * size));
    887       PUSH_DATA(push, nvc0_prim_gl(info->mode));
    888       PUSH_DATA(push, drawid);
    889       PUSH_DATA(push, draws);
    890       if (buf_count) {
    891          nouveau_pushbuf_data(push,
    892                               buf_count->bo,
    893                               buf_count->offset + info->indirect_params_offset,
    894                               NVC0_IB_ENTRY_1_NO_PREFETCH | 4);
    895       }
    896       if (pushes == 1) {
    897          nouveau_pushbuf_data(push,
    898                               buf->bo, offset,
    899                               NVC0_IB_ENTRY_1_NO_PREFETCH | (size * 4 * draws));
    900          offset += draws * info->indirect_stride;
    901       } else {
    902          for (i = 0; i < pushes; i++) {
    903             nouveau_pushbuf_data(push,
    904                                  buf->bo, offset,
    905                                  NVC0_IB_ENTRY_1_NO_PREFETCH | (size * 4));
    906             offset += info->indirect_stride;
    907          }
    908       }
    909       count -= draws;
    910       drawid += draws;
    911    }
    912 }
    913 
    914 static inline void
    915 nvc0_update_prim_restart(struct nvc0_context *nvc0, bool en, uint32_t index)
    916 {
    917    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
    918 
    919    if (en != nvc0->state.prim_restart) {
    920       if (en) {
    921          BEGIN_NVC0(push, NVC0_3D(PRIM_RESTART_ENABLE), 2);
    922          PUSH_DATA (push, 1);
    923          PUSH_DATA (push, index);
    924       } else {
    925          IMMED_NVC0(push, NVC0_3D(PRIM_RESTART_ENABLE), 0);
    926       }
    927       nvc0->state.prim_restart = en;
    928    } else
    929    if (en) {
    930       BEGIN_NVC0(push, NVC0_3D(PRIM_RESTART_INDEX), 1);
    931       PUSH_DATA (push, index);
    932    }
    933 }
    934 
    935 void
    936 nvc0_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
    937 {
    938    struct nvc0_context *nvc0 = nvc0_context(pipe);
    939    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
    940    struct nvc0_screen *screen = nvc0->screen;
    941    int s;
    942 
    943    /* NOTE: caller must ensure that (min_index + index_bias) is >= 0 */
    944    nvc0->vb_elt_first = info->min_index + info->index_bias;
    945    nvc0->vb_elt_limit = info->max_index - info->min_index;
    946    nvc0->instance_off = info->start_instance;
    947    nvc0->instance_max = info->instance_count - 1;
    948 
    949    /* For picking only a few vertices from a large user buffer, push is better,
    950     * if index count is larger and we expect repeated vertices, suggest upload.
    951     */
    952    nvc0->vbo_push_hint =
    953       !info->indirect && info->indexed &&
    954       (nvc0->vb_elt_limit >= (info->count * 2));
    955 
    956    /* Check whether we want to switch vertex-submission mode. */
    957    if (nvc0->vbo_user && !(nvc0->dirty_3d & (NVC0_NEW_3D_ARRAYS | NVC0_NEW_3D_VERTEX))) {
    958       if (nvc0->vbo_push_hint != !!nvc0->state.vbo_mode)
    959          if (nvc0->state.vbo_mode != 3)
    960             nvc0->dirty_3d |= NVC0_NEW_3D_ARRAYS;
    961 
    962       if (!(nvc0->dirty_3d & NVC0_NEW_3D_ARRAYS) && nvc0->state.vbo_mode == 0) {
    963          if (nvc0->vertex->shared_slots)
    964             nvc0_update_user_vbufs_shared(nvc0);
    965          else
    966             nvc0_update_user_vbufs(nvc0);
    967       }
    968    }
    969 
    970    if (info->mode == PIPE_PRIM_PATCHES &&
    971        nvc0->state.patch_vertices != info->vertices_per_patch) {
    972       nvc0->state.patch_vertices = info->vertices_per_patch;
    973       PUSH_SPACE(push, 1);
    974       IMMED_NVC0(push, NVC0_3D(PATCH_VERTICES), nvc0->state.patch_vertices);
    975    }
    976 
    977    nvc0_state_validate_3d(nvc0, ~0);
    978 
    979    if (nvc0->vertprog->vp.need_draw_parameters && !info->indirect) {
    980       PUSH_SPACE(push, 9);
    981       BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
    982       PUSH_DATA (push, NVC0_CB_AUX_SIZE);
    983       PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(0));
    984       PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(0));
    985       BEGIN_1IC0(push, NVC0_3D(CB_POS), 1 + 3);
    986       PUSH_DATA (push, NVC0_CB_AUX_DRAW_INFO);
    987       PUSH_DATA (push, info->index_bias);
    988       PUSH_DATA (push, info->start_instance);
    989       PUSH_DATA (push, info->drawid);
    990    }
    991 
    992    if (nvc0->screen->base.class_3d < NVE4_3D_CLASS &&
    993        nvc0->seamless_cube_map != nvc0->state.seamless_cube_map) {
    994       nvc0->state.seamless_cube_map = nvc0->seamless_cube_map;
    995       PUSH_SPACE(push, 1);
    996       IMMED_NVC0(push, NVC0_3D(TEX_MISC),
    997                  nvc0->seamless_cube_map ? NVC0_3D_TEX_MISC_SEAMLESS_CUBE_MAP : 0);
    998    }
    999 
   1000    push->kick_notify = nvc0_draw_vbo_kick_notify;
   1001 
   1002    for (s = 0; s < 5 && !nvc0->cb_dirty; ++s) {
   1003       if (nvc0->constbuf_coherent[s])
   1004          nvc0->cb_dirty = true;
   1005    }
   1006 
   1007    if (nvc0->cb_dirty) {
   1008       PUSH_SPACE(push, 1);
   1009       IMMED_NVC0(push, NVC0_3D(MEM_BARRIER), 0x1011);
   1010       nvc0->cb_dirty = false;
   1011    }
   1012 
   1013    for (s = 0; s < 5; ++s) {
   1014       if (!nvc0->textures_coherent[s])
   1015          continue;
   1016 
   1017       PUSH_SPACE(push, nvc0->num_textures[s] * 2);
   1018 
   1019       for (int i = 0; i < nvc0->num_textures[s]; ++i) {
   1020          struct nv50_tic_entry *tic = nv50_tic_entry(nvc0->textures[s][i]);
   1021          if (!(nvc0->textures_coherent[s] & (1 << i)))
   1022             continue;
   1023 
   1024          BEGIN_NVC0(push, NVC0_3D(TEX_CACHE_CTL), 1);
   1025          PUSH_DATA (push, (tic->id << 4) | 1);
   1026          NOUVEAU_DRV_STAT(&nvc0->screen->base, tex_cache_flush_count, 1);
   1027       }
   1028    }
   1029 
   1030    if (nvc0->state.vbo_mode) {
   1031       nvc0_push_vbo(nvc0, info);
   1032       push->kick_notify = nvc0_default_kick_notify;
   1033       nouveau_pushbuf_bufctx(push, NULL);
   1034       return;
   1035    }
   1036 
   1037    /* space for base instance, flush, and prim restart */
   1038    PUSH_SPACE(push, 8);
   1039 
   1040    if (nvc0->state.instance_base != info->start_instance) {
   1041       nvc0->state.instance_base = info->start_instance;
   1042       /* NOTE: this does not affect the shader input, should it ? */
   1043       BEGIN_NVC0(push, NVC0_3D(VB_INSTANCE_BASE), 1);
   1044       PUSH_DATA (push, info->start_instance);
   1045    }
   1046 
   1047    nvc0->base.vbo_dirty |= !!nvc0->vtxbufs_coherent;
   1048 
   1049    if (!nvc0->base.vbo_dirty && nvc0->idxbuf.buffer &&
   1050        nvc0->idxbuf.buffer->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT)
   1051       nvc0->base.vbo_dirty = true;
   1052 
   1053    nvc0_update_prim_restart(nvc0, info->primitive_restart, info->restart_index);
   1054 
   1055    if (nvc0->base.vbo_dirty) {
   1056       if (nvc0->screen->eng3d->oclass < GM107_3D_CLASS)
   1057          IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FLUSH), 0);
   1058       nvc0->base.vbo_dirty = false;
   1059    }
   1060 
   1061    if (unlikely(info->indirect)) {
   1062       nvc0_draw_indirect(nvc0, info);
   1063    } else
   1064    if (unlikely(info->count_from_stream_output)) {
   1065       nvc0_draw_stream_output(nvc0, info);
   1066    } else
   1067    if (info->indexed) {
   1068       bool shorten = info->max_index <= 65535;
   1069 
   1070       if (info->primitive_restart && info->restart_index > 65535)
   1071          shorten = false;
   1072 
   1073       nvc0_draw_elements(nvc0, shorten,
   1074                          info->mode, info->start, info->count,
   1075                          info->instance_count, info->index_bias);
   1076    } else {
   1077       nvc0_draw_arrays(nvc0,
   1078                        info->mode, info->start, info->count,
   1079                        info->instance_count);
   1080    }
   1081    push->kick_notify = nvc0_default_kick_notify;
   1082 
   1083    nvc0_release_user_vbufs(nvc0);
   1084 
   1085    nouveau_pushbuf_bufctx(push, NULL);
   1086 }
   1087