1 /* 2 * Copyright 2008 Ben Skeggs 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice shall be included in 12 * all copies or substantial portions of the Software. 13 * 14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 20 * OTHER DEALINGS IN THE SOFTWARE. 21 */ 22 23 #include <stdint.h> 24 25 #include "pipe/p_defines.h" 26 27 #include "util/u_inlines.h" 28 #include "util/u_pack_color.h" 29 #include "util/u_format.h" 30 #include "util/u_math.h" 31 #include "util/u_surface.h" 32 33 #include "tgsi/tgsi_ureg.h" 34 35 #include "os/os_thread.h" 36 37 #include "nv50/nv50_context.h" 38 #include "nv50/nv50_resource.h" 39 40 #include "nv50/g80_defs.xml.h" 41 #include "nv50/g80_texture.xml.h" 42 43 /* these are used in nv50_blit.h */ 44 #define NV50_ENG2D_SUPPORTED_FORMATS 0xff0843e080608409ULL 45 #define NV50_ENG2D_NOCONVERT_FORMATS 0x0008402000000000ULL 46 #define NV50_ENG2D_LUMINANCE_FORMATS 0x0008402000000000ULL 47 #define NV50_ENG2D_INTENSITY_FORMATS 0x0000000000000000ULL 48 #define NV50_ENG2D_OPERATION_FORMATS 0x060001c000608000ULL 49 50 #define NOUVEAU_DRIVER 0x50 51 #include "nv50/nv50_blit.h" 52 53 static inline uint8_t 54 nv50_2d_format(enum pipe_format format, bool dst, bool dst_src_equal) 55 { 56 uint8_t id = nv50_format_table[format].rt; 57 58 /* Hardware values for color formats range from 0xc0 to 0xff, 59 * but the 2D engine doesn't support all of them. 60 */ 61 if ((id >= 0xc0) && (NV50_ENG2D_SUPPORTED_FORMATS & (1ULL << (id - 0xc0)))) 62 return id; 63 assert(dst_src_equal); 64 65 switch (util_format_get_blocksize(format)) { 66 case 1: 67 return G80_SURFACE_FORMAT_R8_UNORM; 68 case 2: 69 return G80_SURFACE_FORMAT_R16_UNORM; 70 case 4: 71 return G80_SURFACE_FORMAT_BGRA8_UNORM; 72 case 8: 73 return G80_SURFACE_FORMAT_RGBA16_FLOAT; 74 case 16: 75 return G80_SURFACE_FORMAT_RGBA32_FLOAT; 76 default: 77 return 0; 78 } 79 } 80 81 static int 82 nv50_2d_texture_set(struct nouveau_pushbuf *push, int dst, 83 struct nv50_miptree *mt, unsigned level, unsigned layer, 84 enum pipe_format pformat, bool dst_src_pformat_equal) 85 { 86 struct nouveau_bo *bo = mt->base.bo; 87 uint32_t width, height, depth; 88 uint32_t format; 89 uint32_t mthd = dst ? NV50_2D_DST_FORMAT : NV50_2D_SRC_FORMAT; 90 uint32_t offset = mt->level[level].offset; 91 92 format = nv50_2d_format(pformat, dst, dst_src_pformat_equal); 93 if (!format) { 94 NOUVEAU_ERR("invalid/unsupported surface format: %s\n", 95 util_format_name(pformat)); 96 return 1; 97 } 98 99 width = u_minify(mt->base.base.width0, level) << mt->ms_x; 100 height = u_minify(mt->base.base.height0, level) << mt->ms_y; 101 depth = u_minify(mt->base.base.depth0, level); 102 103 offset = mt->level[level].offset; 104 if (!mt->layout_3d) { 105 offset += mt->layer_stride * layer; 106 depth = 1; 107 layer = 0; 108 } else 109 if (!dst) { 110 offset += nv50_mt_zslice_offset(mt, level, layer); 111 layer = 0; 112 } 113 114 if (!nouveau_bo_memtype(bo)) { 115 BEGIN_NV04(push, SUBC_2D(mthd), 2); 116 PUSH_DATA (push, format); 117 PUSH_DATA (push, 1); 118 BEGIN_NV04(push, SUBC_2D(mthd + 0x14), 5); 119 PUSH_DATA (push, mt->level[level].pitch); 120 PUSH_DATA (push, width); 121 PUSH_DATA (push, height); 122 PUSH_DATAh(push, mt->base.address + offset); 123 PUSH_DATA (push, mt->base.address + offset); 124 } else { 125 BEGIN_NV04(push, SUBC_2D(mthd), 5); 126 PUSH_DATA (push, format); 127 PUSH_DATA (push, 0); 128 PUSH_DATA (push, mt->level[level].tile_mode); 129 PUSH_DATA (push, depth); 130 PUSH_DATA (push, layer); 131 BEGIN_NV04(push, SUBC_2D(mthd + 0x18), 4); 132 PUSH_DATA (push, width); 133 PUSH_DATA (push, height); 134 PUSH_DATAh(push, mt->base.address + offset); 135 PUSH_DATA (push, mt->base.address + offset); 136 } 137 138 #if 0 139 if (dst) { 140 BEGIN_NV04(push, SUBC_2D(NV50_2D_CLIP_X), 4); 141 PUSH_DATA (push, 0); 142 PUSH_DATA (push, 0); 143 PUSH_DATA (push, width); 144 PUSH_DATA (push, height); 145 } 146 #endif 147 return 0; 148 } 149 150 static int 151 nv50_2d_texture_do_copy(struct nouveau_pushbuf *push, 152 struct nv50_miptree *dst, unsigned dst_level, 153 unsigned dx, unsigned dy, unsigned dz, 154 struct nv50_miptree *src, unsigned src_level, 155 unsigned sx, unsigned sy, unsigned sz, 156 unsigned w, unsigned h) 157 { 158 const enum pipe_format dfmt = dst->base.base.format; 159 const enum pipe_format sfmt = src->base.base.format; 160 int ret; 161 bool eqfmt = dfmt == sfmt; 162 163 if (!PUSH_SPACE(push, 2 * 16 + 32)) 164 return PIPE_ERROR; 165 166 ret = nv50_2d_texture_set(push, 1, dst, dst_level, dz, dfmt, eqfmt); 167 if (ret) 168 return ret; 169 170 ret = nv50_2d_texture_set(push, 0, src, src_level, sz, sfmt, eqfmt); 171 if (ret) 172 return ret; 173 174 BEGIN_NV04(push, NV50_2D(BLIT_CONTROL), 1); 175 PUSH_DATA (push, NV50_2D_BLIT_CONTROL_FILTER_POINT_SAMPLE); 176 BEGIN_NV04(push, NV50_2D(BLIT_DST_X), 4); 177 PUSH_DATA (push, dx << dst->ms_x); 178 PUSH_DATA (push, dy << dst->ms_y); 179 PUSH_DATA (push, w << dst->ms_x); 180 PUSH_DATA (push, h << dst->ms_y); 181 BEGIN_NV04(push, NV50_2D(BLIT_DU_DX_FRACT), 4); 182 PUSH_DATA (push, 0); 183 PUSH_DATA (push, 1); 184 PUSH_DATA (push, 0); 185 PUSH_DATA (push, 1); 186 BEGIN_NV04(push, NV50_2D(BLIT_SRC_X_FRACT), 4); 187 PUSH_DATA (push, 0); 188 PUSH_DATA (push, sx << src->ms_x); 189 PUSH_DATA (push, 0); 190 PUSH_DATA (push, sy << src->ms_y); 191 192 return 0; 193 } 194 195 static void 196 nv50_resource_copy_region(struct pipe_context *pipe, 197 struct pipe_resource *dst, unsigned dst_level, 198 unsigned dstx, unsigned dsty, unsigned dstz, 199 struct pipe_resource *src, unsigned src_level, 200 const struct pipe_box *src_box) 201 { 202 struct nv50_context *nv50 = nv50_context(pipe); 203 int ret; 204 bool m2mf; 205 unsigned dst_layer = dstz, src_layer = src_box->z; 206 207 if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) { 208 nouveau_copy_buffer(&nv50->base, 209 nv04_resource(dst), dstx, 210 nv04_resource(src), src_box->x, src_box->width); 211 return; 212 } 213 214 /* 0 and 1 are equal, only supporting 0/1, 2, 4 and 8 */ 215 assert((src->nr_samples | 1) == (dst->nr_samples | 1)); 216 217 m2mf = (src->format == dst->format) || 218 (util_format_get_blocksizebits(src->format) == 219 util_format_get_blocksizebits(dst->format)); 220 221 nv04_resource(dst)->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING; 222 223 if (m2mf) { 224 struct nv50_miptree *src_mt = nv50_miptree(src); 225 struct nv50_miptree *dst_mt = nv50_miptree(dst); 226 struct nv50_m2mf_rect drect, srect; 227 unsigned i; 228 unsigned nx = util_format_get_nblocksx(src->format, src_box->width) 229 << src_mt->ms_x; 230 unsigned ny = util_format_get_nblocksy(src->format, src_box->height) 231 << src_mt->ms_y; 232 233 nv50_m2mf_rect_setup(&drect, dst, dst_level, dstx, dsty, dstz); 234 nv50_m2mf_rect_setup(&srect, src, src_level, 235 src_box->x, src_box->y, src_box->z); 236 237 for (i = 0; i < src_box->depth; ++i) { 238 nv50_m2mf_transfer_rect(nv50, &drect, &srect, nx, ny); 239 240 if (dst_mt->layout_3d) 241 drect.z++; 242 else 243 drect.base += dst_mt->layer_stride; 244 245 if (src_mt->layout_3d) 246 srect.z++; 247 else 248 srect.base += src_mt->layer_stride; 249 } 250 return; 251 } 252 253 assert((src->format == dst->format) || 254 (nv50_2d_src_format_faithful(src->format) && 255 nv50_2d_dst_format_faithful(dst->format))); 256 257 BCTX_REFN(nv50->bufctx, 2D, nv04_resource(src), RD); 258 BCTX_REFN(nv50->bufctx, 2D, nv04_resource(dst), WR); 259 nouveau_pushbuf_bufctx(nv50->base.pushbuf, nv50->bufctx); 260 nouveau_pushbuf_validate(nv50->base.pushbuf); 261 262 for (; dst_layer < dstz + src_box->depth; ++dst_layer, ++src_layer) { 263 ret = nv50_2d_texture_do_copy(nv50->base.pushbuf, 264 nv50_miptree(dst), dst_level, 265 dstx, dsty, dst_layer, 266 nv50_miptree(src), src_level, 267 src_box->x, src_box->y, src_layer, 268 src_box->width, src_box->height); 269 if (ret) 270 break; 271 } 272 nouveau_bufctx_reset(nv50->bufctx, NV50_BIND_2D); 273 } 274 275 static void 276 nv50_clear_render_target(struct pipe_context *pipe, 277 struct pipe_surface *dst, 278 const union pipe_color_union *color, 279 unsigned dstx, unsigned dsty, 280 unsigned width, unsigned height, 281 bool render_condition_enabled) 282 { 283 struct nv50_context *nv50 = nv50_context(pipe); 284 struct nouveau_pushbuf *push = nv50->base.pushbuf; 285 struct nv50_miptree *mt = nv50_miptree(dst->texture); 286 struct nv50_surface *sf = nv50_surface(dst); 287 struct nouveau_bo *bo = mt->base.bo; 288 unsigned z; 289 290 assert(dst->texture->target != PIPE_BUFFER); 291 292 BEGIN_NV04(push, NV50_3D(CLEAR_COLOR(0)), 4); 293 PUSH_DATAf(push, color->f[0]); 294 PUSH_DATAf(push, color->f[1]); 295 PUSH_DATAf(push, color->f[2]); 296 PUSH_DATAf(push, color->f[3]); 297 298 if (nouveau_pushbuf_space(push, 64 + sf->depth, 1, 0)) 299 return; 300 301 PUSH_REFN(push, bo, mt->base.domain | NOUVEAU_BO_WR); 302 303 BEGIN_NV04(push, NV50_3D(SCREEN_SCISSOR_HORIZ), 2); 304 PUSH_DATA (push, ( width << 16) | dstx); 305 PUSH_DATA (push, (height << 16) | dsty); 306 BEGIN_NV04(push, NV50_3D(SCISSOR_HORIZ(0)), 2); 307 PUSH_DATA (push, 8192 << 16); 308 PUSH_DATA (push, 8192 << 16); 309 nv50->scissors_dirty |= 1; 310 311 BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1); 312 PUSH_DATA (push, 1); 313 BEGIN_NV04(push, NV50_3D(RT_ADDRESS_HIGH(0)), 5); 314 PUSH_DATAh(push, mt->base.address + sf->offset); 315 PUSH_DATA (push, mt->base.address + sf->offset); 316 PUSH_DATA (push, nv50_format_table[dst->format].rt); 317 PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode); 318 PUSH_DATA (push, mt->layer_stride >> 2); 319 BEGIN_NV04(push, NV50_3D(RT_HORIZ(0)), 2); 320 if (nouveau_bo_memtype(bo)) 321 PUSH_DATA(push, sf->width); 322 else 323 PUSH_DATA(push, NV50_3D_RT_HORIZ_LINEAR | mt->level[0].pitch); 324 PUSH_DATA (push, sf->height); 325 BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1); 326 if (mt->layout_3d) 327 PUSH_DATA(push, NV50_3D_RT_ARRAY_MODE_MODE_3D | 512); 328 else 329 PUSH_DATA(push, 512); 330 331 BEGIN_NV04(push, NV50_3D(MULTISAMPLE_MODE), 1); 332 PUSH_DATA (push, mt->ms_mode); 333 334 if (!nouveau_bo_memtype(bo)) { 335 BEGIN_NV04(push, NV50_3D(ZETA_ENABLE), 1); 336 PUSH_DATA (push, 0); 337 } 338 339 /* NOTE: only works with D3D clear flag (5097/0x143c bit 4) */ 340 341 BEGIN_NV04(push, NV50_3D(VIEWPORT_HORIZ(0)), 2); 342 PUSH_DATA (push, (width << 16) | dstx); 343 PUSH_DATA (push, (height << 16) | dsty); 344 345 if (!render_condition_enabled) { 346 BEGIN_NV04(push, NV50_3D(COND_MODE), 1); 347 PUSH_DATA (push, NV50_3D_COND_MODE_ALWAYS); 348 } 349 350 BEGIN_NI04(push, NV50_3D(CLEAR_BUFFERS), sf->depth); 351 for (z = 0; z < sf->depth; ++z) { 352 PUSH_DATA (push, 0x3c | 353 (z << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT)); 354 } 355 356 if (!render_condition_enabled) { 357 BEGIN_NV04(push, NV50_3D(COND_MODE), 1); 358 PUSH_DATA (push, nv50->cond_condmode); 359 } 360 361 nv50->dirty_3d |= NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_SCISSOR; 362 } 363 364 static void 365 nv50_clear_depth_stencil(struct pipe_context *pipe, 366 struct pipe_surface *dst, 367 unsigned clear_flags, 368 double depth, 369 unsigned stencil, 370 unsigned dstx, unsigned dsty, 371 unsigned width, unsigned height, 372 bool render_condition_enabled) 373 { 374 struct nv50_context *nv50 = nv50_context(pipe); 375 struct nouveau_pushbuf *push = nv50->base.pushbuf; 376 struct nv50_miptree *mt = nv50_miptree(dst->texture); 377 struct nv50_surface *sf = nv50_surface(dst); 378 struct nouveau_bo *bo = mt->base.bo; 379 uint32_t mode = 0; 380 unsigned z; 381 382 assert(dst->texture->target != PIPE_BUFFER); 383 assert(nouveau_bo_memtype(bo)); /* ZETA cannot be linear */ 384 385 if (clear_flags & PIPE_CLEAR_DEPTH) { 386 BEGIN_NV04(push, NV50_3D(CLEAR_DEPTH), 1); 387 PUSH_DATAf(push, depth); 388 mode |= NV50_3D_CLEAR_BUFFERS_Z; 389 } 390 391 if (clear_flags & PIPE_CLEAR_STENCIL) { 392 BEGIN_NV04(push, NV50_3D(CLEAR_STENCIL), 1); 393 PUSH_DATA (push, stencil & 0xff); 394 mode |= NV50_3D_CLEAR_BUFFERS_S; 395 } 396 397 if (nouveau_pushbuf_space(push, 64 + sf->depth, 1, 0)) 398 return; 399 400 PUSH_REFN(push, bo, mt->base.domain | NOUVEAU_BO_WR); 401 402 BEGIN_NV04(push, NV50_3D(SCREEN_SCISSOR_HORIZ), 2); 403 PUSH_DATA (push, ( width << 16) | dstx); 404 PUSH_DATA (push, (height << 16) | dsty); 405 BEGIN_NV04(push, NV50_3D(SCISSOR_HORIZ(0)), 2); 406 PUSH_DATA (push, 8192 << 16); 407 PUSH_DATA (push, 8192 << 16); 408 nv50->scissors_dirty |= 1; 409 410 BEGIN_NV04(push, NV50_3D(ZETA_ADDRESS_HIGH), 5); 411 PUSH_DATAh(push, mt->base.address + sf->offset); 412 PUSH_DATA (push, mt->base.address + sf->offset); 413 PUSH_DATA (push, nv50_format_table[dst->format].rt); 414 PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode); 415 PUSH_DATA (push, mt->layer_stride >> 2); 416 BEGIN_NV04(push, NV50_3D(ZETA_ENABLE), 1); 417 PUSH_DATA (push, 1); 418 BEGIN_NV04(push, NV50_3D(ZETA_HORIZ), 3); 419 PUSH_DATA (push, sf->width); 420 PUSH_DATA (push, sf->height); 421 PUSH_DATA (push, (1 << 16) | 1); 422 423 BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1); 424 PUSH_DATA (push, 512); 425 426 BEGIN_NV04(push, NV50_3D(MULTISAMPLE_MODE), 1); 427 PUSH_DATA (push, mt->ms_mode); 428 429 BEGIN_NV04(push, NV50_3D(VIEWPORT_HORIZ(0)), 2); 430 PUSH_DATA (push, (width << 16) | dstx); 431 PUSH_DATA (push, (height << 16) | dsty); 432 433 if (!render_condition_enabled) { 434 BEGIN_NV04(push, NV50_3D(COND_MODE), 1); 435 PUSH_DATA (push, NV50_3D_COND_MODE_ALWAYS); 436 } 437 438 BEGIN_NI04(push, NV50_3D(CLEAR_BUFFERS), sf->depth); 439 for (z = 0; z < sf->depth; ++z) { 440 PUSH_DATA (push, mode | 441 (z << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT)); 442 } 443 444 if (!render_condition_enabled) { 445 BEGIN_NV04(push, NV50_3D(COND_MODE), 1); 446 PUSH_DATA (push, nv50->cond_condmode); 447 } 448 449 nv50->dirty_3d |= NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_SCISSOR; 450 } 451 452 void 453 nv50_clear_texture(struct pipe_context *pipe, 454 struct pipe_resource *res, 455 unsigned level, 456 const struct pipe_box *box, 457 const void *data) 458 { 459 struct pipe_surface tmpl = {{0}}, *sf; 460 461 tmpl.format = res->format; 462 tmpl.u.tex.first_layer = box->z; 463 tmpl.u.tex.last_layer = box->z + box->depth - 1; 464 tmpl.u.tex.level = level; 465 sf = pipe->create_surface(pipe, res, &tmpl); 466 if (!sf) 467 return; 468 469 if (util_format_is_depth_or_stencil(res->format)) { 470 float depth = 0; 471 uint8_t stencil = 0; 472 unsigned clear = 0; 473 const struct util_format_description *desc = 474 util_format_description(res->format); 475 476 if (util_format_has_depth(desc)) { 477 clear |= PIPE_CLEAR_DEPTH; 478 desc->unpack_z_float(&depth, 0, data, 0, 1, 1); 479 } 480 if (util_format_has_stencil(desc)) { 481 clear |= PIPE_CLEAR_STENCIL; 482 desc->unpack_s_8uint(&stencil, 0, data, 0, 1, 1); 483 } 484 pipe->clear_depth_stencil(pipe, sf, clear, depth, stencil, 485 box->x, box->y, box->width, box->height, false); 486 } else { 487 union pipe_color_union color; 488 489 switch (util_format_get_blocksizebits(res->format)) { 490 case 128: 491 sf->format = PIPE_FORMAT_R32G32B32A32_UINT; 492 memcpy(&color.ui, data, 128 / 8); 493 break; 494 case 64: 495 sf->format = PIPE_FORMAT_R32G32_UINT; 496 memcpy(&color.ui, data, 64 / 8); 497 memset(&color.ui[2], 0, 64 / 8); 498 break; 499 case 32: 500 sf->format = PIPE_FORMAT_R32_UINT; 501 memcpy(&color.ui, data, 32 / 8); 502 memset(&color.ui[1], 0, 96 / 8); 503 break; 504 case 16: 505 sf->format = PIPE_FORMAT_R16_UINT; 506 color.ui[0] = util_cpu_to_le32( 507 util_le16_to_cpu(*(unsigned short *)data)); 508 memset(&color.ui[1], 0, 96 / 8); 509 break; 510 case 8: 511 sf->format = PIPE_FORMAT_R8_UINT; 512 color.ui[0] = util_cpu_to_le32(*(unsigned char *)data); 513 memset(&color.ui[1], 0, 96 / 8); 514 break; 515 default: 516 assert(!"Unknown texel element size"); 517 return; 518 } 519 520 pipe->clear_render_target(pipe, sf, &color, 521 box->x, box->y, box->width, box->height, false); 522 } 523 pipe->surface_destroy(pipe, sf); 524 } 525 526 void 527 nv50_clear(struct pipe_context *pipe, unsigned buffers, 528 const union pipe_color_union *color, 529 double depth, unsigned stencil) 530 { 531 struct nv50_context *nv50 = nv50_context(pipe); 532 struct nouveau_pushbuf *push = nv50->base.pushbuf; 533 struct pipe_framebuffer_state *fb = &nv50->framebuffer; 534 unsigned i, j, k; 535 uint32_t mode = 0; 536 537 /* don't need NEW_BLEND, COLOR_MASK doesn't affect CLEAR_BUFFERS */ 538 if (!nv50_state_validate_3d(nv50, NV50_NEW_3D_FRAMEBUFFER)) 539 return; 540 541 /* We have to clear ALL of the layers, not up to the min number of layers 542 * of any attachment. */ 543 BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1); 544 PUSH_DATA (push, (nv50->rt_array_mode & NV50_3D_RT_ARRAY_MODE_MODE_3D) | 512); 545 546 if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) { 547 BEGIN_NV04(push, NV50_3D(CLEAR_COLOR(0)), 4); 548 PUSH_DATAf(push, color->f[0]); 549 PUSH_DATAf(push, color->f[1]); 550 PUSH_DATAf(push, color->f[2]); 551 PUSH_DATAf(push, color->f[3]); 552 if (buffers & PIPE_CLEAR_COLOR0) 553 mode = 554 NV50_3D_CLEAR_BUFFERS_R | NV50_3D_CLEAR_BUFFERS_G | 555 NV50_3D_CLEAR_BUFFERS_B | NV50_3D_CLEAR_BUFFERS_A; 556 } 557 558 if (buffers & PIPE_CLEAR_DEPTH) { 559 BEGIN_NV04(push, NV50_3D(CLEAR_DEPTH), 1); 560 PUSH_DATA (push, fui(depth)); 561 mode |= NV50_3D_CLEAR_BUFFERS_Z; 562 } 563 564 if (buffers & PIPE_CLEAR_STENCIL) { 565 BEGIN_NV04(push, NV50_3D(CLEAR_STENCIL), 1); 566 PUSH_DATA (push, stencil & 0xff); 567 mode |= NV50_3D_CLEAR_BUFFERS_S; 568 } 569 570 if (mode) { 571 int zs_layers = 0, color0_layers = 0; 572 if (fb->cbufs[0] && (mode & 0x3c)) 573 color0_layers = nv50_surface(fb->cbufs[0])->depth; 574 if (fb->zsbuf && (mode & ~0x3c)) 575 zs_layers = nv50_surface(fb->zsbuf)->depth; 576 577 for (j = 0; j < MIN2(zs_layers, color0_layers); j++) { 578 BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1); 579 PUSH_DATA(push, mode | (j << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT)); 580 } 581 for (k = j; k < zs_layers; k++) { 582 BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1); 583 PUSH_DATA(push, (mode & ~0x3c) | (k << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT)); 584 } 585 for (k = j; k < color0_layers; k++) { 586 BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1); 587 PUSH_DATA(push, (mode & 0x3c) | (k << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT)); 588 } 589 } 590 591 for (i = 1; i < fb->nr_cbufs; i++) { 592 struct pipe_surface *sf = fb->cbufs[i]; 593 if (!sf || !(buffers & (PIPE_CLEAR_COLOR0 << i))) 594 continue; 595 for (j = 0; j < nv50_surface(sf)->depth; j++) { 596 BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1); 597 PUSH_DATA (push, (i << 6) | 0x3c | 598 (j << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT)); 599 } 600 } 601 602 /* restore the array mode */ 603 BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1); 604 PUSH_DATA (push, nv50->rt_array_mode); 605 } 606 607 static void 608 nv50_clear_buffer_push(struct pipe_context *pipe, 609 struct pipe_resource *res, 610 unsigned offset, unsigned size, 611 const void *data, int data_size) 612 { 613 struct nv50_context *nv50 = nv50_context(pipe); 614 struct nouveau_pushbuf *push = nv50->base.pushbuf; 615 struct nv04_resource *buf = nv04_resource(res); 616 unsigned count = (size + 3) / 4; 617 unsigned xcoord = offset & 0xff; 618 unsigned tmp, i; 619 620 if (data_size == 1) { 621 tmp = *(unsigned char *)data; 622 tmp = (tmp << 24) | (tmp << 16) | (tmp << 8) | tmp; 623 data = &tmp; 624 data_size = 4; 625 } else if (data_size == 2) { 626 tmp = *(unsigned short *)data; 627 tmp = (tmp << 16) | tmp; 628 data = &tmp; 629 data_size = 4; 630 } 631 632 unsigned data_words = data_size / 4; 633 634 nouveau_bufctx_refn(nv50->bufctx, 0, buf->bo, buf->domain | NOUVEAU_BO_WR); 635 nouveau_pushbuf_bufctx(push, nv50->bufctx); 636 nouveau_pushbuf_validate(push); 637 638 offset &= ~0xff; 639 640 BEGIN_NV04(push, NV50_2D(DST_FORMAT), 2); 641 PUSH_DATA (push, G80_SURFACE_FORMAT_R8_UNORM); 642 PUSH_DATA (push, 1); 643 BEGIN_NV04(push, NV50_2D(DST_PITCH), 5); 644 PUSH_DATA (push, 262144); 645 PUSH_DATA (push, 65536); 646 PUSH_DATA (push, 1); 647 PUSH_DATAh(push, buf->address + offset); 648 PUSH_DATA (push, buf->address + offset); 649 BEGIN_NV04(push, NV50_2D(SIFC_BITMAP_ENABLE), 2); 650 PUSH_DATA (push, 0); 651 PUSH_DATA (push, G80_SURFACE_FORMAT_R8_UNORM); 652 BEGIN_NV04(push, NV50_2D(SIFC_WIDTH), 10); 653 PUSH_DATA (push, size); 654 PUSH_DATA (push, 1); 655 PUSH_DATA (push, 0); 656 PUSH_DATA (push, 1); 657 PUSH_DATA (push, 0); 658 PUSH_DATA (push, 1); 659 PUSH_DATA (push, 0); 660 PUSH_DATA (push, xcoord); 661 PUSH_DATA (push, 0); 662 PUSH_DATA (push, 0); 663 664 while (count) { 665 unsigned nr_data = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN) / data_words; 666 unsigned nr = nr_data * data_words; 667 668 BEGIN_NI04(push, NV50_2D(SIFC_DATA), nr); 669 for (i = 0; i < nr_data; i++) 670 PUSH_DATAp(push, data, data_words); 671 672 count -= nr; 673 } 674 675 if (buf->mm) { 676 nouveau_fence_ref(nv50->screen->base.fence.current, &buf->fence); 677 nouveau_fence_ref(nv50->screen->base.fence.current, &buf->fence_wr); 678 } 679 680 nouveau_bufctx_reset(nv50->bufctx, 0); 681 } 682 683 static void 684 nv50_clear_buffer(struct pipe_context *pipe, 685 struct pipe_resource *res, 686 unsigned offset, unsigned size, 687 const void *data, int data_size) 688 { 689 struct nv50_context *nv50 = nv50_context(pipe); 690 struct nouveau_pushbuf *push = nv50->base.pushbuf; 691 struct nv04_resource *buf = (struct nv04_resource *)res; 692 union pipe_color_union color; 693 enum pipe_format dst_fmt; 694 unsigned width, height, elements; 695 696 assert(res->target == PIPE_BUFFER); 697 assert(nouveau_bo_memtype(buf->bo) == 0); 698 699 switch (data_size) { 700 case 16: 701 dst_fmt = PIPE_FORMAT_R32G32B32A32_UINT; 702 memcpy(&color.ui, data, 16); 703 break; 704 case 8: 705 dst_fmt = PIPE_FORMAT_R32G32_UINT; 706 memcpy(&color.ui, data, 8); 707 memset(&color.ui[2], 0, 8); 708 break; 709 case 4: 710 dst_fmt = PIPE_FORMAT_R32_UINT; 711 memcpy(&color.ui, data, 4); 712 memset(&color.ui[1], 0, 12); 713 break; 714 case 2: 715 dst_fmt = PIPE_FORMAT_R16_UINT; 716 color.ui[0] = util_cpu_to_le32( 717 util_le16_to_cpu(*(unsigned short *)data)); 718 memset(&color.ui[1], 0, 12); 719 break; 720 case 1: 721 dst_fmt = PIPE_FORMAT_R8_UINT; 722 color.ui[0] = util_cpu_to_le32(*(unsigned char *)data); 723 memset(&color.ui[1], 0, 12); 724 break; 725 default: 726 assert(!"Unsupported element size"); 727 return; 728 } 729 730 assert(size % data_size == 0); 731 732 if (offset & 0xff) { 733 unsigned fixup_size = MIN2(size, align(offset, 0x100) - offset); 734 assert(fixup_size % data_size == 0); 735 nv50_clear_buffer_push(pipe, res, offset, fixup_size, data, data_size); 736 offset += fixup_size; 737 size -= fixup_size; 738 if (!size) 739 return; 740 } 741 742 elements = size / data_size; 743 height = (elements + 8191) / 8192; 744 width = elements / height; 745 if (height > 1) 746 width &= ~0xff; 747 assert(width > 0); 748 749 BEGIN_NV04(push, NV50_3D(CLEAR_COLOR(0)), 4); 750 PUSH_DATAf(push, color.f[0]); 751 PUSH_DATAf(push, color.f[1]); 752 PUSH_DATAf(push, color.f[2]); 753 PUSH_DATAf(push, color.f[3]); 754 755 if (nouveau_pushbuf_space(push, 64, 1, 0)) 756 return; 757 758 PUSH_REFN(push, buf->bo, buf->domain | NOUVEAU_BO_WR); 759 760 BEGIN_NV04(push, NV50_3D(SCREEN_SCISSOR_HORIZ), 2); 761 PUSH_DATA (push, width << 16); 762 PUSH_DATA (push, height << 16); 763 BEGIN_NV04(push, NV50_3D(SCISSOR_HORIZ(0)), 2); 764 PUSH_DATA (push, 8192 << 16); 765 PUSH_DATA (push, 8192 << 16); 766 nv50->scissors_dirty |= 1; 767 768 BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1); 769 PUSH_DATA (push, 1); 770 BEGIN_NV04(push, NV50_3D(RT_ADDRESS_HIGH(0)), 5); 771 PUSH_DATAh(push, buf->address + offset); 772 PUSH_DATA (push, buf->address + offset); 773 PUSH_DATA (push, nv50_format_table[dst_fmt].rt); 774 PUSH_DATA (push, 0); 775 PUSH_DATA (push, 0); 776 BEGIN_NV04(push, NV50_3D(RT_HORIZ(0)), 2); 777 PUSH_DATA (push, NV50_3D_RT_HORIZ_LINEAR | align(width * data_size, 0x100)); 778 PUSH_DATA (push, height); 779 BEGIN_NV04(push, NV50_3D(ZETA_ENABLE), 1); 780 PUSH_DATA (push, 0); 781 BEGIN_NV04(push, NV50_3D(MULTISAMPLE_MODE), 1); 782 PUSH_DATA (push, 0); 783 784 /* NOTE: only works with D3D clear flag (5097/0x143c bit 4) */ 785 786 BEGIN_NV04(push, NV50_3D(VIEWPORT_HORIZ(0)), 2); 787 PUSH_DATA (push, (width << 16)); 788 PUSH_DATA (push, (height << 16)); 789 790 BEGIN_NV04(push, NV50_3D(COND_MODE), 1); 791 PUSH_DATA (push, NV50_3D_COND_MODE_ALWAYS); 792 793 BEGIN_NI04(push, NV50_3D(CLEAR_BUFFERS), 1); 794 PUSH_DATA (push, 0x3c); 795 796 BEGIN_NV04(push, NV50_3D(COND_MODE), 1); 797 PUSH_DATA (push, nv50->cond_condmode); 798 799 if (buf->mm) { 800 nouveau_fence_ref(nv50->screen->base.fence.current, &buf->fence); 801 nouveau_fence_ref(nv50->screen->base.fence.current, &buf->fence_wr); 802 } 803 804 if (width * height != elements) { 805 offset += width * height * data_size; 806 width = elements - width * height; 807 nv50_clear_buffer_push(pipe, res, offset, width * data_size, 808 data, data_size); 809 } 810 811 nv50->dirty_3d |= NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_SCISSOR; 812 } 813 814 /* =============================== BLIT CODE =================================== 815 */ 816 817 struct nv50_blitter 818 { 819 struct nv50_program *fp[NV50_BLIT_MAX_TEXTURE_TYPES][NV50_BLIT_MODES]; 820 struct nv50_program vp; 821 822 struct nv50_tsc_entry sampler[2]; /* nearest, bilinear */ 823 824 pipe_mutex mutex; 825 }; 826 827 struct nv50_blitctx 828 { 829 struct nv50_context *nv50; 830 struct nv50_program *fp; 831 uint8_t mode; 832 uint16_t color_mask; 833 uint8_t filter; 834 uint8_t render_condition_enable; 835 enum pipe_texture_target target; 836 struct { 837 struct pipe_framebuffer_state fb; 838 struct nv50_window_rect_stateobj window_rect; 839 struct nv50_rasterizer_stateobj *rast; 840 struct nv50_program *vp; 841 struct nv50_program *gp; 842 struct nv50_program *fp; 843 unsigned num_textures[3]; 844 unsigned num_samplers[3]; 845 struct pipe_sampler_view *texture[2]; 846 struct nv50_tsc_entry *sampler[2]; 847 unsigned min_samples; 848 uint32_t dirty_3d; 849 } saved; 850 struct nv50_rasterizer_stateobj rast; 851 }; 852 853 static void 854 nv50_blitter_make_vp(struct nv50_blitter *blit) 855 { 856 static const uint32_t code[] = 857 { 858 0x10000001, 0x0423c788, /* mov b32 o[0x00] s[0x00] */ /* HPOS.x */ 859 0x10000205, 0x0423c788, /* mov b32 o[0x04] s[0x04] */ /* HPOS.y */ 860 0x10000409, 0x0423c788, /* mov b32 o[0x08] s[0x08] */ /* TEXC.x */ 861 0x1000060d, 0x0423c788, /* mov b32 o[0x0c] s[0x0c] */ /* TEXC.y */ 862 0x10000811, 0x0423c789, /* mov b32 o[0x10] s[0x10] */ /* TEXC.z */ 863 }; 864 865 blit->vp.type = PIPE_SHADER_VERTEX; 866 blit->vp.translated = true; 867 blit->vp.code = (uint32_t *)code; /* const_cast */ 868 blit->vp.code_size = sizeof(code); 869 blit->vp.max_gpr = 4; 870 blit->vp.max_out = 5; 871 blit->vp.out_nr = 2; 872 blit->vp.out[0].mask = 0x3; 873 blit->vp.out[0].sn = TGSI_SEMANTIC_POSITION; 874 blit->vp.out[1].hw = 2; 875 blit->vp.out[1].mask = 0x7; 876 blit->vp.out[1].sn = TGSI_SEMANTIC_GENERIC; 877 blit->vp.out[1].si = 0; 878 blit->vp.vp.attrs[0] = 0x73; 879 blit->vp.vp.psiz = 0x40; 880 blit->vp.vp.edgeflag = 0x40; 881 } 882 883 void * 884 nv50_blitter_make_fp(struct pipe_context *pipe, 885 unsigned mode, 886 enum pipe_texture_target ptarg) 887 { 888 struct ureg_program *ureg; 889 struct ureg_src tc; 890 struct ureg_dst out; 891 struct ureg_dst data; 892 893 const unsigned target = nv50_blit_get_tgsi_texture_target(ptarg); 894 895 bool tex_rgbaz = false; 896 bool tex_s = false; 897 bool cvt_un8 = false; 898 899 if (mode != NV50_BLIT_MODE_PASS && 900 mode != NV50_BLIT_MODE_Z24X8 && 901 mode != NV50_BLIT_MODE_X8Z24) 902 tex_s = true; 903 904 if (mode != NV50_BLIT_MODE_X24S8 && 905 mode != NV50_BLIT_MODE_S8X24 && 906 mode != NV50_BLIT_MODE_XS) 907 tex_rgbaz = true; 908 909 if (mode != NV50_BLIT_MODE_PASS && 910 mode != NV50_BLIT_MODE_ZS && 911 mode != NV50_BLIT_MODE_XS) 912 cvt_un8 = true; 913 914 ureg = ureg_create(PIPE_SHADER_FRAGMENT); 915 if (!ureg) 916 return NULL; 917 918 out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0); 919 tc = ureg_DECL_fs_input( 920 ureg, TGSI_SEMANTIC_GENERIC, 0, TGSI_INTERPOLATE_LINEAR); 921 922 if (ptarg == PIPE_TEXTURE_1D_ARRAY) { 923 /* Adjust coordinates. Depth is in z, but TEX expects it to be in y. */ 924 tc = ureg_swizzle(tc, TGSI_SWIZZLE_X, TGSI_SWIZZLE_Z, 925 TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z); 926 } 927 928 data = ureg_DECL_temporary(ureg); 929 930 if (tex_s) { 931 ureg_TEX(ureg, ureg_writemask(data, TGSI_WRITEMASK_X), 932 target, tc, ureg_DECL_sampler(ureg, 1)); 933 ureg_MOV(ureg, ureg_writemask(data, TGSI_WRITEMASK_Y), 934 ureg_scalar(ureg_src(data), TGSI_SWIZZLE_X)); 935 } 936 if (tex_rgbaz) { 937 const unsigned mask = (mode == NV50_BLIT_MODE_PASS) ? 938 TGSI_WRITEMASK_XYZW : TGSI_WRITEMASK_X; 939 ureg_TEX(ureg, ureg_writemask(data, mask), 940 target, tc, ureg_DECL_sampler(ureg, 0)); 941 } 942 943 if (cvt_un8) { 944 struct ureg_src mask; 945 struct ureg_src scale; 946 struct ureg_dst outz; 947 struct ureg_dst outs; 948 struct ureg_dst zdst3 = ureg_writemask(data, TGSI_WRITEMASK_XYZ); 949 struct ureg_dst zdst = ureg_writemask(data, TGSI_WRITEMASK_X); 950 struct ureg_dst sdst = ureg_writemask(data, TGSI_WRITEMASK_Y); 951 struct ureg_src zsrc3 = ureg_src(data); 952 struct ureg_src zsrc = ureg_scalar(zsrc3, TGSI_SWIZZLE_X); 953 struct ureg_src ssrc = ureg_scalar(zsrc3, TGSI_SWIZZLE_Y); 954 struct ureg_src zshuf; 955 956 mask = ureg_imm3u(ureg, 0x0000ff, 0x00ff00, 0xff0000); 957 scale = ureg_imm4f(ureg, 958 1.0f / 0x0000ff, 1.0f / 0x00ff00, 1.0f / 0xff0000, 959 (1 << 24) - 1); 960 961 if (mode == NV50_BLIT_MODE_Z24S8 || 962 mode == NV50_BLIT_MODE_X24S8 || 963 mode == NV50_BLIT_MODE_Z24X8) { 964 outz = ureg_writemask(out, TGSI_WRITEMASK_XYZ); 965 outs = ureg_writemask(out, TGSI_WRITEMASK_W); 966 zshuf = ureg_src(data); 967 } else { 968 outz = ureg_writemask(out, TGSI_WRITEMASK_YZW); 969 outs = ureg_writemask(out, TGSI_WRITEMASK_X); 970 zshuf = ureg_swizzle(zsrc3, TGSI_SWIZZLE_W, 971 TGSI_SWIZZLE_X, TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Z); 972 } 973 974 if (tex_s) { 975 ureg_I2F(ureg, sdst, ssrc); 976 ureg_MUL(ureg, outs, ssrc, ureg_scalar(scale, TGSI_SWIZZLE_X)); 977 } 978 979 if (tex_rgbaz) { 980 ureg_MUL(ureg, zdst, zsrc, ureg_scalar(scale, TGSI_SWIZZLE_W)); 981 ureg_F2I(ureg, zdst, zsrc); 982 ureg_AND(ureg, zdst3, zsrc, mask); 983 ureg_I2F(ureg, zdst3, zsrc3); 984 ureg_MUL(ureg, zdst3, zsrc3, scale); 985 ureg_MOV(ureg, outz, zshuf); 986 } 987 } else { 988 unsigned mask = TGSI_WRITEMASK_XYZW; 989 990 if (mode != NV50_BLIT_MODE_PASS) { 991 mask &= ~TGSI_WRITEMASK_ZW; 992 if (!tex_s) 993 mask = TGSI_WRITEMASK_X; 994 if (!tex_rgbaz) 995 mask = TGSI_WRITEMASK_Y; 996 } 997 ureg_MOV(ureg, ureg_writemask(out, mask), ureg_src(data)); 998 } 999 ureg_END(ureg); 1000 1001 return ureg_create_shader_and_destroy(ureg, pipe); 1002 } 1003 1004 static void 1005 nv50_blitter_make_sampler(struct nv50_blitter *blit) 1006 { 1007 /* clamp to edge, min/max lod = 0, nearest filtering */ 1008 1009 blit->sampler[0].id = -1; 1010 1011 blit->sampler[0].tsc[0] = G80_TSC_0_SRGB_CONVERSION | 1012 (G80_TSC_WRAP_CLAMP_TO_EDGE << G80_TSC_0_ADDRESS_U__SHIFT) | 1013 (G80_TSC_WRAP_CLAMP_TO_EDGE << G80_TSC_0_ADDRESS_V__SHIFT) | 1014 (G80_TSC_WRAP_CLAMP_TO_EDGE << G80_TSC_0_ADDRESS_P__SHIFT); 1015 blit->sampler[0].tsc[1] = 1016 G80_TSC_1_MAG_FILTER_NEAREST | 1017 G80_TSC_1_MIN_FILTER_NEAREST | 1018 G80_TSC_1_MIP_FILTER_NONE; 1019 1020 /* clamp to edge, min/max lod = 0, bilinear filtering */ 1021 1022 blit->sampler[1].id = -1; 1023 1024 blit->sampler[1].tsc[0] = blit->sampler[0].tsc[0]; 1025 blit->sampler[1].tsc[1] = 1026 G80_TSC_1_MAG_FILTER_LINEAR | 1027 G80_TSC_1_MIN_FILTER_LINEAR | 1028 G80_TSC_1_MIP_FILTER_NONE; 1029 } 1030 1031 unsigned 1032 nv50_blit_select_mode(const struct pipe_blit_info *info) 1033 { 1034 const unsigned mask = info->mask; 1035 1036 switch (info->dst.resource->format) { 1037 case PIPE_FORMAT_Z24_UNORM_S8_UINT: 1038 case PIPE_FORMAT_Z24X8_UNORM: 1039 case PIPE_FORMAT_X24S8_UINT: 1040 switch (mask & PIPE_MASK_ZS) { 1041 case PIPE_MASK_ZS: return NV50_BLIT_MODE_Z24S8; 1042 case PIPE_MASK_Z: return NV50_BLIT_MODE_Z24X8; 1043 default: 1044 return NV50_BLIT_MODE_X24S8; 1045 } 1046 case PIPE_FORMAT_S8_UINT_Z24_UNORM: 1047 case PIPE_FORMAT_X8Z24_UNORM: 1048 case PIPE_FORMAT_S8X24_UINT: 1049 switch (mask & PIPE_MASK_ZS) { 1050 case PIPE_MASK_ZS: return NV50_BLIT_MODE_S8Z24; 1051 case PIPE_MASK_Z: return NV50_BLIT_MODE_X8Z24; 1052 default: 1053 return NV50_BLIT_MODE_S8X24; 1054 } 1055 case PIPE_FORMAT_Z32_FLOAT: 1056 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT: 1057 case PIPE_FORMAT_X32_S8X24_UINT: 1058 switch (mask & PIPE_MASK_ZS) { 1059 case PIPE_MASK_ZS: return NV50_BLIT_MODE_ZS; 1060 case PIPE_MASK_Z: return NV50_BLIT_MODE_PASS; 1061 default: 1062 return NV50_BLIT_MODE_XS; 1063 } 1064 default: 1065 return NV50_BLIT_MODE_PASS; 1066 } 1067 } 1068 1069 static void 1070 nv50_blit_select_fp(struct nv50_blitctx *ctx, const struct pipe_blit_info *info) 1071 { 1072 struct nv50_blitter *blitter = ctx->nv50->screen->blitter; 1073 1074 const enum pipe_texture_target ptarg = 1075 nv50_blit_reinterpret_pipe_texture_target(info->src.resource->target); 1076 1077 const unsigned targ = nv50_blit_texture_type(ptarg); 1078 const unsigned mode = ctx->mode; 1079 1080 if (!blitter->fp[targ][mode]) { 1081 pipe_mutex_lock(blitter->mutex); 1082 if (!blitter->fp[targ][mode]) 1083 blitter->fp[targ][mode] = 1084 nv50_blitter_make_fp(&ctx->nv50->base.pipe, mode, ptarg); 1085 pipe_mutex_unlock(blitter->mutex); 1086 } 1087 ctx->fp = blitter->fp[targ][mode]; 1088 } 1089 1090 static void 1091 nv50_blit_set_dst(struct nv50_blitctx *ctx, 1092 struct pipe_resource *res, unsigned level, unsigned layer, 1093 enum pipe_format format) 1094 { 1095 struct nv50_context *nv50 = ctx->nv50; 1096 struct pipe_context *pipe = &nv50->base.pipe; 1097 struct pipe_surface templ; 1098 1099 if (util_format_is_depth_or_stencil(format)) 1100 templ.format = nv50_blit_zeta_to_colour_format(format); 1101 else 1102 templ.format = format; 1103 1104 templ.u.tex.level = level; 1105 templ.u.tex.first_layer = templ.u.tex.last_layer = layer; 1106 1107 if (layer == -1) { 1108 templ.u.tex.first_layer = 0; 1109 templ.u.tex.last_layer = 1110 (res->target == PIPE_TEXTURE_3D ? res->depth0 : res->array_size) - 1; 1111 } 1112 1113 nv50->framebuffer.cbufs[0] = nv50_miptree_surface_new(pipe, res, &templ); 1114 nv50->framebuffer.nr_cbufs = 1; 1115 nv50->framebuffer.zsbuf = NULL; 1116 nv50->framebuffer.width = nv50->framebuffer.cbufs[0]->width; 1117 nv50->framebuffer.height = nv50->framebuffer.cbufs[0]->height; 1118 } 1119 1120 static void 1121 nv50_blit_set_src(struct nv50_blitctx *blit, 1122 struct pipe_resource *res, unsigned level, unsigned layer, 1123 enum pipe_format format, const uint8_t filter) 1124 { 1125 struct nv50_context *nv50 = blit->nv50; 1126 struct pipe_context *pipe = &nv50->base.pipe; 1127 struct pipe_sampler_view templ; 1128 uint32_t flags; 1129 enum pipe_texture_target target; 1130 1131 target = nv50_blit_reinterpret_pipe_texture_target(res->target); 1132 1133 templ.format = format; 1134 templ.u.tex.first_level = templ.u.tex.last_level = level; 1135 templ.u.tex.first_layer = templ.u.tex.last_layer = layer; 1136 templ.swizzle_r = PIPE_SWIZZLE_X; 1137 templ.swizzle_g = PIPE_SWIZZLE_Y; 1138 templ.swizzle_b = PIPE_SWIZZLE_Z; 1139 templ.swizzle_a = PIPE_SWIZZLE_W; 1140 1141 if (layer == -1) { 1142 templ.u.tex.first_layer = 0; 1143 templ.u.tex.last_layer = 1144 (res->target == PIPE_TEXTURE_3D ? res->depth0 : res->array_size) - 1; 1145 } 1146 1147 flags = res->last_level ? 0 : NV50_TEXVIEW_SCALED_COORDS; 1148 flags |= NV50_TEXVIEW_ACCESS_RESOLVE; 1149 if (filter && res->nr_samples == 8) 1150 flags |= NV50_TEXVIEW_FILTER_MSAA8; 1151 1152 nv50->textures[2][0] = nv50_create_texture_view( 1153 pipe, res, &templ, flags, target); 1154 nv50->textures[2][1] = NULL; 1155 1156 nv50->num_textures[0] = nv50->num_textures[1] = 0; 1157 nv50->num_textures[2] = 1; 1158 1159 templ.format = nv50_zs_to_s_format(format); 1160 if (templ.format != res->format) { 1161 nv50->textures[2][1] = nv50_create_texture_view( 1162 pipe, res, &templ, flags, target); 1163 nv50->num_textures[2] = 2; 1164 } 1165 } 1166 1167 static void 1168 nv50_blitctx_prepare_state(struct nv50_blitctx *blit) 1169 { 1170 struct nouveau_pushbuf *push = blit->nv50->base.pushbuf; 1171 1172 if (blit->nv50->cond_query && !blit->render_condition_enable) { 1173 BEGIN_NV04(push, NV50_3D(COND_MODE), 1); 1174 PUSH_DATA (push, NV50_3D_COND_MODE_ALWAYS); 1175 } 1176 1177 /* blend state */ 1178 BEGIN_NV04(push, NV50_3D(COLOR_MASK(0)), 1); 1179 PUSH_DATA (push, blit->color_mask); 1180 BEGIN_NV04(push, NV50_3D(BLEND_ENABLE(0)), 1); 1181 PUSH_DATA (push, 0); 1182 BEGIN_NV04(push, NV50_3D(LOGIC_OP_ENABLE), 1); 1183 PUSH_DATA (push, 0); 1184 1185 /* rasterizer state */ 1186 #ifndef NV50_SCISSORS_CLIPPING 1187 BEGIN_NV04(push, NV50_3D(SCISSOR_ENABLE(0)), 1); 1188 PUSH_DATA (push, 1); 1189 #endif 1190 BEGIN_NV04(push, NV50_3D(VERTEX_TWO_SIDE_ENABLE), 1); 1191 PUSH_DATA (push, 0); 1192 BEGIN_NV04(push, NV50_3D(FRAG_COLOR_CLAMP_EN), 1); 1193 PUSH_DATA (push, 0); 1194 BEGIN_NV04(push, NV50_3D(MULTISAMPLE_ENABLE), 1); 1195 PUSH_DATA (push, 0); 1196 BEGIN_NV04(push, NV50_3D(MSAA_MASK(0)), 4); 1197 PUSH_DATA (push, 0xffff); 1198 PUSH_DATA (push, 0xffff); 1199 PUSH_DATA (push, 0xffff); 1200 PUSH_DATA (push, 0xffff); 1201 BEGIN_NV04(push, NV50_3D(POLYGON_MODE_FRONT), 3); 1202 PUSH_DATA (push, NV50_3D_POLYGON_MODE_FRONT_FILL); 1203 PUSH_DATA (push, NV50_3D_POLYGON_MODE_BACK_FILL); 1204 PUSH_DATA (push, 0); 1205 BEGIN_NV04(push, NV50_3D(CULL_FACE_ENABLE), 1); 1206 PUSH_DATA (push, 0); 1207 BEGIN_NV04(push, NV50_3D(POLYGON_STIPPLE_ENABLE), 1); 1208 PUSH_DATA (push, 0); 1209 BEGIN_NV04(push, NV50_3D(POLYGON_OFFSET_FILL_ENABLE), 1); 1210 PUSH_DATA (push, 0); 1211 1212 /* zsa state */ 1213 BEGIN_NV04(push, NV50_3D(DEPTH_TEST_ENABLE), 1); 1214 PUSH_DATA (push, 0); 1215 BEGIN_NV04(push, NV50_3D(DEPTH_BOUNDS_EN), 1); 1216 PUSH_DATA (push, 0); 1217 BEGIN_NV04(push, NV50_3D(STENCIL_ENABLE), 1); 1218 PUSH_DATA (push, 0); 1219 BEGIN_NV04(push, NV50_3D(ALPHA_TEST_ENABLE), 1); 1220 PUSH_DATA (push, 0); 1221 } 1222 1223 static void 1224 nv50_blitctx_pre_blit(struct nv50_blitctx *ctx, 1225 const struct pipe_blit_info *info) 1226 { 1227 struct nv50_context *nv50 = ctx->nv50; 1228 struct nv50_blitter *blitter = nv50->screen->blitter; 1229 int s; 1230 1231 ctx->saved.fb.width = nv50->framebuffer.width; 1232 ctx->saved.fb.height = nv50->framebuffer.height; 1233 ctx->saved.fb.nr_cbufs = nv50->framebuffer.nr_cbufs; 1234 ctx->saved.fb.cbufs[0] = nv50->framebuffer.cbufs[0]; 1235 ctx->saved.fb.zsbuf = nv50->framebuffer.zsbuf; 1236 1237 ctx->saved.rast = nv50->rast; 1238 1239 ctx->saved.vp = nv50->vertprog; 1240 ctx->saved.gp = nv50->gmtyprog; 1241 ctx->saved.fp = nv50->fragprog; 1242 1243 ctx->saved.min_samples = nv50->min_samples; 1244 ctx->saved.window_rect = nv50->window_rect; 1245 1246 nv50->rast = &ctx->rast; 1247 1248 nv50->vertprog = &blitter->vp; 1249 nv50->gmtyprog = NULL; 1250 nv50->fragprog = ctx->fp; 1251 1252 nv50->window_rect.rects = 1253 MIN2(info->num_window_rectangles, NV50_MAX_WINDOW_RECTANGLES); 1254 nv50->window_rect.inclusive = info->window_rectangle_include; 1255 if (nv50->window_rect.rects) 1256 memcpy(nv50->window_rect.rect, info->window_rectangles, 1257 sizeof(struct pipe_scissor_state) * nv50->window_rect.rects); 1258 1259 for (s = 0; s < 3; ++s) { 1260 ctx->saved.num_textures[s] = nv50->num_textures[s]; 1261 ctx->saved.num_samplers[s] = nv50->num_samplers[s]; 1262 } 1263 ctx->saved.texture[0] = nv50->textures[2][0]; 1264 ctx->saved.texture[1] = nv50->textures[2][1]; 1265 ctx->saved.sampler[0] = nv50->samplers[2][0]; 1266 ctx->saved.sampler[1] = nv50->samplers[2][1]; 1267 1268 nv50->samplers[2][0] = &blitter->sampler[ctx->filter]; 1269 nv50->samplers[2][1] = &blitter->sampler[ctx->filter]; 1270 1271 nv50->num_samplers[0] = nv50->num_samplers[1] = 0; 1272 nv50->num_samplers[2] = 2; 1273 1274 nv50->min_samples = 1; 1275 1276 ctx->saved.dirty_3d = nv50->dirty_3d; 1277 1278 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_FB); 1279 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_TEXTURES); 1280 1281 nv50->dirty_3d = 1282 NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_MIN_SAMPLES | 1283 NV50_NEW_3D_VERTPROG | NV50_NEW_3D_FRAGPROG | NV50_NEW_3D_GMTYPROG | 1284 NV50_NEW_3D_TEXTURES | NV50_NEW_3D_SAMPLERS | NV50_NEW_3D_WINDOW_RECTS; 1285 } 1286 1287 static void 1288 nv50_blitctx_post_blit(struct nv50_blitctx *blit) 1289 { 1290 struct nv50_context *nv50 = blit->nv50; 1291 int s; 1292 1293 pipe_surface_reference(&nv50->framebuffer.cbufs[0], NULL); 1294 1295 nv50->framebuffer.width = blit->saved.fb.width; 1296 nv50->framebuffer.height = blit->saved.fb.height; 1297 nv50->framebuffer.nr_cbufs = blit->saved.fb.nr_cbufs; 1298 nv50->framebuffer.cbufs[0] = blit->saved.fb.cbufs[0]; 1299 nv50->framebuffer.zsbuf = blit->saved.fb.zsbuf; 1300 1301 nv50->rast = blit->saved.rast; 1302 1303 nv50->vertprog = blit->saved.vp; 1304 nv50->gmtyprog = blit->saved.gp; 1305 nv50->fragprog = blit->saved.fp; 1306 1307 nv50->min_samples = blit->saved.min_samples; 1308 nv50->window_rect = blit->saved.window_rect; 1309 1310 pipe_sampler_view_reference(&nv50->textures[2][0], NULL); 1311 pipe_sampler_view_reference(&nv50->textures[2][1], NULL); 1312 1313 for (s = 0; s < 3; ++s) { 1314 nv50->num_textures[s] = blit->saved.num_textures[s]; 1315 nv50->num_samplers[s] = blit->saved.num_samplers[s]; 1316 } 1317 nv50->textures[2][0] = blit->saved.texture[0]; 1318 nv50->textures[2][1] = blit->saved.texture[1]; 1319 nv50->samplers[2][0] = blit->saved.sampler[0]; 1320 nv50->samplers[2][1] = blit->saved.sampler[1]; 1321 1322 if (nv50->cond_query && !blit->render_condition_enable) 1323 nv50->base.pipe.render_condition(&nv50->base.pipe, nv50->cond_query, 1324 nv50->cond_cond, nv50->cond_mode); 1325 1326 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_FB); 1327 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_TEXTURES); 1328 1329 nv50->dirty_3d = blit->saved.dirty_3d | 1330 (NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_SCISSOR | NV50_NEW_3D_SAMPLE_MASK | 1331 NV50_NEW_3D_RASTERIZER | NV50_NEW_3D_ZSA | NV50_NEW_3D_BLEND | 1332 NV50_NEW_3D_TEXTURES | NV50_NEW_3D_SAMPLERS | NV50_NEW_3D_WINDOW_RECTS | 1333 NV50_NEW_3D_VERTPROG | NV50_NEW_3D_GMTYPROG | NV50_NEW_3D_FRAGPROG); 1334 nv50->scissors_dirty |= 1; 1335 1336 nv50->base.pipe.set_min_samples(&nv50->base.pipe, blit->saved.min_samples); 1337 } 1338 1339 1340 static void 1341 nv50_blit_3d(struct nv50_context *nv50, const struct pipe_blit_info *info) 1342 { 1343 struct nv50_blitctx *blit = nv50->blit; 1344 struct nouveau_pushbuf *push = nv50->base.pushbuf; 1345 struct pipe_resource *src = info->src.resource; 1346 struct pipe_resource *dst = info->dst.resource; 1347 int32_t minx, maxx, miny, maxy; 1348 int32_t i; 1349 float x0, x1, y0, y1, z; 1350 float dz; 1351 float x_range, y_range; 1352 float tri_x, tri_y; 1353 1354 blit->mode = nv50_blit_select_mode(info); 1355 blit->color_mask = nv50_blit_derive_color_mask(info); 1356 blit->filter = nv50_blit_get_filter(info); 1357 blit->render_condition_enable = info->render_condition_enable; 1358 1359 nv50_blit_select_fp(blit, info); 1360 nv50_blitctx_pre_blit(blit, info); 1361 1362 nv50_blit_set_dst(blit, dst, info->dst.level, -1, info->dst.format); 1363 nv50_blit_set_src(blit, src, info->src.level, -1, info->src.format, 1364 blit->filter); 1365 1366 nv50_blitctx_prepare_state(blit); 1367 1368 nv50_state_validate_3d(nv50, ~0); 1369 1370 x_range = (float)info->src.box.width / (float)info->dst.box.width; 1371 y_range = (float)info->src.box.height / (float)info->dst.box.height; 1372 1373 tri_x = 16384 << nv50_miptree(dst)->ms_x; 1374 tri_y = 16384 << nv50_miptree(dst)->ms_y; 1375 1376 x0 = (float)info->src.box.x - x_range * (float)info->dst.box.x; 1377 y0 = (float)info->src.box.y - y_range * (float)info->dst.box.y; 1378 1379 x1 = x0 + tri_x * x_range; 1380 y1 = y0 + tri_y * y_range; 1381 1382 x0 *= (float)(1 << nv50_miptree(src)->ms_x); 1383 x1 *= (float)(1 << nv50_miptree(src)->ms_x); 1384 y0 *= (float)(1 << nv50_miptree(src)->ms_y); 1385 y1 *= (float)(1 << nv50_miptree(src)->ms_y); 1386 1387 /* XXX: multiply by 6 for cube arrays ? */ 1388 dz = (float)info->src.box.depth / (float)info->dst.box.depth; 1389 z = (float)info->src.box.z; 1390 if (nv50_miptree(src)->layout_3d) 1391 z += 0.5f * dz; 1392 1393 if (src->last_level > 0) { 1394 /* If there are mip maps, GPU always assumes normalized coordinates. */ 1395 const unsigned l = info->src.level; 1396 const float fh = u_minify(src->width0 << nv50_miptree(src)->ms_x, l); 1397 const float fv = u_minify(src->height0 << nv50_miptree(src)->ms_y, l); 1398 x0 /= fh; 1399 x1 /= fh; 1400 y0 /= fv; 1401 y1 /= fv; 1402 if (nv50_miptree(src)->layout_3d) { 1403 z /= u_minify(src->depth0, l); 1404 dz /= u_minify(src->depth0, l); 1405 } 1406 } 1407 1408 BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSFORM_EN), 1); 1409 PUSH_DATA (push, 0); 1410 BEGIN_NV04(push, NV50_3D(VIEW_VOLUME_CLIP_CTRL), 1); 1411 PUSH_DATA (push, 0x1); 1412 1413 /* Draw a large triangle in screen coordinates covering the whole 1414 * render target, with scissors defining the destination region. 1415 * The vertex is supplied with non-normalized texture coordinates 1416 * arranged in a way to yield the desired offset and scale. 1417 */ 1418 1419 minx = info->dst.box.x; 1420 maxx = info->dst.box.x + info->dst.box.width; 1421 miny = info->dst.box.y; 1422 maxy = info->dst.box.y + info->dst.box.height; 1423 if (info->scissor_enable) { 1424 minx = MAX2(minx, info->scissor.minx); 1425 maxx = MIN2(maxx, info->scissor.maxx); 1426 miny = MAX2(miny, info->scissor.miny); 1427 maxy = MIN2(maxy, info->scissor.maxy); 1428 } 1429 BEGIN_NV04(push, NV50_3D(SCISSOR_HORIZ(0)), 2); 1430 PUSH_DATA (push, (maxx << 16) | minx); 1431 PUSH_DATA (push, (maxy << 16) | miny); 1432 1433 for (i = 0; i < info->dst.box.depth; ++i, z += dz) { 1434 if (info->dst.box.z + i) { 1435 BEGIN_NV04(push, NV50_3D(LAYER), 1); 1436 PUSH_DATA (push, info->dst.box.z + i); 1437 } 1438 PUSH_SPACE(push, 32); 1439 BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1); 1440 PUSH_DATA (push, NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES); 1441 BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(1)), 3); 1442 PUSH_DATAf(push, x0); 1443 PUSH_DATAf(push, y0); 1444 PUSH_DATAf(push, z); 1445 BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(0)), 2); 1446 PUSH_DATAf(push, 0.0f); 1447 PUSH_DATAf(push, 0.0f); 1448 BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(1)), 3); 1449 PUSH_DATAf(push, x1); 1450 PUSH_DATAf(push, y0); 1451 PUSH_DATAf(push, z); 1452 BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(0)), 2); 1453 PUSH_DATAf(push, tri_x); 1454 PUSH_DATAf(push, 0.0f); 1455 BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(1)), 3); 1456 PUSH_DATAf(push, x0); 1457 PUSH_DATAf(push, y1); 1458 PUSH_DATAf(push, z); 1459 BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(0)), 2); 1460 PUSH_DATAf(push, 0.0f); 1461 PUSH_DATAf(push, tri_y); 1462 BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1); 1463 PUSH_DATA (push, 0); 1464 } 1465 if (info->dst.box.z + info->dst.box.depth - 1) { 1466 BEGIN_NV04(push, NV50_3D(LAYER), 1); 1467 PUSH_DATA (push, 0); 1468 } 1469 1470 /* re-enable normally constant state */ 1471 1472 BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSFORM_EN), 1); 1473 PUSH_DATA (push, 1); 1474 1475 nv50_blitctx_post_blit(blit); 1476 } 1477 1478 static void 1479 nv50_blit_eng2d(struct nv50_context *nv50, const struct pipe_blit_info *info) 1480 { 1481 struct nouveau_pushbuf *push = nv50->base.pushbuf; 1482 struct nv50_miptree *dst = nv50_miptree(info->dst.resource); 1483 struct nv50_miptree *src = nv50_miptree(info->src.resource); 1484 const int32_t srcx_adj = info->src.box.width < 0 ? -1 : 0; 1485 const int32_t srcy_adj = info->src.box.height < 0 ? -1 : 0; 1486 const int32_t dz = info->dst.box.z; 1487 const int32_t sz = info->src.box.z; 1488 uint32_t dstw, dsth; 1489 int32_t dstx, dsty; 1490 int64_t srcx, srcy; 1491 int64_t du_dx, dv_dy; 1492 int i; 1493 uint32_t mode; 1494 uint32_t mask = nv50_blit_eng2d_get_mask(info); 1495 bool b; 1496 1497 mode = nv50_blit_get_filter(info) ? 1498 NV50_2D_BLIT_CONTROL_FILTER_BILINEAR : 1499 NV50_2D_BLIT_CONTROL_FILTER_POINT_SAMPLE; 1500 mode |= (src->base.base.nr_samples > dst->base.base.nr_samples) ? 1501 NV50_2D_BLIT_CONTROL_ORIGIN_CORNER : NV50_2D_BLIT_CONTROL_ORIGIN_CENTER; 1502 1503 du_dx = ((int64_t)info->src.box.width << 32) / info->dst.box.width; 1504 dv_dy = ((int64_t)info->src.box.height << 32) / info->dst.box.height; 1505 1506 b = info->dst.format == info->src.format; 1507 nv50_2d_texture_set(push, 1, dst, info->dst.level, dz, info->dst.format, b); 1508 nv50_2d_texture_set(push, 0, src, info->src.level, sz, info->src.format, b); 1509 1510 if (info->scissor_enable) { 1511 BEGIN_NV04(push, NV50_2D(CLIP_X), 5); 1512 PUSH_DATA (push, info->scissor.minx << dst->ms_x); 1513 PUSH_DATA (push, info->scissor.miny << dst->ms_y); 1514 PUSH_DATA (push, (info->scissor.maxx - info->scissor.minx) << dst->ms_x); 1515 PUSH_DATA (push, (info->scissor.maxy - info->scissor.miny) << dst->ms_y); 1516 PUSH_DATA (push, 1); /* enable */ 1517 } 1518 1519 if (nv50->cond_query && info->render_condition_enable) { 1520 BEGIN_NV04(push, NV50_2D(COND_MODE), 1); 1521 PUSH_DATA (push, nv50->cond_condmode); 1522 } 1523 1524 if (mask != 0xffffffff) { 1525 BEGIN_NV04(push, NV50_2D(ROP), 1); 1526 PUSH_DATA (push, 0xca); /* DPSDxax */ 1527 BEGIN_NV04(push, NV50_2D(PATTERN_COLOR_FORMAT), 1); 1528 PUSH_DATA (push, NV50_2D_PATTERN_COLOR_FORMAT_A8R8G8B8); 1529 BEGIN_NV04(push, NV50_2D(PATTERN_BITMAP_COLOR(0)), 4); 1530 PUSH_DATA (push, 0x00000000); 1531 PUSH_DATA (push, mask); 1532 PUSH_DATA (push, 0xffffffff); 1533 PUSH_DATA (push, 0xffffffff); 1534 BEGIN_NV04(push, NV50_2D(OPERATION), 1); 1535 PUSH_DATA (push, NV50_2D_OPERATION_ROP); 1536 } else 1537 if (info->src.format != info->dst.format) { 1538 if (info->src.format == PIPE_FORMAT_R8_UNORM || 1539 info->src.format == PIPE_FORMAT_R16_UNORM || 1540 info->src.format == PIPE_FORMAT_R16_FLOAT || 1541 info->src.format == PIPE_FORMAT_R32_FLOAT) { 1542 mask = 0xffff0000; /* also makes condition for OPERATION reset true */ 1543 BEGIN_NV04(push, NV50_2D(BETA4), 2); 1544 PUSH_DATA (push, mask); 1545 PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY_PREMULT); 1546 } 1547 } 1548 1549 if (src->ms_x > dst->ms_x || src->ms_y > dst->ms_y) { 1550 /* ms_x is always >= ms_y */ 1551 du_dx <<= src->ms_x - dst->ms_x; 1552 dv_dy <<= src->ms_y - dst->ms_y; 1553 } else { 1554 du_dx >>= dst->ms_x - src->ms_x; 1555 dv_dy >>= dst->ms_y - src->ms_y; 1556 } 1557 1558 srcx = (int64_t)(info->src.box.x + srcx_adj) << (src->ms_x + 32); 1559 srcy = (int64_t)(info->src.box.y + srcy_adj) << (src->ms_y + 32); 1560 1561 if (src->base.base.nr_samples > dst->base.base.nr_samples) { 1562 /* center src coorinates for proper MS resolve filtering */ 1563 srcx += (int64_t)1 << (src->ms_x + 31); 1564 srcy += (int64_t)1 << (src->ms_y + 31); 1565 } 1566 1567 dstx = info->dst.box.x << dst->ms_x; 1568 dsty = info->dst.box.y << dst->ms_y; 1569 1570 dstw = info->dst.box.width << dst->ms_x; 1571 dsth = info->dst.box.height << dst->ms_y; 1572 1573 if (dstx < 0) { 1574 dstw += dstx; 1575 srcx -= du_dx * dstx; 1576 dstx = 0; 1577 } 1578 if (dsty < 0) { 1579 dsth += dsty; 1580 srcy -= dv_dy * dsty; 1581 dsty = 0; 1582 } 1583 1584 BEGIN_NV04(push, NV50_2D(BLIT_CONTROL), 1); 1585 PUSH_DATA (push, mode); 1586 BEGIN_NV04(push, NV50_2D(BLIT_DST_X), 4); 1587 PUSH_DATA (push, dstx); 1588 PUSH_DATA (push, dsty); 1589 PUSH_DATA (push, dstw); 1590 PUSH_DATA (push, dsth); 1591 BEGIN_NV04(push, NV50_2D(BLIT_DU_DX_FRACT), 4); 1592 PUSH_DATA (push, du_dx); 1593 PUSH_DATA (push, du_dx >> 32); 1594 PUSH_DATA (push, dv_dy); 1595 PUSH_DATA (push, dv_dy >> 32); 1596 1597 BCTX_REFN(nv50->bufctx, 2D, &dst->base, WR); 1598 BCTX_REFN(nv50->bufctx, 2D, &src->base, RD); 1599 nouveau_pushbuf_bufctx(nv50->base.pushbuf, nv50->bufctx); 1600 if (nouveau_pushbuf_validate(nv50->base.pushbuf)) 1601 return; 1602 1603 for (i = 0; i < info->dst.box.depth; ++i) { 1604 if (i > 0) { 1605 /* no scaling in z-direction possible for eng2d blits */ 1606 if (dst->layout_3d) { 1607 BEGIN_NV04(push, NV50_2D(DST_LAYER), 1); 1608 PUSH_DATA (push, info->dst.box.z + i); 1609 } else { 1610 const unsigned z = info->dst.box.z + i; 1611 const uint64_t address = dst->base.address + 1612 dst->level[info->dst.level].offset + 1613 z * dst->layer_stride; 1614 BEGIN_NV04(push, NV50_2D(DST_ADDRESS_HIGH), 2); 1615 PUSH_DATAh(push, address); 1616 PUSH_DATA (push, address); 1617 } 1618 if (src->layout_3d) { 1619 /* not possible because of depth tiling */ 1620 assert(0); 1621 } else { 1622 const unsigned z = info->src.box.z + i; 1623 const uint64_t address = src->base.address + 1624 src->level[info->src.level].offset + 1625 z * src->layer_stride; 1626 BEGIN_NV04(push, NV50_2D(SRC_ADDRESS_HIGH), 2); 1627 PUSH_DATAh(push, address); 1628 PUSH_DATA (push, address); 1629 } 1630 BEGIN_NV04(push, NV50_2D(BLIT_SRC_Y_INT), 1); /* trigger */ 1631 PUSH_DATA (push, srcy >> 32); 1632 } else { 1633 BEGIN_NV04(push, NV50_2D(BLIT_SRC_X_FRACT), 4); 1634 PUSH_DATA (push, srcx); 1635 PUSH_DATA (push, srcx >> 32); 1636 PUSH_DATA (push, srcy); 1637 PUSH_DATA (push, srcy >> 32); 1638 } 1639 } 1640 nv50_bufctx_fence(nv50->bufctx, false); 1641 1642 nouveau_bufctx_reset(nv50->bufctx, NV50_BIND_2D); 1643 1644 if (info->scissor_enable) { 1645 BEGIN_NV04(push, NV50_2D(CLIP_ENABLE), 1); 1646 PUSH_DATA (push, 0); 1647 } 1648 if (mask != 0xffffffff) { 1649 BEGIN_NV04(push, NV50_2D(OPERATION), 1); 1650 PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY); 1651 } 1652 if (nv50->cond_query && info->render_condition_enable) { 1653 BEGIN_NV04(push, NV50_2D(COND_MODE), 1); 1654 PUSH_DATA (push, NV50_2D_COND_MODE_ALWAYS); 1655 } 1656 } 1657 1658 static void 1659 nv50_blit(struct pipe_context *pipe, const struct pipe_blit_info *info) 1660 { 1661 struct nv50_context *nv50 = nv50_context(pipe); 1662 struct nouveau_pushbuf *push = nv50->base.pushbuf; 1663 bool eng3d = FALSE; 1664 1665 if (util_format_is_depth_or_stencil(info->dst.resource->format)) { 1666 if (!(info->mask & PIPE_MASK_ZS)) 1667 return; 1668 if (info->dst.resource->format == PIPE_FORMAT_Z32_FLOAT || 1669 info->dst.resource->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) 1670 eng3d = true; 1671 if (info->filter != PIPE_TEX_FILTER_NEAREST) 1672 eng3d = true; 1673 } else { 1674 if (!(info->mask & PIPE_MASK_RGBA)) 1675 return; 1676 if (info->mask != PIPE_MASK_RGBA) 1677 eng3d = true; 1678 } 1679 1680 if (nv50_miptree(info->src.resource)->layout_3d) { 1681 eng3d = true; 1682 } else 1683 if (info->src.box.depth != info->dst.box.depth) { 1684 eng3d = true; 1685 debug_printf("blit: cannot filter array or cube textures in z direction"); 1686 } 1687 1688 if (!eng3d && info->dst.format != info->src.format) { 1689 if (!nv50_2d_dst_format_faithful(info->dst.format) || 1690 !nv50_2d_src_format_faithful(info->src.format)) { 1691 eng3d = true; 1692 } else 1693 if (!nv50_2d_src_format_faithful(info->src.format)) { 1694 if (!util_format_is_luminance(info->src.format)) { 1695 if (util_format_is_intensity(info->src.format)) 1696 eng3d = true; 1697 else 1698 if (!nv50_2d_dst_format_ops_supported(info->dst.format)) 1699 eng3d = true; 1700 else 1701 eng3d = !nv50_2d_format_supported(info->src.format); 1702 } 1703 } else 1704 if (util_format_is_luminance_alpha(info->src.format)) 1705 eng3d = true; 1706 } 1707 1708 if (info->src.resource->nr_samples == 8 && 1709 info->dst.resource->nr_samples <= 1) 1710 eng3d = true; 1711 1712 if (info->num_window_rectangles > 0 || info->window_rectangle_include) 1713 eng3d = true; 1714 1715 /* FIXME: can't make this work with eng2d anymore */ 1716 if ((info->src.resource->nr_samples | 1) != 1717 (info->dst.resource->nr_samples | 1)) 1718 eng3d = true; 1719 1720 /* FIXME: find correct src coordinate adjustments */ 1721 if ((info->src.box.width != info->dst.box.width && 1722 info->src.box.width != -info->dst.box.width) || 1723 (info->src.box.height != info->dst.box.height && 1724 info->src.box.height != -info->dst.box.height)) 1725 eng3d = true; 1726 1727 if (nv50->screen->num_occlusion_queries_active) { 1728 BEGIN_NV04(push, NV50_3D(SAMPLECNT_ENABLE), 1); 1729 PUSH_DATA (push, 0); 1730 } 1731 1732 if (!eng3d) 1733 nv50_blit_eng2d(nv50, info); 1734 else 1735 nv50_blit_3d(nv50, info); 1736 1737 if (nv50->screen->num_occlusion_queries_active) { 1738 BEGIN_NV04(push, NV50_3D(SAMPLECNT_ENABLE), 1); 1739 PUSH_DATA (push, 1); 1740 } 1741 } 1742 1743 static void 1744 nv50_flush_resource(struct pipe_context *ctx, 1745 struct pipe_resource *resource) 1746 { 1747 } 1748 1749 bool 1750 nv50_blitter_create(struct nv50_screen *screen) 1751 { 1752 screen->blitter = CALLOC_STRUCT(nv50_blitter); 1753 if (!screen->blitter) { 1754 NOUVEAU_ERR("failed to allocate blitter struct\n"); 1755 return false; 1756 } 1757 1758 pipe_mutex_init(screen->blitter->mutex); 1759 1760 nv50_blitter_make_vp(screen->blitter); 1761 nv50_blitter_make_sampler(screen->blitter); 1762 1763 return true; 1764 } 1765 1766 void 1767 nv50_blitter_destroy(struct nv50_screen *screen) 1768 { 1769 struct nv50_blitter *blitter = screen->blitter; 1770 unsigned i, m; 1771 1772 for (i = 0; i < NV50_BLIT_MAX_TEXTURE_TYPES; ++i) { 1773 for (m = 0; m < NV50_BLIT_MODES; ++m) { 1774 struct nv50_program *prog = blitter->fp[i][m]; 1775 if (prog) { 1776 nv50_program_destroy(NULL, prog); 1777 FREE((void *)prog->pipe.tokens); 1778 FREE(prog); 1779 } 1780 } 1781 } 1782 1783 pipe_mutex_destroy(blitter->mutex); 1784 FREE(blitter); 1785 } 1786 1787 bool 1788 nv50_blitctx_create(struct nv50_context *nv50) 1789 { 1790 nv50->blit = CALLOC_STRUCT(nv50_blitctx); 1791 if (!nv50->blit) { 1792 NOUVEAU_ERR("failed to allocate blit context\n"); 1793 return false; 1794 } 1795 1796 nv50->blit->nv50 = nv50; 1797 1798 nv50->blit->rast.pipe.half_pixel_center = 1; 1799 1800 return true; 1801 } 1802 1803 void 1804 nv50_init_surface_functions(struct nv50_context *nv50) 1805 { 1806 struct pipe_context *pipe = &nv50->base.pipe; 1807 1808 pipe->resource_copy_region = nv50_resource_copy_region; 1809 pipe->blit = nv50_blit; 1810 pipe->flush_resource = nv50_flush_resource; 1811 pipe->clear_texture = nv50_clear_texture; 1812 pipe->clear_render_target = nv50_clear_render_target; 1813 pipe->clear_depth_stencil = nv50_clear_depth_stencil; 1814 pipe->clear_buffer = nv50_clear_buffer; 1815 } 1816