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    Searched defs:programID (Results 1 - 15 of 15) sorted by null

  /hardware/qcom/display/msm8909/gpu_tonemapper/
Tonemapper.h 34 unsigned int programID;
  /hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
Tonemapper.h 34 unsigned int programID;
  /hardware/qcom/display/msm8998/gpu_tonemapper/
Tonemapper.h 34 unsigned int programID;
  /external/skia/src/gpu/gl/
GrGLProgram.h 52 GrGLuint programID() const { return fProgramID; }
112 GrGLuint programID,
GrGLGpu.cpp     [all...]
  /external/skqp/src/gpu/gl/
GrGLProgram.h 52 GrGLuint programID() const { return fProgramID; }
112 GrGLuint programID,
GrGLGpu.cpp     [all...]
  /external/skia/src/gpu/gl/builders/
GrGLProgramBuilder.cpp 81 GrGLuint programId,
88 programId,
110 GrGLuint programId,
125 programId,
136 GrGLuint programID;
137 GL_CALL_RET(programID, CreateProgram());
138 if (0 == programID) {
145 GL_CALL(ProgramParameteri(programID, GR_GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GR_GL_TRUE));
162 this->bindProgramResourceLocations(programID);
173 ProgramBinary(programID, binaryFormat, (void*) (bytes + offset)
    [all...]
  /external/skqp/src/gpu/gl/builders/
GrGLProgramBuilder.cpp 81 GrGLuint programId,
88 programId,
110 GrGLuint programId,
125 programId,
136 GrGLuint programID;
137 GL_CALL_RET(programID, CreateProgram());
138 if (0 == programID) {
145 GL_CALL(ProgramParameteri(programID, GR_GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GR_GL_TRUE));
161 this->bindProgramResourceLocations(programID);
173 GL_CALL(ProgramBinary(programID, binaryFormat, (void*) (bytes + offset)
    [all...]
  /external/deqp/external/openglcts/modules/common/
glcShaderRenderCase.cpp 475 deUint32 programID = m_program->getProgram();
476 gl.useProgram(programID);
489 render(resImage, programID, quadGrid);
508 void ShaderRenderCase::setup(deUint32 programID)
510 DE_UNREF(programID);
513 void ShaderRenderCase::setupUniforms(deUint32 programID, const Vec4& constCoords)
515 DE_UNREF(programID);
519 void ShaderRenderCase::setupDefaultInputs(int programID)
525 setupDefaultUniforms(m_renderCtx, programID);
639 void ShaderRenderCase::render(Surface& result, int programID, const QuadGrid& quadGrid
    [all...]
  /external/deqp/modules/gles3/functional/
es3fDrawTests.cpp 686 deUint32 programID = ctx.createProgram(&program);
687 deInt32 posLocation = ctx.getAttribLocation(programID, "a_position");
688 deInt32 offsetLocation = ctx.getAttribLocation(programID, "a_offset");
689 deInt32 colorLocation = ctx.getAttribLocation(programID, "a_color");
753 ctx.useProgram(programID);
765 ctx.deleteProgram(programID);
    [all...]
es3fVertexTextureTests.cpp 735 const deUint32 programID = m_program->getProgram();
740 const int positionLoc = glGetAttribLocation(programID, "a_position");
749 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord");
760 const int lodLoc = glGetUniformLocation(programID, "u_lod");
773 const int texLoc = glGetUniformLocation(programID, "u_texture");
    [all...]
  /external/deqp/modules/gles31/functional/
es31fDrawTests.cpp 818 deUint32 programID = ctx.createProgram(&program);
819 deInt32 posLocation = ctx.getAttribLocation(programID, "a_position");
820 deInt32 offsetLocation = ctx.getAttribLocation(programID, "a_offset");
821 deInt32 colorLocation = ctx.getAttribLocation(programID, "a_color");
913 ctx.useProgram(programID);
929 ctx.deleteProgram(programID);
    [all...]
  /external/deqp/modules/glshared/
glsShaderRenderCase.cpp 427 deUint32 programID = m_program->getProgram();
428 gl.useProgram(programID);
440 render(resImage, programID, quadGrid);
464 void ShaderRenderCase::setup (int programID)
466 DE_UNREF(programID);
469 void ShaderRenderCase::setupUniforms (int programID, const Vec4& constCoords)
471 DE_UNREF(programID);
475 void ShaderRenderCase::setupDefaultInputs (int programID)
481 setupDefaultUniforms(m_renderCtx, programID);
590 void ShaderRenderCase::render (Surface& result, int programID, const QuadGrid& quadGrid
    [all...]
  /external/deqp/modules/gles2/functional/
es2fVertexTextureTests.cpp 635 const deUint32 programID = m_program->getProgram();
640 const int positionLoc = glGetAttribLocation(programID, "a_position");
649 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord");
660 const int lodLoc = glGetUniformLocation(programID, "u_lod");
673 const int texLoc = glGetUniformLocation(programID, "u_texture");
    [all...]

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