/hardware/qcom/display/msm8909/gpu_tonemapper/ |
Tonemapper.h | 34 unsigned int programID;
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/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/ |
Tonemapper.h | 34 unsigned int programID;
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/hardware/qcom/display/msm8998/gpu_tonemapper/ |
Tonemapper.h | 34 unsigned int programID;
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/external/skia/src/gpu/gl/ |
GrGLProgram.h | 52 GrGLuint programID() const { return fProgramID; } 112 GrGLuint programID,
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GrGLGpu.cpp | [all...] |
/external/skqp/src/gpu/gl/ |
GrGLProgram.h | 52 GrGLuint programID() const { return fProgramID; } 112 GrGLuint programID,
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GrGLGpu.cpp | [all...] |
/external/skia/src/gpu/gl/builders/ |
GrGLProgramBuilder.cpp | 81 GrGLuint programId, 88 programId, 110 GrGLuint programId, 125 programId, 136 GrGLuint programID; 137 GL_CALL_RET(programID, CreateProgram()); 138 if (0 == programID) { 145 GL_CALL(ProgramParameteri(programID, GR_GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GR_GL_TRUE)); 162 this->bindProgramResourceLocations(programID); 173 ProgramBinary(programID, binaryFormat, (void*) (bytes + offset) [all...] |
/external/skqp/src/gpu/gl/builders/ |
GrGLProgramBuilder.cpp | 81 GrGLuint programId, 88 programId, 110 GrGLuint programId, 125 programId, 136 GrGLuint programID; 137 GL_CALL_RET(programID, CreateProgram()); 138 if (0 == programID) { 145 GL_CALL(ProgramParameteri(programID, GR_GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GR_GL_TRUE)); 161 this->bindProgramResourceLocations(programID); 173 GL_CALL(ProgramBinary(programID, binaryFormat, (void*) (bytes + offset) [all...] |
/external/deqp/external/openglcts/modules/common/ |
glcShaderRenderCase.cpp | 475 deUint32 programID = m_program->getProgram(); 476 gl.useProgram(programID); 489 render(resImage, programID, quadGrid); 508 void ShaderRenderCase::setup(deUint32 programID) 510 DE_UNREF(programID); 513 void ShaderRenderCase::setupUniforms(deUint32 programID, const Vec4& constCoords) 515 DE_UNREF(programID); 519 void ShaderRenderCase::setupDefaultInputs(int programID) 525 setupDefaultUniforms(m_renderCtx, programID); 639 void ShaderRenderCase::render(Surface& result, int programID, const QuadGrid& quadGrid [all...] |
/external/deqp/modules/gles3/functional/ |
es3fDrawTests.cpp | 686 deUint32 programID = ctx.createProgram(&program); 687 deInt32 posLocation = ctx.getAttribLocation(programID, "a_position"); 688 deInt32 offsetLocation = ctx.getAttribLocation(programID, "a_offset"); 689 deInt32 colorLocation = ctx.getAttribLocation(programID, "a_color"); 753 ctx.useProgram(programID); 765 ctx.deleteProgram(programID); [all...] |
es3fVertexTextureTests.cpp | 735 const deUint32 programID = m_program->getProgram(); 740 const int positionLoc = glGetAttribLocation(programID, "a_position"); 749 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); 760 const int lodLoc = glGetUniformLocation(programID, "u_lod"); 773 const int texLoc = glGetUniformLocation(programID, "u_texture"); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fDrawTests.cpp | 818 deUint32 programID = ctx.createProgram(&program); 819 deInt32 posLocation = ctx.getAttribLocation(programID, "a_position"); 820 deInt32 offsetLocation = ctx.getAttribLocation(programID, "a_offset"); 821 deInt32 colorLocation = ctx.getAttribLocation(programID, "a_color"); 913 ctx.useProgram(programID); 929 ctx.deleteProgram(programID); [all...] |
/external/deqp/modules/glshared/ |
glsShaderRenderCase.cpp | 427 deUint32 programID = m_program->getProgram(); 428 gl.useProgram(programID); 440 render(resImage, programID, quadGrid); 464 void ShaderRenderCase::setup (int programID) 466 DE_UNREF(programID); 469 void ShaderRenderCase::setupUniforms (int programID, const Vec4& constCoords) 471 DE_UNREF(programID); 475 void ShaderRenderCase::setupDefaultInputs (int programID) 481 setupDefaultUniforms(m_renderCtx, programID); 590 void ShaderRenderCase::render (Surface& result, int programID, const QuadGrid& quadGrid [all...] |
/external/deqp/modules/gles2/functional/ |
es2fVertexTextureTests.cpp | 635 const deUint32 programID = m_program->getProgram(); 640 const int positionLoc = glGetAttribLocation(programID, "a_position"); 649 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); 660 const int lodLoc = glGetUniformLocation(programID, "u_lod"); 673 const int texLoc = glGetUniformLocation(programID, "u_texture"); [all...] |