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      1 // Copyright 2015 The Shaderc Authors. All rights reserved.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //     http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 #ifndef SHADERC_SHADERC_H_
     16 #define SHADERC_SHADERC_H_
     17 
     18 #ifdef __cplusplus
     19 extern "C" {
     20 #endif
     21 
     22 #include <stdbool.h>
     23 #include <stddef.h>
     24 #include <stdint.h>
     25 
     26 // Source language kind.
     27 typedef enum {
     28   shaderc_source_language_glsl,
     29   shaderc_source_language_hlsl,
     30 } shaderc_source_language;
     31 
     32 typedef enum {
     33   // Forced shader kinds. These shader kinds force the compiler to compile the
     34   // source code as the specified kind of shader.
     35   shaderc_vertex_shader,
     36   shaderc_fragment_shader,
     37   shaderc_compute_shader,
     38   shaderc_geometry_shader,
     39   shaderc_tess_control_shader,
     40   shaderc_tess_evaluation_shader,
     41 
     42   shaderc_glsl_vertex_shader = shaderc_vertex_shader,
     43   shaderc_glsl_fragment_shader = shaderc_fragment_shader,
     44   shaderc_glsl_compute_shader = shaderc_compute_shader,
     45   shaderc_glsl_geometry_shader = shaderc_geometry_shader,
     46   shaderc_glsl_tess_control_shader = shaderc_tess_control_shader,
     47   shaderc_glsl_tess_evaluation_shader = shaderc_tess_evaluation_shader,
     48   // Deduce the shader kind from #pragma annotation in the source code. Compiler
     49   // will emit error if #pragma annotation is not found.
     50   shaderc_glsl_infer_from_source,
     51   // Default shader kinds. Compiler will fall back to compile the source code as
     52   // the specified kind of shader when #pragma annotation is not found in the
     53   // source code.
     54   shaderc_glsl_default_vertex_shader,
     55   shaderc_glsl_default_fragment_shader,
     56   shaderc_glsl_default_compute_shader,
     57   shaderc_glsl_default_geometry_shader,
     58   shaderc_glsl_default_tess_control_shader,
     59   shaderc_glsl_default_tess_evaluation_shader,
     60   shaderc_spirv_assembly,
     61 } shaderc_shader_kind;
     62 
     63 typedef enum {
     64   shaderc_target_env_vulkan,         // create SPIR-V under Vulkan semantics
     65   shaderc_target_env_opengl,         // create SPIR-V under OpenGL semantics
     66   shaderc_target_env_opengl_compat,  // create SPIR-V under OpenGL semantics,
     67                                      // including compatibility profile
     68                                      // functions
     69   shaderc_target_env_default = shaderc_target_env_vulkan
     70 } shaderc_target_env;
     71 
     72 typedef enum {
     73   shaderc_profile_none,  // Used if and only if GLSL version did not specify
     74                          // profiles.
     75   shaderc_profile_core,
     76   shaderc_profile_compatibility,
     77   shaderc_profile_es,
     78 } shaderc_profile;
     79 
     80 // Indicate the status of a compilation.
     81 typedef enum {
     82   shaderc_compilation_status_success = 0,
     83   shaderc_compilation_status_invalid_stage,  // error stage deduction
     84   shaderc_compilation_status_compilation_error,
     85   shaderc_compilation_status_internal_error,  // unexpected failure
     86   shaderc_compilation_status_null_result_object,
     87   shaderc_compilation_status_invalid_assembly,
     88 } shaderc_compilation_status;
     89 
     90 // Optimization level.
     91 typedef enum {
     92   shaderc_optimization_level_zero,  // no optimization
     93   shaderc_optimization_level_size,  // optimize towards reducing code size
     94 } shaderc_optimization_level;
     95 
     96 // Resource limits.
     97 typedef enum {
     98   shaderc_limit_max_lights,
     99   shaderc_limit_max_clip_planes,
    100   shaderc_limit_max_texture_units,
    101   shaderc_limit_max_texture_coords,
    102   shaderc_limit_max_vertex_attribs,
    103   shaderc_limit_max_vertex_uniform_components,
    104   shaderc_limit_max_varying_floats,
    105   shaderc_limit_max_vertex_texture_image_units,
    106   shaderc_limit_max_combined_texture_image_units,
    107   shaderc_limit_max_texture_image_units,
    108   shaderc_limit_max_fragment_uniform_components,
    109   shaderc_limit_max_draw_buffers,
    110   shaderc_limit_max_vertex_uniform_vectors,
    111   shaderc_limit_max_varying_vectors,
    112   shaderc_limit_max_fragment_uniform_vectors,
    113   shaderc_limit_max_vertex_output_vectors,
    114   shaderc_limit_max_fragment_input_vectors,
    115   shaderc_limit_min_program_texel_offset,
    116   shaderc_limit_max_program_texel_offset,
    117   shaderc_limit_max_clip_distances,
    118   shaderc_limit_max_compute_work_group_count_x,
    119   shaderc_limit_max_compute_work_group_count_y,
    120   shaderc_limit_max_compute_work_group_count_z,
    121   shaderc_limit_max_compute_work_group_size_x,
    122   shaderc_limit_max_compute_work_group_size_y,
    123   shaderc_limit_max_compute_work_group_size_z,
    124   shaderc_limit_max_compute_uniform_components,
    125   shaderc_limit_max_compute_texture_image_units,
    126   shaderc_limit_max_compute_image_uniforms,
    127   shaderc_limit_max_compute_atomic_counters,
    128   shaderc_limit_max_compute_atomic_counter_buffers,
    129   shaderc_limit_max_varying_components,
    130   shaderc_limit_max_vertex_output_components,
    131   shaderc_limit_max_geometry_input_components,
    132   shaderc_limit_max_geometry_output_components,
    133   shaderc_limit_max_fragment_input_components,
    134   shaderc_limit_max_image_units,
    135   shaderc_limit_max_combined_image_units_and_fragment_outputs,
    136   shaderc_limit_max_combined_shader_output_resources,
    137   shaderc_limit_max_image_samples,
    138   shaderc_limit_max_vertex_image_uniforms,
    139   shaderc_limit_max_tess_control_image_uniforms,
    140   shaderc_limit_max_tess_evaluation_image_uniforms,
    141   shaderc_limit_max_geometry_image_uniforms,
    142   shaderc_limit_max_fragment_image_uniforms,
    143   shaderc_limit_max_combined_image_uniforms,
    144   shaderc_limit_max_geometry_texture_image_units,
    145   shaderc_limit_max_geometry_output_vertices,
    146   shaderc_limit_max_geometry_total_output_components,
    147   shaderc_limit_max_geometry_uniform_components,
    148   shaderc_limit_max_geometry_varying_components,
    149   shaderc_limit_max_tess_control_input_components,
    150   shaderc_limit_max_tess_control_output_components,
    151   shaderc_limit_max_tess_control_texture_image_units,
    152   shaderc_limit_max_tess_control_uniform_components,
    153   shaderc_limit_max_tess_control_total_output_components,
    154   shaderc_limit_max_tess_evaluation_input_components,
    155   shaderc_limit_max_tess_evaluation_output_components,
    156   shaderc_limit_max_tess_evaluation_texture_image_units,
    157   shaderc_limit_max_tess_evaluation_uniform_components,
    158   shaderc_limit_max_tess_patch_components,
    159   shaderc_limit_max_patch_vertices,
    160   shaderc_limit_max_tess_gen_level,
    161   shaderc_limit_max_viewports,
    162   shaderc_limit_max_vertex_atomic_counters,
    163   shaderc_limit_max_tess_control_atomic_counters,
    164   shaderc_limit_max_tess_evaluation_atomic_counters,
    165   shaderc_limit_max_geometry_atomic_counters,
    166   shaderc_limit_max_fragment_atomic_counters,
    167   shaderc_limit_max_combined_atomic_counters,
    168   shaderc_limit_max_atomic_counter_bindings,
    169   shaderc_limit_max_vertex_atomic_counter_buffers,
    170   shaderc_limit_max_tess_control_atomic_counter_buffers,
    171   shaderc_limit_max_tess_evaluation_atomic_counter_buffers,
    172   shaderc_limit_max_geometry_atomic_counter_buffers,
    173   shaderc_limit_max_fragment_atomic_counter_buffers,
    174   shaderc_limit_max_combined_atomic_counter_buffers,
    175   shaderc_limit_max_atomic_counter_buffer_size,
    176   shaderc_limit_max_transform_feedback_buffers,
    177   shaderc_limit_max_transform_feedback_interleaved_components,
    178   shaderc_limit_max_cull_distances,
    179   shaderc_limit_max_combined_clip_and_cull_distances,
    180   shaderc_limit_max_samples,
    181 } shaderc_limit;
    182 
    183 // Uniform resource kinds.
    184 // In Vulkan, uniform resources are bound to the pipeline via descriptors
    185 // with numbered bindings and sets.
    186 typedef enum {
    187   // Image and image buffer.
    188   shaderc_uniform_kind_image,
    189   // Pure sampler.
    190   shaderc_uniform_kind_sampler,
    191   // Sampled texture in GLSL, and Shader Resource View in HLSL.
    192   shaderc_uniform_kind_texture,
    193   // Uniform Buffer Object (UBO) in GLSL.  Cbuffer in HLSL.
    194   shaderc_uniform_kind_buffer,
    195   // Shader Storage Buffer Object (SSBO) in GLSL.
    196   shaderc_uniform_kind_storage_buffer,
    197   // Unordered Access View, in HLSL.  (Writable storage image or storage
    198   // buffer.)
    199   shaderc_uniform_kind_unordered_access_view,
    200 } shaderc_uniform_kind;
    201 
    202 // Usage examples:
    203 //
    204 // Aggressively release compiler resources, but spend time in initialization
    205 // for each new use.
    206 //      shaderc_compiler_t compiler = shaderc_compiler_initialize();
    207 //      shaderc_compilation_result_t result = shaderc_compile_into_spv(
    208 //          compiler, "#version 450\nvoid main() {}", 27,
    209 //          shaderc_glsl_vertex_shader, "main.vert", "main", nullptr);
    210 //      // Do stuff with compilation results.
    211 //      shaderc_result_release(result);
    212 //      shaderc_compiler_release(compiler);
    213 //
    214 // Keep the compiler object around for a long time, but pay for extra space
    215 // occupied.
    216 //      shaderc_compiler_t compiler = shaderc_compiler_initialize();
    217 //      // On the same, other or multiple simultaneous threads.
    218 //      shaderc_compilation_result_t result = shaderc_compile_into_spv(
    219 //          compiler, "#version 450\nvoid main() {}", 27,
    220 //          shaderc_glsl_vertex_shader, "main.vert", "main", nullptr);
    221 //      // Do stuff with compilation results.
    222 //      shaderc_result_release(result);
    223 //      // Once no more compilations are to happen.
    224 //      shaderc_compiler_release(compiler);
    225 
    226 // An opaque handle to an object that manages all compiler state.
    227 typedef struct shaderc_compiler* shaderc_compiler_t;
    228 
    229 // Returns a shaderc_compiler_t that can be used to compile modules.
    230 // A return of NULL indicates that there was an error initializing the compiler.
    231 // Any function operating on shaderc_compiler_t must offer the basic
    232 // thread-safety guarantee.
    233 // [http://herbsutter.com/2014/01/13/gotw-95-solution-thread-safety-and-synchronization/]
    234 // That is: concurrent invocation of these functions on DIFFERENT objects needs
    235 // no synchronization; concurrent invocation of these functions on the SAME
    236 // object requires synchronization IF AND ONLY IF some of them take a non-const
    237 // argument.
    238 shaderc_compiler_t shaderc_compiler_initialize(void);
    239 
    240 // Releases the resources held by the shaderc_compiler_t.
    241 // After this call it is invalid to make any future calls to functions
    242 // involving this shaderc_compiler_t.
    243 void shaderc_compiler_release(shaderc_compiler_t);
    244 
    245 // An opaque handle to an object that manages options to a single compilation
    246 // result.
    247 typedef struct shaderc_compile_options* shaderc_compile_options_t;
    248 
    249 // Returns a default-initialized shaderc_compile_options_t that can be used
    250 // to modify the functionality of a compiled module.
    251 // A return of NULL indicates that there was an error initializing the options.
    252 // Any function operating on shaderc_compile_options_t must offer the
    253 // basic thread-safety guarantee.
    254 shaderc_compile_options_t shaderc_compile_options_initialize(void);
    255 
    256 // Returns a copy of the given shaderc_compile_options_t.
    257 // If NULL is passed as the parameter the call is the same as
    258 // shaderc_compile_options_init.
    259 shaderc_compile_options_t shaderc_compile_options_clone(
    260     const shaderc_compile_options_t options);
    261 
    262 // Releases the compilation options. It is invalid to use the given
    263 // shaderc_compile_options_t object in any future calls. It is safe to pass
    264 // NULL to this function, and doing such will have no effect.
    265 void shaderc_compile_options_release(shaderc_compile_options_t options);
    266 
    267 // Adds a predefined macro to the compilation options. This has the same
    268 // effect as passing -Dname=value to the command-line compiler.  If value
    269 // is NULL, it has the same effect as passing -Dname to the command-line
    270 // compiler. If a macro definition with the same name has previously been
    271 // added, the value is replaced with the new value. The macro name and
    272 // value are passed in with char pointers, which point to their data, and
    273 // the lengths of their data. The strings that the name and value pointers
    274 // point to must remain valid for the duration of the call, but can be
    275 // modified or deleted after this function has returned. In case of adding
    276 // a valueless macro, the value argument should be a null pointer or the
    277 // value_length should be 0u.
    278 void shaderc_compile_options_add_macro_definition(
    279     shaderc_compile_options_t options, const char* name, size_t name_length,
    280     const char* value, size_t value_length);
    281 
    282 // Sets the source language.  The default is GLSL.
    283 void shaderc_compile_options_set_source_language(
    284     shaderc_compile_options_t options, shaderc_source_language lang);
    285 
    286 // Sets the compiler mode to generate debug information in the output.
    287 void shaderc_compile_options_set_generate_debug_info(
    288     shaderc_compile_options_t options);
    289 
    290 // Sets the compiler optimization level to the given level. Only the last one
    291 // takes effect if multiple calls of this function exist.
    292 void shaderc_compile_options_set_optimization_level(
    293     shaderc_compile_options_t options, shaderc_optimization_level level);
    294 
    295 // Forces the GLSL language version and profile to a given pair. The version
    296 // number is the same as would appear in the #version annotation in the source.
    297 // Version and profile specified here overrides the #version annotation in the
    298 // source. Use profile: 'shaderc_profile_none' for GLSL versions that do not
    299 // define profiles, e.g. versions below 150.
    300 void shaderc_compile_options_set_forced_version_profile(
    301     shaderc_compile_options_t options, int version, shaderc_profile profile);
    302 
    303 // Source text inclusion via #include is supported with a pair of callbacks
    304 // to an "includer" on the client side.  The first callback processes an
    305 // inclusion request, and returns an include result.  The includer owns
    306 // the contents of the result, and those contents must remain valid until the
    307 // second callback is invoked to release the result.  Both callbacks take a
    308 // user_data argument to specify the client context.
    309 // To return an error, set the source_name to an empty string and put your
    310 // error message in content.
    311 
    312 // An include result.
    313 typedef struct shaderc_include_result {
    314   // The name of the source file.  The name should be fully resolved
    315   // in the sense that it should be a unique name in the context of the
    316   // includer.  For example, if the includer maps source names to files in
    317   // a filesystem, then this name should be the absolute path of the file.
    318   // For a failed inclusion, this string is empty.
    319   const char* source_name;
    320   size_t source_name_length;
    321   // The text contents of the source file in the normal case.
    322   // For a failed inclusion, this contains the error message.
    323   const char* content;
    324   size_t content_length;
    325   // User data to be passed along with this request.
    326   void* user_data;
    327 } shaderc_include_result;
    328 
    329 // The kinds of include requests.
    330 enum shaderc_include_type {
    331   shaderc_include_type_relative,  // E.g. #include "source"
    332   shaderc_include_type_standard   // E.g. #include <source>
    333 };
    334 
    335 // An includer callback type for mapping an #include request to an include
    336 // result.  The user_data parameter specifies the client context.  The
    337 // requested_source parameter specifies the name of the source being requested.
    338 // The type parameter specifies the kind of inclusion request being made.
    339 // The requesting_source parameter specifies the name of the source containing
    340 // the #include request.  The includer owns the result object and its contents,
    341 // and both must remain valid until the release callback is called on the result
    342 // object.
    343 typedef shaderc_include_result* (*shaderc_include_resolve_fn)(
    344     void* user_data, const char* requested_source, int type,
    345     const char* requesting_source, size_t include_depth);
    346 
    347 // An includer callback type for destroying an include result.
    348 typedef void (*shaderc_include_result_release_fn)(
    349     void* user_data, shaderc_include_result* include_result);
    350 
    351 // Sets includer callback functions.
    352 void shaderc_compile_options_set_include_callbacks(
    353     shaderc_compile_options_t options, shaderc_include_resolve_fn resolver,
    354     shaderc_include_result_release_fn result_releaser, void* user_data);
    355 
    356 // Sets the compiler mode to suppress warnings, overriding warnings-as-errors
    357 // mode. When both suppress-warnings and warnings-as-errors modes are
    358 // turned on, warning messages will be inhibited, and will not be emitted
    359 // as error messages.
    360 void shaderc_compile_options_set_suppress_warnings(
    361     shaderc_compile_options_t options);
    362 
    363 // Sets the target shader environment, affecting which warnings or errors will
    364 // be issued.  The version will be for distinguishing between different versions
    365 // of the target environment.  "0" is the only supported version at this point
    366 void shaderc_compile_options_set_target_env(shaderc_compile_options_t options,
    367                                             shaderc_target_env target,
    368                                             uint32_t version);
    369 
    370 // Sets the compiler mode to treat all warnings as errors. Note the
    371 // suppress-warnings mode overrides this option, i.e. if both
    372 // warning-as-errors and suppress-warnings modes are set, warnings will not
    373 // be emitted as error messages.
    374 void shaderc_compile_options_set_warnings_as_errors(
    375     shaderc_compile_options_t options);
    376 
    377 // Sets a resource limit.
    378 void shaderc_compile_options_set_limit(
    379     shaderc_compile_options_t options, shaderc_limit limit, int value);
    380 
    381 // Sets whether the compiler should automatically assign bindings to uniforms
    382 // that aren't already explicitly bound in the shader source.
    383 void shaderc_compile_options_set_auto_bind_uniforms(
    384     shaderc_compile_options_t options, bool auto_bind);
    385 
    386 // Sets whether the compiler should use HLSL IO mapping rules for bindings.
    387 // Defaults to false.
    388 void shaderc_compile_options_set_hlsl_io_mapping(
    389     shaderc_compile_options_t options, bool hlsl_iomap);
    390 
    391 // Sets whether the compiler should determine block member offsets using HLSL
    392 // packing rules instead of standard GLSL rules.  Defaults to false.  Only
    393 // affects GLSL compilation.  HLSL rules are always used when compiling HLSL.
    394 void shaderc_compile_options_set_hlsl_offsets(
    395     shaderc_compile_options_t options, bool hlsl_offsets);
    396 
    397 // Sets the base binding number used for for a uniform resource type when
    398 // automatically assigning bindings.  For GLSL compilation, sets the lowest
    399 // automatically assigned number.  For HLSL compilation, the regsiter number
    400 // assigned to the resource is added to this specified base.
    401 void shaderc_compile_options_set_binding_base(shaderc_compile_options_t options,
    402                                               shaderc_uniform_kind kind,
    403                                               uint32_t base);
    404 
    405 // Like shaderc_compile_options_set_binding_base, but only takes effect when
    406 // compiling a given shader stage.  The stage is assumed to be one of vertex,
    407 // fragment, tessellation evaluation, tesselation control, geometry, or compute.
    408 void shaderc_compile_options_set_binding_base_for_stage(
    409     shaderc_compile_options_t options, shaderc_shader_kind shader_kind,
    410     shaderc_uniform_kind kind, uint32_t base);
    411 
    412 // Sets a descriptor set and binding for an HLSL register in the given stage.
    413 // This method keeps a copy of the string data.
    414 void shaderc_compile_options_set_hlsl_register_set_and_binding_for_stage(
    415     shaderc_compile_options_t options, shaderc_shader_kind shader_kind,
    416     const char* reg, const char* set, const char* binding);
    417 
    418 // Like shaderc_compile_options_set_hlsl_register_set_and_binding_for_stage,
    419 // but affects all shader stages.
    420 void shaderc_compile_options_set_hlsl_register_set_and_binding(
    421     shaderc_compile_options_t options, const char* reg, const char* set,
    422     const char* binding);
    423 
    424 // An opaque handle to the results of a call to any shaderc_compile_into_*()
    425 // function.
    426 typedef struct shaderc_compilation_result* shaderc_compilation_result_t;
    427 
    428 // Takes a GLSL source string and the associated shader kind, input file
    429 // name, compiles it according to the given additional_options. If the shader
    430 // kind is not set to a specified kind, but shaderc_glslc_infer_from_source,
    431 // the compiler will try to deduce the shader kind from the source
    432 // string and a failure in deducing will generate an error. Currently only
    433 // #pragma annotation is supported. If the shader kind is set to one of the
    434 // default shader kinds, the compiler will fall back to the default shader
    435 // kind in case it failed to deduce the shader kind from source string.
    436 // The input_file_name is a null-termintated string. It is used as a tag to
    437 // identify the source string in cases like emitting error messages. It
    438 // doesn't have to be a 'file name'.
    439 // The source string will be compiled into SPIR-V binary and a
    440 // shaderc_compilation_result will be returned to hold the results.
    441 // The entry_point_name null-terminated string defines the name of the entry
    442 // point to associate with this GLSL source. If the additional_options
    443 // parameter is not null, then the compilation is modified by any options
    444 // present.  May be safely called from multiple threads without explicit
    445 // synchronization. If there was failure in allocating the compiler object,
    446 // null will be returned.
    447 shaderc_compilation_result_t shaderc_compile_into_spv(
    448     const shaderc_compiler_t compiler, const char* source_text,
    449     size_t source_text_size, shaderc_shader_kind shader_kind,
    450     const char* input_file_name, const char* entry_point_name,
    451     const shaderc_compile_options_t additional_options);
    452 
    453 // Like shaderc_compile_into_spv, but the result contains SPIR-V assembly text
    454 // instead of a SPIR-V binary module.  The SPIR-V assembly syntax is as defined
    455 // by the SPIRV-Tools open source project.
    456 shaderc_compilation_result_t shaderc_compile_into_spv_assembly(
    457     const shaderc_compiler_t compiler, const char* source_text,
    458     size_t source_text_size, shaderc_shader_kind shader_kind,
    459     const char* input_file_name, const char* entry_point_name,
    460     const shaderc_compile_options_t additional_options);
    461 
    462 // Like shaderc_compile_into_spv, but the result contains preprocessed source
    463 // code instead of a SPIR-V binary module
    464 shaderc_compilation_result_t shaderc_compile_into_preprocessed_text(
    465     const shaderc_compiler_t compiler, const char* source_text,
    466     size_t source_text_size, shaderc_shader_kind shader_kind,
    467     const char* input_file_name, const char* entry_point_name,
    468     const shaderc_compile_options_t additional_options);
    469 
    470 // Takes an assembly string of the format defined in the SPIRV-Tools project
    471 // (https://github.com/KhronosGroup/SPIRV-Tools/blob/master/syntax.md),
    472 // assembles it into SPIR-V binary and a shaderc_compilation_result will be
    473 // returned to hold the results.
    474 // The assembling will pick options suitable for assembling specified in the
    475 // additional_options parameter.
    476 // May be safely called from multiple threads without explicit synchronization.
    477 // If there was failure in allocating the compiler object, null will be
    478 // returned.
    479 shaderc_compilation_result_t shaderc_assemble_into_spv(
    480     const shaderc_compiler_t compiler, const char* source_assembly,
    481     size_t source_assembly_size,
    482     const shaderc_compile_options_t additional_options);
    483 
    484 // The following functions, operating on shaderc_compilation_result_t objects,
    485 // offer only the basic thread-safety guarantee.
    486 
    487 // Releases the resources held by the result object. It is invalid to use the
    488 // result object for any further operations.
    489 void shaderc_result_release(shaderc_compilation_result_t result);
    490 
    491 // Returns the number of bytes of the compilation output data in a result
    492 // object.
    493 size_t shaderc_result_get_length(const shaderc_compilation_result_t result);
    494 
    495 // Returns the number of warnings generated during the compilation.
    496 size_t shaderc_result_get_num_warnings(
    497     const shaderc_compilation_result_t result);
    498 
    499 // Returns the number of errors generated during the compilation.
    500 size_t shaderc_result_get_num_errors(const shaderc_compilation_result_t result);
    501 
    502 // Returns the compilation status, indicating whether the compilation succeeded,
    503 // or failed due to some reasons, like invalid shader stage or compilation
    504 // errors.
    505 shaderc_compilation_status shaderc_result_get_compilation_status(
    506     const shaderc_compilation_result_t);
    507 
    508 // Returns a pointer to the start of the compilation output data bytes, either
    509 // SPIR-V binary or char string. When the source string is compiled into SPIR-V
    510 // binary, this is guaranteed to be castable to a uint32_t*. If the result
    511 // contains assembly text or preprocessed source text, the pointer will point to
    512 // the resulting array of characters.
    513 const char* shaderc_result_get_bytes(const shaderc_compilation_result_t result);
    514 
    515 // Returns a null-terminated string that contains any error messages generated
    516 // during the compilation.
    517 const char* shaderc_result_get_error_message(
    518     const shaderc_compilation_result_t result);
    519 
    520 // Provides the version & revision of the SPIR-V which will be produced
    521 void shaderc_get_spv_version(unsigned int* version, unsigned int* revision);
    522 
    523 // Parses the version and profile from a given null-terminated string
    524 // containing both version and profile, like: '450core'. Returns false if
    525 // the string can not be parsed. Returns true when the parsing succeeds. The
    526 // parsed version and profile are returned through arguments.
    527 bool shaderc_parse_version_profile(const char* str, int* version,
    528                                    shaderc_profile* profile);
    529 
    530 #ifdef __cplusplus
    531 }
    532 #endif  // __cplusplus
    533 
    534 #endif  // SHADERC_SHADERC_H_
    535