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      1 /*
      2  *  Copyright (c) 2015 The WebM project authors. All Rights Reserved.
      3  *
      4  *  Use of this source code is governed by a BSD-style license
      5  *  that can be found in the LICENSE file in the root of the source
      6  *  tree. An additional intellectual property rights grant can be found
      7  *  in the file PATENTS.  All contributing project authors may
      8  *  be found in the AUTHORS file in the root of the source tree.
      9  */
     10 
     11 #include <arm_neon.h>
     12 #include <assert.h>
     13 
     14 #include "./vpx_dsp_rtcd.h"
     15 #include "./vpx_config.h"
     16 
     17 #include "vpx/vpx_integer.h"
     18 #include "vpx_dsp/arm/idct_neon.h"
     19 #include "vpx_dsp/arm/mem_neon.h"
     20 #include "vpx_dsp/arm/sum_neon.h"
     21 
     22 uint32_t vpx_avg_4x4_neon(const uint8_t *a, int a_stride) {
     23   const uint8x16_t b = load_unaligned_u8q(a, a_stride);
     24   const uint16x8_t c = vaddl_u8(vget_low_u8(b), vget_high_u8(b));
     25   const uint32x2_t d = horizontal_add_uint16x8(c);
     26   return vget_lane_u32(vrshr_n_u32(d, 4), 0);
     27 }
     28 
     29 uint32_t vpx_avg_8x8_neon(const uint8_t *a, int a_stride) {
     30   int i;
     31   uint8x8_t b, c;
     32   uint16x8_t sum;
     33   uint32x2_t d;
     34   b = vld1_u8(a);
     35   a += a_stride;
     36   c = vld1_u8(a);
     37   a += a_stride;
     38   sum = vaddl_u8(b, c);
     39 
     40   for (i = 0; i < 6; ++i) {
     41     const uint8x8_t d = vld1_u8(a);
     42     a += a_stride;
     43     sum = vaddw_u8(sum, d);
     44   }
     45 
     46   d = horizontal_add_uint16x8(sum);
     47 
     48   return vget_lane_u32(vrshr_n_u32(d, 6), 0);
     49 }
     50 
     51 // coeff: 16 bits, dynamic range [-32640, 32640].
     52 // length: value range {16, 64, 256, 1024}.
     53 int vpx_satd_neon(const tran_low_t *coeff, int length) {
     54   const int16x4_t zero = vdup_n_s16(0);
     55   int32x4_t accum = vdupq_n_s32(0);
     56 
     57   do {
     58     const int16x8_t src0 = load_tran_low_to_s16q(coeff);
     59     const int16x8_t src8 = load_tran_low_to_s16q(coeff + 8);
     60     accum = vabal_s16(accum, vget_low_s16(src0), zero);
     61     accum = vabal_s16(accum, vget_high_s16(src0), zero);
     62     accum = vabal_s16(accum, vget_low_s16(src8), zero);
     63     accum = vabal_s16(accum, vget_high_s16(src8), zero);
     64     length -= 16;
     65     coeff += 16;
     66   } while (length != 0);
     67 
     68   {
     69     // satd: 26 bits, dynamic range [-32640 * 1024, 32640 * 1024]
     70     const int64x2_t s0 = vpaddlq_s32(accum);  // cascading summation of 'accum'.
     71     const int32x2_t s1 = vadd_s32(vreinterpret_s32_s64(vget_low_s64(s0)),
     72                                   vreinterpret_s32_s64(vget_high_s64(s0)));
     73     const int satd = vget_lane_s32(s1, 0);
     74     return satd;
     75   }
     76 }
     77 
     78 void vpx_int_pro_row_neon(int16_t hbuf[16], uint8_t const *ref,
     79                           const int ref_stride, const int height) {
     80   int i;
     81   uint16x8_t vec_sum_lo = vdupq_n_u16(0);
     82   uint16x8_t vec_sum_hi = vdupq_n_u16(0);
     83   const int shift_factor = ((height >> 5) + 3) * -1;
     84   const int16x8_t vec_shift = vdupq_n_s16(shift_factor);
     85 
     86   for (i = 0; i < height; i += 8) {
     87     const uint8x16_t vec_row1 = vld1q_u8(ref);
     88     const uint8x16_t vec_row2 = vld1q_u8(ref + ref_stride);
     89     const uint8x16_t vec_row3 = vld1q_u8(ref + ref_stride * 2);
     90     const uint8x16_t vec_row4 = vld1q_u8(ref + ref_stride * 3);
     91     const uint8x16_t vec_row5 = vld1q_u8(ref + ref_stride * 4);
     92     const uint8x16_t vec_row6 = vld1q_u8(ref + ref_stride * 5);
     93     const uint8x16_t vec_row7 = vld1q_u8(ref + ref_stride * 6);
     94     const uint8x16_t vec_row8 = vld1q_u8(ref + ref_stride * 7);
     95 
     96     vec_sum_lo = vaddw_u8(vec_sum_lo, vget_low_u8(vec_row1));
     97     vec_sum_hi = vaddw_u8(vec_sum_hi, vget_high_u8(vec_row1));
     98 
     99     vec_sum_lo = vaddw_u8(vec_sum_lo, vget_low_u8(vec_row2));
    100     vec_sum_hi = vaddw_u8(vec_sum_hi, vget_high_u8(vec_row2));
    101 
    102     vec_sum_lo = vaddw_u8(vec_sum_lo, vget_low_u8(vec_row3));
    103     vec_sum_hi = vaddw_u8(vec_sum_hi, vget_high_u8(vec_row3));
    104 
    105     vec_sum_lo = vaddw_u8(vec_sum_lo, vget_low_u8(vec_row4));
    106     vec_sum_hi = vaddw_u8(vec_sum_hi, vget_high_u8(vec_row4));
    107 
    108     vec_sum_lo = vaddw_u8(vec_sum_lo, vget_low_u8(vec_row5));
    109     vec_sum_hi = vaddw_u8(vec_sum_hi, vget_high_u8(vec_row5));
    110 
    111     vec_sum_lo = vaddw_u8(vec_sum_lo, vget_low_u8(vec_row6));
    112     vec_sum_hi = vaddw_u8(vec_sum_hi, vget_high_u8(vec_row6));
    113 
    114     vec_sum_lo = vaddw_u8(vec_sum_lo, vget_low_u8(vec_row7));
    115     vec_sum_hi = vaddw_u8(vec_sum_hi, vget_high_u8(vec_row7));
    116 
    117     vec_sum_lo = vaddw_u8(vec_sum_lo, vget_low_u8(vec_row8));
    118     vec_sum_hi = vaddw_u8(vec_sum_hi, vget_high_u8(vec_row8));
    119 
    120     ref += ref_stride * 8;
    121   }
    122 
    123   vec_sum_lo = vshlq_u16(vec_sum_lo, vec_shift);
    124   vec_sum_hi = vshlq_u16(vec_sum_hi, vec_shift);
    125 
    126   vst1q_s16(hbuf, vreinterpretq_s16_u16(vec_sum_lo));
    127   hbuf += 8;
    128   vst1q_s16(hbuf, vreinterpretq_s16_u16(vec_sum_hi));
    129 }
    130 
    131 int16_t vpx_int_pro_col_neon(uint8_t const *ref, const int width) {
    132   int i;
    133   uint16x8_t vec_sum = vdupq_n_u16(0);
    134 
    135   for (i = 0; i < width; i += 16) {
    136     const uint8x16_t vec_row = vld1q_u8(ref);
    137     vec_sum = vaddw_u8(vec_sum, vget_low_u8(vec_row));
    138     vec_sum = vaddw_u8(vec_sum, vget_high_u8(vec_row));
    139     ref += 16;
    140   }
    141 
    142   return vget_lane_s16(vreinterpret_s16_u32(horizontal_add_uint16x8(vec_sum)),
    143                        0);
    144 }
    145 
    146 // ref, src = [0, 510] - max diff = 16-bits
    147 // bwl = {2, 3, 4}, width = {16, 32, 64}
    148 int vpx_vector_var_neon(int16_t const *ref, int16_t const *src, const int bwl) {
    149   int width = 4 << bwl;
    150   int32x4_t sse = vdupq_n_s32(0);
    151   int16x8_t total = vdupq_n_s16(0);
    152 
    153   assert(width >= 8);
    154   assert((width % 8) == 0);
    155 
    156   do {
    157     const int16x8_t r = vld1q_s16(ref);
    158     const int16x8_t s = vld1q_s16(src);
    159     const int16x8_t diff = vsubq_s16(r, s);  // [-510, 510], 10 bits.
    160     const int16x4_t diff_lo = vget_low_s16(diff);
    161     const int16x4_t diff_hi = vget_high_s16(diff);
    162     sse = vmlal_s16(sse, diff_lo, diff_lo);  // dynamic range 26 bits.
    163     sse = vmlal_s16(sse, diff_hi, diff_hi);
    164     total = vaddq_s16(total, diff);  // dynamic range 16 bits.
    165 
    166     ref += 8;
    167     src += 8;
    168     width -= 8;
    169   } while (width != 0);
    170 
    171   {
    172     // Note: 'total''s pairwise addition could be implemented similarly to
    173     // horizontal_add_uint16x8(), but one less vpaddl with 'total' when paired
    174     // with the summation of 'sse' performed better on a Cortex-A15.
    175     const int32x4_t t0 = vpaddlq_s16(total);  // cascading summation of 'total'
    176     const int32x2_t t1 = vadd_s32(vget_low_s32(t0), vget_high_s32(t0));
    177     const int32x2_t t2 = vpadd_s32(t1, t1);
    178     const int t = vget_lane_s32(t2, 0);
    179     const int64x2_t s0 = vpaddlq_s32(sse);  // cascading summation of 'sse'.
    180     const int32x2_t s1 = vadd_s32(vreinterpret_s32_s64(vget_low_s64(s0)),
    181                                   vreinterpret_s32_s64(vget_high_s64(s0)));
    182     const int s = vget_lane_s32(s1, 0);
    183     const int shift_factor = bwl + 2;
    184     return s - ((t * t) >> shift_factor);
    185   }
    186 }
    187 
    188 void vpx_minmax_8x8_neon(const uint8_t *a, int a_stride, const uint8_t *b,
    189                          int b_stride, int *min, int *max) {
    190   // Load and concatenate.
    191   const uint8x16_t a01 = vcombine_u8(vld1_u8(a), vld1_u8(a + a_stride));
    192   const uint8x16_t a23 =
    193       vcombine_u8(vld1_u8(a + 2 * a_stride), vld1_u8(a + 3 * a_stride));
    194   const uint8x16_t a45 =
    195       vcombine_u8(vld1_u8(a + 4 * a_stride), vld1_u8(a + 5 * a_stride));
    196   const uint8x16_t a67 =
    197       vcombine_u8(vld1_u8(a + 6 * a_stride), vld1_u8(a + 7 * a_stride));
    198 
    199   const uint8x16_t b01 = vcombine_u8(vld1_u8(b), vld1_u8(b + b_stride));
    200   const uint8x16_t b23 =
    201       vcombine_u8(vld1_u8(b + 2 * b_stride), vld1_u8(b + 3 * b_stride));
    202   const uint8x16_t b45 =
    203       vcombine_u8(vld1_u8(b + 4 * b_stride), vld1_u8(b + 5 * b_stride));
    204   const uint8x16_t b67 =
    205       vcombine_u8(vld1_u8(b + 6 * b_stride), vld1_u8(b + 7 * b_stride));
    206 
    207   // Absolute difference.
    208   const uint8x16_t ab01_diff = vabdq_u8(a01, b01);
    209   const uint8x16_t ab23_diff = vabdq_u8(a23, b23);
    210   const uint8x16_t ab45_diff = vabdq_u8(a45, b45);
    211   const uint8x16_t ab67_diff = vabdq_u8(a67, b67);
    212 
    213   // Max values between the Q vectors.
    214   const uint8x16_t ab0123_max = vmaxq_u8(ab01_diff, ab23_diff);
    215   const uint8x16_t ab4567_max = vmaxq_u8(ab45_diff, ab67_diff);
    216   const uint8x16_t ab0123_min = vminq_u8(ab01_diff, ab23_diff);
    217   const uint8x16_t ab4567_min = vminq_u8(ab45_diff, ab67_diff);
    218 
    219   const uint8x16_t ab07_max = vmaxq_u8(ab0123_max, ab4567_max);
    220   const uint8x16_t ab07_min = vminq_u8(ab0123_min, ab4567_min);
    221 
    222   // Split to D and start doing pairwise.
    223   uint8x8_t ab_max = vmax_u8(vget_high_u8(ab07_max), vget_low_u8(ab07_max));
    224   uint8x8_t ab_min = vmin_u8(vget_high_u8(ab07_min), vget_low_u8(ab07_min));
    225 
    226   // Enough runs of vpmax/min propogate the max/min values to every position.
    227   ab_max = vpmax_u8(ab_max, ab_max);
    228   ab_min = vpmin_u8(ab_min, ab_min);
    229 
    230   ab_max = vpmax_u8(ab_max, ab_max);
    231   ab_min = vpmin_u8(ab_min, ab_min);
    232 
    233   ab_max = vpmax_u8(ab_max, ab_max);
    234   ab_min = vpmin_u8(ab_min, ab_min);
    235 
    236   *min = *max = 0;  // Clear high bits
    237   // Store directly to avoid costly neon->gpr transfer.
    238   vst1_lane_u8((uint8_t *)max, ab_max, 0);
    239   vst1_lane_u8((uint8_t *)min, ab_min, 0);
    240 }
    241