1 /********************************************************** 2 * Copyright 2008-2009 VMware, Inc. All rights reserved. 3 * 4 * Permission is hereby granted, free of charge, to any person 5 * obtaining a copy of this software and associated documentation 6 * files (the "Software"), to deal in the Software without 7 * restriction, including without limitation the rights to use, copy, 8 * modify, merge, publish, distribute, sublicense, and/or sell copies 9 * of the Software, and to permit persons to whom the Software is 10 * furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice shall be 13 * included in all copies or substantial portions of the Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS 19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 22 * SOFTWARE. 23 * 24 **********************************************************/ 25 26 #ifndef SVGA_SAMPLER_VIEW_H 27 #define SVGA_SAMPLER_VIEW_H 28 29 30 #include "pipe/p_compiler.h" 31 #include "pipe/p_state.h" 32 #include "util/u_inlines.h" 33 #include "svga_screen_cache.h" 34 35 struct pipe_context; 36 struct pipe_screen; 37 struct svga_context; 38 struct svga_pipe_sampler_view; 39 struct svga_winsys_surface; 40 struct svga_surface; 41 enum SVGA3dSurfaceFormat; 42 43 44 /** 45 * A sampler's view into a texture 46 * 47 * We currently cache one sampler view on 48 * the texture and in there by holding a reference 49 * from the texture to the sampler view. 50 * 51 * Because of this we can not hold a refernce to the 52 * texture from the sampler view. So the user 53 * of the sampler views must make sure that the 54 * texture has a reference take for as long as 55 * the sampler view is refrenced. 56 * 57 * Just unreferencing the sampler_view before the 58 * texture is enough. 59 */ 60 struct svga_sampler_view 61 { 62 struct pipe_reference reference; 63 64 struct pipe_resource *texture; 65 66 int min_lod; 67 int max_lod; 68 69 unsigned age; 70 71 struct svga_host_surface_cache_key key; 72 struct svga_winsys_surface *handle; 73 }; 74 75 76 77 extern struct svga_sampler_view * 78 svga_get_tex_sampler_view(struct pipe_context *pipe, 79 struct pipe_resource *pt, 80 unsigned min_lod, unsigned max_lod); 81 82 void 83 svga_validate_sampler_view(struct svga_context *svga, struct svga_sampler_view *v); 84 85 void 86 svga_destroy_sampler_view_priv(struct svga_sampler_view *v); 87 88 void 89 svga_debug_describe_sampler_view(char *buf, const struct svga_sampler_view *sv); 90 91 static inline void 92 svga_sampler_view_reference(struct svga_sampler_view **ptr, struct svga_sampler_view *v) 93 { 94 struct svga_sampler_view *old = *ptr; 95 96 if (pipe_reference_described(&(*ptr)->reference, &v->reference, 97 (debug_reference_descriptor)svga_debug_describe_sampler_view)) 98 svga_destroy_sampler_view_priv(old); 99 *ptr = v; 100 } 101 102 boolean 103 svga_check_sampler_view_resource_collision(struct svga_context *svga, 104 struct svga_winsys_surface *res, 105 enum pipe_shader_type shader); 106 107 boolean 108 svga_check_sampler_framebuffer_resource_collision(struct svga_context *svga, 109 enum pipe_shader_type shader); 110 111 enum pipe_error 112 svga_validate_pipe_sampler_view(struct svga_context *svga, 113 struct svga_pipe_sampler_view *sv); 114 115 #endif 116