/external/deqp/modules/gles31/functional/ |
es31fFboNoAttachmentTests.cpp | 122 GLuint vertexArray = 0; 126 gl.genVertexArrays(1, &vertexArray); 127 gl.bindVertexArray(vertexArray); 164 gl.deleteVertexArrays(1, &vertexArray); 222 GLuint vertexArray = 0; 226 gl.genVertexArrays(1, &vertexArray); 227 gl.bindVertexArray(vertexArray); 244 gl.deleteVertexArrays(1, &vertexArray);
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/external/deqp/modules/glshared/ |
glsStateChangePerfTestCases.cpp | 472 GLuint vertexArray; 473 gl.genVertexArrays(1, &vertexArray); 475 m_vertexArrays.push_back(vertexArray);
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glsShaderExecUtil.cpp | [all...] |
/external/deqp/external/openglcts/modules/common/ |
glcViewportArrayTests.cpp | 919 Utils::vertexArray::vertexArray(deqp::Context& context) : m_id(0), m_context(context) 926 Utils::vertexArray::~vertexArray() 941 void Utils::vertexArray::bind() 952 void Utils::vertexArray::generate() [all...] |
glcViewportArrayTests.hpp | 206 struct vertexArray 208 vertexArray(deqp::Context& Context); 209 ~vertexArray(); [all...] |
/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
demo.c | 86 GLfloat *vertexArray; 128 free(object->vertexArray); 144 result->vertexArray = malloc(result->vertexArraySize); 170 if (result->vertexArray == NULL || 195 object->vertexArraySize, object->vertexArray); 207 free(object->vertexArray); 208 object->vertexArray = NULL; 445 result->vertexArray[currentVertex * 3] = pa.x; 446 result->vertexArray[currentVertex * 3 + 1] = pa.y; 447 result->vertexArray[currentVertex * 3 + 2] = pa.z [all...] |
/external/deqp/external/vulkancts/modules/vulkan/image/ |
vktImageTranscodingSupportTests.cpp | 338 const std::vector<tcu::Vec4> vertexArray = createFullscreenQuad(); 339 const deUint32 vertexCount = static_cast<deUint32>(vertexArray.size()); 340 const size_t vertexBufferSizeInBytes = vertexCount * sizeof(vertexArray[0]); 391 deMemcpy(vertexBufferAlloc.getHostPtr(), &vertexArray[0], vertexBufferSizeInBytes); 588 const std::vector<tcu::Vec4> vertexArray = createFullscreenQuad(); 589 const deUint32 vertexCount = static_cast<deUint32>(vertexArray.size()); 590 const size_t vertexBufferSizeInBytes = vertexCount * sizeof(vertexArray[0]); [all...] |
vktImageCompressionTranscodingSupport.cpp | [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
libGLESv3.cpp | 27 #include "VertexArray.h" [all...] |
Context.h | 72 class VertexArray; 418 GLuint vertexArray; 622 VertexArray *getVertexArray(GLuint array) const; 623 VertexArray *getCurrentVertexArray() const; 743 gl::NameSpace<VertexArray> mVertexArrayNameSpace;
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libGLESv2.cpp | 29 #include "VertexArray.h" [all...] |
Context.cpp | 34 #include "VertexArray.h" 1043 void Context::deleteVertexArray(GLuint vertexArray) 1048 if(getCurrentVertexArray()->name == vertexArray) 1053 VertexArray *vertexArrayObject = mVertexArrayNameSpace.remove(vertexArray); 1226 VertexArray *vertexArray = getVertexArray(array); 1228 if(!vertexArray) 1230 vertexArray = new VertexArray(array) [all...] |
/frameworks/native/opengl/tests/angeles/ |
demo.c | 81 GLfixed *vertexArray; 111 free(object->vertexArray); 125 result->vertexArray = (GLfixed *)malloc(vertices * vertexComponents * 135 if (result->vertexArray == NULL || 151 0, object->vertexArray); 309 result->vertexArray[currentVertex * 3] = FIXED(pa.x); 310 result->vertexArray[currentVertex * 3 + 1] = FIXED(pa.y); 311 result->vertexArray[currentVertex * 3 + 2] = FIXED(pa.z); 313 result->vertexArray[currentVertex * 3] = FIXED(pb.x); 314 result->vertexArray[currentVertex * 3 + 1] = FIXED(pb.y) [all...] |
/external/deqp/external/openglcts/modules/gl/ |
gl4cShaderSubroutineTests.cpp | 750 Utils::vertexArray::vertexArray(deqp::Context& context) : m_id(0), m_context(context) 757 Utils::vertexArray::~vertexArray() 772 void Utils::vertexArray::bind() 783 void Utils::vertexArray::generate() [all...] |
gl4cShadingLanguage420PackTests.cpp | [all...] |
gl4cShaderSubroutineTests.hpp | 145 struct vertexArray 147 vertexArray(deqp::Context& Context); 148 ~vertexArray(); [all...] |
gl4cShadingLanguage420PackTests.hpp | 345 struct vertexArray 347 vertexArray(deqp::Context& Context); 348 ~vertexArray(); 531 virtual void prepareVertexBuffer(const Utils::program& program, Utils::buffer& buffer, Utils::vertexArray& vao); 702 virtual void prepareVertexBuffer(const Utils::program& program, Utils::buffer& buffer, Utils::vertexArray& vao); [all...] |