1 /********************************************************** 2 * Copyright 2009-2015 VMware, Inc. All rights reserved. 3 * 4 * Permission is hereby granted, free of charge, to any person 5 * obtaining a copy of this software and associated documentation 6 * files (the "Software"), to deal in the Software without 7 * restriction, including without limitation the rights to use, copy, 8 * modify, merge, publish, distribute, sublicense, and/or sell copies 9 * of the Software, and to permit persons to whom the Software is 10 * furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice shall be 13 * included in all copies or substantial portions of the Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS 19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 22 * SOFTWARE. 23 * 24 **********************************************************/ 25 26 /** 27 * @file 28 * Shaders for VMware SVGA winsys. 29 * 30 * @author Jose Fonseca <jfonseca (at) vmware.com> 31 * @author Thomas Hellstrom <thellstrom (at) vmware.com> 32 */ 33 34 #ifndef VMW_SHADER_H_ 35 36 #include "pipe/p_compiler.h" 37 #include "util/u_atomic.h" 38 #include "util/u_inlines.h" 39 40 struct vmw_svga_winsys_shader 41 { 42 int32_t validated; 43 struct pipe_reference refcnt; 44 45 struct vmw_winsys_screen *screen; 46 struct svga_winsys_buffer *buf; 47 uint32_t shid; 48 }; 49 50 static inline struct svga_winsys_gb_shader * 51 svga_winsys_shader(struct vmw_svga_winsys_shader *shader) 52 { 53 assert(!shader || shader->shid != SVGA3D_INVALID_ID); 54 return (struct svga_winsys_gb_shader *)shader; 55 } 56 57 static inline struct vmw_svga_winsys_shader * 58 vmw_svga_winsys_shader(struct svga_winsys_gb_shader *shader) 59 { 60 return (struct vmw_svga_winsys_shader *)shader; 61 } 62 63 void 64 vmw_svga_winsys_shader_reference(struct vmw_svga_winsys_shader **pdst, 65 struct vmw_svga_winsys_shader *src); 66 67 #endif /* VMW_SHADER_H_ */ 68