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      1 /*
      2  *  Copyright (c) 2014 The WebM project authors. All Rights Reserved.
      3  *
      4  *  Use of this source code is governed by a BSD-style license
      5  *  that can be found in the LICENSE file in the root of the source
      6  *  tree. An additional intellectual property rights grant can be found
      7  *  in the file PATENTS.  All contributing project authors may
      8  *  be found in the AUTHORS file in the root of the source tree.
      9  */
     10 
     11 #include <arm_neon.h>
     12 
     13 #include "./vpx_config.h"
     14 
     15 #include "vpx/vpx_integer.h"
     16 #include "vpx_dsp/arm/mem_neon.h"
     17 #include "vpx_dsp/arm/sum_neon.h"
     18 
     19 uint32_t vpx_sad4x4_neon(const uint8_t *src_ptr, int src_stride,
     20                          const uint8_t *ref_ptr, int ref_stride) {
     21   const uint8x16_t src_u8 = load_unaligned_u8q(src_ptr, src_stride);
     22   const uint8x16_t ref_u8 = load_unaligned_u8q(ref_ptr, ref_stride);
     23   uint16x8_t abs = vabdl_u8(vget_low_u8(src_u8), vget_low_u8(ref_u8));
     24   abs = vabal_u8(abs, vget_high_u8(src_u8), vget_high_u8(ref_u8));
     25   return vget_lane_u32(horizontal_add_uint16x8(abs), 0);
     26 }
     27 
     28 uint32_t vpx_sad4x4_avg_neon(const uint8_t *src_ptr, int src_stride,
     29                              const uint8_t *ref_ptr, int ref_stride,
     30                              const uint8_t *second_pred) {
     31   const uint8x16_t src_u8 = load_unaligned_u8q(src_ptr, src_stride);
     32   const uint8x16_t ref_u8 = load_unaligned_u8q(ref_ptr, ref_stride);
     33   const uint8x16_t second_pred_u8 = vld1q_u8(second_pred);
     34   const uint8x16_t avg = vrhaddq_u8(ref_u8, second_pred_u8);
     35   uint16x8_t abs = vabdl_u8(vget_low_u8(src_u8), vget_low_u8(avg));
     36   abs = vabal_u8(abs, vget_high_u8(src_u8), vget_high_u8(avg));
     37   return vget_lane_u32(horizontal_add_uint16x8(abs), 0);
     38 }
     39 
     40 uint32_t vpx_sad4x8_neon(const uint8_t *src_ptr, int src_stride,
     41                          const uint8_t *ref_ptr, int ref_stride) {
     42   int i;
     43   uint16x8_t abs = vdupq_n_u16(0);
     44   for (i = 0; i < 8; i += 4) {
     45     const uint8x16_t src_u8 = load_unaligned_u8q(src_ptr, src_stride);
     46     const uint8x16_t ref_u8 = load_unaligned_u8q(ref_ptr, ref_stride);
     47     src_ptr += 4 * src_stride;
     48     ref_ptr += 4 * ref_stride;
     49     abs = vabal_u8(abs, vget_low_u8(src_u8), vget_low_u8(ref_u8));
     50     abs = vabal_u8(abs, vget_high_u8(src_u8), vget_high_u8(ref_u8));
     51   }
     52 
     53   return vget_lane_u32(horizontal_add_uint16x8(abs), 0);
     54 }
     55 
     56 uint32_t vpx_sad4x8_avg_neon(const uint8_t *src_ptr, int src_stride,
     57                              const uint8_t *ref_ptr, int ref_stride,
     58                              const uint8_t *second_pred) {
     59   int i;
     60   uint16x8_t abs = vdupq_n_u16(0);
     61   for (i = 0; i < 8; i += 4) {
     62     const uint8x16_t src_u8 = load_unaligned_u8q(src_ptr, src_stride);
     63     const uint8x16_t ref_u8 = load_unaligned_u8q(ref_ptr, ref_stride);
     64     const uint8x16_t second_pred_u8 = vld1q_u8(second_pred);
     65     const uint8x16_t avg = vrhaddq_u8(ref_u8, second_pred_u8);
     66     src_ptr += 4 * src_stride;
     67     ref_ptr += 4 * ref_stride;
     68     second_pred += 16;
     69     abs = vabal_u8(abs, vget_low_u8(src_u8), vget_low_u8(avg));
     70     abs = vabal_u8(abs, vget_high_u8(src_u8), vget_high_u8(avg));
     71   }
     72 
     73   return vget_lane_u32(horizontal_add_uint16x8(abs), 0);
     74 }
     75 
     76 static INLINE uint16x8_t sad8x(const uint8_t *a, int a_stride, const uint8_t *b,
     77                                int b_stride, const int height) {
     78   int i;
     79   uint16x8_t abs = vdupq_n_u16(0);
     80 
     81   for (i = 0; i < height; ++i) {
     82     const uint8x8_t a_u8 = vld1_u8(a);
     83     const uint8x8_t b_u8 = vld1_u8(b);
     84     a += a_stride;
     85     b += b_stride;
     86     abs = vabal_u8(abs, a_u8, b_u8);
     87   }
     88   return abs;
     89 }
     90 
     91 static INLINE uint16x8_t sad8x_avg(const uint8_t *a, int a_stride,
     92                                    const uint8_t *b, int b_stride,
     93                                    const uint8_t *c, const int height) {
     94   int i;
     95   uint16x8_t abs = vdupq_n_u16(0);
     96 
     97   for (i = 0; i < height; ++i) {
     98     const uint8x8_t a_u8 = vld1_u8(a);
     99     const uint8x8_t b_u8 = vld1_u8(b);
    100     const uint8x8_t c_u8 = vld1_u8(c);
    101     const uint8x8_t avg = vrhadd_u8(b_u8, c_u8);
    102     a += a_stride;
    103     b += b_stride;
    104     c += 8;
    105     abs = vabal_u8(abs, a_u8, avg);
    106   }
    107   return abs;
    108 }
    109 
    110 #define sad8xN(n)                                                      \
    111   uint32_t vpx_sad8x##n##_neon(const uint8_t *src, int src_stride,     \
    112                                const uint8_t *ref, int ref_stride) {   \
    113     const uint16x8_t abs = sad8x(src, src_stride, ref, ref_stride, n); \
    114     return vget_lane_u32(horizontal_add_uint16x8(abs), 0);             \
    115   }                                                                    \
    116                                                                        \
    117   uint32_t vpx_sad8x##n##_avg_neon(const uint8_t *src, int src_stride, \
    118                                    const uint8_t *ref, int ref_stride, \
    119                                    const uint8_t *second_pred) {       \
    120     const uint16x8_t abs =                                             \
    121         sad8x_avg(src, src_stride, ref, ref_stride, second_pred, n);   \
    122     return vget_lane_u32(horizontal_add_uint16x8(abs), 0);             \
    123   }
    124 
    125 sad8xN(4);
    126 sad8xN(8);
    127 sad8xN(16);
    128 
    129 static INLINE uint16x8_t sad16x(const uint8_t *a, int a_stride,
    130                                 const uint8_t *b, int b_stride,
    131                                 const int height) {
    132   int i;
    133   uint16x8_t abs = vdupq_n_u16(0);
    134 
    135   for (i = 0; i < height; ++i) {
    136     const uint8x16_t a_u8 = vld1q_u8(a);
    137     const uint8x16_t b_u8 = vld1q_u8(b);
    138     a += a_stride;
    139     b += b_stride;
    140     abs = vabal_u8(abs, vget_low_u8(a_u8), vget_low_u8(b_u8));
    141     abs = vabal_u8(abs, vget_high_u8(a_u8), vget_high_u8(b_u8));
    142   }
    143   return abs;
    144 }
    145 
    146 static INLINE uint16x8_t sad16x_avg(const uint8_t *a, int a_stride,
    147                                     const uint8_t *b, int b_stride,
    148                                     const uint8_t *c, const int height) {
    149   int i;
    150   uint16x8_t abs = vdupq_n_u16(0);
    151 
    152   for (i = 0; i < height; ++i) {
    153     const uint8x16_t a_u8 = vld1q_u8(a);
    154     const uint8x16_t b_u8 = vld1q_u8(b);
    155     const uint8x16_t c_u8 = vld1q_u8(c);
    156     const uint8x16_t avg = vrhaddq_u8(b_u8, c_u8);
    157     a += a_stride;
    158     b += b_stride;
    159     c += 16;
    160     abs = vabal_u8(abs, vget_low_u8(a_u8), vget_low_u8(avg));
    161     abs = vabal_u8(abs, vget_high_u8(a_u8), vget_high_u8(avg));
    162   }
    163   return abs;
    164 }
    165 
    166 #define sad16xN(n)                                                      \
    167   uint32_t vpx_sad16x##n##_neon(const uint8_t *src, int src_stride,     \
    168                                 const uint8_t *ref, int ref_stride) {   \
    169     const uint16x8_t abs = sad16x(src, src_stride, ref, ref_stride, n); \
    170     return vget_lane_u32(horizontal_add_uint16x8(abs), 0);              \
    171   }                                                                     \
    172                                                                         \
    173   uint32_t vpx_sad16x##n##_avg_neon(const uint8_t *src, int src_stride, \
    174                                     const uint8_t *ref, int ref_stride, \
    175                                     const uint8_t *second_pred) {       \
    176     const uint16x8_t abs =                                              \
    177         sad16x_avg(src, src_stride, ref, ref_stride, second_pred, n);   \
    178     return vget_lane_u32(horizontal_add_uint16x8(abs), 0);              \
    179   }
    180 
    181 sad16xN(8);
    182 sad16xN(16);
    183 sad16xN(32);
    184 
    185 static INLINE uint16x8_t sad32x(const uint8_t *a, int a_stride,
    186                                 const uint8_t *b, int b_stride,
    187                                 const int height) {
    188   int i;
    189   uint16x8_t abs = vdupq_n_u16(0);
    190 
    191   for (i = 0; i < height; ++i) {
    192     const uint8x16_t a_lo = vld1q_u8(a);
    193     const uint8x16_t a_hi = vld1q_u8(a + 16);
    194     const uint8x16_t b_lo = vld1q_u8(b);
    195     const uint8x16_t b_hi = vld1q_u8(b + 16);
    196     a += a_stride;
    197     b += b_stride;
    198     abs = vabal_u8(abs, vget_low_u8(a_lo), vget_low_u8(b_lo));
    199     abs = vabal_u8(abs, vget_high_u8(a_lo), vget_high_u8(b_lo));
    200     abs = vabal_u8(abs, vget_low_u8(a_hi), vget_low_u8(b_hi));
    201     abs = vabal_u8(abs, vget_high_u8(a_hi), vget_high_u8(b_hi));
    202   }
    203   return abs;
    204 }
    205 
    206 static INLINE uint16x8_t sad32x_avg(const uint8_t *a, int a_stride,
    207                                     const uint8_t *b, int b_stride,
    208                                     const uint8_t *c, const int height) {
    209   int i;
    210   uint16x8_t abs = vdupq_n_u16(0);
    211 
    212   for (i = 0; i < height; ++i) {
    213     const uint8x16_t a_lo = vld1q_u8(a);
    214     const uint8x16_t a_hi = vld1q_u8(a + 16);
    215     const uint8x16_t b_lo = vld1q_u8(b);
    216     const uint8x16_t b_hi = vld1q_u8(b + 16);
    217     const uint8x16_t c_lo = vld1q_u8(c);
    218     const uint8x16_t c_hi = vld1q_u8(c + 16);
    219     const uint8x16_t avg_lo = vrhaddq_u8(b_lo, c_lo);
    220     const uint8x16_t avg_hi = vrhaddq_u8(b_hi, c_hi);
    221     a += a_stride;
    222     b += b_stride;
    223     c += 32;
    224     abs = vabal_u8(abs, vget_low_u8(a_lo), vget_low_u8(avg_lo));
    225     abs = vabal_u8(abs, vget_high_u8(a_lo), vget_high_u8(avg_lo));
    226     abs = vabal_u8(abs, vget_low_u8(a_hi), vget_low_u8(avg_hi));
    227     abs = vabal_u8(abs, vget_high_u8(a_hi), vget_high_u8(avg_hi));
    228   }
    229   return abs;
    230 }
    231 
    232 #define sad32xN(n)                                                      \
    233   uint32_t vpx_sad32x##n##_neon(const uint8_t *src, int src_stride,     \
    234                                 const uint8_t *ref, int ref_stride) {   \
    235     const uint16x8_t abs = sad32x(src, src_stride, ref, ref_stride, n); \
    236     return vget_lane_u32(horizontal_add_uint16x8(abs), 0);              \
    237   }                                                                     \
    238                                                                         \
    239   uint32_t vpx_sad32x##n##_avg_neon(const uint8_t *src, int src_stride, \
    240                                     const uint8_t *ref, int ref_stride, \
    241                                     const uint8_t *second_pred) {       \
    242     const uint16x8_t abs =                                              \
    243         sad32x_avg(src, src_stride, ref, ref_stride, second_pred, n);   \
    244     return vget_lane_u32(horizontal_add_uint16x8(abs), 0);              \
    245   }
    246 
    247 sad32xN(16);
    248 sad32xN(32);
    249 sad32xN(64);
    250 
    251 static INLINE uint32x4_t sad64x(const uint8_t *a, int a_stride,
    252                                 const uint8_t *b, int b_stride,
    253                                 const int height) {
    254   int i;
    255   uint16x8_t abs_0 = vdupq_n_u16(0);
    256   uint16x8_t abs_1 = vdupq_n_u16(0);
    257 
    258   for (i = 0; i < height; ++i) {
    259     const uint8x16_t a_0 = vld1q_u8(a);
    260     const uint8x16_t a_1 = vld1q_u8(a + 16);
    261     const uint8x16_t a_2 = vld1q_u8(a + 32);
    262     const uint8x16_t a_3 = vld1q_u8(a + 48);
    263     const uint8x16_t b_0 = vld1q_u8(b);
    264     const uint8x16_t b_1 = vld1q_u8(b + 16);
    265     const uint8x16_t b_2 = vld1q_u8(b + 32);
    266     const uint8x16_t b_3 = vld1q_u8(b + 48);
    267     a += a_stride;
    268     b += b_stride;
    269     abs_0 = vabal_u8(abs_0, vget_low_u8(a_0), vget_low_u8(b_0));
    270     abs_0 = vabal_u8(abs_0, vget_high_u8(a_0), vget_high_u8(b_0));
    271     abs_0 = vabal_u8(abs_0, vget_low_u8(a_1), vget_low_u8(b_1));
    272     abs_0 = vabal_u8(abs_0, vget_high_u8(a_1), vget_high_u8(b_1));
    273     abs_1 = vabal_u8(abs_1, vget_low_u8(a_2), vget_low_u8(b_2));
    274     abs_1 = vabal_u8(abs_1, vget_high_u8(a_2), vget_high_u8(b_2));
    275     abs_1 = vabal_u8(abs_1, vget_low_u8(a_3), vget_low_u8(b_3));
    276     abs_1 = vabal_u8(abs_1, vget_high_u8(a_3), vget_high_u8(b_3));
    277   }
    278 
    279   {
    280     const uint32x4_t sum = vpaddlq_u16(abs_0);
    281     return vpadalq_u16(sum, abs_1);
    282   }
    283 }
    284 
    285 static INLINE uint32x4_t sad64x_avg(const uint8_t *a, int a_stride,
    286                                     const uint8_t *b, int b_stride,
    287                                     const uint8_t *c, const int height) {
    288   int i;
    289   uint16x8_t abs_0 = vdupq_n_u16(0);
    290   uint16x8_t abs_1 = vdupq_n_u16(0);
    291 
    292   for (i = 0; i < height; ++i) {
    293     const uint8x16_t a_0 = vld1q_u8(a);
    294     const uint8x16_t a_1 = vld1q_u8(a + 16);
    295     const uint8x16_t a_2 = vld1q_u8(a + 32);
    296     const uint8x16_t a_3 = vld1q_u8(a + 48);
    297     const uint8x16_t b_0 = vld1q_u8(b);
    298     const uint8x16_t b_1 = vld1q_u8(b + 16);
    299     const uint8x16_t b_2 = vld1q_u8(b + 32);
    300     const uint8x16_t b_3 = vld1q_u8(b + 48);
    301     const uint8x16_t c_0 = vld1q_u8(c);
    302     const uint8x16_t c_1 = vld1q_u8(c + 16);
    303     const uint8x16_t c_2 = vld1q_u8(c + 32);
    304     const uint8x16_t c_3 = vld1q_u8(c + 48);
    305     const uint8x16_t avg_0 = vrhaddq_u8(b_0, c_0);
    306     const uint8x16_t avg_1 = vrhaddq_u8(b_1, c_1);
    307     const uint8x16_t avg_2 = vrhaddq_u8(b_2, c_2);
    308     const uint8x16_t avg_3 = vrhaddq_u8(b_3, c_3);
    309     a += a_stride;
    310     b += b_stride;
    311     c += 64;
    312     abs_0 = vabal_u8(abs_0, vget_low_u8(a_0), vget_low_u8(avg_0));
    313     abs_0 = vabal_u8(abs_0, vget_high_u8(a_0), vget_high_u8(avg_0));
    314     abs_0 = vabal_u8(abs_0, vget_low_u8(a_1), vget_low_u8(avg_1));
    315     abs_0 = vabal_u8(abs_0, vget_high_u8(a_1), vget_high_u8(avg_1));
    316     abs_1 = vabal_u8(abs_1, vget_low_u8(a_2), vget_low_u8(avg_2));
    317     abs_1 = vabal_u8(abs_1, vget_high_u8(a_2), vget_high_u8(avg_2));
    318     abs_1 = vabal_u8(abs_1, vget_low_u8(a_3), vget_low_u8(avg_3));
    319     abs_1 = vabal_u8(abs_1, vget_high_u8(a_3), vget_high_u8(avg_3));
    320   }
    321 
    322   {
    323     const uint32x4_t sum = vpaddlq_u16(abs_0);
    324     return vpadalq_u16(sum, abs_1);
    325   }
    326 }
    327 
    328 #define sad64xN(n)                                                      \
    329   uint32_t vpx_sad64x##n##_neon(const uint8_t *src, int src_stride,     \
    330                                 const uint8_t *ref, int ref_stride) {   \
    331     const uint32x4_t abs = sad64x(src, src_stride, ref, ref_stride, n); \
    332     return vget_lane_u32(horizontal_add_uint32x4(abs), 0);              \
    333   }                                                                     \
    334                                                                         \
    335   uint32_t vpx_sad64x##n##_avg_neon(const uint8_t *src, int src_stride, \
    336                                     const uint8_t *ref, int ref_stride, \
    337                                     const uint8_t *second_pred) {       \
    338     const uint32x4_t abs =                                              \
    339         sad64x_avg(src, src_stride, ref, ref_stride, second_pred, n);   \
    340     return vget_lane_u32(horizontal_add_uint32x4(abs), 0);              \
    341   }
    342 
    343 sad64xN(32);
    344 sad64xN(64);
    345