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Searched
refs:ALL_SLICES_AT_EACH_LOD
(Results
1 - 5
of
5
) sorted by null
/external/mesa3d/src/mesa/drivers/dri/i965/
gen6_depth_state.c
167
if (hiz_mt->array_layout ==
ALL_SLICES_AT_EACH_LOD
) {
193
if (stencil_mt->array_layout ==
ALL_SLICES_AT_EACH_LOD
) {
brw_tex_layout.c
341
if (mt->array_layout ==
ALL_SLICES_AT_EACH_LOD
) {
386
/*
ALL_SLICES_AT_EACH_LOD
isn't supported on Gen8+ but this code will
390
assert(mt->array_layout !=
ALL_SLICES_AT_EACH_LOD
);
414
mt->array_layout ==
ALL_SLICES_AT_EACH_LOD
) {
496
if (mt->array_layout ==
ALL_SLICES_AT_EACH_LOD
) {
717
if (brw->gen == 6 && mt->array_layout ==
ALL_SLICES_AT_EACH_LOD
) {
723
/* On gen6, we use
ALL_SLICES_AT_EACH_LOD
for stencil/hiz because the
734
*
ALL_SLICES_AT_EACH_LOD
miptree layout.
741
*
ALL_SLICES_AT_EACH_LOD
miptree layout.
intel_mipmap_tree.h
238
*
ALL_SLICES_AT_EACH_LOD
would look somewhat like this:
253
ALL_SLICES_AT_EACH_LOD
,
499
* or if we tightly pack array slices at each LOD (
ALL_SLICES_AT_EACH_LOD
).
[
all
...]
brw_blorp.c
115
assert(mt->array_layout ==
ALL_SLICES_AT_EACH_LOD
);
174
mt->array_layout ==
ALL_SLICES_AT_EACH_LOD
) {
175
/* Sandy bridge stencil and HiZ use this
ALL_SLICES_AT_EACH_LOD
hack in
179
* crazy
ALL_SLICES_AT_EACH_LOD
layout and since we have to do a manual
251
hiz_mt->array_layout ==
ALL_SLICES_AT_EACH_LOD
) {
[
all
...]
intel_mipmap_tree.c
428
/* Set array_layout to
ALL_SLICES_AT_EACH_LOD
when array_spacing_lod0 can
448
mt->array_layout =
ALL_SLICES_AT_EACH_LOD
;
501
mt->array_layout =
ALL_SLICES_AT_EACH_LOD
;
[
all
...]
Completed in 68 milliseconds