1 /* 2 * Copyright (c) 2014 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24 25 #include "intel_batchbuffer.h" 26 #include "intel_fbo.h" 27 #include "intel_mipmap_tree.h" 28 29 #include "brw_context.h" 30 #include "brw_state.h" 31 #include "brw_defines.h" 32 33 #include "main/mtypes.h" 34 #include "main/fbobject.h" 35 #include "main/glformats.h" 36 37 void 38 gen6_emit_depth_stencil_hiz(struct brw_context *brw, 39 struct intel_mipmap_tree *depth_mt, 40 uint32_t depth_offset, uint32_t depthbuffer_format, 41 uint32_t depth_surface_type, 42 struct intel_mipmap_tree *stencil_mt, 43 bool hiz, bool separate_stencil, 44 uint32_t width, uint32_t height, 45 uint32_t tile_x, uint32_t tile_y) 46 { 47 struct gl_context *ctx = &brw->ctx; 48 struct gl_framebuffer *fb = ctx->DrawBuffer; 49 uint32_t surftype; 50 unsigned int depth = 1; 51 GLenum gl_target = GL_TEXTURE_2D; 52 unsigned int lod; 53 const struct intel_mipmap_tree *mt = depth_mt ? depth_mt : stencil_mt; 54 const struct intel_renderbuffer *irb = NULL; 55 const struct gl_renderbuffer *rb = NULL; 56 57 /* Enable the hiz bit if we're doing separate stencil, because it and the 58 * separate stencil bit must have the same value. From Section 2.11.5.6.1.1 59 * 3DSTATE_DEPTH_BUFFER, Bit 1.21 "Separate Stencil Enable": 60 * [DevIL]: If this field is enabled, Hierarchical Depth Buffer 61 * Enable must also be enabled. 62 * 63 * [DevGT]: This field must be set to the same value (enabled or 64 * disabled) as Hierarchical Depth Buffer Enable 65 */ 66 bool enable_hiz_ss = hiz || separate_stencil; 67 68 brw_emit_depth_stall_flushes(brw); 69 70 irb = intel_get_renderbuffer(fb, BUFFER_DEPTH); 71 if (!irb) 72 irb = intel_get_renderbuffer(fb, BUFFER_STENCIL); 73 rb = (struct gl_renderbuffer*) irb; 74 75 if (rb) { 76 depth = MAX2(irb->layer_count, 1); 77 if (rb->TexImage) 78 gl_target = rb->TexImage->TexObject->Target; 79 } 80 81 switch (gl_target) { 82 case GL_TEXTURE_CUBE_MAP_ARRAY: 83 case GL_TEXTURE_CUBE_MAP: 84 /* The PRM claims that we should use BRW_SURFACE_CUBE for this 85 * situation, but experiments show that gl_Layer doesn't work when we do 86 * this. So we use BRW_SURFACE_2D, since for rendering purposes this is 87 * equivalent. 88 */ 89 surftype = BRW_SURFACE_2D; 90 depth *= 6; 91 break; 92 case GL_TEXTURE_3D: 93 assert(mt); 94 depth = MAX2(mt->logical_depth0, 1); 95 /* fallthrough */ 96 default: 97 surftype = translate_tex_target(gl_target); 98 break; 99 } 100 101 const unsigned min_array_element = irb ? irb->mt_layer : 0; 102 103 lod = irb ? irb->mt_level - irb->mt->first_level : 0; 104 105 if (mt) { 106 width = mt->logical_width0; 107 height = mt->logical_height0; 108 } 109 110 BEGIN_BATCH(7); 111 /* 3DSTATE_DEPTH_BUFFER dw0 */ 112 OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2)); 113 114 /* 3DSTATE_DEPTH_BUFFER dw1 */ 115 OUT_BATCH((depth_mt ? depth_mt->pitch - 1 : 0) | 116 (depthbuffer_format << 18) | 117 ((enable_hiz_ss ? 1 : 0) << 21) | /* separate stencil enable */ 118 ((enable_hiz_ss ? 1 : 0) << 22) | /* hiz enable */ 119 (BRW_TILEWALK_YMAJOR << 26) | 120 ((depth_mt ? depth_mt->tiling != I915_TILING_NONE : 1) 121 << 27) | 122 (surftype << 29)); 123 124 /* 3DSTATE_DEPTH_BUFFER dw2 */ 125 if (depth_mt) { 126 OUT_RELOC(depth_mt->bo, 127 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 128 0); 129 } else { 130 OUT_BATCH(0); 131 } 132 133 /* 3DSTATE_DEPTH_BUFFER dw3 */ 134 OUT_BATCH(((width - 1) << 6) | 135 ((height - 1) << 19) | 136 lod << 2); 137 138 /* 3DSTATE_DEPTH_BUFFER dw4 */ 139 OUT_BATCH((depth - 1) << 21 | 140 min_array_element << 10 | 141 (depth - 1) << 1); 142 143 /* 3DSTATE_DEPTH_BUFFER dw5 */ 144 OUT_BATCH(0); 145 assert(tile_x == 0 && tile_y == 0); 146 147 /* 3DSTATE_DEPTH_BUFFER dw6 */ 148 OUT_BATCH(0); 149 150 ADVANCE_BATCH(); 151 152 if (hiz || separate_stencil) { 153 /* 154 * In the 3DSTATE_DEPTH_BUFFER batch emitted above, the 'separate 155 * stencil enable' and 'hiz enable' bits were set. Therefore we must 156 * emit 3DSTATE_HIER_DEPTH_BUFFER and 3DSTATE_STENCIL_BUFFER. Even if 157 * there is no stencil buffer, 3DSTATE_STENCIL_BUFFER must be emitted; 158 * failure to do so causes hangs on gen5 and a stall on gen6. 159 */ 160 161 /* Emit hiz buffer. */ 162 if (hiz) { 163 assert(depth_mt); 164 struct intel_mipmap_tree *hiz_mt = depth_mt->hiz_buf->mt; 165 uint32_t offset = 0; 166 167 if (hiz_mt->array_layout == ALL_SLICES_AT_EACH_LOD) { 168 offset = intel_miptree_get_aligned_offset( 169 hiz_mt, 170 hiz_mt->level[lod].level_x, 171 hiz_mt->level[lod].level_y); 172 } 173 174 BEGIN_BATCH(3); 175 OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2)); 176 OUT_BATCH(hiz_mt->pitch - 1); 177 OUT_RELOC(hiz_mt->bo, 178 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 179 offset); 180 ADVANCE_BATCH(); 181 } else { 182 BEGIN_BATCH(3); 183 OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2)); 184 OUT_BATCH(0); 185 OUT_BATCH(0); 186 ADVANCE_BATCH(); 187 } 188 189 /* Emit stencil buffer. */ 190 if (separate_stencil) { 191 uint32_t offset = 0; 192 193 if (stencil_mt->array_layout == ALL_SLICES_AT_EACH_LOD) { 194 if (stencil_mt->format == MESA_FORMAT_S_UINT8) { 195 /* Note: we can't compute the stencil offset using 196 * intel_region_get_aligned_offset(), because stencil_region 197 * claims that the region is untiled even though it's W tiled. 198 */ 199 offset = 200 stencil_mt->level[lod].level_y * stencil_mt->pitch + 201 stencil_mt->level[lod].level_x * 64; 202 } else { 203 offset = intel_miptree_get_aligned_offset( 204 stencil_mt, 205 stencil_mt->level[lod].level_x, 206 stencil_mt->level[lod].level_y); 207 } 208 } 209 210 BEGIN_BATCH(3); 211 OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2)); 212 /* The stencil buffer has quirky pitch requirements. From Vol 2a, 213 * 11.5.6.2.1 3DSTATE_STENCIL_BUFFER, field "Surface Pitch": 214 * The pitch must be set to 2x the value computed based on width, as 215 * the stencil buffer is stored with two rows interleaved. 216 */ 217 OUT_BATCH(2 * stencil_mt->pitch - 1); 218 OUT_RELOC(stencil_mt->bo, 219 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 220 offset); 221 ADVANCE_BATCH(); 222 } else { 223 BEGIN_BATCH(3); 224 OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2)); 225 OUT_BATCH(0); 226 OUT_BATCH(0); 227 ADVANCE_BATCH(); 228 } 229 } 230 231 /* 232 * On Gen >= 6, emit clear params for safety. If using hiz, then clear 233 * params must be emitted. 234 * 235 * From Section 2.11.5.6.4.1 3DSTATE_CLEAR_PARAMS: 236 * 3DSTATE_CLEAR_PARAMS packet must follow the DEPTH_BUFFER_STATE packet 237 * when HiZ is enabled and the DEPTH_BUFFER_STATE changes. 238 */ 239 BEGIN_BATCH(2); 240 OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 | 241 GEN5_DEPTH_CLEAR_VALID | 242 (2 - 2)); 243 OUT_BATCH(depth_mt ? depth_mt->depth_clear_value : 0); 244 ADVANCE_BATCH(); 245 } 246