/external/swiftshader/src/Shader/ |
PixelPipeline.cpp | 217 if(dst.mask & 0x1) { d.x = AddSat(d.x, d.x); if(dst.shift > 1) d.x = AddSat(d.x, d.x); if(dst.shift > 2) d.x = AddSat(d.x, d.x); } 218 if(dst.mask & 0x2) { d.y = AddSat(d.y, d.y); if(dst.shift > 1) d.y = AddSat(d.y, d.y); if(dst.shift > 2) d.y = AddSat(d.y, d.y); } 219 if(dst.mask & 0x4) { d.z = AddSat(d.z, d.z); if(dst.shift > 1) d.z = AddSat(d.z, d.z); if(dst.shift > 2) d.z = AddSat(d.z, d.z); } 220 if(dst.mask & 0x8) { d.w = AddSat(d.w, d.w); if(dst.shift > 1) d.w = AddSat(d.w, d.w); if(dst.shift > 2) d.w = AddSat(d.w, d.w); [all...] |
SamplerCore.cpp | 562 case +1: return AddSat(As<UShort4>(uvw), As<UShort4>(offset)); 563 case 2: return AddSat(AddSat(As<UShort4>(uvw), As<UShort4>(offset)), As<UShort4>(offset)); 722 if(hasUnsignedTextureComponent(0)) c.x = cSum.x; else c.x = AddSat(cSum.x, cSum.x); 723 if(hasUnsignedTextureComponent(1)) c.y = cSum.y; else c.y = AddSat(cSum.y, cSum.y); 724 if(hasUnsignedTextureComponent(2)) c.z = cSum.z; else c.z = AddSat(cSum.z, cSum.z); 725 if(hasUnsignedTextureComponent(3)) c.w = cSum.w; else c.w = AddSat(cSum.w, cSum.w); 832 if(!hasUnsignedTextureComponent(0)) c.x = AddSat(c.x, c.x); // Correct for signed fractions 862 if(!hasUnsignedTextureComponent(1)) c.y = AddSat(c.y, c.y); // Correct for signed fractions 892 if(!hasUnsignedTextureComponent(2)) c.z = AddSat(c.z, c.z); // Correct for signed fraction [all...] |
PixelRoutine.cpp | 842 output = AddSat(bufferValue, Byte8(1, 1, 1, 1, 1, 1, 1, 1)); [all...] |
/external/swiftshader/src/Reactor/ |
Main.cpp | 705 AddSat(Byte8(1, 2, 3, 4, 5, 6, 7, 8), 708 AddSat(Byte8(0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE), 715 AddSat(SByte8(1, 2, 3, 4, 5, 6, 7, 8), 718 AddSat(SByte8(0x7E, 0x7E, 0x7E, 0x7E, 0x7E, 0x7E, 0x7E, 0x7E), 721 AddSat(SByte8(0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88), 728 AddSat(Short4(1, 2, 3, 4), Short4(3, 2, 1, 0)); 730 AddSat(Short4(0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE), 733 AddSat(Short4(0x8001, 0x8002, 0x8003, 0x8004), 740 AddSat(UShort4(1, 2, 3, 4), UShort4(3, 2, 1, 0)); 742 AddSat(UShort4(0xFFFE, 0xFFFE, 0xFFFE, 0xFFFE) [all...] |
Reactor.hpp | 565 RValue<Byte8> AddSat(RValue<Byte8> x, RValue<Byte8> y); 619 RValue<SByte8> AddSat(RValue<SByte8> x, RValue<SByte8> y); 796 RValue<Short4> AddSat(RValue<Short4> x, RValue<Short4> y); [all...] |
LLVMReactor.cpp | [all...] |
SubzeroReactor.cpp | [all...] |