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  /external/clang/lib/CodeGen/
CGCUDABuiltin.cpp 60 // char* buf = alloca(sizeof(Tmp));
103 llvm::Value *Alloca = CreateTempAlloca(AllocaTy);
106 llvm::Value *P = Builder.CreateStructGEP(AllocaTy, Alloca, I - 1);
110 BufferPtr = Builder.CreatePointerCast(Alloca, llvm::Type::getInt8PtrTy(Ctx));
  /external/llvm/unittests/Transforms/Utils/
MemorySSA.cpp 214 // %A = alloca i8, i8 1
227 Value *Alloca = B.CreateAlloca(Int8, ConstantInt::get(Int8, 1), "A");
228 StoreInst *S1 = B.CreateStore(ConstantInt::get(Int8, 0), Alloca);
229 StoreInst *S2 = B.CreateStore(ConstantInt::get(Int8, 1), Alloca);
230 StoreInst *S3 = B.CreateStore(ConstantInt::get(Int8, 2), Alloca);
259 Value *Alloca = B.CreateAlloca(Int8, ConstantInt::get(Int8, 1), "A");
260 Instruction *SI = B.CreateStore(ConstantInt::get(Int8, 0), Alloca);
261 Instruction *LI = B.CreateLoad(Alloca);
289 Value *Alloca = B.CreateAlloca(Int8, ConstantInt::get(Int8, 1), "A");
290 StoreInst *SI = B.CreateStore(ConstantInt::get(Int8, 0), Alloca);
    [all...]
  /external/llvm/include/llvm/CodeGen/
MachineFrameInfo.h 68 /// variable sized alloca's in the source program are the only source of
111 /// If this stack object is originated from an Alloca instruction
113 const AllocaInst *Alloca;
134 isSpillSlot(isSS), isStatepointSpillSlot(false), Alloca(Val),
145 /// lowering. All non-alloca stack objects have their alignment clamped to the
149 /// then only use a single alloca to allocate this frame and only a
151 /// optimization, each such alloca gets it's own dynamic
419 /// Return the underlying Alloca of the specified
424 return Objects[ObjectIdx+NumFixedObjects].Alloca;
611 const AllocaInst *Alloca = nullptr)
    [all...]
WinEHFuncInfo.h 65 /// The CatchObj starts out life as an LLVM alloca and is eventually turned
68 const AllocaInst *Alloca;
  /prebuilts/clang/host/darwin-x86/clang-4053586/prebuilt_include/llvm/include/llvm/CodeGen/
MachineFrameInfo.h 68 /// variable sized alloca's in the source program are the only source of
111 /// If this stack object is originated from an Alloca instruction
113 const AllocaInst *Alloca;
134 isSpillSlot(isSS), isStatepointSpillSlot(false), Alloca(Val),
145 /// lowering. All non-alloca stack objects have their alignment clamped to the
149 /// then only use a single alloca to allocate this frame and only a
151 /// optimization, each such alloca gets its own dynamic realignment.
418 /// Return the underlying Alloca of the specified
423 return Objects[ObjectIdx+NumFixedObjects].Alloca;
617 const AllocaInst *Alloca = nullptr)
    [all...]
WinEHFuncInfo.h 65 /// The CatchObj starts out life as an LLVM alloca and is eventually turned
68 const AllocaInst *Alloca;
  /prebuilts/clang/host/darwin-x86/clang-4393122/include/llvm/CodeGen/
MachineFrameInfo.h 62 /// variable sized alloca's in the source program are the only source of
105 /// If this stack object is originated from an Alloca instruction
107 const AllocaInst *Alloca;
128 isSpillSlot(isSS), isStatepointSpillSlot(false), Alloca(Val),
139 /// lowering. All non-alloca stack objects have their alignment clamped to the
143 /// then only use a single alloca to allocate this frame and only a
145 /// optimization, each such alloca gets its own dynamic realignment.
412 /// Return the underlying Alloca of the specified
417 return Objects[ObjectIdx+NumFixedObjects].Alloca;
628 const AllocaInst *Alloca = nullptr)
    [all...]
WinEHFuncInfo.h 63 /// The CatchObj starts out life as an LLVM alloca and is eventually turned
66 const AllocaInst *Alloca;
  /prebuilts/clang/host/darwin-x86/clang-4479392/include/llvm/CodeGen/
MachineFrameInfo.h 62 /// variable sized alloca's in the source program are the only source of
105 /// If this stack object is originated from an Alloca instruction
107 const AllocaInst *Alloca;
128 isSpillSlot(isSS), isStatepointSpillSlot(false), Alloca(Val),
139 /// lowering. All non-alloca stack objects have their alignment clamped to the
143 /// then only use a single alloca to allocate this frame and only a
145 /// optimization, each such alloca gets its own dynamic realignment.
412 /// Return the underlying Alloca of the specified
417 return Objects[ObjectIdx+NumFixedObjects].Alloca;
628 const AllocaInst *Alloca = nullptr)
    [all...]
WinEHFuncInfo.h 63 /// The CatchObj starts out life as an LLVM alloca and is eventually turned
66 const AllocaInst *Alloca;
  /prebuilts/clang/host/linux-x86/clang-4053586/prebuilt_include/llvm/include/llvm/CodeGen/
MachineFrameInfo.h 68 /// variable sized alloca's in the source program are the only source of
111 /// If this stack object is originated from an Alloca instruction
113 const AllocaInst *Alloca;
134 isSpillSlot(isSS), isStatepointSpillSlot(false), Alloca(Val),
145 /// lowering. All non-alloca stack objects have their alignment clamped to the
149 /// then only use a single alloca to allocate this frame and only a
151 /// optimization, each such alloca gets its own dynamic realignment.
418 /// Return the underlying Alloca of the specified
423 return Objects[ObjectIdx+NumFixedObjects].Alloca;
617 const AllocaInst *Alloca = nullptr)
    [all...]
WinEHFuncInfo.h 65 /// The CatchObj starts out life as an LLVM alloca and is eventually turned
68 const AllocaInst *Alloca;
  /prebuilts/clang/host/linux-x86/clang-4393122/include/llvm/CodeGen/
MachineFrameInfo.h 62 /// variable sized alloca's in the source program are the only source of
105 /// If this stack object is originated from an Alloca instruction
107 const AllocaInst *Alloca;
128 isSpillSlot(isSS), isStatepointSpillSlot(false), Alloca(Val),
139 /// lowering. All non-alloca stack objects have their alignment clamped to the
143 /// then only use a single alloca to allocate this frame and only a
145 /// optimization, each such alloca gets its own dynamic realignment.
412 /// Return the underlying Alloca of the specified
417 return Objects[ObjectIdx+NumFixedObjects].Alloca;
628 const AllocaInst *Alloca = nullptr)
    [all...]
WinEHFuncInfo.h 63 /// The CatchObj starts out life as an LLVM alloca and is eventually turned
66 const AllocaInst *Alloca;
  /prebuilts/clang/host/linux-x86/clang-4479392/include/llvm/CodeGen/
MachineFrameInfo.h 62 /// variable sized alloca's in the source program are the only source of
105 /// If this stack object is originated from an Alloca instruction
107 const AllocaInst *Alloca;
128 isSpillSlot(isSS), isStatepointSpillSlot(false), Alloca(Val),
139 /// lowering. All non-alloca stack objects have their alignment clamped to the
143 /// then only use a single alloca to allocate this frame and only a
145 /// optimization, each such alloca gets its own dynamic realignment.
412 /// Return the underlying Alloca of the specified
417 return Objects[ObjectIdx+NumFixedObjects].Alloca;
628 const AllocaInst *Alloca = nullptr)
    [all...]
WinEHFuncInfo.h 63 /// The CatchObj starts out life as an LLVM alloca and is eventually turned
66 const AllocaInst *Alloca;
  /prebuilts/clang/host/darwin-x86/clang-4579689/include/llvm/CodeGen/
WinEHFuncInfo.h 63 /// The CatchObj starts out life as an LLVM alloca and is eventually turned
66 const AllocaInst *Alloca;
MachineFrameInfo.h 77 /// variable sized alloca's in the source program are the only source of
128 /// If this stack object is originated from an Alloca instruction
130 const AllocaInst *Alloca;
152 Alloca(Val),
163 /// lowering. All non-alloca stack objects have their alignment clamped to the
167 /// then only use a single alloca to allocate this frame and only a
169 /// optimization, each such alloca gets its own dynamic realignment.
436 /// Return the underlying Alloca of the specified
441 return Objects[ObjectIdx+NumFixedObjects].Alloca;
664 const AllocaInst *Alloca = nullptr, uint8_t ID = 0)
    [all...]
  /prebuilts/clang/host/darwin-x86/clang-4630689/include/llvm/CodeGen/
WinEHFuncInfo.h 63 /// The CatchObj starts out life as an LLVM alloca and is eventually turned
66 const AllocaInst *Alloca;
  /prebuilts/clang/host/darwin-x86/clang-4639204/include/llvm/CodeGen/
WinEHFuncInfo.h 63 /// The CatchObj starts out life as an LLVM alloca and is eventually turned
66 const AllocaInst *Alloca;
  /prebuilts/clang/host/darwin-x86/clang-4691093/include/llvm/CodeGen/
WinEHFuncInfo.h 63 /// The CatchObj starts out life as an LLVM alloca and is eventually turned
66 const AllocaInst *Alloca;
  /prebuilts/clang/host/linux-x86/clang-4579689/include/llvm/CodeGen/
WinEHFuncInfo.h 63 /// The CatchObj starts out life as an LLVM alloca and is eventually turned
66 const AllocaInst *Alloca;
  /prebuilts/clang/host/linux-x86/clang-4630689/include/llvm/CodeGen/
WinEHFuncInfo.h 63 /// The CatchObj starts out life as an LLVM alloca and is eventually turned
66 const AllocaInst *Alloca;
  /prebuilts/clang/host/linux-x86/clang-4639204/include/llvm/CodeGen/
WinEHFuncInfo.h 63 /// The CatchObj starts out life as an LLVM alloca and is eventually turned
66 const AllocaInst *Alloca;
  /prebuilts/clang/host/linux-x86/clang-4691093/include/llvm/CodeGen/
WinEHFuncInfo.h 63 /// The CatchObj starts out life as an LLVM alloca and is eventually turned
66 const AllocaInst *Alloca;

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