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    Searched refs:Byte8 (Results 1 - 9 of 9) sorted by null

  /external/swiftshader/src/Reactor/
x86.hpp 53 RValue<Byte8> paddusb(RValue<Byte8> x, RValue<Byte8> y);
54 RValue<Byte8> psubusb(RValue<Byte8> x, RValue<Byte8> y);
63 RValue<Byte8> pcmpgtb(RValue<SByte8> x, RValue<SByte8> y);
64 RValue<Byte8> pcmpeqb(RValue<Byte8> x, RValue<Byte8> y)
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Main.cpp 125 *Pointer<Byte8>(out + 16 * 2) = *Pointer<Byte8>(in + 16 * 2);
184 *Pointer<Byte8>(out + 16 * 2) = Byte8(0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20);
288 *Pointer<Short4>(out + 16 * (512 + 4)) = UnpackLow(Byte8(1, 2, 3, 4, 5, 6, 7, 8), Byte8(9, 10, 11, 12, 13, 14, 15, 16));
289 *Pointer<Short4>(out + 16 * (512 + 5)) = UnpackHigh(Byte8(1, 2, 3, 4, 5, 6, 7, 8), Byte8(9, 10, 11, 12, 13, 14, 15, 16));
644 *Pointer<Byte8>(out + 16 * 2) = CmpEQ(SByte8(1, 2, 3, 4, 5, 6, 7, 8), SByte8(7, 6, 5, 4, 3, 2, 1, 0));
648 *Pointer<Byte8>(out + 16 * 5) = CmpGT(SByte8(1, 2, 3, 4, 5, 6, 7, 8), SByte8(7, 6, 5, 4, 3, 2, 1, 0))
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Reactor.hpp 33 class Byte8;
434 explicit Byte4(RValue<Byte8> cast);
521 class Byte8 : public LValue<Byte8>
524 Byte8() = default;
525 Byte8(uint8_t x0, uint8_t x1, uint8_t x2, uint8_t x3, uint8_t x4, uint8_t x5, uint8_t x6, uint8_t x7);
526 Byte8(RValue<Byte8> rhs);
527 Byte8(const Byte8 &rhs)
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LLVMReactor.cpp     [all...]
SubzeroReactor.cpp     [all...]
  /external/swiftshader/src/Shader/
PixelRoutine.hpp 71 void stencilTest(Byte8 &value, StencilCompareMode stencilCompareMode, bool CCW);
72 void stencilOperation(Byte8 &newValue, Byte8 &bufferValue, StencilOperation stencilPassOperation, StencilOperation stencilZFailOperation, StencilOperation stencilFailOperation, bool CCW, Int &zMask, Int &sMask);
73 void stencilOperation(Byte8 &output, Byte8 &bufferValue, StencilOperation operation, bool CCW);
PixelRoutine.cpp 314 Byte8 value = *Pointer<Byte8>(buffer);
315 Byte8 valueCCW = value;
319 value &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[0].testMaskQ));
328 valueCCW &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[1].testMaskQ));
333 value &= *Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask));
334 valueCCW &= *Pointer<Byte8>(primitive + OFFSET(Primitive,invClockwiseMask));
341 void PixelRoutine::stencilTest(Byte8 &value, StencilCompareMode stencilCompareMode, bool CCW)
343 Byte8 equal;
348 value = Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF)
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SetupRoutine.cpp 117 *Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)) = Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF);
118 *Pointer<Byte8>(primitive + OFFSET(Primitive,invClockwiseMask)) = Byte8(0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00);
122 *Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)) = Byte8(0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00);
123 *Pointer<Byte8>(primitive + OFFSET(Primitive,invClockwiseMask)) = Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF);
136 *Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)) = Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF)
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SamplerCore.cpp     [all...]

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