/external/swiftshader/src/Shader/ |
ShaderCore.cpp | [all...] |
VertexRoutine.cpp | 127 Int4 finiteX = CmpLE(Abs(o[pos].x), *Pointer<Float4>(constants + OFFSET(Constants,maxPos))); 128 Int4 finiteY = CmpLE(Abs(o[pos].y), *Pointer<Float4>(constants + OFFSET(Constants,maxPos))); 129 Int4 finiteZ = CmpLE(Abs(o[pos].z), *Pointer<Float4>(constants + OFFSET(Constants,maxPos)));
|
PixelProgram.cpp | [all...] |
VertexProgram.cpp | [all...] |
SamplerCore.cpp | 543 offset &= Short4(CmpLE(Float4(lod), Float4(0.0f))); [all...] |
PixelRoutine.cpp | 475 zTest = CmpLE(zValue, Z); 481 zTest = CmpLE(zValue, Z); [all...] |
/external/swiftshader/src/Renderer/ |
QuadRasterizer.cpp | 202 zTest = CmpLE(zValue, z);
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/external/swiftshader/src/Reactor/ |
Reactor.hpp | [all...] |
LLVMReactor.cpp | [all...] |
SubzeroReactor.cpp | [all...] |