/external/swiftshader/src/Shader/ |
ShaderCore.cpp | 399 Int4 S = CmpLT(y, Float4(0.0f)); 406 Int4 Q = CmpLT(x0, Float4(0.0f)) & non_zero_y; 998 dst.x = As<Float4>(As<Int4>(CmpLT(src0.x, src1.x)) & As<Int4>(Float4(1.0f))); 999 dst.y = As<Float4>(As<Int4>(CmpLT(src0.y, src1.y)) & As<Int4>(Float4(1.0f))); 1000 dst.z = As<Float4>(As<Int4>(CmpLT(src0.z, src1.z)) & As<Int4>(Float4(1.0f))); 1001 dst.w = As<Float4>(As<Int4>(CmpLT(src0.w, src1.w)) & As<Int4>(Float4(1.0f))); [all...] |
VertexRoutine.cpp | 113 Int4 maxX = CmpLT(o[pos].w, o[pos].x); 114 Int4 maxY = CmpLT(o[pos].w, o[pos].y); 115 Int4 maxZ = CmpLT(o[pos].w, o[pos].z);
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SamplerCore.cpp | 524 Int4 border = As<Int4>(CmpLT(Abs(coordinates - Float4(0.5f)), Float4(0.5f))); 530 mask = As<Int4>(CmpLT(Abs(coordinates - Float4(0.5f)), Float4(0.5f))); [all...] |
PixelProgram.cpp | [all...] |
VertexProgram.cpp | [all...] |
PixelRoutine.cpp | 461 zTest = CmpLT(zValue, Z); 495 zTest = CmpLT(zValue, Z); [all...] |
/external/swiftshader/src/Reactor/ |
Reactor.hpp | [all...] |
LLVMReactor.cpp | [all...] |
SubzeroReactor.cpp | [all...] |
/external/swiftshader/src/Renderer/ |
Blitter.cpp | [all...] |