/external/swiftshader/src/Shader/ |
ShaderCore.cpp | 274 y -= As<Float4>(CmpNLT(y, Float4(3.14159265e+0f)) & As<Int4>(Float4(6.28318530e+0f))); 382 Int4 O = CmpNLT(absx, Float4(1.0f)); 412 Int4 O = CmpNLT(y1, x1) & non_zero_y; 1006 dst.x = As<Float4>(CmpNLT(x.x, edge.x) & As<Int4>(Float4(1.0f))); 1007 dst.y = As<Float4>(CmpNLT(x.y, edge.y) & As<Int4>(Float4(1.0f))); 1008 dst.z = As<Float4>(CmpNLT(x.z, edge.z) & As<Int4>(Float4(1.0f))); 1009 dst.w = As<Float4>(CmpNLT(x.w, edge.w) & As<Int4>(Float4(1.0f))); 1076 dst.z = As<Float4>(As<Int4>(dst.z) & CmpNLT(src.x, Float4(0.0f))); 1077 dst.z = As<Float4>(As<Int4>(dst.z) & CmpNLT(src.y, Float4(0.0f))); [all...] |
PixelProgram.cpp | 55 Float4 face = booleanFaceRegister ? Float4(As<Float4>(CmpNLT(area, Float4(0.0f)))) : area; [all...] |
PixelRoutine.cpp | 471 zTest = CmpNLT(zValue, Z); 485 zTest = CmpNLT(zValue, Z); 569 Int4 coverage0 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c0))); 570 Int4 coverage1 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c1))); 571 Int4 coverage2 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c2))); 572 Int4 coverage3 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c3))); [all...] |
VertexProgram.cpp | [all...] |
PixelPipeline.cpp | [all...] |
SamplerCore.cpp | [all...] |
/external/swiftshader/src/Renderer/ |
QuadRasterizer.cpp | 206 zTest = CmpNLT(zValue, z);
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/external/swiftshader/src/Reactor/ |
Main.cpp | 646 *Pointer<Int4>(out + 16 * 3) = CmpNLT(Float4(1.0f, 1.0f, -0.0f, +0.0f), Float4(0.0f, 1.0f, +0.0f, -0.0f)); 647 *Pointer<Int4>(out + 16 * 4) = CmpNLT(Int4(1, 0, -1, -0), Int4(0, 1, 0, +0));
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Reactor.hpp | [all...] |
LLVMReactor.cpp | [all...] |
SubzeroReactor.cpp | [all...] |