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    Searched refs:CmpNLT (Results 1 - 11 of 11) sorted by null

  /external/swiftshader/src/Shader/
ShaderCore.cpp 274 y -= As<Float4>(CmpNLT(y, Float4(3.14159265e+0f)) & As<Int4>(Float4(6.28318530e+0f)));
382 Int4 O = CmpNLT(absx, Float4(1.0f));
412 Int4 O = CmpNLT(y1, x1) & non_zero_y;
1006 dst.x = As<Float4>(CmpNLT(x.x, edge.x) & As<Int4>(Float4(1.0f)));
1007 dst.y = As<Float4>(CmpNLT(x.y, edge.y) & As<Int4>(Float4(1.0f)));
1008 dst.z = As<Float4>(CmpNLT(x.z, edge.z) & As<Int4>(Float4(1.0f)));
1009 dst.w = As<Float4>(CmpNLT(x.w, edge.w) & As<Int4>(Float4(1.0f)));
1076 dst.z = As<Float4>(As<Int4>(dst.z) & CmpNLT(src.x, Float4(0.0f)));
1077 dst.z = As<Float4>(As<Int4>(dst.z) & CmpNLT(src.y, Float4(0.0f)));
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PixelProgram.cpp 55 Float4 face = booleanFaceRegister ? Float4(As<Float4>(CmpNLT(area, Float4(0.0f)))) : area;
    [all...]
PixelRoutine.cpp 471 zTest = CmpNLT(zValue, Z);
485 zTest = CmpNLT(zValue, Z);
569 Int4 coverage0 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c0)));
570 Int4 coverage1 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c1)));
571 Int4 coverage2 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c2)));
572 Int4 coverage3 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c3)));
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VertexProgram.cpp     [all...]
PixelPipeline.cpp     [all...]
SamplerCore.cpp     [all...]
  /external/swiftshader/src/Renderer/
QuadRasterizer.cpp 206 zTest = CmpNLT(zValue, z);
  /external/swiftshader/src/Reactor/
Main.cpp 646 *Pointer<Int4>(out + 16 * 3) = CmpNLT(Float4(1.0f, 1.0f, -0.0f, +0.0f), Float4(0.0f, 1.0f, +0.0f, -0.0f));
647 *Pointer<Int4>(out + 16 * 4) = CmpNLT(Int4(1, 0, -1, -0), Int4(0, 1, 0, +0));
Reactor.hpp     [all...]
LLVMReactor.cpp     [all...]
SubzeroReactor.cpp     [all...]

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