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  /external/replicaisland/src/com/replica/replicaisland/
GameComponent.java 27 public enum ComponentPhases {
CameraBiasComponent.java 21 setPhase(GameComponent.ComponentPhases.THINK.ordinal());
FixedAnimationComponent.java 24 setPhase(ComponentPhases.ANIMATION.ordinal());
FrameRateWatcherComponent.java 27 setPhase(GameComponent.ComponentPhases.THINK.ordinal());
GravityComponent.java 32 setPhase(ComponentPhases.PHYSICS.ordinal());
PlaySingleSoundComponent.java 26 setPhase(ComponentPhases.THINK.ordinal());
ScrollerComponent.java 40 setPhase(ComponentPhases.PRE_DRAW.ordinal());
48 setPhase(ComponentPhases.PRE_DRAW.ordinal());
54 setPhase(ComponentPhases.PRE_DRAW.ordinal());
CrusherAndouComponent.java 24 setPhase(ComponentPhases.THINK.ordinal());
InventoryComponent.java 27 setPhase(ComponentPhases.FRAME_END.ordinal());
SolidSurfaceComponent.java 40 setPhase(ComponentPhases.POST_COLLISION.ordinal());
58 setPhase(ComponentPhases.POST_COLLISION.ordinal());
ButtonAnimationComponent.java 34 setPhase(ComponentPhases.ANIMATION.ordinal());
DynamicCollisionComponent.java 37 setPhase(ComponentPhases.FRAME_END.ordinal());
GenericAnimationComponent.java 24 setPhase(ComponentPhases.ANIMATION.ordinal());
HitPlayerComponent.java 33 setPhase(ComponentPhases.THINK.ordinal());
MovementComponent.java 30 setPhase(ComponentPhases.MOVEMENT.ordinal());
RenderComponent.java 36 setPhase(ComponentPhases.DRAW.ordinal());
SelectDialogComponent.java 28 setPhase(ComponentPhases.THINK.ordinal());
SimplePhysicsComponent.java 26 setPhase(GameComponent.ComponentPhases.POST_PHYSICS.ordinal());
SpriteComponent.java 45 setPhase(ComponentPhases.PRE_DRAW.ordinal());
54 setPhase(ComponentPhases.PRE_DRAW.ordinal());
AttackAtDistanceComponent.java 31 setPhase(GameComponent.ComponentPhases.THINK.ordinal());
PopOutComponent.java 44 setPhase(GameComponent.ComponentPhases.THINK.ordinal());
SimpleCollisionComponent.java 29 setPhase(ComponentPhases.COLLISION_DETECTION.ordinal());
SleeperComponent.java 42 setPhase(GameComponent.ComponentPhases.THINK.ordinal());
EnemyAnimationComponent.java 50 setPhase(ComponentPhases.ANIMATION.ordinal());
MotionBlurComponent.java 44 setPhase(ComponentPhases.PRE_DRAW.ordinal());

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