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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package com.replica.replicaisland;
     18 
     19 import com.replica.replicaisland.CollisionParameters.HitType;
     20 
     21 
     22 public class SelectDialogComponent extends GameComponent {
     23     private HitReactionComponent mHitReact;
     24     private Vector2 mLastPosition;
     25 
     26     public SelectDialogComponent() {
     27         super();
     28         setPhase(ComponentPhases.THINK.ordinal());
     29         mLastPosition = new Vector2();
     30     }
     31 
     32     @Override
     33     public void reset() {
     34     	mHitReact = null;
     35     	mLastPosition.zero();
     36     }
     37 
     38     @Override
     39     public void update(float timeDelta, BaseObject parent) {
     40     	HotSpotSystem hotSpot = sSystemRegistry.hotSpotSystem;
     41     	if (hotSpot != null && mHitReact != null) {
     42     		GameObject parentObject = (GameObject)parent;
     43     		final Vector2 currentPosition = parentObject.getPosition();
     44     		if (mLastPosition.distance2(parentObject.getPosition()) > 0.0f) {
     45     			mLastPosition.set(currentPosition);
     46 
     47     			final int hitSpot = hotSpot.getHotSpot(parentObject.getCenteredPositionX(), currentPosition.y + 10);
     48     			switch(hitSpot) {
     49 	    			case HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_1_1:
     50 	    	        case HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_1_2:
     51 	    	        case HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_1_3:
     52 	    	        case HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_1_4:
     53 	    	        case HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_1_5:
     54 	    	        case HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_2_1:
     55 	    	        case HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_2_2:
     56 	    	        case HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_2_3:
     57 	    	        case HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_2_4:
     58 	    	        case HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_2_5:
     59 	    	        {
     60 	    	        	int event = GameFlowEvent.EVENT_SHOW_DIALOG_CHARACTER1;
     61 	    	        	int index = hitSpot - HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_1_1;
     62 
     63 	    	        	if (hitSpot >= HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_2_1) {
     64 	    	        		event = GameFlowEvent.EVENT_SHOW_DIALOG_CHARACTER2;
     65 	    	        		index = hitSpot - HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_2_1;
     66 	    	        	}
     67 
     68 	    	        	mHitReact.setSpawnGameEventOnHit(HitType.COLLECT, event, index);
     69 	    	        }
     70 	    	        	break;
     71     			}
     72     		}
     73     	}
     74     }
     75 
     76     public void setHitReact(HitReactionComponent hit) {
     77         mHitReact = hit;
     78     }
     79 }
     80