HomeSort by relevance Sort by last modified time
    Searched refs:CrossProduct (Results 1 - 20 of 20) sorted by null

  /external/swiftshader/third_party/PowerVR_SDK/Tools/
PVRTQuaternionF.cpp 278 PVRTVECTOR3f CrossProduct;
285 CrossProduct.x = qA.y*qB.z - qA.z*qB.y;
286 CrossProduct.y = qA.z*qB.x - qA.x*qB.z;
287 CrossProduct.z = qA.x*qB.y - qA.y*qB.x;
290 qRet.x = (qA.w * qB.x) + (qB.w * qA.x) + CrossProduct.x;
291 qRet.y = (qA.w * qB.y) + (qB.w * qA.y) + CrossProduct.y;
292 qRet.z = (qA.w * qB.z) + (qB.w * qA.z) + CrossProduct.z;
PVRTQuaternionX.cpp 289 PVRTVECTOR3x CrossProduct;
296 CrossProduct.x = PVRTXMUL(qA.y, qB.z) - PVRTXMUL(qA.z, qB.y);
297 CrossProduct.y = PVRTXMUL(qA.z, qB.x) - PVRTXMUL(qA.x, qB.z);
298 CrossProduct.z = PVRTXMUL(qA.x, qB.y) - PVRTXMUL(qA.y, qB.x);
301 qOut.x = PVRTXMUL(qA.w, qB.x) + PVRTXMUL(qB.w, qA.x) + CrossProduct.x;
302 qOut.y = PVRTXMUL(qA.w, qB.y) + PVRTXMUL(qB.w, qA.y) + CrossProduct.y;
303 qOut.z = PVRTXMUL(qA.w, qB.z) + PVRTXMUL(qB.w, qA.z) + CrossProduct.z;
PVRTShadowVol.cpp 165 @Function CrossProduct
175 static void CrossProduct(
269 CrossProduct(&psMesh->pT[psMesh->nT].vNormal, pv0, pv1, pv2);
    [all...]
  /external/webrtc/webrtc/modules/audio_processing/beamformer/
array_util.cc 45 Point CrossProduct(const Point& a, const Point& b) {
51 Point cross_product = CrossProduct(a, b);
92 CrossProduct(first_pair_direction, pair_direction);
array_util_unittest.cc 51 TEST(ArrayUtilTest, CrossProduct) {
53 CrossProduct(Point(0.f, 0.f, 0.f), Point(1.f, 2.f, 3.f)));
55 CrossProduct(Point(1.f, 0.f, 0.f), Point(0.f, 1.f, 0.f)));
57 CrossProduct(Point(0.f, 1.f, 0.f), Point(0.f, 0.f, 1.f)));
59 CrossProduct(Point(1.f, 0.f, 0.f), Point(0.f, 0.f, 1.f)));
61 CrossProduct(Point(1.f, -2.f, 3.f), Point(-3.f, 2.f, -1.f)));
array_util.h 51 Point CrossProduct(const Point& a, const Point& b);
  /external/libmojo/ui/gfx/geometry/
vector2d_f.cc 44 double CrossProduct(const Vector2dF& lhs, const Vector2dF& rhs) {
vector2d_f.h 95 GFX_EXPORT double CrossProduct(const Vector2dF& lhs, const Vector2dF& rhs);
  /external/skia/include/core/
SkPoint.h 565 static SkScalar CrossProduct(const SkVector& a, const SkVector& b) {
579 return CrossProduct(*this, vec);
  /external/skqp/include/core/
SkPoint.h 563 static SkScalar CrossProduct(const SkVector& a, const SkVector& b) {
577 return CrossProduct(*this, vec);
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3dvec.inl 133 inline _D3DVECTOR CrossProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2)
d3dtypes.h 140 friend _D3DVECTOR CrossProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2);
    [all...]
  /external/skia/src/gpu/ops/
GrAAConvexPathRenderer.cpp 87 SkScalar t = SkPoint::CrossProduct(pi, pj);
    [all...]
GrAAConvexTessellator.cpp 425 SkScalar cross = SkPoint::CrossProduct(fNorms[0], fNorms.top());
    [all...]
  /external/skqp/src/gpu/ops/
GrAAConvexPathRenderer.cpp 87 SkScalar t = SkPoint::CrossProduct(pi, pj);
    [all...]
GrAAConvexTessellator.cpp 425 SkScalar cross = SkPoint::CrossProduct(fNorms[0], fNorms.top());
    [all...]
  /external/skia/src/core/
SkPath.cpp     [all...]
SkGeometry.cpp     [all...]
  /external/skqp/src/core/
SkPath.cpp     [all...]
SkGeometry.cpp     [all...]

Completed in 521 milliseconds