/external/swiftshader/third_party/PowerVR_SDK/Tools/ |
PVRTQuaternionF.cpp | 278 PVRTVECTOR3f CrossProduct; 285 CrossProduct.x = qA.y*qB.z - qA.z*qB.y; 286 CrossProduct.y = qA.z*qB.x - qA.x*qB.z; 287 CrossProduct.z = qA.x*qB.y - qA.y*qB.x; 290 qRet.x = (qA.w * qB.x) + (qB.w * qA.x) + CrossProduct.x; 291 qRet.y = (qA.w * qB.y) + (qB.w * qA.y) + CrossProduct.y; 292 qRet.z = (qA.w * qB.z) + (qB.w * qA.z) + CrossProduct.z;
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PVRTQuaternionX.cpp | 289 PVRTVECTOR3x CrossProduct; 296 CrossProduct.x = PVRTXMUL(qA.y, qB.z) - PVRTXMUL(qA.z, qB.y); 297 CrossProduct.y = PVRTXMUL(qA.z, qB.x) - PVRTXMUL(qA.x, qB.z); 298 CrossProduct.z = PVRTXMUL(qA.x, qB.y) - PVRTXMUL(qA.y, qB.x); 301 qOut.x = PVRTXMUL(qA.w, qB.x) + PVRTXMUL(qB.w, qA.x) + CrossProduct.x; 302 qOut.y = PVRTXMUL(qA.w, qB.y) + PVRTXMUL(qB.w, qA.y) + CrossProduct.y; 303 qOut.z = PVRTXMUL(qA.w, qB.z) + PVRTXMUL(qB.w, qA.z) + CrossProduct.z;
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PVRTShadowVol.cpp | 165 @Function CrossProduct 175 static void CrossProduct( 269 CrossProduct(&psMesh->pT[psMesh->nT].vNormal, pv0, pv1, pv2); [all...] |
/external/webrtc/webrtc/modules/audio_processing/beamformer/ |
array_util.cc | 45 Point CrossProduct(const Point& a, const Point& b) { 51 Point cross_product = CrossProduct(a, b); 92 CrossProduct(first_pair_direction, pair_direction);
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array_util_unittest.cc | 51 TEST(ArrayUtilTest, CrossProduct) { 53 CrossProduct(Point(0.f, 0.f, 0.f), Point(1.f, 2.f, 3.f))); 55 CrossProduct(Point(1.f, 0.f, 0.f), Point(0.f, 1.f, 0.f))); 57 CrossProduct(Point(0.f, 1.f, 0.f), Point(0.f, 0.f, 1.f))); 59 CrossProduct(Point(1.f, 0.f, 0.f), Point(0.f, 0.f, 1.f))); 61 CrossProduct(Point(1.f, -2.f, 3.f), Point(-3.f, 2.f, -1.f)));
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array_util.h | 51 Point CrossProduct(const Point& a, const Point& b);
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/external/libmojo/ui/gfx/geometry/ |
vector2d_f.cc | 44 double CrossProduct(const Vector2dF& lhs, const Vector2dF& rhs) {
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vector2d_f.h | 95 GFX_EXPORT double CrossProduct(const Vector2dF& lhs, const Vector2dF& rhs);
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/external/skia/include/core/ |
SkPoint.h | 565 static SkScalar CrossProduct(const SkVector& a, const SkVector& b) { 579 return CrossProduct(*this, vec);
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/external/skqp/include/core/ |
SkPoint.h | 563 static SkScalar CrossProduct(const SkVector& a, const SkVector& b) { 577 return CrossProduct(*this, vec);
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/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
d3dvec.inl | 133 inline _D3DVECTOR CrossProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2)
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d3dtypes.h | 140 friend _D3DVECTOR CrossProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2); [all...] |
/external/skia/src/gpu/ops/ |
GrAAConvexPathRenderer.cpp | 87 SkScalar t = SkPoint::CrossProduct(pi, pj); [all...] |
GrAAConvexTessellator.cpp | 425 SkScalar cross = SkPoint::CrossProduct(fNorms[0], fNorms.top()); [all...] |
/external/skqp/src/gpu/ops/ |
GrAAConvexPathRenderer.cpp | 87 SkScalar t = SkPoint::CrossProduct(pi, pj); [all...] |
GrAAConvexTessellator.cpp | 425 SkScalar cross = SkPoint::CrossProduct(fNorms[0], fNorms.top()); [all...] |
/external/skia/src/core/ |
SkPath.cpp | [all...] |
SkGeometry.cpp | [all...] |
/external/skqp/src/core/ |
SkPath.cpp | [all...] |
SkGeometry.cpp | [all...] |