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    Searched refs:D3DCOLOR (Results 1 - 25 of 31) sorted by null

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  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3dx9tex.h 117 const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo);
120 const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo);
125 const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo);
128 const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo);
133 const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo);
137 const PALETTEENTRY *srcpalette, const RECT *srcrect, DWORD filter, D3DCOLOR colorkey);
142 DWORD filter, D3DCOLOR color_key);
158 const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo);
161 const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo);
166 const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo)
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d3drmdef.h 428 D3DCOLOR color;
455 D3DCOLOR WINAPI D3DRMCreateColorRGB(D3DVALUE, D3DVALUE, D3DVALUE);
456 D3DCOLOR WINAPI D3DRMCreateColorRGBA(D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE);
457 D3DVALUE WINAPI D3DRMColorGetAlpha(D3DCOLOR);
458 D3DVALUE WINAPI D3DRMColorGetBlue(D3DCOLOR);
459 D3DVALUE WINAPI D3DRMColorGetGreen(D3DCOLOR);
460 D3DVALUE WINAPI D3DRMColorGetRed(D3DCOLOR);
d3dtypes.h 56 #define RGBA_MAKE(r, g, b, a) ((D3DCOLOR) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b)))
69 #define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b)))
70 #define RGBA_TORGB(rgba) ((D3DCOLOR) ((rgba) & 0xffffff))
71 #define RGB_TORGBA(rgb) ((D3DCOLOR) ((rgb) | 0xff000000))
87 typedef DWORD D3DCOLOR, *LPD3DCOLOR;
228 D3DCOLOR color;
229 D3DCOLOR dcColor;
232 D3DCOLOR specular;
233 D3DCOLOR dcSpecular;
246 _D3DTLVERTEX(const D3DVECTOR& v, float _rhw, D3DCOLOR _color, D3DCOLOR _specular, float _tu, float _tv)
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d3dx9core.h 154 INT count, RECT *rect, DWORD format, D3DCOLOR color) PURE;
156 INT count, RECT *rect, DWORD format, D3DCOLOR color) PURE;
224 STDMETHOD(Draw)(THIS_ const D3DXVECTOR2 *vertexlist, DWORD vertexlistcount, D3DCOLOR color) PURE;
226 const D3DXMATRIX *transform, D3DCOLOR color) PURE;
431 const D3DXVECTOR3 *center, const D3DXVECTOR3 *position, D3DCOLOR color) PURE;
vmr9.idl 29 typedef struct { char dummy; } D3DCOLOR;
522 [in] REFERENCE_TIME start, [in] REFERENCE_TIME stop, D3DCOLOR back,
d3drmobj.h 189 D3DCOLOR dcColor;
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d3d8types.h 41 #define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xffu)<<24)|(((r)&0xffu)<<16)|(((g)&0xffu)<<8)|((b)&0xffu)))
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d3d9types.h 42 #define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
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dinput.h     [all...]
d3drm.h 69 STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE;
208 STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE;
351 STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE;
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dxvahd.h 339 D3DCOLOR *pEntries;
vmr9.h 123 } D3DCOLOR;
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d3d9.h     [all...]
dsound.h 41 typedef DWORD D3DCOLOR, *LPD3DCOLOR;
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  /external/swiftshader/src/D3D9/
D3D9.cpp 241 int __stdcall D3DPERF_BeginEvent(D3DCOLOR color, const wchar_t *name)
277 void __stdcall D3DPERF_SetMarker(D3DCOLOR color, const wchar_t *name)
291 void __stdcall D3DPERF_SetRegion(D3DCOLOR color, const wchar_t *name)
Direct3DDevice9Ex.hpp 92 long __stdcall ColorFill(IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color) override;
Direct3DDevice9.hpp 68 long __stdcall ColorFill(IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color) override;
Direct3DDevice9Ex.cpp 117 long Direct3DDevice9Ex::ColorFill(IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color)
119 TRACE("IDirect3DSurface9 *surface = 0x%0.8p, const RECT *rect = 0x%0.8p, D3DCOLOR color = 0x%0.8X", surface, rect, color);
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  /external/mesa3d/src/gallium/state_trackers/nine/
nine_state.h 488 D3DCOLOR Color, float Z, DWORD Stencil);
540 D3DCOLOR color,
nine_pipe.h 536 d3dcolor_to_rgba(float *rgba, D3DCOLOR color)
545 d3dcolor_to_pipe_color_union(union pipe_color_union *rgba, D3DCOLOR color)
device9.h 417 D3DCOLOR color );
457 D3DCOLOR Color,
nine_lock.c 941 D3DCOLOR color )
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  /external/swiftshader/include/Direct3D/
d3d8types.h 30 // D3DCOLOR is equivalent to D3DFMT_A8R8G8B8
32 typedef DWORD D3DCOLOR;
36 // maps unsigned 8 bits/channel to D3DCOLOR
38 ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
42 // maps floating point channels (0.f to 1.f range) to D3DCOLOR
344 D3DRS_FOGCOLOR = 34, /* D3DCOLOR */
360 D3DRS_TEXTUREFACTOR = 60, /* D3DCOLOR used for multi-texture blend */
453 D3DTSS_BORDERCOLOR = 15, /* D3DCOLOR */
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  /external/mesa3d/include/D3D9/
d3d9types.h 365 ((D3DCOLOR)( \
391 typedef DWORD D3DCOLOR;
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d3d9.h 193 virtual HRESULT WINAPI ColorFill(IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color) = 0;
201 virtual HRESULT WINAPI Clear(DWORD Count, const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) = 0;
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