HomeSort by relevance Sort by last modified time
    Searched refs:D3DPOOL (Results 1 - 25 of 70) sorted by null

1 2 3

  /external/mesa3d/src/gallium/state_trackers/nine/
resource9.h 40 D3DPOOL pool;
60 D3DPOOL Pool,
71 D3DPOOL
nine_dump.h 12 const char *nine_D3DPOOL_to_str(D3DPOOL);
texture9.h 47 D3DPOOL Pool,
volumetexture9.h 46 D3DPOOL Pool,
resource9.c 41 D3DPOOL Pool,
125 D3DPOOL
cubetexture9.h 47 D3DPOOL Pool,
  /external/swiftshader/src/D3D9/
Direct3DResource9.hpp 31 Direct3DResource9(Direct3DDevice9 *device, D3DRESOURCETYPE type, D3DPOOL pool, unsigned int size);
52 D3DPOOL getPool() const;
58 const D3DPOOL pool;
Direct3DVolume9.hpp 33 Direct3DVolume9(Direct3DDevice9 *device, Direct3DVolumeTexture9 *container, int width, int height, int depth, D3DFORMAT format, D3DPOOL pool, unsigned long usage);
67 const D3DPOOL pool;
Direct3DSurface9.hpp 31 Direct3DSurface9(Direct3DDevice9 *device, Unknown *container, int width, int height, D3DFORMAT format, D3DPOOL pool, D3DMULTISAMPLE_TYPE multiSample, unsigned int quality, bool lockableOverride, unsigned long usage);
76 const D3DPOOL pool;
Direct3DBaseTexture9.hpp 32 Direct3DBaseTexture9(Direct3DDevice9 *device, D3DRESOURCETYPE type, D3DFORMAT format, D3DPOOL pool, unsigned long levels, unsigned long usage);
Direct3DIndexBuffer9.hpp 32 Direct3DIndexBuffer9(Direct3DDevice9 *device, unsigned int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool);
Direct3DVertexBuffer9.hpp 32 Direct3DVertexBuffer9(Direct3DDevice9 *device, unsigned int length, unsigned long usage, long FVF, D3DPOOL pool);
Direct3DDevice9Ex.hpp 80 long __stdcall CreateTexture(unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture9 **texture, void **sharedHandle) override;
81 long __stdcall CreateVolumeTexture(unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture9 **volumeTexture, void **sharedHandle) override;
82 long __stdcall CreateCubeTexture(unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture9 **cubeTexture, void **sharedHandle) override;
83 long __stdcall CreateVertexBuffer(unsigned int length, unsigned long usage, unsigned long FVF, D3DPOOL, IDirect3DVertexBuffer9 **vertexBuffer, void **sharedHandle) override;
84 long __stdcall CreateIndexBuffer(unsigned int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **indexBuffer, void **sharedHandle) override;
93 long __stdcall CreateOffscreenPlainSurface(unsigned int width, unsigned int height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface, void **sharedHandle) override;
189 long __stdcall CreateOffscreenPlainSurfaceEx(unsigned int width, unsigned int height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface, void **sharedHandle, unsigned long usage) override;
Direct3DResource9.cpp 75 Direct3DResource9::Direct3DResource9(Direct3DDevice9 *device, D3DRESOURCETYPE type, D3DPOOL pool, unsigned int size) : device(device), type(type), pool(pool), size(size)
238 D3DPOOL Direct3DResource9::getPool() const
Direct3DVolume9.cpp 28 bool isLockable(D3DPOOL pool, unsigned long usage)
33 Direct3DVolume9::Direct3DVolume9(Direct3DDevice9 *device, Direct3DVolumeTexture9 *container, int width, int height, int depth, D3DFORMAT format, D3DPOOL pool, unsigned long usage)
Direct3DCubeTexture9.hpp 31 Direct3DCubeTexture9(Direct3DDevice9 *device, unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool);
Direct3DTexture9.hpp 31 Direct3DTexture9(Direct3DDevice9 *device, unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool);
  /external/swiftshader/src/D3D8/
Direct3DIndexBuffer8.hpp 32 Direct3DIndexBuffer8(Direct3DDevice8 *device, unsigned int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool);
65 const D3DPOOL pool;
Direct3DTexture8.hpp 31 Direct3DTexture8(Direct3DDevice8 *device, unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool);
70 const D3DPOOL pool;
Direct3DVertexBuffer8.hpp 32 Direct3DVertexBuffer8(Direct3DDevice8 *device, unsigned int length, unsigned long usage, long FVF, D3DPOOL pool);
65 const D3DPOOL pool;
Direct3DVolume8.hpp 33 Direct3DVolume8(Direct3DDevice8 *device, Direct3DVolumeTexture8 *container, int width, int height, int depth, D3DFORMAT format, D3DPOOL pool, bool locakble, unsigned long usage);
66 const D3DPOOL pool;
Direct3DVolumeTexture8.hpp 31 Direct3DVolumeTexture8(Direct3DDevice8 *device, unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool);
71 const D3DPOOL pool;
Direct3DCubeTexture8.hpp 31 Direct3DCubeTexture8(Direct3DDevice8 *device, unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool);
69 const D3DPOOL pool;
Direct3DSurface8.hpp 32 Direct3DSurface8(Direct3DDevice8 *device, Unknown *container, int width, int height, D3DFORMAT format, D3DPOOL pool, D3DMULTISAMPLE_TYPE multiSample, bool lockable, unsigned long usage);
69 const D3DPOOL pool;
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3dx9tex.h 194 UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool);
196 UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool);
198 UINT *depth, UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool);
201 UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DTexture9 **texture);
203 UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DCubeTexture9 **cube);
205 UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DVolumeTexture9 **volume);
245 D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
249 D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
255 D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
259 D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo
    [all...]

Completed in 96 milliseconds

1 2 3