/external/mesa3d/src/gallium/state_trackers/nine/ |
resource9.h | 40 D3DPOOL pool; 60 D3DPOOL Pool, 71 D3DPOOL
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nine_dump.h | 12 const char *nine_D3DPOOL_to_str(D3DPOOL);
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texture9.h | 47 D3DPOOL Pool,
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volumetexture9.h | 46 D3DPOOL Pool,
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resource9.c | 41 D3DPOOL Pool, 125 D3DPOOL
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cubetexture9.h | 47 D3DPOOL Pool,
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/external/swiftshader/src/D3D9/ |
Direct3DResource9.hpp | 31 Direct3DResource9(Direct3DDevice9 *device, D3DRESOURCETYPE type, D3DPOOL pool, unsigned int size); 52 D3DPOOL getPool() const; 58 const D3DPOOL pool;
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Direct3DVolume9.hpp | 33 Direct3DVolume9(Direct3DDevice9 *device, Direct3DVolumeTexture9 *container, int width, int height, int depth, D3DFORMAT format, D3DPOOL pool, unsigned long usage); 67 const D3DPOOL pool;
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Direct3DSurface9.hpp | 31 Direct3DSurface9(Direct3DDevice9 *device, Unknown *container, int width, int height, D3DFORMAT format, D3DPOOL pool, D3DMULTISAMPLE_TYPE multiSample, unsigned int quality, bool lockableOverride, unsigned long usage); 76 const D3DPOOL pool;
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Direct3DBaseTexture9.hpp | 32 Direct3DBaseTexture9(Direct3DDevice9 *device, D3DRESOURCETYPE type, D3DFORMAT format, D3DPOOL pool, unsigned long levels, unsigned long usage);
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Direct3DIndexBuffer9.hpp | 32 Direct3DIndexBuffer9(Direct3DDevice9 *device, unsigned int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool);
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Direct3DVertexBuffer9.hpp | 32 Direct3DVertexBuffer9(Direct3DDevice9 *device, unsigned int length, unsigned long usage, long FVF, D3DPOOL pool);
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Direct3DDevice9Ex.hpp | 80 long __stdcall CreateTexture(unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture9 **texture, void **sharedHandle) override; 81 long __stdcall CreateVolumeTexture(unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture9 **volumeTexture, void **sharedHandle) override; 82 long __stdcall CreateCubeTexture(unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture9 **cubeTexture, void **sharedHandle) override; 83 long __stdcall CreateVertexBuffer(unsigned int length, unsigned long usage, unsigned long FVF, D3DPOOL, IDirect3DVertexBuffer9 **vertexBuffer, void **sharedHandle) override; 84 long __stdcall CreateIndexBuffer(unsigned int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **indexBuffer, void **sharedHandle) override; 93 long __stdcall CreateOffscreenPlainSurface(unsigned int width, unsigned int height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface, void **sharedHandle) override; 189 long __stdcall CreateOffscreenPlainSurfaceEx(unsigned int width, unsigned int height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface, void **sharedHandle, unsigned long usage) override;
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Direct3DResource9.cpp | 75 Direct3DResource9::Direct3DResource9(Direct3DDevice9 *device, D3DRESOURCETYPE type, D3DPOOL pool, unsigned int size) : device(device), type(type), pool(pool), size(size) 238 D3DPOOL Direct3DResource9::getPool() const
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Direct3DVolume9.cpp | 28 bool isLockable(D3DPOOL pool, unsigned long usage) 33 Direct3DVolume9::Direct3DVolume9(Direct3DDevice9 *device, Direct3DVolumeTexture9 *container, int width, int height, int depth, D3DFORMAT format, D3DPOOL pool, unsigned long usage)
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Direct3DCubeTexture9.hpp | 31 Direct3DCubeTexture9(Direct3DDevice9 *device, unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool);
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Direct3DTexture9.hpp | 31 Direct3DTexture9(Direct3DDevice9 *device, unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool);
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/external/swiftshader/src/D3D8/ |
Direct3DIndexBuffer8.hpp | 32 Direct3DIndexBuffer8(Direct3DDevice8 *device, unsigned int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool); 65 const D3DPOOL pool;
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Direct3DTexture8.hpp | 31 Direct3DTexture8(Direct3DDevice8 *device, unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool); 70 const D3DPOOL pool;
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Direct3DVertexBuffer8.hpp | 32 Direct3DVertexBuffer8(Direct3DDevice8 *device, unsigned int length, unsigned long usage, long FVF, D3DPOOL pool); 65 const D3DPOOL pool;
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Direct3DVolume8.hpp | 33 Direct3DVolume8(Direct3DDevice8 *device, Direct3DVolumeTexture8 *container, int width, int height, int depth, D3DFORMAT format, D3DPOOL pool, bool locakble, unsigned long usage); 66 const D3DPOOL pool;
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Direct3DVolumeTexture8.hpp | 31 Direct3DVolumeTexture8(Direct3DDevice8 *device, unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool); 71 const D3DPOOL pool;
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Direct3DCubeTexture8.hpp | 31 Direct3DCubeTexture8(Direct3DDevice8 *device, unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool); 69 const D3DPOOL pool;
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Direct3DSurface8.hpp | 32 Direct3DSurface8(Direct3DDevice8 *device, Unknown *container, int width, int height, D3DFORMAT format, D3DPOOL pool, D3DMULTISAMPLE_TYPE multiSample, bool lockable, unsigned long usage); 69 const D3DPOOL pool;
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/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
d3dx9tex.h | 194 UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool); 196 UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool); 198 UINT *depth, UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool); 201 UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DTexture9 **texture); 203 UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DCubeTexture9 **cube); 205 UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DVolumeTexture9 **volume); 245 D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, 249 D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, 255 D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, 259 D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo [all...] |