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    Searched refs:D3D_OK (Results 1 - 25 of 63) sorted by null

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  /external/swiftshader/src/D3D9/
Direct3D9.cpp 210 return D3D_OK; // Any format combination is ok
250 return D3D_OK;
260 case D3DFMT_NULL: if(!Capabilities::Surface::RenderTarget::NULL_) return NOTAVAILABLE(); else return D3D_OK;
261 case D3DFMT_R8G8B8: if(!Capabilities::Surface::RenderTarget::R8G8B8) return NOTAVAILABLE(); else return D3D_OK;
262 case D3DFMT_R5G6B5: if(!Capabilities::Surface::RenderTarget::R5G6B5) return NOTAVAILABLE(); else return D3D_OK;
263 case D3DFMT_X1R5G5B5: if(!Capabilities::Surface::RenderTarget::X1R5G5B5) return NOTAVAILABLE(); else return D3D_OK;
264 case D3DFMT_A1R5G5B5: if(!Capabilities::Surface::RenderTarget::A1R5G5B5) return NOTAVAILABLE(); else return D3D_OK;
265 case D3DFMT_A4R4G4B4: if(!Capabilities::Surface::RenderTarget::A4R4G4B4) return NOTAVAILABLE(); else return D3D_OK;
266 case D3DFMT_R3G3B2: if(!Capabilities::Surface::RenderTarget::R3G3B2) return NOTAVAILABLE(); else return D3D_OK;
267 case D3DFMT_A8R3G3B2: if(!Capabilities::Surface::RenderTarget::A8R3G3B2) return NOTAVAILABLE(); else return D3D_OK;
    [all...]
Direct3DPixelShader9.cpp 91 return D3D_OK;
112 return D3D_OK;
Direct3DVertexShader9.cpp 91 return D3D_OK;
112 return D3D_OK;
Direct3DResource9.cpp 141 return D3D_OK;
152 return D3D_OK;
175 return D3D_OK;
193 return D3D_OK;
Direct3DVolume9.cpp 113 return D3D_OK;
138 return D3D_OK;
203 return D3D_OK;
223 return D3D_OK;
Direct3DDevice9.cpp 314 return D3D_OK;
337 return D3D_OK;
447 return D3D_OK;
484 return D3D_OK;
527 return D3D_OK;
538 if(edgeLength == 0 || (usage & D3DUSAGE_AUTOGENMIPMAP && levels > 1) || d3d9->CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, usage, D3DRTYPE_CUBETEXTURE, format) != D3D_OK)
560 return D3D_OK;
571 if(width == 0 || height == 0 || d3d9->CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, format) != D3D_OK || height > sw::OUTLINE_RESOLUTION)
619 return D3D_OK;
645 return D3D_OK;
    [all...]
Direct3DSwapChain9.cpp 187 return D3D_OK;
208 return D3D_OK;
232 return D3D_OK;
260 return D3D_OK;
276 return D3D_OK;
293 return D3D_OK;
309 return D3D_OK;
Direct3DQuery9.cpp 96 return D3D_OK;
132 return D3D_OK;
191 return D3D_OK;
Direct3DVertexBuffer9.cpp 219 return D3D_OK;
234 return D3D_OK;
255 return D3D_OK;
Direct3DSurface9.cpp 229 return D3D_OK;
240 return D3D_OK;
285 return D3D_OK;
296 return D3D_OK;
314 return D3D_OK;
340 return D3D_OK;
  /external/swiftshader/src/D3D8/
Direct3D8.cpp 142 return D3D_OK; // Any format combination is ok
170 case D3DFMT_R8G8B8: if(!Capabilities::Surface::RenderTarget::R8G8B8) return NOTAVAILABLE(); else return D3D_OK;
171 case D3DFMT_R5G6B5: if(!Capabilities::Surface::RenderTarget::R5G6B5) return NOTAVAILABLE(); else return D3D_OK;
172 case D3DFMT_X1R5G5B5: if(!Capabilities::Surface::RenderTarget::X1R5G5B5) return NOTAVAILABLE(); else return D3D_OK;
173 case D3DFMT_A1R5G5B5: if(!Capabilities::Surface::RenderTarget::A1R5G5B5) return NOTAVAILABLE(); else return D3D_OK;
174 case D3DFMT_A4R4G4B4: if(!Capabilities::Surface::RenderTarget::A4R4G4B4) return NOTAVAILABLE(); else return D3D_OK;
175 case D3DFMT_R3G3B2: if(!Capabilities::Surface::RenderTarget::R3G3B2) return NOTAVAILABLE(); else return D3D_OK;
176 case D3DFMT_A8R3G3B2: if(!Capabilities::Surface::RenderTarget::A8R3G3B2) return NOTAVAILABLE(); else return D3D_OK;
177 case D3DFMT_X4R4G4B4: if(!Capabilities::Surface::RenderTarget::X4R4G4B4) return NOTAVAILABLE(); else return D3D_OK;
178 case D3DFMT_A8R8G8B8: if(!Capabilities::Surface::RenderTarget::A8R8G8B8) return NOTAVAILABLE(); else return D3D_OK;
    [all...]
Direct3DResource8.cpp 131 return D3D_OK;
140 return D3D_OK;
161 return D3D_OK;
177 return D3D_OK;
Direct3DDevice8.cpp 287 return D3D_OK;
294 return D3D_OK;
306 return D3D_OK;
315 return D3D_OK;
401 return D3D_OK;
492 return D3D_OK;
536 return D3D_OK;
545 if(edgeLength == 0 || d3d8->CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, usage, D3DRTYPE_CUBETEXTURE, format) != D3D_OK)
566 return D3D_OK;
575 if(width == 0 || height == 0 || d3d8->CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, format) != D3D_OK || height > sw::OUTLINE_RESOLUTION
    [all...]
Direct3DCubeTexture8.cpp 187 return D3D_OK;
204 return D3D_OK;
218 return D3D_OK;
232 return D3D_OK;
Direct3DVolume8.cpp 99 return D3D_OK;
122 return D3D_OK;
174 return D3D_OK;
188 return D3D_OK;
Direct3DVertexBuffer8.cpp 183 return D3D_OK;
190 return D3D_OK;
209 return D3D_OK;
Direct3DVolumeTexture8.cpp 187 return D3D_OK;
225 return D3D_OK;
239 return D3D_OK;
Direct3DIndexBuffer8.cpp 162 return D3D_OK;
169 return D3D_OK;
  /external/mesa3d/src/gallium/state_trackers/nine/
device9.c 527 return D3D_OK;
659 return D3D_OK;
687 return D3D_OK;
697 return D3D_OK;
706 return D3D_OK;
727 return D3D_OK;
800 This->cursor.visible) == D3D_OK;
812 return D3D_OK;
829 This->cursor.software = ID3DPresent_SetCursorPos(swap->present, &This->cursor.pos) != D3D_OK;
842 This->cursor.software = ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, bShow) != D3D_OK;
    [all...]
indexbuffer9.c 67 return D3D_OK;
106 return D3D_OK;
vertexbuffer9.c 56 return D3D_OK;
93 return D3D_OK;
iunknown.c 54 return D3D_OK;
171 return D3D_OK;
218 return D3D_OK;
251 return D3D_OK;
261 return D3D_OK;
282 return D3D_OK;
device9ex.c 111 return D3D_OK;
164 user_assert(!This->base.swapchains[0]->params.Windowed, D3D_OK);
173 return D3D_OK;
224 HRESULT hr = D3D_OK;
248 HRESULT hr = D3D_OK;
291 return D3D_OK;
pixelshader9.c 51 return D3D_OK;
89 return D3D_OK;
134 return D3D_OK;
140 return D3D_OK;
query9.c 89 return D3D_OK;
130 return D3D_OK;
173 /* Wine tests: always return D3D_OK on D3DISSUE_BEGIN
176 return D3D_OK;
191 return D3D_OK;

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