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    Searched refs:Diffuse (Results 1 - 23 of 23) sorted by null

  /external/mesa3d/src/mesa/main/
light.c 116 if (TEST_EQ_4V(light->Diffuse, params))
119 COPY_4V( light->Diffuse, params );
337 COPY_4V( params, ctx->Light.Light[l].Diffuse );
389 params[0] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[0]);
390 params[1] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[1]);
391 params[2] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[2]);
392 params[3] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[3]);
657 /* update material diffuse values */
663 SCALE_3V( light->_MatDiffuse[0], light->Diffuse,
673 SCALE_3V( light->_MatDiffuse[1], light->Diffuse,
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attrib.c     [all...]
mtypes.h 341 GLfloat Diffuse[4]; /**< diffuse color */
366 GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
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  /external/mesa3d/src/gallium/state_trackers/nine/
nine_dump.c 244 case D3DTA_DIFFUSE: return "DIFFUSE";
291 "Diffuse: (%f %f %f %f)\n"
302 lit->Diffuse.r,lit->Diffuse.r,lit->Diffuse.g,lit->Diffuse.a,
316 "Diffuse: (%f %f %f %f)\n"
321 mat->Diffuse.r,mat->Diffuse.r,mat->Diffuse.g,mat->Diffuse.a
    [all...]
nine_ff.c 211 * CONST[20] MATERIAL.Diffuse
233 * CONST[33] LIGHT[0].Diffuse
773 * diffuse += light.diffuse * atten * nDotHit;
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device9.c     [all...]
  /external/swiftshader/src/D3D8/
Direct3DDevice8.hpp 195 Diffuse = light.Diffuse;
Direct3DDevice8.cpp 98 material.Diffuse.r = 1.0f;
99 material.Diffuse.g = 1.0f;
100 material.Diffuse.b = 1.0f;
101 material.Diffuse.a = 0.0f;
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  /external/mesa3d/src/mesa/x86/
gen_matypes.c 213 OFFSET( "LIGHT_DIFFUSE ", struct gl_light, Diffuse );
  /external/swiftshader/src/D3D9/
Direct3DDevice9.hpp 229 Diffuse = light.Diffuse;
Direct3DDevice9.cpp 110 material.Diffuse.r = 1.0f;
111 material.Diffuse.g = 1.0f;
112 material.Diffuse.b = 1.0f;
113 material.Diffuse.a = 0.0f;
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  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv10_state_tnl.c 376 float *c_light = (USE_COLOR_MATERIAL(DIFFUSE) ?
377 l->Diffuse :
nv20_state_tnl.c 294 float *c_light = (USE_COLOR_MATERIAL(DIFFUSE, side) ?
295 l->Diffuse :
  /external/mesa3d/src/mesa/program/
prog_statevars.c 109 COPY_4V(value, ctx->Light.Light[ln].Diffuse);
192 value[i] = ctx->Light.Light[ln].Diffuse[i] *
827 append(dst, ".diffuse");
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  /external/swiftshader/include/Direct3D/
d3d8types.h 153 D3DCOLORVALUE Diffuse; /* Diffuse color RGBA */
169 D3DCOLORVALUE Diffuse; /* Diffuse color of light */
410 D3DMCS_COLOR1 = 1, // Diffuse vertex color is used
528 // This can do either diffuse or specular bump mapping with correct input.
547 #define D3DTA_DIFFUSE 0x00000000 // select diffuse color (read only)
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  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d8types.h     [all...]
d3d9types.h     [all...]
d3dx9mesh.h 221 FLOAT Diffuse;
235 FLOAT Diffuse;
269 D3DCOLORVALUE Diffuse;
    [all...]
  /external/mesa3d/include/D3D9/
d3d9types.h     [all...]
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_state_init.c     [all...]
radeon_state.c 694 COPY_4V( &fcmd[LIT_DIFFUSE_RED], l->Diffuse );
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_state_init.c     [all...]
r200_state.c 878 COPY_4V( &fcmd[LIT_DIFFUSE_RED], l->Diffuse );
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