/external/swiftshader/src/D3D9/ |
Direct3DResource9.cpp | 15 #include "Direct3DResource9.hpp" 22 unsigned int Direct3DResource9::memoryUsage = 0; 24 Direct3DResource9::PrivateData::PrivateData() 29 Direct3DResource9::PrivateData::PrivateData(const void *data, int size, bool managed) 43 Direct3DResource9::PrivateData &Direct3DResource9::PrivateData::operator=(const PrivateData &privateData) 64 Direct3DResource9::PrivateData::~PrivateData() 75 Direct3DResource9::Direct3DResource9(Direct3DDevice9 *device, D3DRESOURCETYPE type, D3DPOOL pool, unsigned int size) : device(device), type(type), pool(pool), size(size) 85 Direct3DResource9::~Direct3DResource9( [all...] |
Direct3DBaseTexture9.cpp | 25 Direct3DBaseTexture9::Direct3DBaseTexture9(Direct3DDevice9 *device, D3DRESOURCETYPE type, D3DFORMAT format, D3DPOOL pool, unsigned long levels, unsigned long usage) : Direct3DResource9(device, type, pool, 0), format(format), levels(levels), usage(usage) 63 return Direct3DResource9::AddRef(); 70 return Direct3DResource9::Release(); 79 return Direct3DResource9::FreePrivateData(guid); 88 return Direct3DResource9::GetPrivateData(guid, data, size); 97 Direct3DResource9::PreLoad(); 106 return Direct3DResource9::SetPrivateData(guid, data, size, flags); 115 return Direct3DResource9::GetDevice(device); 124 return Direct3DResource9::SetPriority(newPriority); 133 return Direct3DResource9::GetPriority() [all...] |
Direct3DIndexBuffer9.cpp | 25 Direct3DIndexBuffer9::Direct3DIndexBuffer9(Direct3DDevice9 *device, unsigned int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DResource9(device, D3DRTYPE_INDEXBUFFER, pool, length), length(length), usage(usage), format(format) 61 return Direct3DResource9::AddRef(); 68 return Direct3DResource9::Release(); 77 return Direct3DResource9::FreePrivateData(guid); 86 return Direct3DResource9::GetPrivateData(guid, data, size); 95 Direct3DResource9::PreLoad(); 104 return Direct3DResource9::SetPrivateData(guid, data, size, flags); 113 return Direct3DResource9::GetDevice(device); 122 return Direct3DResource9::SetPriority(newPriority); 131 return Direct3DResource9::GetPriority() [all...] |
Direct3DVertexBuffer9.cpp | 25 Direct3DVertexBuffer9::Direct3DVertexBuffer9(Direct3DDevice9 *device, unsigned int length, unsigned long usage, long FVF, D3DPOOL pool) : Direct3DResource9(device, D3DRTYPE_VERTEXBUFFER, pool, length), length(length), usage(usage), FVF(FVF) 100 return Direct3DResource9::AddRef(); 107 return Direct3DResource9::Release(); 116 return Direct3DResource9::FreePrivateData(guid); 125 return Direct3DResource9::GetPrivateData(guid, data, size); 134 Direct3DResource9::PreLoad(); 143 return Direct3DResource9::SetPrivateData(guid, data, size, flags); 152 return Direct3DResource9::GetDevice(device); 161 return Direct3DResource9::SetPriority(newPriority); 170 return Direct3DResource9::GetPriority() [all...] |
Direct3DResource9.hpp | 28 class Direct3DResource9 : public IDirect3DResource9, public Unknown 31 Direct3DResource9(Direct3DDevice9 *device, D3DRESOURCETYPE type, D3DPOOL pool, unsigned int size); 33 ~Direct3DResource9() override;
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Direct3DSurface9.cpp | 80 : Direct3DResource9(device, D3DRTYPE_SURFACE, pool, memoryUsage(width, height, multiSample, quality, format)), Surface(getParentResource(container), width, height, 1, 0, sampleCount(multiSample, quality), translateFormat(format), isLockable(pool, usage, lockableOverride), (usage & D3DUSAGE_RENDERTARGET) || (usage & D3DUSAGE_DEPTHSTENCIL)), container(container), width(width), height(height), format(format), pool(pool), multiSample(multiSample), quality(quality), lockable(isLockable(pool, usage, lockableOverride)), usage(usage) 129 return Direct3DResource9::AddRef(); 141 return Direct3DResource9::Release(); 150 return Direct3DResource9::FreePrivateData(guid); 159 return Direct3DResource9::GetPrivateData(guid, data, size); 168 Direct3DResource9::PreLoad(); 177 return Direct3DResource9::SetPrivateData(guid, data, size, flags); 186 return Direct3DResource9::GetDevice(device); 195 return Direct3DResource9::SetPriority(newPriority); 204 return Direct3DResource9::GetPriority() [all...] |
Direct3DVolume9.hpp | 27 class Direct3DResource9; 71 Direct3DResource9 *resource;
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Direct3DBaseTexture9.hpp | 18 #include "Direct3DResource9.hpp" 29 class Direct3DBaseTexture9 : public IDirect3DBaseTexture9, public Direct3DResource9
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Direct3DIndexBuffer9.hpp | 18 #include "Direct3DResource9.hpp" 29 class Direct3DIndexBuffer9 : public IDirect3DIndexBuffer9, public Direct3DResource9
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Direct3DVertexBuffer9.hpp | 18 #include "Direct3DResource9.hpp" 29 class Direct3DVertexBuffer9 : public IDirect3DVertexBuffer9, public Direct3DResource9
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Direct3DSurface9.hpp | 18 #include "Direct3DResource9.hpp" 28 class Direct3DSurface9 : public IDirect3DSurface9, public Direct3DResource9, public sw::Surface
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Direct3DVolume9.cpp | 18 #include "Direct3DResource9.hpp" 36 resource = new Direct3DResource9(device, D3DRTYPE_VOLUME, pool, memoryUsage(width, height, depth, format));
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Direct3DDevice9.cpp | [all...] |