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    Searched refs:Direct3DResource9 (Results 1 - 13 of 13) sorted by null

  /external/swiftshader/src/D3D9/
Direct3DResource9.cpp 15 #include "Direct3DResource9.hpp"
22 unsigned int Direct3DResource9::memoryUsage = 0;
24 Direct3DResource9::PrivateData::PrivateData()
29 Direct3DResource9::PrivateData::PrivateData(const void *data, int size, bool managed)
43 Direct3DResource9::PrivateData &Direct3DResource9::PrivateData::operator=(const PrivateData &privateData)
64 Direct3DResource9::PrivateData::~PrivateData()
75 Direct3DResource9::Direct3DResource9(Direct3DDevice9 *device, D3DRESOURCETYPE type, D3DPOOL pool, unsigned int size) : device(device), type(type), pool(pool), size(size)
85 Direct3DResource9::~Direct3DResource9(
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Direct3DBaseTexture9.cpp 25 Direct3DBaseTexture9::Direct3DBaseTexture9(Direct3DDevice9 *device, D3DRESOURCETYPE type, D3DFORMAT format, D3DPOOL pool, unsigned long levels, unsigned long usage) : Direct3DResource9(device, type, pool, 0), format(format), levels(levels), usage(usage)
63 return Direct3DResource9::AddRef();
70 return Direct3DResource9::Release();
79 return Direct3DResource9::FreePrivateData(guid);
88 return Direct3DResource9::GetPrivateData(guid, data, size);
97 Direct3DResource9::PreLoad();
106 return Direct3DResource9::SetPrivateData(guid, data, size, flags);
115 return Direct3DResource9::GetDevice(device);
124 return Direct3DResource9::SetPriority(newPriority);
133 return Direct3DResource9::GetPriority()
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Direct3DIndexBuffer9.cpp 25 Direct3DIndexBuffer9::Direct3DIndexBuffer9(Direct3DDevice9 *device, unsigned int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DResource9(device, D3DRTYPE_INDEXBUFFER, pool, length), length(length), usage(usage), format(format)
61 return Direct3DResource9::AddRef();
68 return Direct3DResource9::Release();
77 return Direct3DResource9::FreePrivateData(guid);
86 return Direct3DResource9::GetPrivateData(guid, data, size);
95 Direct3DResource9::PreLoad();
104 return Direct3DResource9::SetPrivateData(guid, data, size, flags);
113 return Direct3DResource9::GetDevice(device);
122 return Direct3DResource9::SetPriority(newPriority);
131 return Direct3DResource9::GetPriority()
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Direct3DVertexBuffer9.cpp 25 Direct3DVertexBuffer9::Direct3DVertexBuffer9(Direct3DDevice9 *device, unsigned int length, unsigned long usage, long FVF, D3DPOOL pool) : Direct3DResource9(device, D3DRTYPE_VERTEXBUFFER, pool, length), length(length), usage(usage), FVF(FVF)
100 return Direct3DResource9::AddRef();
107 return Direct3DResource9::Release();
116 return Direct3DResource9::FreePrivateData(guid);
125 return Direct3DResource9::GetPrivateData(guid, data, size);
134 Direct3DResource9::PreLoad();
143 return Direct3DResource9::SetPrivateData(guid, data, size, flags);
152 return Direct3DResource9::GetDevice(device);
161 return Direct3DResource9::SetPriority(newPriority);
170 return Direct3DResource9::GetPriority()
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Direct3DResource9.hpp 28 class Direct3DResource9 : public IDirect3DResource9, public Unknown
31 Direct3DResource9(Direct3DDevice9 *device, D3DRESOURCETYPE type, D3DPOOL pool, unsigned int size);
33 ~Direct3DResource9() override;
Direct3DSurface9.cpp 80 : Direct3DResource9(device, D3DRTYPE_SURFACE, pool, memoryUsage(width, height, multiSample, quality, format)), Surface(getParentResource(container), width, height, 1, 0, sampleCount(multiSample, quality), translateFormat(format), isLockable(pool, usage, lockableOverride), (usage & D3DUSAGE_RENDERTARGET) || (usage & D3DUSAGE_DEPTHSTENCIL)), container(container), width(width), height(height), format(format), pool(pool), multiSample(multiSample), quality(quality), lockable(isLockable(pool, usage, lockableOverride)), usage(usage)
129 return Direct3DResource9::AddRef();
141 return Direct3DResource9::Release();
150 return Direct3DResource9::FreePrivateData(guid);
159 return Direct3DResource9::GetPrivateData(guid, data, size);
168 Direct3DResource9::PreLoad();
177 return Direct3DResource9::SetPrivateData(guid, data, size, flags);
186 return Direct3DResource9::GetDevice(device);
195 return Direct3DResource9::SetPriority(newPriority);
204 return Direct3DResource9::GetPriority()
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Direct3DVolume9.hpp 27 class Direct3DResource9;
71 Direct3DResource9 *resource;
Direct3DBaseTexture9.hpp 18 #include "Direct3DResource9.hpp"
29 class Direct3DBaseTexture9 : public IDirect3DBaseTexture9, public Direct3DResource9
Direct3DIndexBuffer9.hpp 18 #include "Direct3DResource9.hpp"
29 class Direct3DIndexBuffer9 : public IDirect3DIndexBuffer9, public Direct3DResource9
Direct3DVertexBuffer9.hpp 18 #include "Direct3DResource9.hpp"
29 class Direct3DVertexBuffer9 : public IDirect3DVertexBuffer9, public Direct3DResource9
Direct3DSurface9.hpp 18 #include "Direct3DResource9.hpp"
28 class Direct3DSurface9 : public IDirect3DSurface9, public Direct3DResource9, public sw::Surface
Direct3DVolume9.cpp 18 #include "Direct3DResource9.hpp"
36 resource = new Direct3DResource9(device, D3DRTYPE_VOLUME, pool, memoryUsage(width, height, depth, format));
Direct3DDevice9.cpp     [all...]

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