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    Searched refs:Direct3DVertexShader8 (Results 1 - 4 of 4) sorted by null

  /external/swiftshader/src/D3D8/
Direct3DVertexShader8.cpp 15 #include "Direct3DVertexShader8.hpp"
21 Direct3DVertexShader8::Direct3DVertexShader8(Direct3DDevice8 *device, const unsigned long *declaration, const unsigned long *shaderToken) : device(device)
49 Direct3DVertexShader8::~Direct3DVertexShader8()
60 long Direct3DVertexShader8::QueryInterface(const IID &iid, void **object)
69 unsigned long Direct3DVertexShader8::AddRef()
76 unsigned long Direct3DVertexShader8::Release()
83 const sw::VertexShader *Direct3DVertexShader8::getVertexShader() const
88 const unsigned long *Direct3DVertexShader8::getDeclaration(
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Direct3DVertexShader8.hpp 27 class Direct3DVertexShader8 : public Unknown
30 Direct3DVertexShader8(Direct3DDevice8 *device, const unsigned long *declaration, const unsigned long *shaderToken);
32 ~Direct3DVertexShader8() override;
Direct3DDevice8.hpp 41 class Direct3DVertexShader8;
245 std::vector<Direct3DVertexShader8*> vertexShader;
Direct3DDevice8.cpp 26 #include "Direct3DVertexShader8.hpp"
800 vertexShader[index] = new Direct3DVertexShader8(this, declaration, function); // FIXME: Check for null
808 vertexShader.push_back(new Direct3DVertexShader8(this, declaration, function));
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