1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef D3D8_Direct3DVertexShader8_hpp 16 #define D3D8_Direct3DVertexShader8_hpp 17 18 #include "VertexShader.hpp" 19 #include "Direct3DVertexDeclaration8.hpp" 20 21 #include "Unknown.hpp" 22 23 namespace D3D8 24 { 25 class Direct3DDevice8; 26 27 class Direct3DVertexShader8 : public Unknown 28 { 29 public: 30 Direct3DVertexShader8(Direct3DDevice8 *device, const unsigned long *declaration, const unsigned long *shaderToken); 31 32 ~Direct3DVertexShader8() override; 33 34 // IUnknown methods 35 long __stdcall QueryInterface(const IID &iid, void **object) override; 36 unsigned long __stdcall AddRef() override; 37 unsigned long __stdcall Release() override; 38 39 // Internal methods 40 const sw::VertexShader *getVertexShader() const; 41 const unsigned long *getDeclaration(); 42 43 private: 44 // Creation parameters 45 Direct3DDevice8 *const device; 46 Direct3DVertexDeclaration8 *declaration; 47 unsigned long *shaderToken; 48 unsigned int size; 49 50 sw::VertexShader *vertexShader; 51 }; 52 } 53 54 #endif // D3D8_Direct3DVertexShader8_hpp