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Searched
refs:EffectChain
(Results
1 - 7
of
7
) sorted by null
/frameworks/av/services/audioflinger/
Effects.h
24
// EffectModule and
EffectChain
classes both have their own mutex to protect
27
// AudioFlinger -> ThreadBase ->
EffectChain
-> EffectModule
28
// AudioHandle -> ThreadBase ->
EffectChain
-> EffectModule
46
const wp<AudioFlinger::
EffectChain
>& chain,
97
void setChain(const wp<
EffectChain
>& chain) { mChain = chain; }
107
wp<
EffectChain
>& chain() { return mChain; }
153
wp<
EffectChain
> mChain; // parent effect chain
261
// the
EffectChain
class represents a group of effects associated to one audio session.
262
// There can be any number of
EffectChain
objects per output mixer thread (PlaybackThread).
263
// The
EffectChain
with session ID AUDIO_SESSION_OUTPUT_MIX contains global effects applie
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Effects.cpp
63
const wp<AudioFlinger::
EffectChain
>& chain,
477
sp<
EffectChain
> chain = mChain.promote();
723
// start() must be called with PlaybackThread::mLock or
EffectChain
::mLock held
726
sp<
EffectChain
> chain;
795
// must be called with
EffectChain
::mLock held
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Threads.h
318
sp<
EffectChain
> getEffectChain(audio_session_t sessionId);
320
sp<
EffectChain
> getEffectChain_l(audio_session_t sessionId) const;
322
virtual status_t addEffectChain_l(const sp<
EffectChain
>& chain) = 0;
324
virtual size_t removeEffectChain_l(const sp<
EffectChain
>& chain) = 0;
329
void lockEffectChains_l(Vector< sp<
EffectChain
> >& effectChains);
331
void unlockEffectChains(const Vector< sp<
EffectChain
> >& effectChains);
333
Vector< sp<
EffectChain
> > getEffectChains_l() const { return mEffectChains; };
426
void checkSuspendOnAddEffectChain_l(const sp<
EffectChain
>& chain);
479
Vector< sp<
EffectChain
> > mEffectChains;
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Threads.cpp
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AudioFlinger.cpp
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AudioFlinger.h
502
class
EffectChain
;
667
status_t putOrphanEffectChain_l(const sp<
EffectChain
>& chain);
670
sp<
EffectChain
> getOrphanEffectChain_l(audio_session_t session);
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Tracks.cpp
721
sp<
EffectChain
> ec = thread->getEffectChain_l(mSessionId);
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Completed in 233 milliseconds