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    Searched refs:EffectChain (Results 1 - 7 of 7) sorted by null

  /frameworks/av/services/audioflinger/
Effects.h 24 // EffectModule and EffectChain classes both have their own mutex to protect
27 // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
28 // AudioHandle -> ThreadBase -> EffectChain -> EffectModule
46 const wp<AudioFlinger::EffectChain>& chain,
97 void setChain(const wp<EffectChain>& chain) { mChain = chain; }
107 wp<EffectChain>& chain() { return mChain; }
153 wp<EffectChain> mChain; // parent effect chain
261 // the EffectChain class represents a group of effects associated to one audio session.
262 // There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
263 // The EffectChain with session ID AUDIO_SESSION_OUTPUT_MIX contains global effects applie
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Effects.cpp 63 const wp<AudioFlinger::EffectChain>& chain,
477 sp<EffectChain> chain = mChain.promote();
723 // start() must be called with PlaybackThread::mLock or EffectChain::mLock held
726 sp<EffectChain> chain;
795 // must be called with EffectChain::mLock held
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Threads.h 318 sp<EffectChain> getEffectChain(audio_session_t sessionId);
320 sp<EffectChain> getEffectChain_l(audio_session_t sessionId) const;
322 virtual status_t addEffectChain_l(const sp<EffectChain>& chain) = 0;
324 virtual size_t removeEffectChain_l(const sp<EffectChain>& chain) = 0;
329 void lockEffectChains_l(Vector< sp<EffectChain> >& effectChains);
331 void unlockEffectChains(const Vector< sp<EffectChain> >& effectChains);
333 Vector< sp<EffectChain> > getEffectChains_l() const { return mEffectChains; };
426 void checkSuspendOnAddEffectChain_l(const sp<EffectChain>& chain);
479 Vector< sp<EffectChain> > mEffectChains;
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Threads.cpp     [all...]
AudioFlinger.cpp     [all...]
AudioFlinger.h 502 class EffectChain;
667 status_t putOrphanEffectChain_l(const sp<EffectChain>& chain);
670 sp<EffectChain> getOrphanEffectChain_l(audio_session_t session);
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Tracks.cpp 721 sp<EffectChain> ec = thread->getEffectChain_l(mSessionId);
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