/external/v8/src/ |
effects.h | 14 // A simple struct to represent (write) effects. A write is represented as a 19 // effects. 21 // There are two ways to compose effects: sequentially (they happen one after 60 // Classes encapsulating sets of effects on variables. 62 // Effects maps variables to effects and supports sequential and alternative 73 // We also (ab)use Effects/NestedEffects as a representation for abstract 74 // store typings. In that case, only definite effects are of interest. 76 template<class Var, class Base, class Effects> 102 void Seq(Effects that) 163 Effects effects; member in struct:v8::internal::EffectsMixin::Overrider 280 Effects<Var, kNoVar> effects; member in struct:v8::internal::NestedEffectsBase::Node [all...] |
/external/v8/src/crankshaft/ |
typing.h | 13 #include "src/effects.h" 38 typedef v8::internal::Effects<int, kNoVar> Effects; 61 Effects EnterEffects() {
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hydrogen-removable-simulates.cc | 27 // side effects to keep live ranges short. 48 // effects are never added to the merge list. The same reasoning holds for 172 // We don't use effects here. 173 class Effects : public ZoneObject { 175 explicit Effects(Zone* zone) { } 179 void Union(Effects* that, Zone* zone) { } 184 HFlowEngine<State, Effects> engine(graph(), zone());
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hydrogen-flow-engine.h | 15 // An example implementation of effects that doesn't collect anything. 54 // by the type of the state and the effects collected while walking over the 58 // in control flow order, and the "Effects" collect summary information about 59 // which facts could be invalidated on other control flow paths. The effects 62 // each block at most twice; once for state, and optionally once for effects. 64 // The flow engine requires the State and Effects classes to implement methods 66 // an effects implementation for local analysis. 67 template <class State, class Effects> 91 // block, starting with the initial state. Computes effects for nested loops. 107 // Apply loop effects before analyzing loop body 143 Effects* effects = loop_effects_[block->block_id()]; local [all...] |
typing.cc | 156 Effects then_effects = EnterEffects(); 159 Effects else_effects = EnterEffects(); 197 Effects local_effects(zone()); 198 bool complex_effects = false; // True for label effects or fall-through. 203 Effects clause_effects = EnterEffects(); 312 Effects try_effects = EnterEffects(); 315 Effects catch_effects = EnterEffects(); 360 Effects then_effects = EnterEffects(); 363 Effects else_effects = EnterEffects(); 654 Effects left_effects = EnterEffects() [all...] |
/frameworks/av/media/libeffects/config/include/media/ |
EffectsConfig.h | 21 /** @file Parses audio effects configuration file to C and C++ structure. 69 using Effects = std::vector<Effect>; 74 std::vector<std::reference_wrapper<Effect>> effects; member in struct:android::effectsConfig::Stream 89 Effects effects; member in struct:android::effectsConfig::Config
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/frameworks/av/services/audioflinger/ |
Android.mk | 30 Effects.cpp \
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/external/llvm/lib/Target/WebAssembly/ |
WebAssemblyRegStackify.cpp | 91 // effects. 93 bool &Write, bool &Effects, bool &StackPointer) { 106 Effects = true; 119 Effects = true; 122 // Determine whether MI reads memory, writes memory, has side effects, 125 bool &Write, bool &Effects, bool &StackPointer) { 171 Effects = true; 177 // Check for side effects. 194 Effects = true; 204 QueryCallee(MI, 0, Read, Write, Effects, StackPointer) [all...] |
/frameworks/av/media/libeffects/config/src/ |
EffectsConfig.cpp | 88 /** All output stream types which support effects. 105 /** All input stream types which support effects. 156 * @return true and pushes the effect in effects on success, 158 bool parseEffect(const XMLElement& xmlEffect, Libraries& libraries, Effects* effects) { 197 // Handle proxy effects 216 effects->push_back(std::move(effect)); 224 bool parseStream(const XMLElement& xmlStream, Effects& effects, std::vector<Stream>* streams) { 242 auto* effect = findByName(effectName, effects); [all...] |
/frameworks/av/media/libeffects/factory/ |
EffectsXmlConfigLoader.cpp | 162 libEntry->effects = nullptr; 259 size_t loadEffects(const Effects& effects, list_elem_t* libList, list_elem_t** skippedEffects, 263 for (auto& effect : effects) { 297 // lib_entry_t is stored since the sub effects are not linked to the library 305 listPush(std::move(effectLoadResult.effectDesc), &effectLoadResult.lib->effects); 326 loadEffects(result.parsedConfig->effects, gLibraryList,
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/external/swiftshader/third_party/subzero/src/ |
WasmTranslator.cpp | 356 Node EffectPhi(uint32_t Count, Node *Effects, Node Control) { 360 LOG(out << " " << Effects[i] << "\n"); [all...] |
/prebuilts/go/darwin-x86/src/go/types/ |
api.go | 104 // Caution: Effects may be unpredictable due to follow-on errors.
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/prebuilts/go/linux-x86/src/go/types/ |
api.go | 104 // Caution: Effects may be unpredictable due to follow-on errors.
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