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    Searched refs:Effects (Results 1 - 13 of 13) sorted by null

  /external/v8/src/
effects.h 14 // A simple struct to represent (write) effects. A write is represented as a
19 // effects.
21 // There are two ways to compose effects: sequentially (they happen one after
60 // Classes encapsulating sets of effects on variables.
62 // Effects maps variables to effects and supports sequential and alternative
73 // We also (ab)use Effects/NestedEffects as a representation for abstract
74 // store typings. In that case, only definite effects are of interest.
76 template<class Var, class Base, class Effects>
102 void Seq(Effects that)
163 Effects effects; member in struct:v8::internal::EffectsMixin::Overrider
280 Effects<Var, kNoVar> effects; member in struct:v8::internal::NestedEffectsBase::Node
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  /external/v8/src/crankshaft/
typing.h 13 #include "src/effects.h"
38 typedef v8::internal::Effects<int, kNoVar> Effects;
61 Effects EnterEffects() {
hydrogen-removable-simulates.cc 27 // side effects to keep live ranges short.
48 // effects are never added to the merge list. The same reasoning holds for
172 // We don't use effects here.
173 class Effects : public ZoneObject {
175 explicit Effects(Zone* zone) { }
179 void Union(Effects* that, Zone* zone) { }
184 HFlowEngine<State, Effects> engine(graph(), zone());
hydrogen-flow-engine.h 15 // An example implementation of effects that doesn't collect anything.
54 // by the type of the state and the effects collected while walking over the
58 // in control flow order, and the "Effects" collect summary information about
59 // which facts could be invalidated on other control flow paths. The effects
62 // each block at most twice; once for state, and optionally once for effects.
64 // The flow engine requires the State and Effects classes to implement methods
66 // an effects implementation for local analysis.
67 template <class State, class Effects>
91 // block, starting with the initial state. Computes effects for nested loops.
107 // Apply loop effects before analyzing loop body
143 Effects* effects = loop_effects_[block->block_id()]; local
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typing.cc 156 Effects then_effects = EnterEffects();
159 Effects else_effects = EnterEffects();
197 Effects local_effects(zone());
198 bool complex_effects = false; // True for label effects or fall-through.
203 Effects clause_effects = EnterEffects();
312 Effects try_effects = EnterEffects();
315 Effects catch_effects = EnterEffects();
360 Effects then_effects = EnterEffects();
363 Effects else_effects = EnterEffects();
654 Effects left_effects = EnterEffects()
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  /frameworks/av/media/libeffects/config/include/media/
EffectsConfig.h 21 /** @file Parses audio effects configuration file to C and C++ structure.
69 using Effects = std::vector<Effect>;
74 std::vector<std::reference_wrapper<Effect>> effects; member in struct:android::effectsConfig::Stream
89 Effects effects; member in struct:android::effectsConfig::Config
  /frameworks/av/services/audioflinger/
Android.mk 30 Effects.cpp \
  /external/llvm/lib/Target/WebAssembly/
WebAssemblyRegStackify.cpp 91 // effects.
93 bool &Write, bool &Effects, bool &StackPointer) {
106 Effects = true;
119 Effects = true;
122 // Determine whether MI reads memory, writes memory, has side effects,
125 bool &Write, bool &Effects, bool &StackPointer) {
171 Effects = true;
177 // Check for side effects.
194 Effects = true;
204 QueryCallee(MI, 0, Read, Write, Effects, StackPointer)
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  /frameworks/av/media/libeffects/config/src/
EffectsConfig.cpp 88 /** All output stream types which support effects.
105 /** All input stream types which support effects.
156 * @return true and pushes the effect in effects on success,
158 bool parseEffect(const XMLElement& xmlEffect, Libraries& libraries, Effects* effects) {
197 // Handle proxy effects
216 effects->push_back(std::move(effect));
224 bool parseStream(const XMLElement& xmlStream, Effects& effects, std::vector<Stream>* streams) {
242 auto* effect = findByName(effectName, effects);
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  /frameworks/av/media/libeffects/factory/
EffectsXmlConfigLoader.cpp 162 libEntry->effects = nullptr;
259 size_t loadEffects(const Effects& effects, list_elem_t* libList, list_elem_t** skippedEffects,
263 for (auto& effect : effects) {
297 // lib_entry_t is stored since the sub effects are not linked to the library
305 listPush(std::move(effectLoadResult.effectDesc), &effectLoadResult.lib->effects);
326 loadEffects(result.parsedConfig->effects, gLibraryList,
  /external/swiftshader/third_party/subzero/src/
WasmTranslator.cpp 356 Node EffectPhi(uint32_t Count, Node *Effects, Node Control) {
360 LOG(out << " " << Effects[i] << "\n");
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  /prebuilts/go/darwin-x86/src/go/types/
api.go 104 // Caution: Effects may be unpredictable due to follow-on errors.
  /prebuilts/go/linux-x86/src/go/types/
api.go 104 // Caution: Effects may be unpredictable due to follow-on errors.

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