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    Searched refs:FalseBBI (Results 1 - 2 of 2) sorted by null

  /external/llvm/lib/CodeGen/
IfConversion.cpp 201 bool ValidTriangle(BBInfo &TrueBBI, BBInfo &FalseBBI,
204 bool ValidDiamond(BBInfo &TrueBBI, BBInfo &FalseBBI,
504 bool IfConverter::ValidTriangle(BBInfo &TrueBBI, BBInfo &FalseBBI,
540 return TExit && TExit == FalseBBI.BB;
545 bool IfConverter::ValidDiamond(BBInfo &TrueBBI, BBInfo &FalseBBI,
549 FalseBBI.IsBeingAnalyzed || FalseBBI.IsDone)
553 MachineBasicBlock *FT = FalseBBI.TrueBB;
557 if (!FT && blockAlwaysFallThrough(FalseBBI))
558 FT = getNextBlock(FalseBBI.BB)
    [all...]
  /external/swiftshader/third_party/LLVM/lib/CodeGen/
IfConversion.cpp 178 bool ValidTriangle(BBInfo &TrueBBI, BBInfo &FalseBBI,
181 bool ValidDiamond(BBInfo &TrueBBI, BBInfo &FalseBBI,
479 bool IfConverter::ValidTriangle(BBInfo &TrueBBI, BBInfo &FalseBBI,
515 return TExit && TExit == FalseBBI.BB;
520 bool IfConverter::ValidDiamond(BBInfo &TrueBBI, BBInfo &FalseBBI,
524 FalseBBI.IsBeingAnalyzed || FalseBBI.IsDone)
528 MachineBasicBlock *FT = FalseBBI.TrueBB;
532 if (!FT && blockAlwaysFallThrough(FalseBBI))
533 FT = getNextBlock(FalseBBI.BB)
    [all...]

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