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    Searched refs:GL_TIME_ELAPSED (Results 1 - 21 of 21) sorted by null

  /external/mesa3d/src/mesa/state_tracker/
st_cb_queryobj.c 117 case GL_TIME_ELAPSED:
147 if (q->Target == GL_TIME_ELAPSED &&
187 q->Target == GL_TIME_ELAPSED) &&
266 if (stq->base.Target == GL_TIME_ELAPSED &&
  /external/mesa3d/src/mesa/drivers/dri/i965/
gen6_queryobj.c 170 case GL_TIME_ELAPSED:
278 case GL_TIME_ELAPSED:
351 case GL_TIME_ELAPSED:
brw_queryobj.c 469 * current GPU time. This is unlike GL_TIME_ELAPSED, which measures the
525 case GL_TIME_ELAPSED:
hsw_queryobj.c 266 case GL_TIME_ELAPSED:
  /external/skia/tools/gpu/gl/
GLTestContext.cpp 163 static constexpr GrGLenum GL_TIME_ELAPSED = 0x88bf;
230 fGLBeginQuery(GL_TIME_ELAPSED, queryID);
238 fGLEndQuery(GL_TIME_ELAPSED);
  /external/skqp/tools/gpu/gl/
GLTestContext.cpp 163 static constexpr GrGLenum GL_TIME_ELAPSED = 0x88bf;
230 fGLBeginQuery(GL_TIME_ELAPSED, queryID);
238 fGLEndQuery(GL_TIME_ELAPSED);
  /external/deqp/external/openglcts/modules/gl/
gl4cDirectStateAccessQueriesTests.cpp 98 GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_TIME_ELAPSED,
231 GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_TIME_ELAPSED,
236 "GL_SAMPLES_PASSED", "GL_ANY_SAMPLES_PASSED", "GL_ANY_SAMPLES_PASSED_CONSERVATIVE", "GL_TIME_ELAPSED",
    [all...]
  /external/mesa3d/src/mesa/main/
queryobj.c 292 case GL_TIME_ELAPSED:
668 case GL_TIME_ELAPSED:
  /external/deqp/framework/opengl/
gluStrUtil.inl     [all...]
  /external/deqp/framework/opengl/wrapper/
glwEnums.inl     [all...]
  /external/mesa3d/include/GL/
glcorearb.h     [all...]
glext.h     [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/GL/
glcorearb.h     [all...]
glext.h     [all...]
  /external/swiftshader/include/GL/
glcorearb.h     [all...]
glext.h     [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/GL/
glext.h     [all...]
  /prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_opengl.h     [all...]
  /prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_opengl.h     [all...]
  /prebuilts/misc/windows/sdl2/include/
SDL_opengl.h     [all...]
  /prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
SDL_opengl.h     [all...]

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